Theme - Heavy Metal
| Theme - Heavy Metal |
Although Cygnar generally prefers a combined-arms approach to conflict, when its advanced warjacks are massed on the field under the control of a skilled warcaster, they are a match for any enemy. Such large, selfsufficient battlegroups are typically deployed to besiege fixed positions or to meet concentrations of enemy armor and heavy infantry on the battlefield. Where Cygnar faces deeply entrenched or armored foes, the tread of its mighty machines shakes the earth and its storm technology blackens the sky.
- 1 Theme Rules
- 2 Thoughts on Heavy Metal
- 3 Caster Thoughts
- 4 Other
An army made using the Heavy Metal theme force can include only the following Cygnar models:
- Cygnar warcasters
- Non-character warjacks
- Ol' Rowdy
- Mechanik models/units
- Sword Knight models/units
- Long Gunner Infantry units
- Precursor Knights units
- Solos with the Battlegroup Controller special rule
- Solos with the Partisan [Cygnar] special rule
- Archduke Runewood, Lord of Fharin
- Squire solos
- Cygnar battle engines
- This army can also include one Mercenary unit, one Mercenary solos, and one Mercenary battle engine that will work for Cygnar.
Full model list
This list was last updated: 2019.11 (Edit)
- All Cygnar warcasters
- All non-character warjacks
- Ol' Rowdy
- Other character warjacks can be taken, but only if they have a bond and they're in their bonded model's battlegroup.
- Field Mechaniks
- Long Gunner Infantry
- Precursor Knights
- Sword Knights - 'Jack Marshal)
- Trencher Combat Engineers
- Archduke Runewood - ('Jack Marshal)
- Caine0 - ("Junior Warcaster")
- Captain Arlan Strangewayes - ('Jack Marshal)
- Harlan Versh (★)
- Jakes1 - ("Junior Warcaster")
- Journeyman Warcaster - ("Junior Warcaster")
- Major Harrison Gibbs (★)
- Morrowan Archon (★)
- Savio Montero Acosta (★)
- Squire - (Warcaster Attachment)
- Trencher Warcaster Lieutenant - ("Junior Warcaster")
- Viktor Pendrake (★)
- Up to one solo
- Up to one unit
- Up to one battle engine
(★) Because these partisans are specifically allowed in this theme, they don't use your "Up to one Mercenary" slot.
You can spend each Requisition Point on either:
- One Cygnar CA
- One small- or medium-based Cygnar solo
- Cygnar solos and Mechanik units in this army gain Reposition [3"]
- Reposition [3"] - At the end of an activation in which it did not run or fail a charge, this model can advance up to 3", then its activation ends.
- When a model in this army is affected by the Repair special rule, remove 1 additional damage point.
2019.07 Theme Remix
- Game-wide Remix changes
- Ol 'Rowdy, Thorn, Savio added to the list of allowed models.
- Up to one Mercenary solo added to the list of allowed models.
- Murdoch removed from the list of allowed models.
- Freebie models stayed pretty much the same
- Lost the +2" deployment zone benefit, gained the +1 repair benefit. Kept the Repo benefit unchanged.
2019.11 Strange Bedfellows CID
- Beta rules for Nemo4 released
Thoughts on Heavy Metal
Heavy Metal in a nutshell
It's a warjack-centric theme, which use to mean a lot more pre-Oblivion. Now themes no longer punish you for not taking specific kinds of models, so any theme can go warjack heavy. This combined with the fact that Heavy Metals features very mediocre unit options might make you go "Why would I build in this theme when i could use any other theme and have access to better infantry to assist me in scenario?" This is a valid question and in many cases you might be better of in other themes, but Heavy Metal does have several things going for it:
- Access to all the battlegroup controller solos, as well as dedicated support for your jacks and caster in the Squire, Strangeways and Runewood.
- All Cygnar solos gain reposition (including partisans) which can be very useful especially on Caine0 or the Morrowan Archon.
- Unrestricted access to Cygnar Partisans, meaning you can even field a "Flames in the Darkness lite" kind of list with Precursors, Archons, ect.
- 3 different sources of pathfinder in Alain Runewood, Gabriel Throne, and Rhupert Cavolo.
- Lastly there is thet fact that your mechaniks repair one more box on your jacks thanks to the benefit. This is better than nothing but not worth building a list around, especially since many players don't even field field mechaniks.
Infantry options are limited and have glaring weaknesses
Outside of Precursors, the infantry options range from mediocre to bad and none of them have Advance Deployment or Ambush, meaning you might struggle with certain scenarios. While Precursors are definetly a quality unit, they need help with delivery. Caster such as the Haleys or Strker1 and 2 are favored. Same goes for Sword Knights, and the Legion of Lost Souls.
Lack of good theme benefits
The theme doesnt actually reward you for taking warjacks by making them better like many other themes do. You get better repairs and better support solos, but this pales in comparison to flat out getting Gang Fighter, Carapace, Shield Guard, Pathfinder and the like.
Lack of cheap focus support
The only foccus supprt your caster is going to get is from the Squire, which, to be fair, is excellent, and from Strangeways a 4 point character solo and many players will argue paying 4 points for a single Empower is poor value, especially when other factions can get multiple Empower bots for 2 points each.
List Building Tips
When building a Heavy Metal list is is recommended to focus on the aspects of the theme that set it appart from other themes in the faction, elsewise you should think about if your lists wasn't better in another theme.
