Difference between revisions of "Constance Blaize, Knight of the Prophet"
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{{FH3|{{Mercenary}}, & {{Cygnar}} [[Partisan]], {{Morrowan}} [[Warcaster]] }} | {{FH3|{{Mercenary}}, & {{Cygnar}} [[Partisan]], {{Morrowan}} [[Warcaster]] }} | ||
|} [[Category:Model]] | |} [[Category:Model]] | ||
+ | {{4M| | ||
+ | * {{Red|'''Cygnar'''}}: This model is technically available to Cygnar in mk4... but only if you're playing a 2+ warcaster game. | ||
+ | * {{blue|'''Mercenary'''}}: This model is available in '''Unlimited''' Mercenaries.}} | ||
''Constance Blaize is a resolute champion of Morrow who leads her Precursor Knights into battle against the unholy terrors that threaten all of mankind. Her greatest foes are the sprawling nightmare empire of Cryx and the vile servants of the dark god Thamar. Empowered by her faith, Blaize fights for her god and her nation with fervor inspired by the holy ascendants she reveres.'' | ''Constance Blaize is a resolute champion of Morrow who leads her Precursor Knights into battle against the unholy terrors that threaten all of mankind. Her greatest foes are the sprawling nightmare empire of Cryx and the vile servants of the dark god Thamar. Empowered by her faith, Blaize fights for her god and her nation with fervor inspired by the holy ascendants she reveres.'' | ||
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** {{Storm Division}}. Constance gains [[Immunity: Electricity]] in this theme. | ** {{Storm Division}}. Constance gains [[Immunity: Electricity]] in this theme. | ||
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=Thoughts on Constance= | =Thoughts on Constance= | ||
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===Constance in a Nutshell=== | ===Constance in a Nutshell=== | ||
− | Blaize is a dual-faction caster that runs an infantry brick | + | Blaize is a dual-faction caster that runs an infantry brick that hits hard and charges quite far. She is designed to work with Morrowan models for whom she provides a passive boosting mechanic, which makes her quite strong. She also brings a Remove From Play ([[RFP]]) spell and upkeep removal which is rare in both Mercenaries and Cygnar. She is played in Flame in the Darkness where Vengeance and Crusader's call, plus her innate pile of focus make her a force to be reckoned with. |
===Feat thoughts=== | ===Feat thoughts=== | ||
− | Ideally you march a large mass of infantry towards the enemy. On the turn which you expect to be hit, use her feat. Your opponent will be forced to choose between going all in to kill you or | + | Ideally, you march a large mass of infantry towards the enemy. On the turn which you expect to be hit, use her feat. Your opponent will be forced to choose between going all in to kill you or trying to absorb your counterattack. If they attack, Constance will amass a large volume of souls and your army will become progressively harder and harder to kill until their progress grinds to a halt and Vengeance will be triggered. The ensuing counterattack will allow Constance to move up protected by a large stack of focus from the souls she collected in the previous turn. She can use her wealth of focus to slaughter whatever is near her with Flashing Blade/Flank or have her Morrowan models boost with Radiance of Morrow. On the other hand, if your opponent chooses to withhold the attack, you should have a mostly intact army ready to kill 'em all anyway. A common mistake players make is to take low ARM models to feed her souls for more focus post-feat. Intentionally losing bodies and attacks is not a good strategy in a game of attrition and you may find she has more focus than she can use if you lose too many troops. |
===Spell thoughts=== | ===Spell thoughts=== | ||
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* Armies like Cryx are adept at soul collecting. [[Soul Trapper]]s and [[Harrower]]s gather the souls before she does and can basically shut down her feat. A [[Morrowan Archon]] can stop this. | * Armies like Cryx are adept at soul collecting. [[Soul Trapper]]s and [[Harrower]]s gather the souls before she does and can basically shut down her feat. A [[Morrowan Archon]] can stop this. | ||
