The Commodore Cannon & Crew

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Mercenary Logo.jpg The Commodore Cannon & Crew

Mercenary Privateer Sea Dog Character Unit

BOOM! Head Shot!


Basic Info

The Commodore Cannon & Crew
Missing Info
Commodore Cannon.jpg
COST {{{cacost}}}
UNIT SIZE {{{casize}}}
FA {{{cafa}}}
Cannon / Crew
BASE Large / Small
SPD 0 / 6
STR 0 / 5
MAT - / 5
RAT - / 4
M.A. N/A
DEF 5 / 13
ARM 18 / 11
CMD 5 / 3
ESSENCE {{{essence}}}
FOCUS N/A
FURY N/A
THRS N/A
HP 10 / 1
F. Field N/A
WJP {{{wjp}}}
WBP {{{wbp}}}
IHP {{{ihp}}}
UNIT SIZE 1 Cannon 3 Crew
COST 7
N/A
N/A
FA C
N/A
Warcaster 1
BASE N/A
SPD N/A
STR N/A
MAT N/A
RAT N/A
DEF N/A
ARM N/A
CMD N/A
FOCUS N/A
FURY N/A
THRS N/A
HP N/A
WJP N/A
WBP N/A
UNIT SIZE N/A
COST N/A
FA N/A
N/A
Understanding
the Statblock
  • Mercenary - Although it is a Mercenary model, the Cannon refuses to work for any Faction.
  • Limited Employment - This model may only be included in Mercenary armies with a Privateer warcaster.

Abilities

  • Cannon only
    • Focal Point - If this model is destroyed or RFP'd, the rest of the unit is RFP'd.
    • Construct symbol.jpg Construct
    • Heavy Artillery - 1) The cannon isn't a warrior model. 2) It never activates, but it advances up to 1" for each Crewman in B2B at the start of the unit's activation. 3) If it does move, it can't be fired. 4) It is auto-hit in melee, and is immune to knockdown and stationary.
  • Crewmen only
    • Fire! (★ Attack) - The crewman muse be B2B with the cannon and not engaged to do this. Only one crewman can Fire! the cannon each activation. The crewman makes a ranged attack with the cannon, but both models must have LOS to the target (the crewman can ignore the cannon for LOS). The crewman can never get the aiming bonus, and all ranges (and range modifiers) are measured from the cannon.
    • Gunnery (★ Action) - Target the cannon. If it's in this Crewman's CMD range, the Crewman making the Fire! attack gains a cumulative +2 RAT.
    • Tough symbol.jpg Tough

Weapons

  • Cannon
    • Cannon - ranged weapon with a variable range, AOE and POW
      • Attack Type - Each time this weapon is used to make an attack, choose one of the following special rules:
  • Crewman
    • Hand Weapon - 0.5" reach, POW 3, P+S 8 melee weapon
    • Pistol - 8" range, POW 10 ranged weapon

Theme Forces

Rules changes

2019.05 Talion Dynamic Update

  • Limited Employment wording changed to prevent Rahera using it in Cryx
  • Gained Tough


Thoughts on The Commodore Cannon & Crew

The Commodore Cannon & Crew in a nutshell

The Commodore cannon commands respect as the most feared artillery piece in the game thanks to its 20" slam. With Shae's feat, Rockbottom's Money Shot and Dougal's Double Powder Ration, it can slam something 25" away at RAT 10. It can light blast-immune troops on fire to boot.

Combos & Synergies

  • Captain Phinneus Shae gets it into position and can protect it from incoming fire with Phantasm, which he should. (Note that Coup de Main does not affect the speed of the cannon due to the wording of its rules. The cannon itself does not activate so it is unaffected by the spell.)
  • Lord Rockbottom grants it Money Shot. If you take the cannon, you should have Rockbottom.
  • Master Gunner Dougal MacNaile grants it Artillerist (if using the blast shot) or 2" extra range on his mini feat turn.
  • The Galleon can power-lifter the Commodore on turn 1 and possibly even on turn 2, giving the Commodore the ability to get into range without giving up all shooting.

Drawbacks & Downsides

  • It's a special order model
  • Kill either the crew or the gun and the whole unit dies.
  • Lacks protection against ranged attacks and is easy sniped.
  • Models with special rules for hit re-distribution (Shield Guard, Sucker!, Sac Pawn, etc) will easily make your shots wasted.