- The Squire and Strangeways are near auto includes in any Heavy Metal list, because as mentioned, they are all the focus support you will ever have in Cygnar and other than Haley and Nemo Cygnar casters aren't known for their high FOCUS numbers.
- Runewood also has a place in most lists, as he provides some excellent Battle Plans. Don't feel obligated to bring Sword Knights just for him, though.
- The Journeyman Warcaster is also often seen as a source of Arcane Shield. Cygnar jacks have relaitively low ARM (in part to accomodate for the access to this guy.)
- Many lists usually accomodate one other junior warcaster, usually Caine0, as Jakes1 and the Trencher Lieutenant are more niece pieces.
- Precursor Knights are your best unit option in this theme. They are relatively durable (and love Arcane Shield) and hit hard once they get there.
- Morrowan Archons are a powerful piece, not just as Veteran Leaders to certain casters, Partisans and the Precursors, but are also great combatans and provide a DEF boost in a 5" aura (Repo healps getting the aura where you need it), meaning casters with their own DEF buffs (aka the Haleys) can field a difficult to hit DEF skew.
- Major Harrison Gibbs, aka Stryker2's best friend, as he is able to heal Stryker after taking Overload damage. If you bring him, Ragman is a good choice for your merc slot, as he can walk 6", cast Death Shroud and then Repo 3".
- Vigilants and Glyn are a nice module for Kraye, as with True Sight they can Light 'em Up even through clouds.
- Acosta - A very good combat solo in his own right. Due to Dodge and Riposte he appreciates DEF buffs from Archons or your caster.
- Sword Knights are a bit lackluster and their CA does nothing to alleviate that. They really shine with casters with Positive Charge, though, because it stacks with their Flank ability.
- Field Mechaniks are cheap point fillers. However for their price you could include a merc solo if you haven't already. Widget costs as much as a min unit, repairs just as well and is an excellent flag camper. They are, however, the cheapes way to include Battle Priests into you list.
- Trencher Combat Engineers also repair and are much harder to take down with blasts than their Gobber bretheren. They also come with Sabotage which can be situationally useful and, probably the biggest reason to ever include them, load up Grenadiers.
Starting a 25 point force
If you want to try this theme but are still stuck for ideas, try this.
It's all about the Warjacks, so if you want to get the most from this Theme Force, you should start by looking at Cygnar's main battlegroup Warcasters:
A good mix of Hammersmiths and Ironclads can deliver quick death to the enemy under Escort and Sprint, while Centurions hold down zones. Positive Charge and her feat are also great for flanking Sword Knights. A Sentinel with Arcane Shield on it can hang out around her to give her the Escort bonus. Lastly, Bullet Dodger on a Grenadier with the Trencher Warcaster Lieutenant and Trencher Engineers around can be really irritating for the enemy.
Brawl and win the attrition game. Lists with Colossi and Centurions are the mainstay for Darius.
Simple enough: Deploy 5 Chargers and 5 Hunters, then shoot the enemy off the board.
Similar to Sloan: Deploy every Charger you can and build huge synergy chain on feat turn. Consider Cyclones and Cygnar's Colossi for flavor.
Run and Gun shooter. Kraye can have any heavy Warjack on the halfway line on turn 1 if you opt to go 2nd through trampling and repositioning. And with this theme you can have nearly every single model you take making use of Reposition.
Fully loading an electrical battle group. Nemo3 in Heavy Metal can leverage his ability to fuel multiple Warjacks while further diminishing the ability of Storm Division to assassinate (especially Storm Knight focused lists).
Other worthwhile mentions
- Stryker1 - Double Stormwall, on feat turn you press the issue of two practically unkillable colossals at armor 27 with Arcane shield (2 instances of Arcane Shield with the Journeyman).
- Stryker2 keeps everything safe on the way in and gives Sword Knights some useful offensive and defensive buffs.
- Stryker2 brings Positive Charge to the party. With enough targets for that spell, the knights can be throwing out the equivalent of MAT10 P+S12 weaponmaster attacks thanks to Flank. Deceleration also goes some way to making them more resilient on the way in. If you can combine that with his feat, they will cause a lot of damage.
- Siege1 loves a boatload of boosted weapons on his feat turn, especially from Chargers. With access to 4 battlegroup controller solos (among them his best friend Caine0) he can tear through medium base spam quite easily.
- Released 2017 February.
Other Cygnar themes/models
Rules Clarification: Theme Forces (Edit)
Rerolling the starting roll [Show/Hide]
Warjacks/Warbeasts with bonds [Show/Hide]
Including Mercenaries [Show/Hide]
Number of Mercenaries
Partisans & Theme Forces (Edit)
Mercenaries and Quasi-Partisans
Mercenaries and Ranking Officers
Requisition Points [Show/Hide]
Free models and Specialists (ADR) [Show/Hide]
Unit Attachments [Show/Hide]
When to apply theme benefits [Show/Hide]
Cryx - Black Industries [Show/Hide]
Protectorate - The Creator's Might [Show/Hide]
Mercenary - Flame in the Darkness [Show/Hide]
Mercenary - Llaelese Resistance [Show/Hide]
Mercenary - The Talion Charter [Show/Hide]
Circle - The Bones of Orboros [Show/Hide]
Circle - The Devourer's Host [Show/Hide]
Circle - The Wild Hunt [Show/Hide]
Skorne - The Exalted [Show/Hide]
Trollblood - Band of Heroes [Show/Hide]
Crucible Guard - Magnum Opus [Show/Hide]