Theme - Storm Division

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Cygnar Logo.jpg Theme - Storm Division

Cygnar Theme Force
Flame in the Darkness - Gravediggers - Heavy Metal - Sons of the Tempest - Storm Division

Cygnar’s Storm Division is an autonomous military force that delivers the flash of lightning and the roll of thunder to the battlefields of Immoren. The division couples the latest voltaic weaponry and hardware produced by the Cygnaran Armory with the service of skilled soldiers. More Storm Knights fight with the Storm Division than with any other force in Cygnar, and with the aid of accomplished stormsmiths these elite warriors make up a highly mobile army capable of bringing the fury of the storm to Cygnar’s enemies.

Theme Rules - Remix

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Rules subject to change - 2019 Theme Remix
All existing theme forces will be changing from the "free cards" system into a new "Requistion Points" system. There will be an interim period from the start of 2019.08 to mid 2019.09 where players can use whichever system they prefer.

The new version is not "officially" available. The info below is from a spoiler on the PP website.

Theme Restrictions

An army made using the Storm Division theme force can include only the following Cygnar models:

  • This army can also include one Mercenary solo and one Mercenary unit that will work for Cygnar.
    • These models/units can be included even if they have the Partisan [Cygnar] rule.
    • Mercenary units can have attachments, but not a Ranking Officer.

Full model list

The models allowed in Storm Division are:   [Show/Hide]

This list was last updated: 2019.07   (Edit)

Warcasters

  • All Cygnar warcasters

Warjacks

Units

Solos

Battle Engines

Mercenaries

  • Up to one unit
    • Note that Murdoch can't be attached.
  • Up to one solo

(★) Because these Savio is specifically allowed in this theme, he doesn't use up your Mercenary slot.

Requisition Points

You can spend each Requisition Point on either:

Theme Bonuses

  1. Cygnar models/units in this army gain Immunity: Electricity.
  2. Storm Knight models in this army gain Unyielding.
    • Unyielding - This model gains +2 ARM against melee damage rolls.

Recent Changes

2019.05 RQ spoilers

2019.07 Theme Remix

  • Game-wide Remix changes
  • Brickhouse and Dynamo added to the list of allowed models.
  • Murdoch removed from the list of allowed models.
  • Savio no longer gets quasi-Partisan from this theme (instead he will have it innately)
  • Second benefit changed to Storm Knights getting Unyielding. (It used to be just Stormblade units got Advance Move.)
  • Can get any Cygnar CA for free (used to be only Storm Knight)
  • Can get a medium-based solo for free. The upcoming model Sir Dreyfus is the only medium base Cygnar solo known at this time.

Theme Rules - Old version

Old Restrictions   [Show/Hide]

An army made using the Storm Division theme force can include only the following Cygnar models:

Old Bonuses   [Show/Hide]
  1. This army can also include one Mercenary solo and one Mercenary unit that will work for Cygnar.
    • These models/units can be included even if they have the Partisan [Cygnar] rule.
    • Mercenary units can have attachments, including a Ranking Officer
  2. If Savio Montero Acosta is included, he is considered to be a Cygnar model instead of a Mercenary model.
    • Also, because he on the list of allowed models, he doesn't count against your "up to 1 Merc solo" limit.
  3. For every full 20 points of Storm Knight and Stormsmith models/units in this army, you can add free of cost either:
    • one small-based Cygnar solo, or
    • one Stormsmith weapon crew unit, or
    • one Storm Knight CA, or
    • Three Stormsmith Stormcaller solos.
    Free models do not count toward the total point value when calculating this bonus.
  4. Cygnar models/units in this army gain Immunity: Electricity.
  5. Stormblade units in this army gain Advance Move.
    • Advance Move - Before the start of the game but after both players have deployed, a model with Advance Move can make a full advance.

Thoughts on this Theme Force

Recent Release icon.jpg

Recent Errata - This article needs updating
The "Basic Info" section has been updated to match a recent errata/spoiler, but the "Thoughts On" section hasn't been brushed up yet.
If you play this Faction, please delete the old irrelevant info and then delete this warning.

