From LOS Warmachine University
- Main articles:
- Warcaster
- Warlock
Warlock - All warlocks come with a stack of standard special rules - most notably being awesome.
|
Edit description
|
Warlock Unit - All warlocks come with a stack of standard special rules - most notably being awesome. Furthermore, this warlock comes with some grunts that can be ordered around.
|
Edit description
|
Unit of Warlocks - All warlocks come with a stack of standard special rules - most notably being awesome. Furthermore, this unit includes more than one warlock model, so it is even more awesome.
|
Edit description
|
|
Rules Clarification : Warcaster Unit or Warlock Unit (Edit)
This summary is specific to Warcaster/Warlock units. You may also want to check the Warcaster and Warlock pages respectively, for the "regular" rules clarifications.
- If you're giving an order, it must be done first, before casting any spells or using your feat.
- All models in the unit count as part of the battlegroup. So, for instance, Butcher3's argus can be moved via his Energizer spell.
- Warcaster units can have attachments. They can even attach units (such as the WSC). (Infernal Ruling)
- The non-caster models are trooper models but are (normally) not Grunt models. Therefore they're not eligible for stuff like Revive.
- Steamroller 2018
- The non-caster models can contest scenario zones & flags.
- The caster model cannot contest.
- The caster model can control rectangle zones and flags by himself.
- However, to control a circular zone, the entire unit needs to be within the circle.
- Units Buying Attacks (Edit)
- If you make attacks with model [A], then start making attacks with model [B], you cannot 'go back' and buy more attacks with [A]. Because:
- A model can only buy additional attacks during its Combat Action.
- A model in a unit must complete its Combat Action before the next model starts theirs (with some exceptions, like CMA).
|
Pages in category "Warlock Unit"
The following 5 pages are in this category, out of 5 total.