** Any form of [[RFP]] effect that triggers before the Destroyed step will leave no soul token behind to be collected. [[Take Down]] and [[Snacking]] are bad news. So is [[Hellmouth]]. | ** Any form of [[RFP]] effect that triggers before the Destroyed step will leave no soul token behind to be collected. [[Take Down]] and [[Snacking]] are bad news. So is [[Hellmouth]]. | ||
− | ** The Morrowan Archon's shrunken Soul Ward aura now means you have to be far more careful with your model placement. While two in the past would typically cover most, if not all, of your army, now you really have to position them in such a way that they | + | ** The Morrowan Archon's shrunken Soul Ward aura now means you have to be far more careful with your model placement. While two in the past would typically cover most, if not all, of your army, now you really have to position them in such a way that they prioritize the models most likely to die or have their souls stolen. |
− | * Fixed damage dealing attacks (Anatomical Precision, Sniper, Corrosion, Puncture, etc.) get around her units' ARM bonus. The feat also won't be triggered on non-attack related damage rolls, like [[Electro Leap]]s. | + | * Fixed damage-dealing attacks (Anatomical Precision, Sniper, Corrosion, Puncture, etc.) get around her units' ARM bonus. The feat also won't be triggered on non-attack-related damage rolls, like [[Electro Leap]]s. |
− | * Sprays, | + | * Sprays, AOEs, and other attacks that resolve simultaneously can lead to more casualties than you planned since the ARM bonus kicks in after all the casualties. |
* She is simple to predict and has no sneaky tricks. She also lacks personal agency in the late game without putting herself on the line. She's a blunt instrument, although an extremely accurate and hard-hitting one. | * She is simple to predict and has no sneaky tricks. She also lacks personal agency in the late game without putting herself on the line. She's a blunt instrument, although an extremely accurate and hard-hitting one. | ||
===Tricks & Tips=== | ===Tricks & Tips=== | ||
* Combined with Flashing Blade and long reach, you can potentially cut down a small handful of infantry, even in Shield Wall. | * Combined with Flashing Blade and long reach, you can potentially cut down a small handful of infantry, even in Shield Wall. | ||
− | * You can cast Flashing Blade even if you sacrificed your Combat Action. It's a spell that generates melee attacks, as opposed to something that happens in your Combat | + | * You can cast Flashing Blade even if you sacrificed your Combat Action. It's a spell that generates melee attacks, as opposed to something that happens in your Combat Action. |
** It's situational, but sometimes if you're knocked down it is better to forfeit your Combat Action, move, and cast Flashing Blade than it is to spend focus to Shake knockdown. | ** It's situational, but sometimes if you're knocked down it is better to forfeit your Combat Action, move, and cast Flashing Blade than it is to spend focus to Shake knockdown. | ||
* You can also Flashing Blade to clear enemies next to you, then move or even charge before Flashing Blade again against other enemies. | * You can also Flashing Blade to clear enemies next to you, then move or even charge before Flashing Blade again against other enemies. | ||
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===Strategy=== | ===Strategy=== | ||
− | Constance is an infantry caster. Her playstyle is very straightforward. Run high ARM infantry up the board, use her feat to keep them alive, cast Crusader's Call post-feat and punch back harder than she got hit. Your aim should be to overwhelm your opponent. Close the distance with the enemy using a large force of melee troops and threaten objectives. Use your feat to survive an aggressive placement on the board. Crusader's Call is the last piece of the puzzle allowing you to then charge the enemy over great distances to punish them for either killing too many guys thus giving you focus or killing not enough thus giving you troops. As the lines | + | Constance is an infantry caster. Her playstyle is very straightforward. Run high ARM infantry up the board, use her feat to keep them alive, cast Crusader's Call post-feat, and punch back harder than she got hit. Your aim should be to overwhelm your opponent. Close the distance with the enemy using a large force of melee troops and threaten objectives. Use your feat to survive an aggressive placement on the board. Crusader's Call is the last piece of the puzzle allowing you to then charge the enemy over great distances to punish them for either killing too many guys thus giving you focus or killing not enough thus giving you troops. As the lines close Constance should be able to put her own personal combat skills to good use, preferably under the protection of Gallant. Her feat is built to keep her troops alive, and none of her spells directly support warjacks. Crusader's call can be exceptionally useful to add much-needed distance to charge attacks, but mostly she wants to hang back a bit and support her army. Only Morrowan models can benefit from Blessing of Morrow so she wants lots of Morrowans in her cadre. |