Tricks & Tips

  • The possibilities are endless. Run a low DEF model in front of the caster and slam it over them. Slam an enemy heavy into another from downtown. Be on the lookout for ideal targets.
  • Its Limited Employment rule restricts which casters can take it, but It doesn't let them take it any theme they like. It's not like a character warjack's bond.


Other

Trivia

  • Sculptor: Aragorn Marks
  • released in Pirates of the Broken Coast (2007)
  • The cannon is named for the former Commodore of the Talion, whose cruelty caused Shae and the crew to mutiny against him. Bosun Grogspar chained him to the cannon and fired it until he died. His remains still hang from the barrel.

Other Mercenary models

Mercenary Logo.jpg       Mercenary Index       (Edit)
Mercenary 'Jack Controllers (Human) (Edit)
Warcasters

Ashlynn1 - Ashlynn2 - Aurora2 - Blaize - Caine3 - Crosse2 - Damiano - Fiona - Macbain - Magnus1 - Magnus2 - Montador - Rahera - Shae

Non-Casters Battlegroup Contoller

Asphyxious4 - Crosse1 - Nemo4

'Jack Marshal

Colbie Sterling - Dirty Meg - MacHorne1 - MacHorne2 - Raluk Moorclaw - Rutger Shaw -

Mercenary Warjacks (Human)   (Edit)
Light Buccaneer - Renegade (Magnus only) - Scallywag - Swashbuckler - Talon - Vanguard
Heavy Freebooter - Gallant - Mangler - Mariner - Mule - Nomad - Rocinante - Rover - Toro - Swabber
Colossal Blockader - Galleon
Rhulic 'Jack Controllers (Edit)
Warcaster Durgen Madhammer - General Ossrum - Gorten Grundback
'Jack Marshal Thor Steinhammer
Rhulic Warjacks (Edit)
Light Blaster- Gunner
Heavy Avalancher - Basher - Driller - Rockram
Colossal Earthbreaker
Cephalyx Warcasters (Edit)
Warcasters Cognifex Cyphon - Exulon Thexus
Cephalyx Monstrosities (Edit)
Heavy Subduer - Warden - Wrecker
Units, Solos, & Battle Engines
Warcaster attachments

Doctor Stygius - Madelyn Corbeau - Reinholdt - Wyshnalyrr

Lesser Warlocks Rorsh & Brine (Farrow) - Wrong Eye & Snapjaw (Gatorman)
Units

Cephalyx Mind Bender - Cephalyx Mind Slaver - Cephalyx Overlords - High Shields - Artillery Corps - Forge Guard - Idrian Skirmishers - Kayazy Assassins - Kayazy Eliminators - Legion of Lost Souls - Ogrun Assault Corps - OoI Resolutes - OoI Vigilants - Precursor Knights - Press Gangers - Sea Dog Pirates - Deck Gun - SH Cannon - SH Halberdiers - SH Cavalry - SH Mortar - SH Riflemen - SH Volley Gun - Tactical Arcanist Corps - Thorn Gun Mages
Special CA: Cephalyx Dominator (small or medium based units) - Special WA: Morrowan Battle Priest (Morrow units)

Character Units

Alexia1 - Asphyxious4 - Croe's Cutthroats - Cylena Raefyll & Nyss Hunters - Blythe & Bull - Boomhowler1 - Herne & Jonne - Lady Aiyana & Master Holt - Lynus & Edrea - MacHorne1 - The Commodore Cannon - The Devil's Shadow Mutineers

Solos

Cephalyx Agitator - Gobber Tinker - Menite Archon - Morrowan Archon - Ogrun Bokur - Powder Monkey - SH Arcanist - SH Ironhead - SH Gunner - Swamp Gobber River Raider Thamarite Advocate - Thamarite Archon - Void Archon

