Magnus the Warlord
99% of this website is about Mark 3 (mk3), which is the previous edition of the game (2016 to 2022). The reasons for this are explained here. 1% of the website is about Mark 4 (mk4), but only in regards to which mk3 models are useable in mk4 Prime and which are mk4 Unlimited. See Legacy Armies for more detail. |
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Magnus the Warlord |
Prime This model is available in one Prime Army, Soldiers of Fortune. It can also be used in the Unlimited game mode. You can view the other Mk3 models that made it into a Legacy Army at this page. Note that the rest of this page is about the model's Mark III rules. |
Magnus has proven to be more than simply a one-man army with a grudge against the nation he once served. He has become a singular lord and master of the arts of war. He relies on no nation's backing and he carves his legend across western Immoren with blood and blade. He is ruthless in his determination to bring the exiled former king of Cygnar back to power regardless of the lives it costs.
Basic Info
Magnus2 | |||||||||||||||||||||||||||||||
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Mercenary - In a 2+ caster game, he will work for Cryx, Khador, or Protectorate.
Warcaster - All warcasters come with a stack of standard special rules - most notably being awesome. Click here for a newbie-friendly recap, or click here for the full rules.
Feat : Kill Box
Choose two table edges. Enemy models beginning an advance in Magnus' control range cannot advance toward those table edges for one round.
Abilities
- Backstab - While completely within the back arc of an enemy model, this model gains an additional die on its attack and damage rolls against that model.
- Unyielding - This model gains +2 ARM against melee damage rolls.
- Field Marshal [Unyielding] - Warbeasts/warjacks in this model's battlegroup gain Unyielding.
Weapons
Scattergun | ||||||||||||||
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RNG | ROF | AOE | POW | ||||||||||
SP 8 | 1 | - | 12 | |||||||||||
Foecleaver X | ||||||||||||||
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RNG | POW | P+S | |||||||||||
1 | 7 | 13 | ||||||||||||
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Mechanikal Arm | ||||||||||||||
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RNG | POW | P+S | |||||||||||
0.5 | 5 | 11 | ||||||||||||
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Spells
COST | RNG | AOE | POW | DUR | OFF | ||
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Bullet Dodger
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2 | 6 | - | - | Upkeep | No | |
Target friendly Faction model gains +2 DEF and Dodge.
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Calamity
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3 | 10 | - | - | Upkeep | Yes | |
Target model/unit suffers -2 DEF & ARM. | |||||||
Convection
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2 | 10 | - | 12 | - | Yes | |
When Convection destroys a living enemy model, you can give 1 focus point to a warjack in the spellcaster's balttlegroup that is in its control range. | |||||||
Escort
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2 | SELF | Control | - | Upkeep | No | |
Warjacks in the spellcaster's battlegroup beginning their activations in its control range gain +2" movement when advancing as part of their Normal Movement. The spellcaster gains +2 ARM while one or more warjacks in its battlegroup are within 3" of it. | |||||||
Obliteration
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4 | 10 | 5 | 15 | - | Yes | |
This spell has zero special effects. |
Theme Forces
- The Irregulars
- The Kingmaker's Army. Magnus gains Feign Death in this theme.
- Soldiers of Fortune
Thoughts on Magnus2
Magnus2 in a nutshell
Magnus2 has a suite of support abilities that incentivize bringing a large battlegroup. Escort allows his warjacks to set the line of engagement far up the table, blocking the opponent from scenario objectives and screening utility pieces, while Field Marshal: Unyielding forces the opponent to commit more to removing the offending warjacks.
Although Field Marshal: Unyielding permits a warjack-heavy Magnus list to more easily eke out an attrition advantage, Magnus's primary victory condition is scenario. To that end, competitive Magnus lists also feature battlegroup-light and infantry-heavy lists that flood the board with cheap, jamming units such as Steelhead Halberdiers and Alexia Ciannor & the Risen.
Magnus's feat is his primary selling point, as it is capable of locking an opposing army out of scenario and threatening a five-point lead by turn 3, thus forcing his opponents to position units in an attempt to remain outside of his control range, or commit models farther afield to preemptively contest scenario, leaving them vulnerable.
Magnus2 has been a staple of competitive Mercenary play since the advent of MK3. He has remained competitive through every evolution of the meta, although his does have accuracy issues.
Feat thoughts
When using feat, most often the primary objective is to ensure that the opponent's models are incapable of moving in such a way that they are able to contest scenario elements. Being able to mitigate attacks on your front-line units tends to occur as a secondary benefit, but this benefit can be maximized by selecting the ideal table edges. Generally, selecting your own table edge and one side to guarantee nothing is able to contest is common, but selecting yours and your opponent's table edges forces the affected models to move in wholly horizontal vectors, which can lead to nightmarish order-of-activation situations in model-heavy armies lacking the Tactician benefit.