===Theme Thoughts=== | ===Theme Thoughts=== | ||
− | Most themes don't allow many | + | Most themes don't allow many if any, Morrowan models. We will discuss the three themes that do. |
{{Header|[[Flame in the Darkness]]}} | {{Header|[[Flame in the Darkness]]}} | ||
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<u>Units</u> | <u>Units</u> | ||
− | * [[Precursor Knights]] - It only takes a few of them to reach their target to blow it up. Vengeance and Crusader's Call plus her feat makes this easy. These are also the cheapest infantry in the theme. You probably want two units as the core of the army in a 75 point game, because they are full living ten man units with two CAs. Meaning they generate enough souls for the feat to matter and also | + | * [[Precursor Knights]] - It only takes a few of them to reach their target to blow it up. Vengeance and Crusader's Call plus her feat makes this easy. These are also the cheapest infantry in the theme. You probably want two units as the core of the army in a 75 point game, because they are full living ten-man units with two CAs. Meaning they generate enough souls for the feat to matter and also receive the ARM buff in turn. |
* [[Legion of Lost Souls]] aren't living and thus won't get the ARM buff meaning a savvy enemy will pick them off first and wait out the feat. | * [[Legion of Lost Souls]] aren't living and thus won't get the ARM buff meaning a savvy enemy will pick them off first and wait out the feat. | ||
* [[Vigilants]] and [[Resolutes]] bring some ranged threat and, most importantly, multiple wounds to benefit from the feat, but they also don't have enough bodies to really get the soul train running. | * [[Vigilants]] and [[Resolutes]] bring some ranged threat and, most importantly, multiple wounds to benefit from the feat, but they also don't have enough bodies to really get the soul train running. | ||
* [[Alexia and the Risen]] - Alexia is good for generating contesting pieces consistently and, unlike Alexia2, doesn't compete for souls. Alexia takes the corpses, Connie takes the souls. | * [[Alexia and the Risen]] - Alexia is good for generating contesting pieces consistently and, unlike Alexia2, doesn't compete for souls. Alexia takes the corpses, Connie takes the souls. | ||
− | * [[Field Mechaniks]] - They are the cheapest way to get some souls onto Connie. Just run them to engage and have the opponent beat them to pulp because they are in the way. | + | * [[Field Mechaniks]] - They are the cheapest way to get some souls onto Connie. Just run them to engage and have the opponent beat them to a pulp because they are in the way. |
<u>Solos</u> | <u>Solos</u> | ||
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* [[Morrowan Archon]] - The soul protection won't come up much unless you're fighting a lot of Cryx or Infernals. Still not a bad pick and he bumps your DEF 13 Precursors to DEF 15 when nearby. | * [[Morrowan Archon]] - The soul protection won't come up much unless you're fighting a lot of Cryx or Infernals. Still not a bad pick and he bumps your DEF 13 Precursors to DEF 15 when nearby. | ||
** Blaize benefits from the Veteran Leader, so those Sunbursts can be a whole lot more accurate and if you pull off a Flank with another model, she's pretty terrifying at MAT10. | ** Blaize benefits from the Veteran Leader, so those Sunbursts can be a whole lot more accurate and if you pull off a Flank with another model, she's pretty terrifying at MAT10. | ||
− | * [[Thamarite Archon]] - It requires no support to do what it does, but Fortune stacks with | + | * [[Thamarite Archon]] - It requires no support to do what it does, but Fortune stacks with its own reroll mechanic, making it very dangerous with its 3 shots (to both enemy models and your clock). |
* [[Thamarite Advocate]] - Two of them are a nice requisition choice. Crusader's Call mitigates the abysmal range of Hex Blast and Knowledge will always be useful. | * [[Thamarite Advocate]] - Two of them are a nice requisition choice. Crusader's Call mitigates the abysmal range of Hex Blast and Knowledge will always be useful. | ||
