Cephalyx Mind Bender & Drudges

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Mercenary Logo.jpg Cephalyx Mind Bender & Drudges

Mercenary Cephalyx Unit

Cephalyx specialized in unleashing formidable mental powers to augment the drudges they command or to annihilate foes, mind benders can instill in their enslaved warriors a strength and savagery beyond ordinary fleshly limitations. These drudges sometimes serve as conduits for the mind bender’s overwhelming rending mental attacks, though they are consumed in the process.

Basic Info

Limited Employment - This model can be included only in an army made using a Cephalyx Theme force.

Mind Bender

Cephalyx Mind Bender & Drudges
Missing Info
Cephalyx Mind Bender & Drudges.jpeg
COST {{{cacost}}}
UNIT SIZE {{{casize}}}
FA {{{cafa}}}
Mind Bender / Drudges
BASE Small
SPD 6 / 5
MAT 6 / 5
M.A. 6 / -
DEF 14 / 11
ARM 13 / 15
CMD 7 / 4
ESSENCE {{{essence}}}
HP 5 / 1
F. Field N/A
WJP {{{wjp}}}
WBP {{{wbp}}}
IHP {{{ihp}}}
UNIT SIZE 1 Bender 5 / 9 Drudges
COST 7 / 11
1.1 each
Warcaster 1
the Statblock


  • Officer symbol.jpg Officer
  • Pathfinder symbol.jpg Pathfinder
  • Stealth symbol.jpg Stealth
  • Magic Ability [ 6 ] - This model can cast spells. Normally this uses up the model's Combat Action and as such is limited to one spell per activation, but exceptions do exist.
  • Psychic Projection - This model can channel spells through Grunts in this unit that are in formation, even if the channeler is engaged. When it does, you can choose up to two additional Grunts in this unit that are in formation for the spell to also be channeled through. The spell is cast once through each channeler, simultaneously, then the channelers are removed from play.


  • Prosthetic Blades - 1" reach, P+S 8 melee weapon


Adrenal Flood

(★ Action) 6 - - Turn No
Target Drudge Grunt gains +4 MAT and STR and can immediately advance 4". Adrenal Flood lasts for one turn.
Concussion Pulse

(★ Action) - 4 12 - No
Center a 4" AOE on this model or a Grunt the spell is channeled through. Other models in the AOE suffer a POW 12 magical damage roll.
Psychic Assault

(★ Attack) 8" spray - 12 - Yes
This attack ignores LOS.




  • Battering Fists - 0.5" reach, P+S 11 melee weapon

Theme Forces

Thoughts on Cephalyx Mind Bender & Drudges

Cephalyx Mind Bender & Drudges in a nutshell

The Mind Bender and Drudges are a support unit for the Cephalyx - not as hard hitting as the Mind Slavers but instead acting to empower the mind slavers and turn them into a wrecking crew.

You shouldn't be trying to get in melee with this unit, you should be sacrificing the Drudges to fuel the Bender's spells. Most of the time that'll be Adrenal Flood cast 3 times on Drudges in a different unit.

Combos & Synergies

Drawbacks & Downsides

  • You can't charge the Drudges and use the Mind Bender's spells in the same activation.
  • The Cephalyx Overlords are better at Psychic Assaults.
  • The Cephalyx Mind Slaver unit is better in melee.
  • If the Bender dies the grunts fall back on their basic stats, which are terrible.
  • Unlike other Mercenary models, they can't go in most themes. So your list-building options are limited.

Tricks & Tips

  • Since the Drudges in the Slaver unit have CMA, use Adrenal Flood on whomever is going to lead the CMA.
  • If you can get into melee without charging, attack with the Drudges before sacrificing them to fuel the Bender's spells.



Limited Edition sculpt.
  • Released in the digital-only book Forces of Warmachine: Cephalyx (late 2014).
  • Republished in the Warmachine: Reckoning expansion book (mid 2015).
  • The Gobber Drudge models can be substituted as grunts in the unit. You can even have a whole unit of Gobber Drudges!

