Ghordson Basher

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Mercenary Logo.jpg Ghordson Basher

Mercenary Rhulic Heavy Warjack

Like all Rhulic steamjacks, the Ghordson Basher was designed with utility and durability in mind, as its primary purpose is to haul heavy loads at construction and mining sites. These same characteristics also make it a versatile combat machine.

Basic Info

Ghordson Basher
Missing Info
Ghordson Basher.jpeg
COST {{{cacost}}}
UNIT SIZE {{{casize}}}
FA {{{cafa}}}
Warcaster 0
BASE Large
SPD 5
STR 12
MAT 6
RAT N/A
M.A. N/A
DEF 10
ARM 19
CMD N/A
ESSENCE {{{essence}}}
FOCUS N/A
FURY N/A
THRS N/A
HP 28
F. Field N/A
WJP {{{wjp}}}
WBP {{{wbp}}}
IHP {{{ihp}}}
FA U
UNIT SIZE N/A
COST 9
N/A
N/A
N/A
Warcaster 1
COST N/A
N/A
Understanding
the Statblock

Abilities

  • Rhulic Warjack - This warjack must be controlled by a Rhulic model.
  • Warjack - All warjacks share the same set of special rules. Most notably being big and stompy. Click here for a newbie-friendly recap, or click here for the full rules.
  • Construct symbol.jpg Construct
  • Sturdy - This model cannot be pushed.
  • Flak Field - This model can use Flak Field once per turn at any time during its activation. When this model uses Flak Field, models B2B with it suffer an unboostable POW 12 blast damage roll and other models within 2" of it suffer an unboostable POW 6 blast damage roll. This model is not affected by Flak Field.
  • Grand Slam - This model can make slam power attacks without spending focus or being forced. Models slammed by this model are moved an additional 2".
  • Follow Up - When this model slams an enemy model, immediately after the slam is resolved this model can advance directly toward the slammed model, up to the distance the slammed model was moved.

Weapons

Battering Ram - 1" reach, P+S 15 melee weapon

  • Hard Head - This model can add this weapon's POW to its head-butt and slam power attack damage rolls.

Theme Forces

Within mercenaries, this warjack can be used in:

Outside of mercenaries, it can be taken by Thor Steinhammer in a few more themes.

Thoughts on Ghordson Basher

Ghordson Basher in a nutshell

The Ghordson Basher is a cheap slambot, smashing through the enemy and knocking them over while having a lot of armor for its cost.

Since it slams for free it can often function autonomously as long as it has movement boxes. Flak Field also gives it anti-infantry ability.

Combos & Synergies

  • General Ossrum - Energizer and Bulldoze crank this guy to 11.
  • Gorten Grundback can give you walls to slam things into, giving it +d6 damage on the slams. Strength of Granite gives you POW 19 slams or POW 16 tramples!
  • Steelhead Ironheads can fix slam vectors and extend threat.
  • Thor Steinhammer can be its jack marshal and make it a real threat with the Crush! order and Tune Up.

Drawbacks and Downsides

  • Good hit on the charge, but if it is bogged down it is nowhere near as impressive.
  • While fast for a Rhulic 'jack, it only has a mediocre 9" charge range or a 8.5" slam range.
  • It is very easy to have it outrun its controllers.
  • Easy to hit.
  • Slams require a direct, unobstructed line to a target 3-8.5" away, which is hard to get without Energizer.

Tricks and Tips

  • Look for lining it up and catching multiple people with the slam. Knocking down and damaging two models is always better than doing it to one.
  • Don't forget the Headbutt! A basher can put out a POW 15 headbutt that will knock down enemies.
  • They gain Reposition 3" in Hammer Strike, which can be used to put them in inconvenient spots after they get done attacking, and also allows them to trample and Reposition 11" in a turn instead of running 8".
  • Unstoppable Force from Ossrum can allow the Basher to slam models that are within 3" but over 1" away - just make sure you have covered 3" after pushing the enemy!

Other

Trivia

Released in Warmachine: Superiority (2006)

Who can control this warjack

To include this mercenary warjack in your army, it must be controlled by one of the following Rhulic warcasters or marshals. Thus, to include this jack you first need to find a controller that works for your army.