− | * [[Jakes1]] - Outsourcing Gallant onto her can be extremely valuable since you can stack CC and Energizer for a ludicrous threat range. As a | + | * [[Jakes1]] - Outsourcing Gallant onto her can be extremely valuable since you can stack CC and Energizer for a ludicrous threat range. As a Morrowan model, she can also use Constance's focus to boost melee attacks. After a feat turn that provides enough souls, Jakes can put out six fully boosted attacks - even with parry and crusaders call this isn't an assassination to build for, but it's a nice option to keep in mind. |
− | * [[Malvin & Mayhem]] - Crusader's Call and Fortune are good spells for them, but its still 17 points not | + | * [[Malvin & Mayhem]] - Crusader's Call and Fortune are good spells for them, but its still 17 points not spent on warm bodies for the feat and they won't receive the ARM buff either. |
− | Lastly, there are a bunch of options in this theme that Constance ''doesn't'' want for various reasons: [[Devil's Shadow Mutineers]], [[Alexia2]], [[Black Bella]]. Some aren't terrible with Constance, for instance Bella and Devil's Shadows, but they're not great either so you don't want to take them unless you've got points to spare (and a plan for them). | + | Lastly, there are a bunch of options in this theme that Constance ''doesn't'' want for various reasons: [[Devil's Shadow Mutineers]], [[Alexia2]], [[Black Bella]]. Some aren't terrible with Constance, for instance, Bella and Devil's Shadows, but they're not great either so you don't want to take them unless you've got points to spare (and a plan for them). |
{{Header|Cygnar - [[Heavy Metal]]}} | {{Header|Cygnar - [[Heavy Metal]]}} | ||
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===Battlegroup === | ===Battlegroup === | ||
− | Blaize has 29 WJP and Gallant eats 17. You have the entirety of Mercenaries, Khador and Cygnar lineup to choose the rest of her battlegroup (assuming you're in Flames, which you should be). She'll want to | + | Blaize has 29 WJP and Gallant eats 17. You have the entirety of Mercenaries, Khador, and Cygnar lineup to choose the rest of her battlegroup (assuming you're in Flames, which you should be). She'll want to minimize any extra points on 'jacks, because she wants to maximize infantry. Any heavy jack in the 11-14 point range makes for a fine second jack. |
− | * [[Gallant]] - Cannot benefit from Blessing of Morrow | + | * [[Gallant]] - Cannot benefit from Blessing of Morrow anymore, but he'll be in her list anyway since he can keep her safe from spells when base to base (B2B). Also, he's just a good warjack. |
− | * The [[Mariner]] has a good gun with great range on a budget, which is something the list lacks. | + | * The [[Mariner]] has a good gun with a great range on a budget, which is something the list lacks. |
* A [[Blockader]] goes very far under Crusader's Call and doesn't need much focus. | * A [[Blockader]] goes very far under Crusader's Call and doesn't need much focus. | ||
===Starting a 25 point list=== | ===Starting a 25 point list=== | ||
− | In 2020.09 Phillip Melvin, one of the LOS authors, put together this list for the [[Brawlmachine]] format. He even wrote about | + | In 2020.09 Phillip Melvin, one of the LOS authors, put together this list for the [[Brawlmachine]] format. It was then updated for the 2021.10 errata. He even wrote about its playstyle and expanded it beyond 25 points, which you can [https://www.loswarmachine.com/brawlmachine/2020/9/5/brawlmachine-list-building-cygnar read here]. |
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− | + | '''[[Theme - Flame in the Darkness]]''' | |
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− | : [[ | + | : '''[[Constance Blaize, Knight of the Prophet|Blaize1]]''' [+29 WJP] |
+ | :* [[Gallant]] [17 pts] | ||
+ | :* [[Ironclad]] [12 pts] | ||
− | : [[ | + | : [[Morrowan Archon]] [8 pts] |
− | + | : [[Grand Master Gabriel Throne]] [7 pts] | |
− | : | ||
− | + | : [[Precursor Knights]] (Min unit): [8 pts] | |
+ | :* Command Attachment [Free] {{grey|(4 pts)}} | ||
+ | :* 1x [[Morrowan Battle Priest]] [2 pts] | ||
{{Brawl}} | {{Brawl}} |
Latest revision as of 08:05, 17 November 2023
Constance Blaize, Knight of the Prophet |
Mixed How usable this model is in Mk IV depends on the Faction:
You can view the Mk3 models that made it into a Legacy Army at this page. |
Constance Blaize is a resolute champion of Morrow who leads her Precursor Knights into battle against the unholy terrors that threaten all of mankind. Her greatest foes are the sprawling nightmare empire of Cryx and the vile servants of the dark god Thamar. Empowered by her faith, Blaize fights for her god and her nation with fervor inspired by the holy ascendants she reveres.
