Order of Illumination Resolutes

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Mercenary Logo.jpg Cygnar Logo.jpg Order of Illumination Resolutes

Mercenary, & Cygnar Partisan, Morrowan Unit

Fluff

Basic Info

Order of Illumination Resolutes
Missing Info
OoI Resolutes.jpg
COST {{{cacost}}}
UNIT SIZE {{{casize}}}
FA {{{cafa}}}
Warcaster 0
BASE Medium
SPD 5
STR 7
MAT 7
RAT 6
M.A. N/A
DEF 12
ARM 17
CMD 8
ESSENCE {{{essence}}}
FOCUS N/A
FURY N/A
THRS N/A
HP 5 each
F. Field N/A
WJP {{{wjp}}}
WBP {{{wbp}}}
IHP {{{ihp}}}
FA 2
UNIT SIZE 3 / 5
COST 8 / 13
2.6 each
N/A
N/A
Warcaster 1
COST N/A
N/A
Understanding
the Statblock

Abilities

Weapons

  • Execrator Cannon - 10" range, POW 13 ranged attack
  • Great Sword - 2" reach, POW 6, P+S 13 melee attack.
    • Damage Type: Magical
    • Execrator

Theme Forces

  • Mercenary, Khador, or Cygnar
  • Pure Mercenary
    • Other than Flames, there are no Mercenary themes they can go in.
  • Other Factions
    • As a Mercenary, they can also be hired in a bunch of other Faction's theme forces. Refer to #Other Theme Forces.

Thoughts on Order of Illumination Resolutes

Order of Illumination Resolutes in a nutshell

Resolutes are fairly cheap, very versatile medium base infantry but unspectacular at any particular job. They have decent guns and decent melee attacks. Their defensive stats are average for their category. They give Infernals fits.

Most of the time they'll need extra help to shine, but as they will mostly be seen in Flame in the Darkness, that help is plentiful and pays dividends on their cheap cost.

Combos & Synergies

In Flame in the Darkness

  • The Morrowan Archon's Blinding Radiance plus Set Defense make their DEF extremely high for medium base models. It also serves as a Shield Guard to help deliver them and grants them the Veteran Leader bonus. Pretty important to bring one or two along with them.
  • As Morrowans, Blaize lets them boost with her focus pool, though she prefers single wound models.
  • The standard Flames damage buff squad works as well on them as anything. Gabriel Throne, The Hermit and Ragman improve their damage to where they can comfortably kill heavies on the charge.
  • Koldun Kommander Aleksandra Zerkova does not inconvenience them at all with her cloud wall thanks to Alchemical Mask. Said clouds also pump them to DEF 18 against charges provided they have an Archon in tow.
  • They can be repaired by Field Mechaniks.
  • Crosse2 has Dauntless Resolve, making them ARM 20, and Ghost Walk for fixing terrain issues. On feat turn they also gain Stealth and Run and gun, letting them leverage their cannon shots very well and staying safe.
  • Maddox can do similar things with Onslaught. She also has Snipe for longer threat ranges.
  • Fiona - Occulation is a great spell for them and Curse of Veils makes their shooting extremely dangerous. Furthermore her feat scales very well with their statline and Set Defense. Lastly they make for very good arc nodes via dark rituals even if you can't make them cultists, as with 5 hit points they'll survive the channelling. She probably runs them better than anyone.
  • Gabriel Throne - Tactician, Stir the Blood or March are all excellent abilities for them.
  • Warjacks with the Lash rule make them no-knockdown tough.
  • Stryker1 - He has Arcane Shield and his feat for ARM 23. This is about as beefy as a Flames list can get.
  • Morrowan Battle Priests can be attached to this unit granting them cheap Shield Guards that trigger Vengeance and grant Rise if they pass a Tough check.