Rhulic 'Jack Controllers (Edit)
Warcaster Durgen Madhammer - General Ossrum - Gorten Grundback
'Jack Marshal
Cannot take Colossals
Thor Steinhammer

Other Mercenary models

Mercenary Logo.jpg       Mercenary Index       (Edit)
Mercenary 'Jack Controllers (Human) (Edit)
Warcasters

Ashlynn1 - Ashlynn2 - Aurora2 - Blaize - Caine3 - Crosse2 - Damiano - Fiona - Macbain - Magnus1 - Magnus2 - Montador - Rahera - Shae

"Juniors"

Asphyxious4 - Crosse1 - Nemo4

'Jack Marshals

Colbie Sterling - Dirty Meg - MacHorne1 - MacHorne2 - Raluk Moorclaw - Rutger Shaw - Steelhead Ironhead

Mercenary Warjacks (Human)   (Edit)
Light Buccaneer - Renegade (Magnus only) - Scallywag - Swashbuckler - Talon - Vanguard
Heavy Freebooter - Gallant - Mangler - Mariner - Mule - Nomad - Rocinante - Rover - Toro - Swabber
Colossal Blockader - Galleon
Rhulic 'Jack Controllers (Edit)
Warcaster Durgen Madhammer - General Ossrum - Gorten Grundback
'Jack Marshal Thor Steinhammer
Rhulic Warjacks (Edit)
Light Blaster- Gunner
Heavy Avalancher - Basher - Driller - Rockram
Colossal Earthbreaker
Cephalyx Warcasters (Edit)
Warcasters Cognifex Cyphon - Exulon Thexus
Cephalyx Monstrosities (Edit)
Heavy Subduer - Warden - Wrecker
Units, Solos, & Battle Engines
Warcaster attachments

Doctor Stygius - Madelyn Corbeau - Reinholdt - Wyshnalyrr

Lesser Warlocks Rorsh & Brine (Farrow) - Wrong Eye & Snapjaw (Gatorman)
Non-character Units

Cephalyx Mind Bender - Cephalyx Mind Slaver - Cephalyx Overlords - High Shields - Artillery Corps - Forge Guard - Idrian Skirmishers - Kayazy Assassins - Kayazy Eliminators - Legion of Lost Souls - Ogrun Assault Corps - OoI Resolutes - OoI Vigilants - Precursor Knights - Press Gangers - Sea Dog Pirates - Deck Gun - SH Cannon - SH Halberdiers - SH Cavalry - SH Mortar - SH Riflemen - SH Volley Gun - Tactical Arcanist Corps - Thorn Gun Mages
Special CA: Cephalyx Dominator (small or medium based units) - Special WA: Morrowan Battle Priest (Morrow units)

Character Units

Alexia1 - Asphyxious4 - Croe's Cutthroats - Cylena Raefyll & Nyss Hunters - Blythe & Bull - Boomhowler1 - Herne & Jonne - Lady Aiyana & Master Holt - Lynus & Edrea - MacHorne1 - The Commodore Cannon - The Devil's Shadow Mutineers

Non-character Solos

Cephalyx Agitator - Death Archon - Gobber Tinker - Menite Archon - Morrowan Archon - Ogrun Bokur - Powder Monkey - SH Arcanist - SH Ironhead - SH Gunner - Swamp Gobber River Raider Thamarite Advocate - Thamarite Archon - Void Archon

Character Solos

Alexia2 - Alexia3 - Alten Ashley - Anastasia Di Bray - Balthazar Bamfist - Black Bella1 - Black Bella2 - Bloody Bradigan - Boomhowler2 - Boomhowler3 - Bosun Grogspar - Brun Cragback & Lug - Captain Crawtooth - Colbie Sterling, Captain of the BRI - Dahlia Hallyr & Skarath - Dez1 - Dez2 - Dirty Meg - Doc Killingsworth - Doctor Stygius - Eilish1 - Eiryss1 - Eiryss2 - Eiryss4 - First Mate Hawk - Flubbin1 - Flugwug the Filcher - Crosse1 - Glyn Cormier, Illuminated One - Gorman1 - Gorman2 - Grand Master Gabriel Throne - Gubbin1 - Gubbin2 - Gudrun1 - Gudrun2 - Harlan Versh, Illuminated One - Harlowe Holdemhigh - Hermit of Henge Hold - Hutchuk, Ogrun Bounty Hunter - J.A.I.M.s - Kell Bailoch - Lanyssa Ryssyl, Nyss Sorceress - Lord Rockbottom - MacHorne2 - Major Harrison Gibbs - Master Gunner Dougal MacNaile - Orin Midwinter, Rogue Inquisitor - Ragman - Raluk Moorclaw, the Ironmonger - Rhupert Carvolo, Piper of Ord - Rorsh & Brine - Rutger Shaw, Professional Adventurer - Savio Montero Acosta - Saxon Orrik - Scythe - Sergeant Nicolas Verendrye - Stannis Brocker - Taryn Di La Rovissi, Llaelese Gun Mage - Thor Steinhammer - Underboss Vizkoya - Viktor Pendrake - Weird Wendell - Widget1 - Wrong Eye & Snapjaw