Basic Info
Blaize1 | |||||||||||||||||||||||||||||||||
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Mercenary - This model will work for Cygnar.
- Partisan [ Cygnar ] - When included in a Cygnar army, this model/unit is a Cygnar model/unit instead of a Mercenary model/unit.
- Tip: Since Blaize is a Partisan, she can be included in a Cygnar army without it needing to be a 2+ caster game (unlike normal Mercenary warcasters).
Warcaster - All warcasters come with a stack of standard special rules - most notably being awesome. Click here for a newbie-friendly recap, or click here for the full rules.
Feat : Divine Intervention
- While in Blaize's control range, friendly living Faction warrior models gain +1 ARM for each soul token currently on Blaize.
- While in Blaize's control range, (friendly) Morrowan models gain Divine Inspiration. (The word "friendly" added by an Infernal Ruling)
- Divine Inspiration - A model with Divine Inspiration gains an additional die on melee attack and melee damage rolls. Discard the lowest die of each roll.
- Divine Intervention lasts for one round.
Abilities
- Blessing of Morrow - While in the spellcaster’s control range during their activations, friendly non-warcaster Morrowan warrior models can spend focus points on this model to boost one melee attack or melee damage roll for each focus point spent.
- Flank [ Morrowan ] - When this model makes a melee attack against an enemy model in the melee range of a friendly Morrowan model, this model gains +2 to attack rolls and gains an additional damage die.
- Soul Taker: Reclaim - This model can gain souls. When a friendly living Faction model is destroyed by a continuous effect, an enemy attack, or collateral damage from an enemy attack while in this model's control range, this model gains the destroyed model's soul token. After this model replenishes its focus during your next Control Phase, replace each soul token with 1 focus point.
Weapons
Sun Spear | ||||||||||||||
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RNG | POW | P+S | ||||||||||||
2 | 7 | 13 | ||||||||||||
Spells
COST | RNG | AOE | POW | DUR | OFF | ||
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Crusader's Call
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3 | SELF | Control | - | Turn | No | |
Friendly Faction models beginning a charge as part of its Normal Movement in the spellcaster’s control range gain +2˝ movement. Crusader’s Call Lasts for one turn. | |||||||
Flashing Blade
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1 | SELF | - | - | - | No | |
The spellcaster immediately makes one basic attack with one of its melee weapons against each enemy model in its LOS that is in the weapon's melee range. These attacks are simultaneous. | |||||||
Fortune
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2 | 6 | - | - | Upkeep | No | |
Target friendly Faction model/unit can reroll its missed attack rolls. Each attack roll can be rerolled only once as a result of Fortune. | |||||||
Repudiate
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2 | 10 | - | - | - | Yes | |
Enemy upkeep spells and animi spells on the model/unit directly hit by Repudiate immediately expire. When an upkeep spell expires as a result of Repudiate, the model maintaining the spell suffers d3 damage points. | |||||||
Sunburst
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3 | 10 | 3 | 13 | - | Yes | |
Sunburst blast damage affects only enemy models. Models boxed by Sunburst are removed from play. |
Theme Forces
- Mercenary
- Flame in the Darkness. She gains access to Cygnar and Khador warjacks in this theme.
- Soldiers of Fortune
- The Irregulars
- Cygnar
- Flame in the Darkness. She gains access to Mercenary and Khador warjacks in this theme.
- Gravediggers
- Heavy Metal
- Sons of the Tempest
- Storm Division. Constance gains Immunity: Electricity in this theme.
Thoughts on Constance
Constance in a Nutshell
Blaize is a dual-faction caster that runs an infantry brick that hits hard and charges quite far. She is designed to work with Morrowan models for whom she provides a passive boosting mechanic, which makes her quite strong. She also brings a Remove From Play (RFP) spell and upkeep removal which is rare in both Mercenaries and Cygnar. She is played in Flame in the Darkness where Vengeance and Crusader's call, plus her innate pile of focus make her a force to be reckoned with.