As Magnus has a control range of 12, he will need to be relatively far afield to ensure it affects the necessary models, which leaves him vulnerable. Terrain which blocks line of sight is beneficial, and the additional armor from Escort serves as insulation from assassination attempts.
Furthermore, Magnus's feat applies to advances originating from within his control range, and certain lists are capable of displacing models out of activation to free them from the 12" bubble. Apparition and Vengeance are the more common effects to look out for, while certain casters such as Siege2 are able to unstick a major chunk of their army if they're initially positioned near the boundary of the feat range. Also be on guard for abilities that can displace Magnus himself, moving the feat bubble along with him. Many offenders are ranged and can be mitigated by terrain to some extent, but positioning the Escorting heavy or heavies very close to Magnus such that he has no room to be shoved very far serves as additional insurance.
Spell thoughts
- Bullet Dodger - An upkeep for flag-capturing solos or slippery contesting models, Bullet Dodger is a useful tool to have, but is only situationally relevant. Occasionally, giving Magnus +2 DEF and Dodge is more useful than sitting on the focus spent to cast Bullet Dodger, when facing down a high volume of attacks. Be wary of dodging in a way that frees enemy models that have yet to activate from feat. Its most useful target is on a Swashbuckler sent in to contest an opposing zone if such a gimmick appeals to you.
- Calamity - Costly and redundant in a battlegroup-heavy list, it's often preferable to leave tackling the problem of armor skew to Aiyana or Ragman. In an infantry-heavy list, Calamity proves more effective. Bring a Renegade if this is in your plan.
- Convection - Sometimes you need to zap a contesting model off of your zone. For those times, try Convection.
- Escort - Generally, you cast this on the first turn and don't drop it until it's dispelled. A 12" threat range from heavies makes for a more daunting deterrent, and gives you some additional leeway for dictating the terms of engagement. It also makes the Blockader a scary choice.
- Obliteration - A powerful but expensive AOE spell, Obliteration is rarely used. When it is, it's often arced through the Renegade for threat extension and target selection. This spell benefits greatly from Sylys Wyshlanyrr, in part because he alleviates a portion of Magnus's focus demands, and in part from the Arcane Secrets action, which affects the blast damage rolls from this spell as well, making it an effective if costly tool for removing elusive targets within an 5" AOE centered on a nearby model.
Drawbacks & Downsides
- Short on focus
- Don't get overconfident with his buffed ARM. He still dies more easily than a warjack.
- Mercenary warjacks are all MAT 6 which can mean a lot of focus going toward boosted attack rolls instead of buying attacks. Princess Dolores Graciela with Toros can fix this.
- After his feat turn he spends most of the game handing out focus and running to safety.
- Backstab only works if Magnus himself is in the back arc. It does not work with an arc node.
- If the opposing force has even a moderate number of good guns it can threaten Magnus on his feat turn and cripple his army before it arrives. It is well-known among Mercenary players that you do not play Magnus2 into gun lines.
Tricks & Tips
- Be absolutely certain you cannot be killed on your feat turn. Watch for lots of guns, or powerful models that can charge farther than 12".
- ANY advance that begins in Magnus's control area is subject to the feat, so if the opponent charges in and wants to side step, sprint, beat back, etc... they will be subject to the feat's restrictions.
This means that out of activation movement/placement options such as Admonition, Telekinesis or Time Stutter can potentially allow a model to move outside of Magnus' CTRL (depending on the table edges chosen and the position of the model), then charge back in afterwards. Be mindful of these kinds of movements or placements when positioning for Magnus' feat.
List Building Advice
Strategy
Magnus locks the opposing force out of scenario, then wallops them with warjacks - hopefully hard enough that they can't fight back afterward. He's a pretty blunt instrument with a strong battle group, a stellar feat and not a whole lot else. As a general rule, he will beat most melee-heavy forces, and lose to armies with lots of guns.
Theme Thoughts
Magnus has three themes to choose from: The Irregulars, The Kingmaker's Army, and Soldiers of Fortune.
Kingmaker's lets him advance behind a Trencher cloud wall making him playable into guns, and mostly unkillable if you knock him down on his feat turn. Unless the other guy has a 13" charge.
Soldiers of Fortune grants Anastasia's bonus to go first, Eiryss1, Steelhead Ironheads and Arcanists for warjack support, and either Alexia1 or 2 for some strong recursion and scenario play.
