Storm Strider

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Storm Strider
Cygnar Stormsmith Battle Engine

Towering above its enemies, the lightning-wreathed Storm Strider moves across the battlefield raining voltaic death upon all who stand against Cygnar. Its lightning cannon is one of the most potent weapons in the Cygnaran arsenal and represents the pinnacle of stormsmith achievement. More devastating still is the Storm Strider's ability to capture and store the energy of enemy attacks, adding this deadly kinetic force to its withering lightning blasts.

Basic Info[edit]

Storm Strider
Missing Info
Storm Strider.jpg
COST N/A
UNIT SIZE N/A
FA N/A
Warcaster 0
BASE Huge
SPD 5
STR N/A
MAT 6
RAT 6
M.A. N/A
DEF 10
ARM 19
CMD 10
FOCUS N/A
FURY N/A
THRS N/A
HP 28
F. Field N/A
WJP N/A
WBP N/A
UNIT SIZE N/A
COST 18
N/A
N/A
FA 2
N/A
Warcaster 1
BASE N/A
SPD N/A
STR N/A
MAT N/A
RAT N/A
DEF N/A
ARM N/A
CMD N/A
FOCUS N/A
FURY N/A
THRS N/A
HP N/A
WJP N/A
WBP N/A
UNIT SIZE N/A
COST N/A
FA N/A
N/A
Understanding
the Statblock

Abilities[edit]

  • Battle Engine - All battle engines share the same special rules, most notably being immune to a bunch of stuff. Click here for the long version.
  • Construct - This model is a construct and is not a living model.
  • Immunity: Electricity - This model does not suffer electrical damage. Lightning cannot arc to or from this model.
  • Pathfinder - This model treats rough terrain as open terrain while advancing. While charging, slam power attacking, or trample power attacking, this model does not stop its movement when it contacts an obstacle.
  • Build Up Power - If this model advances during its Normal Movement, it gains d3 power tokens. This model can have up to three power tokens at any time. During its activation, this model can spend power tokens to boost one attack or damage roll for each token spent.
  • Conductor - When a Stormsmith Stormcaller makes a Surge or Triangulation special attack, this model is considered to be another friendly Stormsmith Stormcaller.
  • Dual Attack - This model can make melee and ranged attacks in the same activation. When this model makes its initial melee attacks or a power attack, it can also make its initial ranged attacks. This model can make ranged attacks even while in melee.
  • Repulsor Field - When this model is hit with a melee attack, after the attack is resolved the attacker is pushed 1" directly away from this model.
  • Superconduction - When a friendly Faction model makes an attack with a ranged weapon with Damage Type: Electricity targeting an enemy model in the Storm Strider's CMD range, the attacking model gains +2 to its attack roll.

Weapons[edit]

  • Lightning Cannon - 14" range, POW 15, ROF 2 gun
  • Stomp - 1" reach, P+S 13 melee weapon. Not the main thing it does.
    • Lightning Generator - As above

Recent Changes[edit]

No changes in over 12 months

Thoughts on Storm Strider[edit]

Storm Strider in a nutshell[edit]

The Storm Strider is Cygnar's lightning themed, self-enhancing, support battle engine both capable of putting out a lot of lightning arcs and hurting heavies at range. Once the enemy gets into its respectable CMD zone, its shots are murderously accurate, and makes your other lightning attacks all the more threatening. Once in melee, it must rely on its Repulsor Field to survive - which can be surprisingly effective (if the enemy fails to position his units so, that they cannot be pushed out of melee). Heavies with RNG 1" melee weapons get one attack before the Repulsor Field pushes them out of melee (2" gives them a second), and although charging Weapon Master infantry should be able to take it apart, it's a lightning themed model - it's supposed to fry them before they can charge in.

Combos & Synergies[edit]

  • The other Storm buffers - Firefly, Silver Line Stormguard, Nemo3.
  • Laddermore's Veteran Leader ability adds another layer of accuracy buff for the Storm Knight models in her CMD, making the ranged electro attacks incredibly accurate.
  • Anything that does lightning damage.
  • The Strider is a very favoured part of the Storm Division theme list. As all of your models are electro-immune, it's arcs will ignore them and jump onto enemy models.
  • Since it can be shot without repercussions, and enemies don't want to be anywhere near its CMD zone, it appreciates every bit of extra ARM on it to minimalize shooting damage. Casters with Deceleration and/or Arcane Shield are your best friends.
  • Major Victoria Haley - Temporal Acceleration allows you an extra shot on the gun (which will generate e-leaps) as well as get an extra 2 inches of movement.

