The Skorne are a brutal warrior people from beyond the massive Bloodstone Desert that has only recently begun to invade the Iron Kingdoms. They mobilize their forces from the great city of Halaak, a large desert city built on the blood and lives of slaves. The Skorne race is unique among the major races of Immoren in that they have no gods. The Skorne know that the only thing waiting for them after death is eternal torment in the void. The only salvation from this fate is to become an Exalted, which is a state of immortality reserved only for the most worthy of the warrior caste. Thus their entire culture is built around martial discipline, conquest, suffering and pain. If the afterlife is nothing but torment, why should this life be any different? Torture is an art form for the Skorne and compassion is non-existent. The goal of the Skorne empire is to conquer and enslave all other nations in Immoren. After a failed attempt to conquer Cygnar, they turned their attention to Ios with mixed success and have since set their sights on the Protectorate.
On the table, Skorne is a somewhat slow, durable and hard-hitting melee force with debilitating spells and necromancy. They are designed to take a punch and hit back harder. Martial prowess, pain and torment encapsulate the Skorne theme.
Thematically, Skorne are a mix of Shogunate Japan, Sparta, Persia, and the Klingon Empire.
Skorne for Beginners
- The Skorne Battlegroup Starter Box - Consists of the beast warlock, Beast Master Xekaar, and three warbeasts: a Titan Gladiator, a Cyclops Raider and a Cyclops Savage.
- The older Mk II Skorne Battlegroup Starter Box - Consists of the warlock assassin, Master Tormentor Morghoul, and three warbeasts: a Titan Gladiator and two Cyclops Savages.
Expanding from there, most Skorne lists are built around a core of Paingiver Beast Handlers, as these can really increase the beasts' efficiency and survivability. Another excellent support piece is the Basilisk Krea, who sports an outstanding Animus.
Skorne offers superb support in general, but new players should be advised to avoid bloating their support choices. The internal balance of the Skorne is excellent and if a model looks as if it is supposed to do something it almost certainly does. About the only lack in the Skorne collection right now is a control caster (other than by getting ARM values up into the mid 20s) and that is almost certainly deliberate; no one fighting against the Skorne finds them tooth-grindingly annoying in the way they do certain casters in other factions. On the other hand Skorne have tools to deal with most opposition including gunlines and solid armour. If tooled correctly, the Skorne can be extremely resilient. It may be configured many ways, but many armies will tend to be somewhat slow and attrition oriented. Most Skorne warlocks fall into the categories of Tyrants (warrior caste) like Xerxis1, or mortitheurges (blood magic users) like Rasheth1 or Mordikaar1. They CAN also play as a limited artillery force (see Winds of Death theme force). Finally, Skorne is fairly minion-friendly in a lot of ways (debuffs, etc.)
|Models allowed in Disciples of Agony (Edit)|
| This list was last updated: 2018.02
- This is the "Minions, but Skorne!" theme. It's all about the Paingivers who have successfully subjugated Minions. It allows the use of minion warbeasts and units at the expense of eschewing most of the Skorne warlocks and units.
|Models allowed in The Exalted (Edit)|
| This list was last updated: 2018.11
- The Exalted are those Skorne warriors found worthy to be preserved in a soulstone through which they animate stone warrior statues. It is a slowish and durable melee force.
|Models allowed in Imperial Warhost (Edit)|
| This list was last updated: 2018.09
- This is Skorne's warbeast-centric theme force.
|Models allowed in Masters of War (Edit)|
| This list was last updated: 2017.04
- Praetorians and Cataphracts. This theme represents the the elite Skorne infantry.
|Models allowed in Winds of Death (Edit)|
| This list was last updated: 2018.09
- Venators are bottom-tier warrior caste Skorne who fight with ranged weapons, which is considered less honorable than the Cataphracts and Praetorians, but essential to taking on the armies of western Immoren.
Models and Units
Last Updated: 2018.10
- None at the moment
- Aradus Sentinel
- Aradus Soldier
- Bronzeback Titan
- Titan Cannoneer
- Titan Gladiator
- Titan Sentry
- Cataphract Arcuarii
- Cataphract Cetrati
- CA - Tyrant Vorkesh (Character)
- Cataphract Incindiarii
- CA - Extoller Advocate
- Legends of Halaak
- Paingiver Beast Handlers
- Paingiver Bloodrunners
- Praetorian Ferox
- Praetorian Karax
- CA - Officer & Standard
- Praetorian Keltarii
- Praetorian Swordsmen
- CA - Officer & Standard
- Tyrant Commander & Standard Bearer (not a CA)
- Venator Catapult Crew
- Venator Flayer Cannon Crew
- Venator Reivers
- CA - Officer & Standard
- Venator Slingers
- Abidan the Keeper
- Ancestral Guardian
- Aptimus Marketh - (Warlock Attachment)
- Paingiver Bloodrunner Master Tormentor
- Extoller Novititate
- Extoller Soulward
- Hakaar the Destroyer
- Immortal Vessel
- Mortitheurge Willbreaker
- Paingiver Task Master
- Tyrant Rhadeim
- Venator Dakar
- Void Spirit
- Zaadesh1: Tyrant Zaadesh - (Lesser Warlock)
- Zaadesh2: Refer to warlocks, above.