Irregulars also gets you Anastasia, and more importantly, Asphyxious4, who provides clouds, threat extension and an easy ARM debuff.
Army
Warjacks - Magnus has Field Marshal: Unyielding, which makes his tough warjacks tougher, and Escort to make his warjacks faster. Hence, most players run lots of them. Years of successful Magnus2 play by the mercenary community have shown there is no wrong way to build his battlegroup. Any mix of Toros, Rovers, Nomads, Freebooters, Renegades, Vanguards, Talons, Buccaneers and Mariners can be about as effective as any other mix. Even a Blockader has merit. The Galleon probably does not.
- Up to 50 Steelhead Halberdiers to shove down the opponent's throat are great.
- Sergeant Nicolas Verendrye gives you more halberdiers and is cheap at the cost.
- Alexia1 turns them into Risen and then to Thrall Warriors while in Soldiers of Fortune Alexia2 takes their souls and turns them into Thralls directly.
- Steelhead Ironhead gives you a 2" place for your models, which extends the reach of Magnus's feat that much further.
- Steelhead Arcanist gives you Empower and deals with those pesky cloud walls.
- Steelhead Heavy Cavalry provide bulldoze, which with Magnus' feat can be an impressive combination. Calamity cranks them way up.
- Kayazy Eliminators are marvelous units with any Mercenary caster, and Magnus2 is no exception.
- Asphyxious4 improves the output of his jacks, as do Aiyana and Holt, Gorman di Wulfe, Rogue Alchemist, Hermit and Hutchuck, Ogryn Bounty Hunter.
- Lanyssa provides extra threat extension and focus efficiency.
- Nemo4 can bring an Ironhead (see above).
- Crosse1 - Discombobulate sets up Backstabs for him and it and Calamity make for a -4 DEF swing. He's an excellent target for Bullet Dodger.
Various Themes
- Sylys Wyshnalyrr because he can easily run short of focus and Arcane Secrets makes Obliteration more effective.
- Anastasia Di Bray helps you go first which is really useful as a scenario jammer.
- Princess Delores Graciela - She is pretty good with Calamity and loves Unyielding Toros.
Other
Trivia
- Released in Warmachine: Superiority (2006)
- His fluff blurb (at the top of this page) describes his outlook around the time of Superiority. The backstory has advanced since then, and Magnus has ultimately reunited with Vinter during the Skorne invasion, only to end up on Morghul's torturing table for having a mild disagreement on Vinter's leadership, causing him to renounce his loyalty to him after the botched attempt of taking Caspia. Magnus has since dedicated himself to Vinter's bastard son, Julius, whom he managed to place on the throne of Cygnar. As such, he is one of the most successful characters in the Iron Kingdoms having actually accomplished his goals. Only Krueger has greater accomplishments having personally saved the world.
- This model has a limited edition sculpt, released in 2020.08.
Video Battle Reports
- 2019.03 Guerilla Miniature Games, vs Harkevich1
- 2019.03 Guerilla Miniature Games, vs Malakov2
- 2018.03 Deathclock Dave, vs Jalaam1
- See also Category: Video Battle Reports for more casters with videos.
Other Mercenary models
Rules Clarifications
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Rules Clarification: : Magical Damage (Edit) |
* The "Damage Type: Magical" is not inherited by "secondary" damage from a weapon. That is, stuff like arcs (Electro Leap) or hazards (Scather). (Infernal Ruling)
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Rules Clarification : Powerful Attack (Edit)
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Rules Clarification : Armor-Piercing and/or Case Cracker (Edit)
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Rules Clarification: : Warcaster (Edit) | ||||
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Rules Clarification : Backstab (Edit)
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Rules Clarification : Field Marshal (Edit)
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Rules Clarification : Unyielding - None yet. (Edit)
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Rules Clarification : Bullet Dodger (Edit)
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Rules Clarification : Calamity - None yet. (Edit)
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Rules Clarification : Convection (Edit)
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Rules Clarification : Escort and/or Battle Host - None yet. (Edit)
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Rules Clarification : Obliteration (Edit)
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- Mercenary
- Model
- Does have Mk4 rules
- Cryx Mercenary
- Khador Mercenary
- Protectorate of Menoth Mercenary
- Warcaster
- Backstab
- Unyielding
- Field Marshal
- Unyielding Field Marshal
- Magical Damage
- Powerful Attack
- Armor-Piercing Attack
- Knockdown
- Bullet Dodger
- Calamity
- Convection
- Escort
- Obliteration
- The Irregulars
- The Kingmaker's Army
- Soldiers of Fortune
- Limited Edition Sculpt
- Video Battle Reports