See also Category: Recent Change and Category: Recent Release.

Initial Thoughts on the Remix

There are few changes. Before the theme change Storm Lances were the backbone of the theme. After the theme change Storm Lances are the only unit to really benefit from Unyielding (as almost any other storm unit gets killed on boosted damage rolls like charges). Stormblades get worse, Storm Lances get better. Most things are unchanged - but it's even more lance-centric than it was before.

Storm Division in a nutshell

Do you like Storm Knights or Stormsmiths? Well, good news! This is the theme for you. If you intend to maximise the benefits from the theme, you are likely to have quite a strong melee force if you're picking Cygnar's best units (by which I mean Storm Lances).

  • Every friendly Faction model is safe from your electro leaps and lightnings - worry not of shooting near your repair crews.
  • Most of your troops sport decently high accuracy and damage.
  • Cygnar's low ARM casters are protected from Electro-Leap lightning shenanigans.

Theme Weaknesses & Mitigating them

  • Pathfinder is quite limited without. For an army that can skew towards melee quite easily, this can be a big issue. Your only way to grant Pathfinder in this theme is via Warcasters or your single Mercenary Solo:
  • Debatable usefulness of the theme benefits
    • A large amount of available models already have immunity for electricity, meaning that this perk usually affects your battlegroup, most of your chosen Warcasters, your mechanics and a handful of support solos
    • Your mercenary solos are not safe from lightnings - and neither the merc units, unless you added Murdoch. Keep that in mind if you sent an important support solo within arcing range.
    • If you don't use Stormblades, the other benefit is pretty much wasted, and they - though decent on their own - are far from auto-include.
  • Being an army of elite soldiers typically means you might have a lowish model count and generally low defensive scores on your infantry.
    • Protect your investment of expensive elite soldiers with abilities that improve their armor.
  • With the 2018.06 errata you cannot use your so-far signature "Spark Node" trick (i.e. shooting a lightning-immune model in the back to bounce electro leap to your intended target). Also, all of your in-faction models are unable to arc lightning into the enemy - even if in off-theme you would be able to pull off this trick.

List Building Advice

  • Each maximum unit of Storm Lances grants you a free model straight away.
  • Speaking of the Stormblade Captain - if you favor Storm Knights, his Tactician rule makes like a lot easier for getting your different units into place.
  • Taking a Journeyman Warcaster is almost always worth it. Both Stormblade Infantry and Storm Lances have decent armor that can be made pretty great by the inclusion of Arcane Shield.
  • It's all about the lightning, so bringing models such as the Firefly to increase your damage output is a good idea.
  • The highest number of free models you can get in an average 75pt list is 3.
    • It's quite achievable if you are taking two units of Storm Lances and taking a Stormblade unit with Unit Attachment and Weapon Attachments, for example.
    • As a result, the highest number of free points you can get is 16 - two 5pt solos and Acosta.

Starting a 25 point list

If you want to try this theme but are still stuck for ideas, try this. It's relatively newbie friendly.

Caster Thoughts

Major Beth Maddox

She has a great spell list for Storm Division

  • Stormblades make particularly good use of Dauntless Resolve because they cannot be knocked down the turn they use Iron Zeal making them potentially very difficult to kill.
  • Onslaught can provide the faction wide pathfinder you need to deliver your powerful melee attacks across the battlefield.
  • Her feat Thundering Rage heavily amps up the power your Stormknights already powerful attacks. It should allow you to crack some very hard armor skews.
  • Being a Stormknight herself, she will benefit from Laddermore or any Stormblade Captains you include.

Stryker2

He favors melee oriented gameplay making him good for Storm Division.

  • Deflection can make Stormknight hard to kill at range with small arms fire.
  • Stormknights are very grateful recipients of Strkyer 2's feat. The extra movement and attack are very powerful seeing as they operate off of their powerful attacks.

Haley3

She has a wide set of tools allowing the Storm Division to operate in a wide number of matches.

    • Ghost Walk and Revive on Haley Future ae excellent on Stormlances. They are absolutely worth reviving and can use the Ghostly to disengage using reposition without risking free strikes.