Minions that work for Skorne
- Synergy - the interaction or cooperation of two or more organizations, substances, or other agents to produce a combined effect greater than the sum of their separate effects.
- Skornergy - the opposite.
In Mk1 and Mk2 Skorne was plagued with small rules interaction 'traps' that made building an effective list tricky. For instance, Ancestral Guardians supported Immortals very well but required souls to do so ... and Immortals didn't produce souls. Or Hexeris1 who had a feat that allowed him to take control of enemy models that were destroyed, coupled with a spell that would Remove them From Play before they reached the 'destroyed' state. Or Makeda2, who had an Elite Cadre ability for Swordsmen that did almost the exact same thing the Swordsmen Officer did.
In Mk3 most skornergy has been ironed out (in Skorne, at least), but the term is still used by players to describe anti-synergetic interactions in any Faction.
Far to the east, beyond the great canyon known as the Abyss dwells the warrior people of the Skorne Empire. The most important thing to realize about the Skorne is this; they know exactly what awaits them after death. Ever since the legendary Voksune discovered the secrets of looking beyond death, the Skorne have known that the realm beyond contains nothing but madness and pain. Their worldview is fundamentally based on the idea that death is ultimately a form of failure. The Skorne are determined to cheat death by whatever means they can -- either metaphorically, by having their exploits enter Skorne legend, or literally, by earning the right to have their spiritual essence locked into one of the Sacral Stones in which the Skorne keep the souls of their ancestors. It has also given them a fascination with pain and anatomy, and numerous castes have arisen in Skorne society dedicated to the study of these things. From these studies arose the arts of Mortitheurgy, a necromantic form of blood magic which draws of the energy of the Void beyond death, and Beast Handling, the skills of breeding beasts fit for use as weapons of war. The Skorne civilisation arose under the dominance of the empire of a race called the Lyoss. Skorne history tells us little about the Lyoss, other than the fact that they were a religious people, something the Skorne see as predicting their downfall. When a great cataclysm stretched across western Immoren, the Skorne easily outlasted the Lyoss, and changed from a nomadic lifestyle to a race with an empire of their own. The loosely-affiliated archdominars of the great houses of the Skorne empire happily made war amongst themselves for nearly 250 generations, until the coming of Vinter Raelthorne, the ousted King of Cygnar. Vinter was the first human the Skorne had ever seen. He had crossed the desert and found his way past the Abyss. As they had a fierce respect for his martial prowess, he gained a place among them, and conquered a continuously larger army of Skorne warriors. As such he was able to slaughter his way through the Skorne ranks and establish himself as their Conqueror after his army besieged and secured the great city of Halaak. This ended what the Skorne now refers to as the First Unification War. Vinter was hailed as a Skorne reborn in human flesh, creates the new title the of Supreme Archdominar and told the Skorne that he would lead them back into human lands, granting them a vast new territory for their new empire.
With the aid of Saxon Orrik, the Skorne built bridges across the Abyss dividing Eastern and Western Immoren, and Vinter led an army across them. His campaign failed to return, and the Skorne elders assumed that he had died and so fell back on their old ways. However, Vinter returned once again and assisted by the archdomina Makeda of house Balaash he killed those who had usurped in his abscence. He had realised that his previous campaign was too small and ill-equipped to make a serious dent in the Iron Kingdoms, and so he supervised the militarisation of the entire Skorne nation. They built even mighter engines of war and marched across the Abyss once again, slaying their way through human and trollkin armies alike. However, it was not long after the second invasion that Vinter revealed his betrayal; he had never intended the Skorne to overtake the human lands. Rather, his consolidation of their armies was in the hope that he could retake the throne of Cygnar, and drive the Skorne out of the human nations to consolidate his rule. Fearing the power of the army he had created, Vinter ordered a futile attack on Fort Falk, which ended in a massive rout of his skorne soldiers. Archdomina Makeda learned of Vinter's treachery, and took control of the army, becoming the new Supreme Archdomina. Vinter has fled, and the Skorne are ready to subjugate all of humanity under their rule.
- Skorne description on Privateer Press' website.