In Cygnar

  • In the Heavy Metal theme force, Field Mechanik Grunts repair at d3+1.
  • Nemo4 can bring back fallen Resolutes. He also brings a unit of Arcane Mechaniks with him, who in the Heavy Metal theme force, repair for 2+d3, quickly patching revived units members up. If he brings a Privateer jack they can also hang out next to it for the knock down immunity.
  • Haley1 - Haley1 has Arcane Shield just like Stryker. as per her feat she lets them all shoot another time, wich is great for a low body count units that can struggle to trade up in points.
  • Haley2 - She is able to essentially give them a time walk, which is great for armies with lots of high value pieces lieke them.
  • Haley3 further exacerbates the DEF skew with Temporal Distortion, has Ghost Walk and is able to revive them.
  • The Journeyman Warcaster also has Arcane Shield, meaning you can bring an ARM 20 medium infantry unit. Something unhead of in Cygnar before their release.

In Khador

  • Battle Mechaniks can repair them.
  • Koldun Lords debuff enemy ARM values and thus amplify their shooting and also have a no-shooting bubble to keep them safe.
  • Greylord Ternions in turn debuff enemy DEF and hand out clouds for the concealment bonus.
  • Old Witch2 - Has Curse of Shadows just like Fiona and Wind Storm keeps them save from shooting.
  • Koldun Kapitan Valachev makes them friendly Khador models in the Wolves of Winter theme, where they add some significant beef to a theme that is otherwise devoid of multi-wound infantry. Aside from Zephyr and Disbinding, he unlocks most of their synergies in this faction:
    • Vlad2 - They make for surprisingly good HoF and feat targets. His feat stacks especially well with multi-wound models because that's where ARM buffs matter the most, he also increases their accuracy with both weapons, damage out-put and speed.
    • Kozlov - Tactical Supremacy combined with Zephyr makes them astoundingly mobile, especially combined with the SPD buff from his feat. There are also not many units that are able to make use of Unyielding and Fury like they do.
    • Irusk1 - He has the March, Revile and Special Order battle plans, all of which are great on these guys. Iron Flesh makes them ARM 19 and Battle Lust makes them a real threat in melee. His feta also works really well with them.
    • Irusk2 - He has Solid Ground, which stacks nicely with Tough. That makes them very hard to take down. He also has Tactician Faction warrior, so they don't gum themselves up with all the Doom Reavers you will be bringing alongside them. Under Battle Lust the will also utterly murder anything they can get their swords on. As medium infantry they will also shrug off blast damage and will thus not mind standing in one of his Artifices for the Cover and Set Defense bonuses. On his feat turn they should also be able to easily Zephyr out of enemy threat ranges.
    • Butcher1 will make them absolute murder machines with his feat and Fury. Iron Flesh is also good on them, naturally.

Drawbacks & Downsides

  • They only excel when Execrator is in play.

Tricks & Tips

  • Resolutes can serve as a counter to scather templates, covering fire, corrosion effects and the like that are otherwise a chief weakness for Flame in the Darkness.

Other

Trivia

  • Released 2020.01
  • These boys are Cygnar's first medium-base unit.

Other Theme Forces

Crucible Guard (Edit)

Khador (Edit)

Other Faction models

Cygnar Logo.jpg       Cygnar Index       (Edit)
Battlegroup & Similar
Warcasters Caine1 - Caine2 - Caine3 - Constance - Darius - Haley1 - Haley2 - Haley3 - Jakes2 - Kraye - Maddox - Nemo1 - Nemo2 - Nemo3 - Sloan - Stryker1 - Stryker2 - Stryker3 - Siege1 - Siege2 - Sturgis1
Warcaster attachments Squire (Cygnar) - Madelyn Corbeau (Merc) - Reinholdt (Merc) - Wyshnalyrr (Merc)
Other Warjack Controllers

Battlegroup Controllers: Caine0 - Nemo4 - Jakes1 - Journeyman - T. Warcaster Lieutenant
'Jack Marshals: Runewood - Strangewayes - Anson Hitch - Stormblade Captain - T. Master Gunner - Gun Mage CA - Stormblade CA - Sword Knights CA