Drawbacks & Downsides[edit]

  • Even after the 2017 Battle Engine update, the Storm Strider is still one of the squishier BEs. Its HPs are in between a light and a heavy warjack now, but its low DEF and the huge base makes it an easy target for shooting, especially since Kinetic Accumulator is gone.
    • On the flip side, it requires no focus to operate, and can fill itself up with tokens for boosting.
  • A skilled opponent will position a model so the repel ability doesn't save the Storm Strider (although it's surprisingly good)
  • If you cannot advance, or want to forfeit your normal movement for aiming, you won't get Power Tokens
  • As every Battle Engine, it is not part of your battlegroup, so those spells won't affect them.

Tricks & Tips[edit]

  • Charge and then shoot for extra range (no shooting for failed charges, though).
  • Look for low defense targets that can be used to leap off of. An especially useful one is objectives, which generally have squishy support units skulking nearby.
  • You can also have him kick an engaged warjack in the back, causing lightning to hit the models engaging them and allowing the warjack to walk free. The POW is low enough that the jack won't suffer crippling damage.
  • Watch out for Sturdy models - the Repulsor Field won't save you from their attack.
  • There's an odd rule interaction between Rhyas' feat and the Repulsor Field. Once the Strider is damaged, the attacker is placed in B2B with the target, then it is pushed away 1". Be on the lookout, as you can easily give a free inch of threat range to a rampaging Scythean, or even for Rhyas...
  • Remember, the Strider can benefit from its own Superconduction when selecting targets to hit.

Other[edit]

Trivia[edit]

  • Originally released in the Warmachine: Wrath expansion book (2011)

Theme Forces[edit]

Other Cygnar models[edit]

Cygnar Logo.jpg       Cygnar Index       (Edit)            
Battlegroup & Similar
Warcasters Caine1 - Caine2 - Caine3 - Constance - Darius - Haley1 - Haley2 - Haley3 - Jakes2 - Kraye - Maddox - Nemo1 - Nemo2 - Nemo3 - Sloan - Stryker1 - Stryker2 - Stryker3 - Siege1 - Siege2 - Sturgis1
Warcaster attachments Squire (Cygnar) - Madelyn Corbeau (Merc) - Reinholdt (Merc) - Wyshnalyrr (Merc)
Other Warjack Controllers

"Junior" Warcasters: Caine0 - Jakes1 - Journeyman - T. Warcaster Lieutenant
'Jack Marshals: Runewood - Strangewayes - Anson Hitch - Stormblade Captain - T. Master Gunner - Gun Mage CA - Stormblade CA - Sword Knights CA

Light Charger - Firefly - Grenadier - Hunter - Lancer - Minuteman - Sentinel
Ace - Thorn
Heavy Avenger - Centurion - Cyclone - Defender - Hammersmith - Ironclad - Reliant - Stormclad
Brickhouse - Dynamo - Gallant - Ol' Rowdy - Thunderhead - Triumph
Colossal Stormwall - Hurricane
Units, Solos, Battle Engines, & Structures
Units Gun Mages - Mechaniks - Long Gunners - Precursor Knights - Rangers - Silver Line Stormguard - Storm Lances - Stormblades - Stormguard - Stormsmith Grenadiers - Storm Tower - Sword Knights - Tempest Blazers - T. Cannon Crew - T. Chain Gun Crew - T. Commandos - T. Express Team - T. Long Gunners - T. Infantry - T. Mechaniks
Black 13th Gun Mage Strike Team

Ranking Officer CA : Captain Jonas Murdoch

Solos

Arcane Tempest Rifleman - Captain Adept - Journeyman Warcaster - Squire - Stormblade Captain - Stormcallers - T. Buster - T. Master Gunner - T. Patrol Dog - T. Warcaster Lieutenant
Caine0 - Runewood - Strangewayes - Maxwell Finn - Anson Hitch - Harlan Versh - Jakes1 - Bastian Falk - Gwen Keller - Laddermore - Harrison Gibbs - Viktor Pendrake

Battle Engines & Structures Storm Strider - Trencher Blockhouse
Theme Forces
Gravediggers - Heavy Metal - Sons of the Tempest - Storm Division
Mercenaries
Refer to Who Works for Whom and/or Category: Cygnar Mercenary
This index was last updated: 2019.01

Rules Clarifications[edit]

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Rules Clarification : Battle Engine      (Edit)

  • The main differences between battle engines and the other huge bases are:
    • They can be placed, and they can move outside their Normal Movement (such as Dodge).
    • They can benefit from Advance Deployment, Incorporeal, and Stealth.
    • They can't make ranged attacks while in melee.
      At least not by default; but many battle engines have Gun Platform, Dual Attack, or similar.
    • Unlike Colossals and Gargantuans, your opponent can take control of your battle engine. There are very few such abilities that work on this model type, though.
  • Huge Base (Edit)
    • Coming on a huge base triggers a bunch of rules scattered throughout the rulebook. Click here for a summary of them.
    • You can draw LOS from your Left arc to a target in your Right arc (and vice versa). See also this diagram
    • Huge-based models get bonus distance on Power Attack Slams. But this bonus doesn't apply to slams caused by other means, such as Critical Smite or the Hurricane's Thunder Charge ability.