Feat thoughts
Ideally, you march a large mass of infantry towards the enemy. On the turn which you expect to be hit, use her feat. Your opponent will be forced to choose between going all in to kill you or trying to absorb your counterattack. If they attack, Constance will amass a large volume of souls and your army will become progressively harder and harder to kill until their progress grinds to a halt and Vengeance will be triggered. The ensuing counterattack will allow Constance to move up protected by a large stack of focus from the souls she collected in the previous turn. She can use her wealth of focus to slaughter whatever is near her with Flashing Blade/Flank or have her Morrowan models boost with Radiance of Morrow. On the other hand, if your opponent chooses to withhold the attack, you should have a mostly intact army ready to kill 'em all anyway. A common mistake players make is to take low ARM models to feed her souls for more focus post-feat. Intentionally losing bodies and attacks is not a good strategy in a game of attrition and you may find she has more focus than she can use if you lose too many troops.
Spell thoughts
- Crusader's Call - The movement buff of this spell can affect your entire army. The extra range can be devastating. Typically, after your feat, you should be in a good position to charge and this spell will let you engage better.
- Flashing Blade - If paired with Flank, this can be quite strong but it requires forward play where Blaize may not live long.
- Fortune - This could go almost anywhere and be decent. Probably best on her non-Gallant warjack or Vigilants.
- Repudiate - You can force an enemy to recast an upkeep spell or prevent them from cycling one. Works on your own units too if you need to remove off debuff spells.
- Sunburst - This spell has two uses. The first is utility removals from play (e.g. finishing off one of Thagrosh1's beasts so he can't feat it back). The second is when things have gone really wrong and she amassed a huge stack of focus. Spend it all on this spell if not in melee.
Drawbacks & Downsides
- Armies like Cryx are adept at soul collecting. Soul Trappers and Harrowers gather the souls before she does and can basically shut down her feat. A Morrowan Archon can stop this.
- Any form of RFP effect that triggers before the Destroyed step will leave no soul token behind to be collected. Take Down and Snacking are bad news. So is Hellmouth.
- The Morrowan Archon's shrunken Soul Ward aura now means you have to be far more careful with your model placement. While two in the past would typically cover most, if not all, of your army, now you really have to position them in such a way that they prioritize the models most likely to die or have their souls stolen.
- Fixed damage-dealing attacks (Anatomical Precision, Sniper, Corrosion, Puncture, etc.) get around her units' ARM bonus. The feat also won't be triggered on non-attack-related damage rolls, like Electro Leaps.
- Sprays, AOEs, and other attacks that resolve simultaneously can lead to more casualties than you planned since the ARM bonus kicks in after all the casualties.
- She is simple to predict and has no sneaky tricks. She also lacks personal agency in the late game without putting herself on the line. She's a blunt instrument, although an extremely accurate and hard-hitting one.
Tricks & Tips
- Combined with Flashing Blade and long reach, you can potentially cut down a small handful of infantry, even in Shield Wall.
- You can cast Flashing Blade even if you sacrificed your Combat Action. It's a spell that generates melee attacks, as opposed to something that happens in your Combat Action.
- It's situational, but sometimes if you're knocked down it is better to forfeit your Combat Action, move, and cast Flashing Blade than it is to spend focus to Shake knockdown.
- You can also Flashing Blade to clear enemies next to you, then move or even charge before Flashing Blade again against other enemies.
- Constance has to be the closest eligible model if she wants to Reclaim souls.
List Building Advice
Strategy
Constance is an infantry caster. Her playstyle is very straightforward. Run high ARM infantry up the board, use her feat to keep them alive, cast Crusader's Call post-feat, and punch back harder than she got hit. Your aim should be to overwhelm your opponent. Close the distance with the enemy using a large force of melee troops and threaten objectives. Use your feat to survive an aggressive placement on the board. Crusader's Call is the last piece of the puzzle allowing you to then charge the enemy over great distances to punish them for either killing too many guys thus giving you focus or killing not enough thus giving you troops. As the lines close Constance should be able to put her own personal combat skills to good use, preferably under the protection of Gallant. Her feat is built to keep her troops alive, and none of her spells directly support warjacks. Crusader's call can be exceptionally useful to add much-needed distance to charge attacks, but mostly she wants to hang back a bit and support her army. Only Morrowan models can benefit from Blessing of Morrow so she wants lots of Morrowans in her cadre.
Theme Thoughts
Most themes don't allow many if any, Morrowan models. We will discuss the three themes that do.