Light Charger - Firefly - Grenadier - Hunter - Lancer - Minuteman - Sentinel
Ace - Thorn
Heavy Avenger - Centurion - Cyclone - Defender - Hammersmith - Ironclad - Reliant - Stormclad
Brickhouse - Dynamo - Gallant - Ol' Rowdy - Thunderhead - Triumph
Colossal Stormwall - Hurricane
Units, Solos, Battle Engines, & Structures
Units

Arcane Tempest Gun Mages - Black 13th Gun Mage Strike Team - Field Mechaniks - Legion of Lost Souls - Long Gunner Infantry - OoI Resolutes - OoI Vigilants - Precursor Knights - Rangers - Silver Line Stormguard - Storm Lances - Stormblades - Stormguard - Stormsmith Grenadiers - Storm Tower - Sword Knights - Tempest Blazers - Tr Cannon Crew - Tr Chain Gun Crew - Tr Commandos - Tr Express Team - Tr Long Gunners - Tr Infantry - Tr Mechaniks
Special CA : Captain Jonas Murdoch (Mercenary unit) - Special WA: Morrowan Battle Priest (any unit)

Solos

Arcane Tempest Rifleman - Archduke Runewood - Captain Arlan Strangewayes - Captain Maxwell Finn - Commander Anson Hitch - Grand Master Gabriel Throne - Glyn Cormier, Illuminated One - Gun Mage Captain Adept - Journeyman Lieutenant Allister Caine - Journeyman Warcaster - Harlan Versh, Illuminated One - Lieutenant Allison Jakes - Lieutenant Bastian Falk - Lieutenant Gwen Keller - Major Katherine Laddermore - Major Harrison Gibbs - Morrowan Archon - Savio Montero Acosta - Sir Dreyfus the Storm Knight - Squire - Stormblade Captain - Stormcallers - Tr Buster - Tr Master Gunner - Tr Patrol Dog - Tr Warcaster Lieutenant - Viktor Pendrake

Battle Engines & Structures

Nemo4 - Storm Strider - Trencher Blockhouse

Theme Forces
Flame in the Darkness - Gravediggers - Heavy Metal - Sons of the Tempest - Storm Division
Mercenaries
Refer to Who Works for Whom and/or Category: Cygnar Mercenary
This index was last updated: 2020.02
Mercenary Logo.jpg       Mercenary Index       (Edit)
Mercenary 'Jack Controllers (Human) (Edit)
Warcasters

Ashlynn1 - Ashlynn2 - Aurora2 - Blaize - Caine3 - Crosse2 - Damiano - Fiona - Macbain - Magnus1 - Magnus2 - Montador - Rahera - Shae

"Juniors"

Asphyxious4 - Crosse1 - Nemo4

'Jack Marshals

Colbie Sterling - Dirty Meg - MacHorne1 - MacHorne2 - Raluk Moorclaw - Rutger Shaw - Steelhead Ironhead

Mercenary Warjacks (Human)   (Edit)
Light Buccaneer - Renegade (Magnus only) - Scallywag - Swashbuckler - Talon - Vanguard
Heavy Freebooter - Gallant - Mangler - Mariner - Mule - Nomad - Rocinante - Rover - Toro - Swabber
Colossal Blockader - Galleon
Rhulic 'Jack Controllers (Edit)
Warcaster Durgen Madhammer - General Ossrum - Gorten Grundback
'Jack Marshal Thor Steinhammer
Rhulic Warjacks (Edit)
Light Blaster- Gunner
Heavy Avalancher - Basher - Driller - Rockram
Colossal Earthbreaker
Cephalyx Warcasters (Edit)
Warcasters Cognifex Cyphon - Exulon Thexus
Cephalyx Monstrosities (Edit)
Heavy Subduer - Warden - Wrecker
Units, Solos, & Battle Engines
Warcaster attachments

Doctor Stygius - Madelyn Corbeau - Reinholdt - Wyshnalyrr

Lesser Warlocks Rorsh & Brine (Farrow) - Wrong Eye & Snapjaw (Gatorman)
Non-character Units