Stryker1

Armor skew list with ability to remove single heavy targets and annihilate infantry

  • Playing the new and improved storm strider in a pair with a hurricane can be incredibly durable especially with invincibility with two of them being ARM:27, plus with fireflies and the abilities on storm strider the electrical guns are accurate and can crack armor rather effectively.


Other

Trivia

  • Released near the start of Mk3 (2016)
  • This is Lord Commander Stryker's personal division.
    • In Mk2, his Elite Cadre benefit for Stormblade Infantry was Advance Move. It seems like he's taught that trick to all of the Stormblades at this point in time!

Other Cygnar themes

Cygnar Logo.jpg       Cygnar Index       (Edit)
Battlegroup & Similar
Warcasters Caine1 - Caine2 - Caine3 - Constance - Darius - Haley1 - Haley2 - Haley3 - Jakes2 - Kraye - Maddox - Nemo1 - Nemo2 - Nemo3 - Sloan - Stryker1 - Stryker2 - Stryker3 - Siege1 - Siege2 - Sturgis1
Warcaster attachments Squire (Cygnar) - Madelyn Corbeau (Merc) - Reinholdt (Merc) - Wyshnalyrr (Merc)
Other Warjack Controllers

"Junior" Warcasters: Caine0 - Jakes1 - Journeyman - T. Warcaster Lieutenant
'Jack Marshals: Runewood - Strangewayes - Anson Hitch - Stormblade Captain - T. Master Gunner - Gun Mage CA - Stormblade CA - Sword Knights CA

Light Charger - Firefly - Grenadier - Hunter - Lancer - Minuteman - Sentinel
Ace - Thorn
Heavy Avenger - Centurion - Cyclone - Defender - Hammersmith - Ironclad - Reliant - Stormclad
Brickhouse - Dynamo - Gallant - Ol' Rowdy - Thunderhead - Triumph
Colossal Stormwall - Hurricane
Units, Solos, Battle Engines, & Structures
Units

Arcane Tempest Gun Mages - Black 13th Gun Mage Strike Team - Field Mechaniks - Legion of Lost Souls - Long Gunner Infantry - OoI Resolutes - OoI Vigilants - Precursor Knights - Rangers - Silver Line Stormguard - Storm Lances - Stormblades - Stormguard - Stormsmith Grenadiers - Storm Tower - Sword Knights - Tempest Blazers - Tr Cannon Crew - Tr Chain Gun Crew - Tr Commandos - Tr Express Team - Tr Long Gunners - Tr Infantry - Tr Mechaniks
Special CA : Captain Jonas Murdoch (Mercenary unit) - Special WA: Morrowan Battle Priest (any unit)

Solos

Arcane Tempest Rifleman - Archduke Runewood - Captain Arlan Strangewayes - Captain Maxwell Finn - Commander Anson Hitch - Grand Master Gabriel Throne - Glyn Cormier, Illuminated One - Gun Mage Captain Adept - Journeyman Lieutenant Allister Caine - Journeyman Warcaster - Harlan Versh, Illuminated One - Lieutenant Allison Jakes - Lieutenant Bastian Falk - Lieutenant Gwen Keller - Major Katherine Laddermore - Major Harrison Gibbs - Sir Dreyfus the Storm Knight - Squire - Stormblade Captain - Stormcallers - Tr Buster - Tr Master Gunner - Tr Patrol Dog - Tr Warcaster Lieutenant - Viktor Pendrake

Battle Engines & Structures Storm Strider - Trencher Blockhouse
Theme Forces
Flame in the Darkness - Gravediggers - Heavy Metal - Sons of the Tempest - Storm Division
Mercenaries
Refer to Who Works for Whom and/or Category: Cygnar Mercenary
This index was last updated: 2019.07

Rules Clarifications

Rules Clarification : Advance Move - None yet. (Edit)

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Rules Clarification : Electricity      (Edit)

  • When electricity arcs/leaps, you ignore models with Immunity:Electricity. The arc "skips" them.
  • If you attack a model with Immunity:Electricity, the arc/leap won't go anywhere at all. The arc is "grounded".
  • Incorporeal models do not have Immunity: Electricity (they just ignore non-magical damage). As such electricity can arc/leap to and from incorporeal models.
RC symbol.png