This is Constance's natural home. It gives her access to all the Morrowan troops she could ever want. Even better, her Partisan status means she can use it as either a Mercenary list or a Cygnar list as part of a tournament pairing. We suggest four Morrowan units with a few very powerful solos to augment the damage output of her army. Vengeance on all units further increases your threat range and deters the enemy from killing your models on feat turn. Vigilants and Resolutes bring their guns along with Harlan Versh, Illuminated One and Glyn Cormier, Illuminated One allowing for some ranged support. The Morrowan Archon protects her souls and makes the army more accurate. Her army should be designed to move fast and hit like a truck.
Units
- Precursor Knights - It only takes a few of them to reach their target to blow it up. Vengeance and Crusader's Call plus her feat makes this easy. These are also the cheapest infantry in the theme. You probably want two units as the core of the army in a 75 point game, because they are full living ten-man units with two CAs. Meaning they generate enough souls for the feat to matter and also receive the ARM buff in turn.
- Legion of Lost Souls aren't living and thus won't get the ARM buff meaning a savvy enemy will pick them off first and wait out the feat.
- Vigilants and Resolutes bring some ranged threat and, most importantly, multiple wounds to benefit from the feat, but they also don't have enough bodies to really get the soul train running.
- Alexia and the Risen - Alexia is good for generating contesting pieces consistently and, unlike Alexia2, doesn't compete for souls. Alexia takes the corpses, Connie takes the souls.
- Field Mechaniks - They are the cheapest way to get some souls onto Connie. Just run them to engage and have the opponent beat them to a pulp because they are in the way.
Solos
- Harlan Versh, Illuminated One - He has Purgation and Blessed on his gun with multiple shots. He's a bit more specialized than the other options.
- Glyn Cormier - Is probably one of your requisition choices granting True Sight to Vigilants and turning her targets around with Banishment.
- Alexia3 - If you brought the Legion of Lost Souls, you bring her for the extra damage. She's also a good requisition choice.
- Savio Acosta - A self-contained murder machine.
- Gabriel Throne - You will likely want him for both his Pathfinder and Stir the Blood abilities.
- Ragman - One of the most useful solos in the game and he stacks with other damage buffs.
- Morrowan Archon - The soul protection won't come up much unless you're fighting a lot of Cryx or Infernals. Still not a bad pick and he bumps your DEF 13 Precursors to DEF 15 when nearby.
- Blaize benefits from the Veteran Leader, so those Sunbursts can be a whole lot more accurate and if you pull off a Flank with another model, she's pretty terrifying at MAT10.
- Thamarite Archon - It requires no support to do what it does, but Fortune stacks with its own reroll mechanic, making it very dangerous with its 3 shots (to both enemy models and your clock).
- Thamarite Advocate - Two of them are a nice requisition choice. Crusader's Call mitigates the abysmal range of Hex Blast and Knowledge will always be useful.
- Jakes1 - Outsourcing Gallant onto her can be extremely valuable since you can stack CC and Energizer for a ludicrous threat range. As a Morrowan model, she can also use Constance's focus to boost melee attacks. After a feat turn that provides enough souls, Jakes can put out six fully boosted attacks - even with parry and crusaders call this isn't an assassination to build for, but it's a nice option to keep in mind.
- Malvin & Mayhem - Crusader's Call and Fortune are good spells for them, but its still 17 points not spent on warm bodies for the feat and they won't receive the ARM buff either.
Lastly, there are a bunch of options in this theme that Constance doesn't want for various reasons: Devil's Shadow Mutineers, Alexia2, Black Bella. Some aren't terrible with Constance, for instance, Bella and Devil's Shadows, but they're not great either so you don't want to take them unless you've got points to spare (and a plan for them).
Cygnar - Heavy Metal
This theme allows all Partisan solos (which is all the Morrowan ones), Precursor Knights, and one Mercenary unit (ie either Vigilants or Resolutes). You lose the Vengeance benefit, gain a Reposition benefit on your solos, and gain access to Sword Knights who are good for generating souls and can be buffed to be relatively hardy. You'd consider putting Constance in this theme only if you want more than two Cygnar warjacks, or you want other Cygnar-specific tech (such as the Squire or Journeyman Warcaster). The lack of Vengeance will impinge the effectiveness of playing an offensive army.