Cephalyx Mind Bender - Cephalyx Mind Slaver - Cephalyx Overlords - High Shields - Artillery Corps - Forge Guard - Idrian Skirmishers - Kayazy Assassins - Kayazy Eliminators - Legion of Lost Souls - Ogrun Assault Corps - OoI Resolutes - OoI Vigilants - Precursor Knights - Press Gangers - Sea Dog Pirates - Deck Gun - SH Cannon - SH Halberdiers - SH Cavalry - SH Mortar - SH Riflemen - SH Volley Gun - Tactical Arcanist Corps - Thorn Gun Mages
Special CA: Cephalyx Dominator (small or medium based units) - Special WA: Morrowan Battle Priest (Morrow units)

Character Units

Alexia1 - Asphyxious4 - Croe's Cutthroats - Cylena Raefyll & Nyss Hunters - Blythe & Bull - Boomhowler1 - Herne & Jonne - Lady Aiyana & Master Holt - Lynus & Edrea - MacHorne1 - The Commodore Cannon - The Devil's Shadow Mutineers

Non-character Solos

Cephalyx Agitator - Gobber Tinker - Menite Archon - Morrowan Archon - Ogrun Bokur - Powder Monkey - SH Arcanist - SH Ironhead - SH Gunner - Swamp Gobber River Raider Thamarite Advocate - Thamarite Archon - Void Archon

Character Solos

Alexia, Mistress of the Witchfire (2) - Alexia, The Undying (3) - Alten Ashley - Anastasia Di Bray - Balthazar Bamfist - Black Bella1 - Black Bella2 - Bloody Bradigan - Boomhowler, Solo Artist - Bosun Grogspar - Brun Cragback & Lug - Captain Crawtooth - Colbie Sterling, Captain of the BRI - Dahlia Hallyr & Skarath - Dez - Dirty Meg - Doc Killingsworth - Doctor Stygius - Eilish Garrity, the Occultist - Eiryss, Mage Hunter of Ios (1) - Eiryss, Angel of Retribution (2) - Eiryss, Fortune Hunter of Ios (4) - First Mate Hawk - Flubbin - Flugwug the Filcher - Gastone Crosse - Glyn Cormier, Illuminated One - Gorman di Wulfe, Rogue Alchemist (1) - Gorman the Mad (2) - Grand Master Gabriel Throne - Gubbin - Gudrun the Wanderer - Harlan Versh, Illuminated One - Harlowe Holdemhigh - Hermit of Henge Hold - Hutchuk, Ogrun Bounty Hunter - J.A.I.M.s - Kell Bailoch - Lanyssa Ryssyl, Nyss Sorceress - Lord Rockbottom - MacHorne2 - Major Harrison Gibbs - Master Gunner Dougal MacNaile - Orin Midwinter, Rogue Inquisitor - Ragman - Raluk Moorclaw, the Ironmonger - Rhupert Carvolo, Piper of Ord - Rorsh & Brine - Rutger Shaw, Professional Adventurer - Savio Montero Acosta - Saxon Orrik - Scythe - Sergeant Nicolas Verendrye - Stannis Brocker - Taryn Di La Rovissi, Llaelese Gun Mage - Thor Steinhammer - Viktor Pendrake - Weird Wendell - Widget, Tinker Extraordinaire - Wrong Eye & Snapjaw

Battle Engines

Hammerfall Siege Crawler - Nemo4

Independent Warjack

Malvin & Mayhem

Theme Forces (Edit)
Flame in the Darkness - Hammer Strike - Llaelese Resistance - Operating Theater - Soldiers of Fortune - Strange Bedfellows - The Irregulars - The Kingmaker's Army - The Talion Charter
This index was last updated: 2020.07

Rules Clarifications

RC symbol.png

Rules Clarification:  : Partisan      (Edit)
(Click Expand to read)

Which Faction am I?
  • Most of the time, Partisans are "friendly Faction models" only to other Mercenary models (or Minion models).
  • If they're taken in their Partisan faction, though, they stop being a "friendly Faction model" to Mercenary models and start being a "friendly Faction model" to that Partisan Faction.