Character Solos

Alexia, Mistress of the Witchfire (2) - Alexia, The Undying (3) - Alten Ashley - Anastasia Di Bray - Balthazar Bamfist - Black Bella, Duchess of Dread - Bloody Bradigan - Boomhowler, Solo Artist - Bosun Grogspar - Brun Cragback & Lug - Captain Crawtooth - Colbie Sterling, Captain of the BRI - Dahlia Hallyr & Skarath - Dez - Dirty Meg - Doc Killingsworth - Doctor Stygius - Eilish Garrity, the Occultist - Eiryss, Mage Hunter of Ios (1) - Eiryss, Angel of Retribution (2) - Eiryss, Fortune Hunter of Ios (4) - First Mate Hawk - Flugwug the Filcher - Gastone Crosse - Glyn Cormier, Illuminated One - Gorman di Wulfe, Rogue Alchemist (1) - Gorman the Mad (2) - Grand Master Gabriel Throne - Gubbin - Gudrun the Wanderer - Harlan Versh, Illuminated One - Harlowe Holdemhigh - Hermit of Henge Hold - Hutchuk, Ogrun Bounty Hunter - J.A.I.M.s - Kell Bailoch - Lanyssa Ryssyl, Nyss Sorceress - Lord Rockbottom - MacHorne2 - Major Harrison Gibbs - Master Gunner Dougal MacNaile - Orin Midwinter, Rogue Inquisitor - Ragman - Raluk Moorclaw, the Ironmonger - Rhupert Carvolo, Piper of Ord - Rorsh & Brine - Rutger Shaw, Professional Adventurer - Savio Montero Acosta - Saxon Orrik - Scythe - Sergeant Nicolas Verendrye - Stannis Brocker - Taryn Di La Rovissi, Llaelese Gun Mage - Thor Steinhammer - Viktor Pendrake - Weird Wendell - Widget, Tinker Extraordinaire - Wrong Eye & Snapjaw

Battle Engines

Hammerfall Siege Crawler - Nemo4

Theme Forces (Edit)
Flame in the Darkness - Hammer Strike - Llaelese Resistance - Operating Theater - Soldiers of Fortune - Strange Bedfellows - The Irregulars - The Kingmaker's Army - The Talion Charter
This index was last updated: 2020.03

Rules Clarifications

RC symbol.png

Rules Clarification : Attack Type and/or Arcane Savant     (Edit)

  • If you forget to declare your Attack Type before rolling the attack, and you and your opponent can't agree on a fair fix, then the Judge's Policy is that the first listed Attack Type is the one that will be used.
  • If your target can only be targeted by certain kinds of attack (ie a Menoth warjack with Passage), you can first choose the correct Attack Type (ie Magical Damage vs Passage) and then that allows you to target it. The Attack Type selection and target declaration both occur at Step 1 (Refer Appendix A). (Infernal Ruling)

Rules Clarification : Cannister Shot - None yet. (Edit)

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Rules Clarification : Cannonball      (Edit)

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Rules Clarification:  : Slam      (Edit)
(Click Expand to read)

  • If you slam someone via a Power Attack the distance they move depends on relative base sizes.
If you slam someone via a weapon or spell, the distance they move doesn't depend on base size.
  • The range of a slam Power Attack is irrespective of your weapon range:
    • A slam power attack made by a colossal or gargantuan has a 2˝ melee range.
    • A slam power attack made by any other model has a 0.5˝ melee range.
  • Obstacles stop slams, but they don't stop throws.
Obstructions stop both.
  • If three models are B2B and in a triangle formation, and you slam one toward the other two, it will contact both those two models simultaneously. (Infernal Ruling)
  • You can use an "any time" ability after resolving the slam movement but before the slam attack. (Infernal Ruling)
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Rules Clarification : Incendiary Shot      (Edit)

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Rules Clarification : Fire      (Edit)

  • Moving into "Shallow water" standard terrain does not cause continuous fire to expire. It's magic fire.
    • You can always use non-standard terrain if you agree with your opponent before the game starts, however.
  • A weapon can inflict continuous fire without itself being a fire damage weapon (for example, the Helios's fists). In this case, the attack can hurt models with Immunity:Fire it just won't apply the continuous effect.
  • In terms of which player's clock is running down during the Maintenance Phase: The active player will roll for expiration of all the continuous effects. Then the inactive player will roll for all the damages of the continuous effects. (Judge Ruling)

Rules Clarification : Construct - None yet. (Edit)
Rules Clarification : Limited Employment - None yet. (Edit)

RC symbol.png

Rules Clarification : Heavy Artillery      (Edit)

  • Because the cannon isn't a warrior model, the unit isn't a warrior unit. This they cannot score zones in Steamroller 2017. They can contest just fine, though.

Rules Clarification : Focal Point - None yet. (Edit)


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Rules Clarification : Fire!      (Edit)

  • Although the Crew member is the model technically making the attack, all modifiers are based on the Cannon model. For example, if the Cannon model is within a Windstorm effect but the Crew member isn't, then the attack will suffer the Windstorm. (Infernal Ruling)

Rules Clarification : Gunnery - None yet. (Edit)

Rules Clarification : Tough - None yet. (Edit)