Mercenary - The Irregulars
Precursor Knights, Throne, Versh and Glyn are allowed, but you lose access to everything else Morrowan. No way you play her in this theme.
Battlegroup
Blaize has 29 WJP and Gallant eats 17. You have the entirety of Mercenaries, Khador, and Cygnar lineup to choose the rest of her battlegroup (assuming you're in Flames, which you should be). She'll want to minimize any extra points on 'jacks, because she wants to maximize infantry. Any heavy jack in the 11-14 point range makes for a fine second jack.
- Gallant - Cannot benefit from Blessing of Morrow anymore, but he'll be in her list anyway since he can keep her safe from spells when base to base (B2B). Also, he's just a good warjack.
- The Mariner has a good gun with a great range on a budget, which is something the list lacks.
- A Blockader goes very far under Crusader's Call and doesn't need much focus.
Starting a 25 point list
In 2020.09 Phillip Melvin, one of the LOS authors, put together this list for the Brawlmachine format. It was then updated for the 2021.10 errata. He even wrote about its playstyle and expanded it beyond 25 points, which you can read here.
- Morrowan Archon [8 pts]
- Grand Master Gabriel Throne [7 pts]
- Precursor Knights (Min unit): [8 pts]
- Command Attachment [Free] (4 pts)
- 1x Morrowan Battle Priest [2 pts]
For more Brawlmachine list ideas, see Category: Brawl List
Other
Trivia
- Released in the Warmachine: Wrath expansion (2011)
Which warjacks can she take?
When she is included in a Cygnar army Blaize has access to the full range of Cygnar warjacks, but she cannot include any Mercenary warjacks in her battlegroup.
When she is included in a Mercenary army Blaize has to choose from the "Human" Mercenary warjacks shown below, but she cannot include any Cygnar warjacks in her battlegroup.
Note that in the Flame in the Darkness theme force her choices for warjacks are different still. Refer to the theme force page for its rules.
Either way, she can always take her pet warjack Gallant who will always be the same Faction as her.
Mercenary Warjacks (Human) (Edit) | |
Light | Buccaneer - Renegade (Magnus only) - Scallywag - Swashbuckler - Talon - Vanguard |
Heavy | Freebooter - Gallant - Mangler - Mariner - Mule - Nomad - Rocinante - Rover - Toro - Swabber |
Colossal | Blockader - Galleon |
Other Faction models
Rules Clarifications
Rules Clarification : Feat: Divine Intervention |
Rules Clarification: : Partisan (Edit) | |
Which Faction am I?
Attachments
Partisan warcasters
Partisans & Theme Forces (Edit)
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Rules Clarification: : Warcaster (Edit) | |||||
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Rules Clarification : Reclaim (Edit)
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Rules Clarification : Blessing of Morrow - None yet. (Edit)
Rules Clarification : Flank (Edit)
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Rules Clarification : Blessed and/or Creator's Wrath (Edit)
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Rules Clarification: : Magical Damage (Edit) | |
* The "Damage Type: Magical" is not inherited by "secondary" damage from a weapon. That is, stuff like arcs (Electro Leap) or hazards (Scather). (Infernal Ruling)
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Rules Clarification : Crusader's Call - None yet. (Edit)
Rules Clarification : Flashing Blade (Edit)
Some have Infernal Rulings that pertain only to themselves, but the clarifications below are applicable to all of these abilities: [Show/Hide]
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Rules Clarification : Fortune - None yet. (Edit)
Rules Clarification : Repudiate (Edit)
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Rules Clarification : Sunburst (Edit)
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Rules Clarification : Divine Inspiration (Edit)
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- Mercenary
- Cygnar
- Morrowan
- Model
- Does have Mk4 rules
- Cygnar Mercenary
- Partisan
- Warcaster
- Divine Inspiration Feat
- Blessing of Morrow
- Flank
- Soul Taker
- Reclaim
- Blessed
- Magical Damage
- Crusader's Call
- Flashing Blade
- Fortune
- Repudiate
- Sunburst
- Flame in the Darkness
- Soldiers of Fortune
- The Irregulars
- Gravediggers
- Heavy Metal
- Sons of the Tempest
- Storm Division
- Brawl List