Attachments

  • If a Partisan unit can get a special attachment from their Partisan Faction (for instance a Soulless Escort or Trollkin Sorcerer) then they can only get that attachment when they're in the Partisan Faction. They can't take it when working as a regular Mercenary. (Locked thread)
  • When taken in their Partisan Faction, they can't have a Ranking Officer attached.

Partisan warcasters

  • If you have a Partisan caster, you must choose whether your army is a Mercenary force or a [Partisan Faction] force. What warjacks the caster can take are then limited by your choice.
  • Partisan casters can be taken in [Partisan Faction] theme forces. Refer to the main rulebook.
  • Partisan casters can be fielded in multiple-caster games. (Locked thread)
    See also the Category: Partisan for what happens if you mix and match Partisan casters and Merc casters in multi-caster games.

Partisans & Theme Forces (Edit)

  • Since Partisans are Mercenary/Minion models, there are two ways you can add them to a theme force:
    1. If they are on the list of allowed models, then you can take as many as you want, plus another Mercenary unit/solo.(Infernal Ruling)
      They can be explicitly allowed (for example: Cephalyx in Black Industries or Kayazy in Jaws of the Wolf).
      They can be implicitly allowed (for example Scourge of the Broken Coast allows "living Cryx models" and Partisan Cephalyx fit that criteria). (Infernal Ruling)
    2. If the Partisan isn't on the list of allowed models, it does use up your "Up to one mercenary" slot, and you can only take one.
  • Whether you used option 1 or 2 above, once they're in your theme force they count as a Faction model and so:
    • They can be taken as a Requistion Option (if they fit the Requistion description).
    For example Eiryss1 can be taken as a free solo in the Legion of Dawn theme. (Infernal Ruling)
    • They will get any theme benefit that they fit the description for.
    For example Storm Division gives all Cygnar models Immunity Electricity, so Partisan Mercs in that theme get immunity too.
    For example Nemo4's Mechaniks get Reposition [3] in Heavy Metal. (Infernal Ruling)

Rules Clarification : Tough - None yet. (Edit)

RC symbol.png

Rules Clarification : Alchemical Mask      (Edit)

Rules Clarification : Blessed Wards - None yet. (Edit)
Rules Clarification : Holy Bonds - None yet. (Edit)
Rules Clarification : Repairable - None yet. (Edit)
Rules Clarification : Set Defense - None yet. (Edit)


RC symbol.png

Rules Clarification:  : Magical Damage      (Edit)
(Click Expand to read)

* The "Damage Type: Magical" is not inherited by "secondary" damage from a weapon. That is, stuff like arcs (Electro Leap) or hazards (Scather). (Infernal Ruling)
  • All spells have "Damage Type: Magical" (refer errata).
    • This is inherited by "immediate" secondary damage (such as Eruption of Spines). (Infernal Ruling)
    • and might be inherited by "lingering" secondary damage (see below).
  • If a spell leaves a template in play that does damage to models that walk around in it, then:
    • if it is not described as a hazard it will do magical damage to models that walk around in it. (Example: Razor Wall)
    • if it is a hazard then it will not do magical damage to models that walk around in it. Instead, it does whatever damage type is specified by the spell description. (Example: Breath of Corruption).
    • (Infernal Ruling)
  • If a weapon/spell includes Magic Damage and another kind of elemental damage it will still damage Incorporeal models. Incorporeal models are not affected by the rule "if an attack does multiple types of damage and a model is immune to at least one it is immune to the entire attack."
    The phrase "immune to non-magical damage" should be interpreted as "immune to damage that doesn't include Damage Type: Magical" (not interpreted as "has immunity to Corrosion and Electricity and Cold and etc.")

Rules Clarification : Execrator - None yet. (Edit)