Rules Clarification : Construct - None yet. (Edit)
Rules Clarification : Electricity - None yet. (Edit)

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Rules Clarification : Pathfinder      (Edit)

Rules Clarification : Conductor - None yet. (Edit)

RC symbol.png

Rules Clarification : Dual Attack      (Edit)

  • If you have multiple ranged attacks and/or melee attacks, you can intermingle them in any order. (Infernal Ruling)
  • You can charge, make a ranged attack, then make your charge melee attack. Even though you made a ranged attack, that doesn't change the fact that your first melee attack is the charge attack. (Infernal Ruling)
  • You must complete all initial attacks before buying attacks. You can't go: Make an initial melee attack, then buy a melee attack, then make an initial ranged attack. (Locked Thread)
  • You can't use Dual Attack with a (★) attack. Dual Attack only lets you make either:
    1. Initial melee attacks and initial ranged attacks.
    2. Power attack and initial ranged attacks.
      Any other combination of (★ Attack) and initials is disallowed. See this thread for full explanation and links to relevant Infernal Rulings.
  • There is no penalty for shooting an enemy you are in melee with, however if you miss it must still be re-rolled vs a new random target.
    • If the new random target is a friendly it will get the DEF bonus, since you can't be in melee with friendlies.
  • Your ranged attack(s) can target a model you are not in melee with. (Infernal Ruling)
  • Dual Attack & Drag ( Edit )
    • This is pretty-much limited to just the Prime Axiom under Syntherion
    • If you charge model A then utilise Dual Attack to make a ranged attack vs the same model, then you would get the free melee attack from Drag. The Drag attack is a charge attack. (Infernal Ruling)
    • If you charge model A then utilise Dual Attack to make a ranged attack vs a different model, then you would lose the free melee attack from Drag. Your first melee attack must be versus the charge target, and you cannot save the Drag attack for later. (Infernal Ruling)
    • If you didn't charge then ... just go nuts. There's no restrictions that I know of.
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Rules Clarification : Repulsor Field      (Edit)

  • A model that starts B2B and hits you will be exactly one inch away after resolving Repulsor Field, so will still be just in range to hit you with a 1" melee range weapon. Similarily, after 2 hits they will be exactly 2" away and still ... etc.
  • If a model with Repulsor Field is destroyed, the attacking model will not be moved (as there is no model to move directly away from). (Infernal Ruling)
  • If multiple models with Repulsor Field are trampled over and not destroyed, player with Repulsor Field would pick which Repulsor Field triggers first. (Infernal Ruling)
  • Push - General     (Edit)   [Show/Hide]
    • Pushed models do not change their facing.
    • Pushed models move at half rate through difficult terrain. Also, Pathfinder doesn't apply during pushes.
    • Pushed models stop if they contact anything - a model of any size, or any obstacles or obstructions.
    • You don't get free strikes against pushed models, because it is "involuntary movement" and therefore does not count as an advance.
    • Pushed models suffer the effects of anything they move through (such as acid clouds).
    • If you use a Push vs a charging model (via a free strike for example), this will stop the charge movement (refer core rulebook).
      • However, if the pushed model is in melee range of its charge target after the push, then it is considered a successful charge. (Infernal Ruling)
      • In that scenario, you measure whether the charging model moved 3" or less excluding the push distance. (Infernal Ruling)

Rules Clarification : Superconduction - None yet. (Edit)
Rules Clarification : Build Up Power - None yet. (Edit)


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Rules Clarification : Disruption      (Edit)

  • If a model is disrupted, it cannot get focus for any reason. Whether the rule says 'allocate', 'gain', 'receive' or 'give' ... Disruption stops it all. (Infernal Ruling)
  • Despite being unable to channel spells, a warjack can still be the target of spells just fine.
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Rules Clarification : Lightning Generator      (Edit)

Not considered an attack (Edit)   [Show/Hide]
  • The original attack and damage is definitely an attack, and triggers stuff normally. But the "secondary" damage works quite differently.
  • The secondary damage is not an attack, so doesn't trigger stuff like Vengeance.
  • The secondary damage (normally) doesn't actually hit the model(s) it damages, so doesn't trigger stuff like Shock Field. (A few of them do specify they hit, though, like Warhead.)
  • The secondary damage is not from an attack, but it is damage from the original model. This has two implications:
    1. It's not an attack from a weapon so:
      • it won't gain damage buffs from the weapon (such as Poison).
      • it won't gain any Damage Types from the weapon. (Infernal Ruling)
    2. It is a damage roll from a model so: