Infernals are evil beings from a mysterious realm that is beyond both Caen and Urcaen; Caen being the mortal world in which Warmachine and Hordes is set, and Urcaen being essentially the afterlife world.
The inhabitants of Caen lack deep knowledge of the Infernals, only knowing that they are ruthless predators with a thirst for mortal souls. Infernals will go to great lengths and may offer tremendous power to those who betray and offer up the souls of their own species or other intelligent creatures.
They have moved in the shadows of civilisation for millennia, but they have now come in force to claim the debt humanity owes them for receiving the gift of magic (that helped free mankind from its Orgoth oppressors). While staved off by the Wicked Harvest, the Infernals have not been deterred, and are here to reap the souls of two-thirds of humanity.
With the power to summon their beasts and warriors right into combat from their own Infernal plane, nothing like these creatures has ever been seen on the battlefields of the Iron Kingdoms before.
This Faction is not yet fully available for purchase
- 1 Spoilers
- 2 Infernals for Beginners
- 3 Theme Forces
- 4 Models
- 5 Mercenaries that work for the Infernals
- 6 Other
Oh hi Eilish. Didn't see you there. Did you have something to do with all this DOOM OF MANKIND businness?
Quevash - Heavy Infernal Beast
Soul Stalker - Heavy Infernal Beast
Quevlvitar - Light Melee Warbeast
Infernals for Beginners
Feel free to remove this warning if you, personally, have a good level of gameplay experience with the model, have reviewed this article, and either you A) agree with the content 100% or B) for the parts you disagree with, you don't strongly disagree; and it's more a case of differing opinions between you and previous editors rather than incorrect content / bad advice.
The beasts and infantry are very Lovecraftian with plenty of claws, tentacles, and deformed alien bodies. Some of the casters and solos are reminiscent of "Greys" with slender, overlong bodies and large heads.
The look was established in the 2005/2007 Monsternomican books (published for the Iron Kingdoms Role Playing Game).
Unique Core Rule : Essence
Infernals write their own rules, and that includes focus & fury. (Placeholder)
Unique Core Rule: Spawning
Where we're going, we don't need army lists. (Placeholder)
Unique Model Types: Infernal Masters & Infernals Beasts
Grid? Spirals? Circles are so much more evil. (Placeholder)
Other worthwhile early purchases
Starting a Theme Force
Theme Forces "compartmentalize" the full range of your Faction's models into smaller subsets that are thematically related to one another. By restricting yourself to a narrower range of models, you unlock additional in-game benefits which vary from theme to theme.
Theme Forces aren't compulsory, but the benefits of playing in-theme are so great that most players never play out-of-theme.
When you first start playing you should ignore theme forces, and just buy and play a few models you like the look of. Also, you can't even use Theme Force rules in games under 25 points.
However you should start looking into themes sooner rather than later, because otherwise you might end up owning, say, 80 points worth of models but can only field a 25 point theme force (because very little of your collection work together in the same theme). You should focus on collecting just one or two themes to begin with, not every single one in the Faction (unless you're a "Collector Completionist").
- Combat Master
- Spell Master
- Infernalist WA (Placeholder)
- Infernal Light Infantry (Placeholder)
Mercenaries that work for the Infernals
Last Updated: 2019.01
Refer to the Iron Kingdoms wiki (separate fan-site).