Rules Clarification: Theme Forces     (Edit)

Rerolling the starting roll   [Show/Hide]
  1. If the original dice roll is a draw, you can choose to either use your theme-benefit-reroll (TBR) on your die only, or let both players reroll the dice and save your TBR for later.
  2. If you lose the original dice roll, then use your TBR and get a draw, then that's your TBR used up. Both players will now reroll the tie normally until there is a winner/loser.
  3. If both players have a TBR and the original roll is not a tie, then the loser will reroll (unless he really wants to lose). If his new roll results in:
    • If the loser is now the winner, the ex-winner can use his TBR to try and beat it.
    • If the loser is now tied with the ex-winner, then the ex-winner can choose whether to use his TBR or save it for later, as described in #1.
  4. If both players have a TBR and the original roll is a tie, then both players reroll it until there is a winner/loser, then you can start using your TBR as described in #3.
Warjacks/Warbeasts with bonds   [Show/Hide]
  • A warjack/warbeast with a bond can always be included in a theme force, whether or not they're in the list of allowed models, but only if they're controlled by that bonded model.
  • This applies even if that bonded model isn't a full warcaster/warlock (changed as of 2018.06).
Including Mercenaries   [Show/Hide]

Number of Mercenaries

  • If your "up to one Merc" ...
    • ... can take warbeasts/warjacks, then you can add warbeast(s)/warjack(s) (without exceeding your "up to one" allowance)
    • ... comes with a Companion model, then you'll get that Companion (without exceeding your "up to one" allowance)
  • There is a bug in Warroom that allows you to not only take one Merc solo/unit, but the entire FA of that Merc solo/unit. It's a bug.

Partisans & Theme Forces (Edit)

  1. If the theme force has the Partisan model on the list of allowed models, then it doesn't use up your "Up to one mercenary" slot, and so you can take the full FA plus another mercenary. Example: Cephalyx in Black Industries or Kayazy in Jaws of the Wolf. (Infernal Ruling)
  2. If the Partisan isn't on the list, it does use up your "Up to one mercenary" slot, and you can only take one. There is a bug in Warroom that allows you to take multiple.
  • Whether you used option 1 or 2 above, once they're in your theme force they count as a Faction model and so...
    • they can count towards free points (if applicable). For instance, Nyss will count towards the "20 points of Retribution units" in the Defenders of Ios theme. (Infernal Ruling)
    • they can be taken free of cost (if applicable). For instance, Eiryss1 can be taken as a free solo in the Legion of Dawn theme. (Infernal Ruling)

Mercenaries and Quasi-Partisans

  • Some themes include a benefit that says "If this model is included, it counts as a Faction model instead of a Mercenary model". For example Greygore in Kriel Company.
    In this case, the mercenary model has effectively gained Partisan and is subject to the FA limits described above. To reiterate:
    • If that Merc is in the list of allowed models allowed (such as Savio in Storm Division), they won't count against your "up to one Merc" allowance.
    • If that Merc isn't in the list, (such as the Devil's Shadows in Slaughter Fleet Raiders), they will count against your "up to one Merc" allowance.