Battle Engines

Hammerfall Siege Crawler - Nemo4

Independent Warjack

Malvin & Mayhem

Theme Forces (Edit)
Flame in the Darkness - Hammer Strike - Llaelese Resistance - Operating Theater - Soldiers of Fortune - Strange Bedfellows - The Irregulars - The Kingmaker's Army - The Talion Charter
This index was last updated: 2021.03

Rules Clarifications

RC symbol.png

Rules Clarification : Hard Head      (Edit)

  • You can add the POW even if the weapon system is crippled.
  • Hard Head doesn't get applied to collateral damage, because that is a separate type of roll. Refer page 45 of the mini rulebook.

Rules Clarification : Rhulic Warjack - None yet. (Edit)

RC symbol.png

Rules Clarification : Warjack      (Edit)

  • The Cortex/Induction core rule means a warjack cannot have more than 3 focus at any time (maybe 4 if they're really special).
    • Many abilities give out focus and don't state an upper limit (such as Convection and Empower). Despite not stating an upper limit, they are always "hard-limited" by the core rule.
    • A warjack can have more than 3 focus during a turn, though. For instance, a knocked down warjack can Power Up and be Allocated 2 focus, then spend 1 to shake knockdown, then another model could Empower it back up to 3.
  • Warjacks cannot spend focus outside of their activation. For instance, they can't boost free strikes or trigger Powerful Attack on Broadsides. (Infernal Ruling)

Inert warjacks

  • Abilities that say they cannot be used if the model is stationary (such as Shield Guard) cannot be used while a warjack is inert, either. Refer "Warcaster Destruction", page 59 of the core rulebook.

Rules Clarification : Construct - None yet. (Edit)
Rules Clarification : Sturdy - None yet. (Edit)
Rules Clarification : Grand Slam - None yet. (Edit)

RC symbol.png

Rules Clarification : Follow Up      (Edit)

  • If the target is killed by the slam damage, Follow Up cannot trigger because there is no model to move toward left on the table. (Infernal Ruling)
  • If you slam your target through smaller-based models, then you can only advance as far as those models - you can't walk through them.
  • You can use Follow Up on any kind of Slam (such as Smite), not just on a Power Attack Slam.
RC symbol.png

Rules Clarification:  : Slam      (Edit)
(Click Expand to read)

  • If you slam someone via a Power Attack the distance they move depends on relative base sizes.
If you slam someone via a weapon or spell, the distance they move will be as per that weapon's/spell's rules text. Sometimes it doesn't depend on base size.
  • Obstacles stop slams, but they don't stop throws.
Obstructions stop both.
  • If three models are B2B and in a triangle formation, and you slam one toward the other two, it will contact both those two models simultaneously. (Infernal Ruling)
  • You can add model special rules (such as Gang) to the damage roll.

Power Attack Slam

  • You don't add any special rules on your model, unless it specifically refers to Power Attack Slam (such as Hard Head)
  • You can use an "any time" ability after resolving the slam movement but before the slam attack roll. (Infernal Ruling)
  • The range of a Power Attack Slam is irrespective of your weapon range:
    • A Power Attack Slam made by a colossal or gargantuan has a 2˝ melee range.
    • A Power Attack Slam made by any other model has a 0.5˝ melee range.
  • You can boost the damage roll.

Weapon Slam (ie Smite)

  • You use the weapon's full P+S, not the attacker's base STR.
  • You can add weapon special rules (such as Weapon Master) to the damage roll.
  • You can boost the damage roll (and if you charged, it is auto-boosted).