Other Mercenary models

Mercenary Logo.jpg       Mercenary Index       (Edit)
Mercenary 'Jack Controllers (Human) (Edit)

Ashlynn1 - Ashlynn2 - Aurora2 - Blaize - Caine3 - Crosse2 - Damiano - Fiona - Macbain - Magnus1 - Magnus2 - Montador - Rahera - Shae


Asphyxious4 - Crosse1 - Nemo4

'Jack Marshals

Colbie Sterling - Dirty Meg - MacHorne1 - MacHorne2 - Raluk Moorclaw - Rutger Shaw - Steelhead Ironhead

Mercenary Warjacks (Human)   (Edit)
Light Buccaneer - Renegade (Magnus only) - Scallywag - Swashbuckler - Talon - Vanguard
Heavy Freebooter - Gallant - Mangler - Mariner - Mule - Nomad - Rocinante - Rover - Toro - Swabber
Colossal Blockader - Galleon
Rhulic 'Jack Controllers (Edit)
Warcaster Durgen Madhammer - General Ossrum - Gorten Grundback
'Jack Marshal Thor Steinhammer
Rhulic Warjacks (Edit)
Light Blaster- Gunner
Heavy Avalancher - Basher - Driller - Rockram
Colossal Earthbreaker
Cephalyx Warcasters (Edit)
Warcasters Cognifex Cyphon - Exulon Thexus
Cephalyx Monstrosities (Edit)
Heavy Subduer - Warden - Wrecker
Units, Solos, & Battle Engines
Warcaster attachments

Doctor Stygius - Madelyn Corbeau - Reinholdt - Wyshnalyrr

Lesser Warlocks Rorsh & Brine (Farrow) - Wrong Eye & Snapjaw (Gatorman)
Non-character Units

Cephalyx Mind Bender - Cephalyx Mind Slaver - Cephalyx Overlords - High Shields - Artillery Corps - Forge Guard - Idrian Skirmishers - Kayazy Assassins - Kayazy Eliminators - Legion of Lost Souls - Ogrun Assault Corps - OoI Resolutes - OoI Vigilants - Precursor Knights - Press Gangers - Sea Dog Pirates - Deck Gun - SH Cannon - SH Halberdiers - SH Cavalry - SH Mortar - SH Riflemen - SH Volley Gun - Tactical Arcanist Corps - Thorn Gun Mages
Special CA: Cephalyx Dominator (small or medium based units) - Special WA: Morrowan Battle Priest (Morrow units)

Character Units

Alexia1 - Asphyxious4 - Croe's Cutthroats - Cylena Raefyll & Nyss Hunters - Blythe & Bull - Boomhowler1 - Herne & Jonne - Lady Aiyana & Master Holt - Lynus & Edrea - MacHorne1 - The Commodore Cannon - The Devil's Shadow Mutineers

Non-character Solos

Cephalyx Agitator - Gobber Tinker - Menite Archon - Morrowan Archon - Ogrun Bokur - Powder Monkey - SH Arcanist - SH Ironhead - SH Gunner - Swamp Gobber River Raider Thamarite Advocate - Thamarite Archon - Void Archon

Character Solos

Alexia, Mistress of the Witchfire (2) - Alexia, The Undying (3) - Alten Ashley - Anastasia Di Bray - Balthazar Bamfist - Black Bella1 - Black Bella2 - Bloody Bradigan - Boomhowler, Solo Artist - Bosun Grogspar - Brun Cragback & Lug - Captain Crawtooth - Colbie Sterling, Captain of the BRI - Dahlia Hallyr & Skarath - Dez - Dirty Meg - Doc Killingsworth - Doctor Stygius - Eilish Garrity, the Occultist - Eiryss, Mage Hunter of Ios (1) - Eiryss, Angel of Retribution (2) - Eiryss, Fortune Hunter of Ios (4) - First Mate Hawk - Flubbin - Flugwug the Filcher - Gastone Crosse - Glyn Cormier, Illuminated One - Gorman di Wulfe, Rogue Alchemist (1) - Gorman the Mad (2) - Grand Master Gabriel Throne - Gubbin - Gudrun the Wanderer - Harlan Versh, Illuminated One - Harlowe Holdemhigh - Hermit of Henge Hold - Hutchuk, Ogrun Bounty Hunter - J.A.I.M.s - Kell Bailoch - Lanyssa Ryssyl, Nyss Sorceress - Lord Rockbottom - MacHorne2 - Major Harrison Gibbs - Master Gunner Dougal MacNaile - Orin Midwinter, Rogue Inquisitor - Ragman - Raluk Moorclaw, the Ironmonger - Rhupert Carvolo, Piper of Ord - Rorsh & Brine - Rutger Shaw, Professional Adventurer - Savio Montero Acosta - Saxon Orrik - Scythe - Sergeant Nicolas Verendrye - Stannis Brocker - Taryn Di La Rovissi, Llaelese Gun Mage - Thor Steinhammer - Viktor Pendrake - Weird Wendell - Widget, Tinker Extraordinaire - Wrong Eye & Snapjaw