Mercenaries and Ranking Officers

  • If you can include a Merc unit, and its attachments, then you can attach a Ranking Officer. This is true regardless whether or not that Ranking Officer is on the list of "Allowed models". (Infernal Ruling)
    • This may change with the remix 2019.08
  • Adding a Ranking Officer to a Merc unit doesn't increase the number of Merc units you can take.
  • The Merc unit will count towards your "X points of [Faction] models/units" benefit (if your theme is worded that way). (Infernal Ruling)
Benefits for a single model/unit (eg "One unit of [blah] gains [yaddah]")   [Show/Hide]
  • If you need to choose which models get your theme bonus, then you do this choice after deployment. (Infernal Ruling)
  • An example is how Winter Guard Kommand gives Advance Move to one-warjack-of-your-choice-per-WG-unit.
    • In comparison, Destruction Initiative gives all Servitors the Shield Guard ability so you don't need to "make" a choice.
  • You should still write on your army list how many of these bonuses you get to hand out, though, so your opponent can clearly see. (Infernal Ruling)
    • ie at the bottom of your list, you'd write "3 warjacks gain Advance Move" but you don't need to state which three are going to get the bonus.
Free models and Specialists (ADR)    [Show/Hide]
  • If your theme only allows one merc solo, you can't have one in your main list and a different one in your specialists.
Unit Attachments & free points    [Show/Hide]
When to apply theme benefits   [Show/Hide]
  • Theme force benefits are applied when you construct your list and models keep the benefit for the whole game. You don't gain/lose theme benefits due to in-game changes.
    Also, if you put a new model into play midgame, they immediately gain any relevant benefits too. (Infernal Ruling)
    • For example, Scourge of the Broken Coast gives Dodge to "models in the army." If your opponent takes control of one of them, it keeps Dodge even though it's currently not "in the army".
    • For example, Storm Division gives lightning immunity to "Cygnar models in the army." If you include a Mercenary unit with a Ranking Officer, they will get the theme benefit and also keep it even after the Ranking Officer dies.

Cryx - Ghost Fleet   [Show/Hide]
  • The "free solo" can be any kind of solo, it doesn't have to be a Revenant solo.
Cryx - Scourge of the Broken Coast   [Show/Hide]

Protectorate - The Faithful Masses   [Show/Hide]
  • A Mercenary unit with an Attendant Priest does count as Protectorate unit for the purpose of calculating points for free cards. There is a bug in Warroom that prevents it counting properly. (Staff Ruling)
Protectorate - The Creator's Might   [Show/Hide]

Mercenary - Llaelese Resistance   [Show/Hide]
  • It is 2 Cruicible or 2 Cygnar or 2 Menoth.
    You can't take more than 2, and you can't mix and match from multiple Factions. (Infernal Ruling)
Mercenary - The Talion Charter   [Show/Hide]
  • The 3rd benefit is "Sac Pawn [Sea Dog trooper]", not just any Sea Dog. (Infernal ruling)

Circle - The Bones of Orboros   [Show/Hide]
  • Una1 cannot be taken in this theme (yet) due to the conflict between the theme's "Only Construct warbeasts allowed" and Una1's "Must take warbeasts with flight". There are no construct warbeasts with flight (yet). But if/when there is, then Una1 can be taken in this theme. (Infernal Ruling)
Circle - Call of the Wild   [Show/Hide]
  • When it comes to other things that alter COST (such as Lamentation), follow basic maths: Double/halve first, then add/subtract.
  • Due to the way Tanith's feat is worded, during her feat turn the COST of animi cannot drop below 1. (Infernal Ruling)
Circle - The Devourer's Host   [Show/Hide]
  • Free Tharn models do count towards the free corpse tokens. (Infernal Ruling)
  • Bradigus1 is not legal in this theme. The theme only allows living warbeasts, his rules only allow construct warbeasts, and you can't just 'skip' his battlegroup - you have to spend your warbeast points.
  • If you create a new model mid-game (ie with the Well of Orboros and that model can have corpse tokens, that model does not enter play with a corpse. Because it's not the beginning of the game. (Locked thread)

Legion - Children of the Dragon   [Show/Hide]
  • If you select Incubi as your "one" solo, you get five of them. (Infernal Ruling)

Skorne - The Exalted   [Show/Hide]
  • If a Construct model loses the Construct advantage mid-game, it keeps the theme benefit anyway. (Infernal Ruling)

Trollblood - Kriel Company   [Show/Hide]
  • Despite being treated as a Trollblood unit during a game, Dannon, Blythe, and Greygore still use up your Minion slot during list creation. They are more like a Partisan Minion unit, in that respect. (Infernal Ruling)

Crucible Guard - Magnum Opus   [Show/Hide]
  • If Mosby is attached to a Mercenary weapon crew unit, they would gain 3" reposition and would not lose it if Mosby is no longer in the unit. (Infernal Ruling)

Infernals - Hearts of Darkness   [Show/Hide]