Battle Engines

Hammerfall Siege Crawler - Nemo4

Independent Warjack

Malvin & Mayhem

Theme Forces (Edit)
Flame in the Darkness - Hammer Strike - Llaelese Resistance - Operating Theater - Soldiers of Fortune - Strange Bedfellows - The Irregulars - The Kingmaker's Army - The Talion Charter
This index was last updated: 2020.07

Rules Clarifications

Rules Clarification : Limited Employment - None yet. (Edit)

RC symbol.png

Rules Clarification : Officer      (Edit)

  • Even if they're not on the Officer's card, an Officer can give (and benefit from) any non-standard orders that are on the unit's card (such as Shield Wall). Refer main rulebook.
  • When the Officer dies, the Leader model becomes the new Unit Commander (you don't get to choose).
  • But if your unit doesn't include a Leader model, then you do get to choose any of the remaining models to be the new Unit Commander. You don't swap the model, but it may be worth putting a token down so you can tell that grunt apart.
RC symbol.png

Rules Clarification : Pathfinder      (Edit)

RC symbol.png

Rules Clarification : Stealth      (Edit)

  • Stealth models are not invisible and you can target them - you'll just auto-miss most of the time.
  • You can target them with a charge.
  • You can target them with an AOE, have it auto-miss and scatter, luckily land on top of them anyway, and that will hit them.
RC symbol.png

Rules Clarification : Magic Ability      (Edit)

  • Combat Action
    Nearly all Magic Ability spells require the spellcaster to use their Combat Action to cast the spell. As such it is not an "at any time" ability (like it is when warcasters/warlocks cast spells). This means ...
    • You must complete your movement before you use a MA.
    • A model in a unit cannot use its Combat Action to cast a spell until all members of the unit have completed their movement. (Infernal Ruling)
    • You cannot make ranged or melee attacks on the same turn you use a MA.
    • You cannot use a MA on the same turn you charge. Because a charge must (almost always) be followed by a melee attack.
  • Non-Combat Action
    There are a few models that can use a Magic Ability at any time (eg Geomancy and Necromancy), or can cast a spell "for free" under specific conditions that would otherwise require their Combat Action (eg Battle Wizard and Combat Caster). These models get around all the restrictions listed above.
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Rules Clarification : Adrenal Flood      (Edit)

  • You can cast AF on drudges from other units. Indeed, that's kind of the whole point.

RC symbol.png

Rules Clarification : Concussion Pulse      (Edit)

  • This spell is simply a damage roll - it does not target or attack.
  • Also, it's a (★ Action) not a (★ Attack) so even if you destroy something, it doesn't count as being "destroyed by an enemy attack" (so stuff like Vengeance won't trigger).

RC symbol.png

Rules Clarification : Psychic Assault      (Edit)

  • Ignore LOS (Edit)
    • Since you ignore LOS, you can target models in your back arc. (Infernal Ruling)
RC symbol.png

Rules Clarification : Psychic Projection      (Edit)

  • So casting up to three spells simultaneously can get complicated, but it's not that hard:
    1. Declare which spell you'll be using.
    2. Declare number of times you'll be channeling it through grunts in the unit (none, 1, 2, or 3).
    3. Declare all the targets before starting any attack rolls. Resolve all effects that trigger on "target".
    4. Make all attack rolls before starting any damage rolls. Resolve all effects that trigger on "hit" or "attack".
    5. And so on through the attack sequence.
  • See also the Rules Clarifications for Channeling

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Rules Clarification : Eyeless Sight      (Edit)

  • A model that ignores Stealth must ignore both aspects: both (1) the auto-missing, and (2) the 'not counting as an intervening model' parts.
    • This can have some strange interactions with casters & channelers, if one has Eyeless Sight and one does not. There are examples on the Category:Channeler page.
  • Blind vs Eyeless Sight (Edit)
    • If you put Eyeless Sight on a Blind model, it will still be Blind but it will not suffer the effects as long as it has Eyeless Sight. (Infernal Ruling)
    This means stuff like Hidden Blade will still trigger.
    Also, if the model subsquently loses Eyeless Sight, it will immediately go back to suffering the effects of Blind.

Rules Clarification : Tough - None yet. (Edit)