Mixed How usable this model is in Mk IV depends on the Faction:
- Khador: This model is available in Unlimited Khador, but no longer counts as a Khador model (instead it is merely a Mercenary that works for Khador).
- Mercenary: This model is available in Unlimited.
You can view the Mk3 models that made it into a Legacy Army at this page.
Note that the rest of this page is about the model's Mark III rules.
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The kayazy eliminators are assassins who practice their deadly trade with the finesse of the finest artists. Working in pairs, the lithe eliminators move with deft agility to conceal their silent presence. When the time comes to perform their bloody services, they do so with a grace that would seem like ease were anyone present to observe it.
Basic Info
Kayazy Eliminators |
Missing Info |
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COST |
{{{cacost}}} |
UNIT SIZE |
{{{casize}}} |
FA |
{{{cafa}}} |
Warcaster 0 |
BASE |
Small |
SPD |
7 |
STR |
5 |
MAT |
7 |
RAT |
N/A |
M.A. |
N/A |
DEF |
15 |
ARM |
11 |
CMD |
7 |
ESSENCE |
{{{essence}}} |
FOCUS |
N/A |
FURY |
N/A |
THRS |
N/A |
HP |
5 |
F. Field |
N/A |
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WJP |
{{{wjp}}} |
WBP |
{{{wbp}}} |
IHP |
{{{ihp}}} |
FA |
2 |
UNIT SIZE |
2 |
COST |
4 |
2 pts each |
N/A |
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N/A |
Warcaster 1 |
COST |
N/A |
N/A |
Understanding the Statblock |
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Mercenary - This unit will work for Khador.
- Partisan [ Khador ] - When included in a Khador army, this model/unit is a Khador model/unit instead of a Mercenary model/unit.
Abilities
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Parry
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Stealth
- Acrobatics - This model can advance through other models if it has enough movement to move completely past their bases. This model ignores intervening models when declaring its charge target.
- Anatomical Precision - When this model's melee damage roll fails to exceed the ARM of the living model hit, that model suffers 1 damage point. A model disabled by a melee attack made by this model cannot make a Tough roll.
- Duelist - This model gains +2 DEF against melee attack rolls.
- Gang - When making a melee attack targeting an enemy model in the melee range of another model in this unit, this model gains +2 to melee attack and melee damage rolls.
- Side Step - When this model hits an enemy model with an initial melee attack or a melee special attack, it can advance up to 2" after the attack is resolved.
Weapons
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Assassin Blade (x2)
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RNG
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POW
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P+S
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0.5
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4
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9
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- Combo Strike (★ Attack) - Make a melee attack. Instead of making a normal damage roll, the POW of the damage roll is equal to this model's STR plus twice the POW of this weapon. (Giving a total P+S = 13)
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Theme Forces
- As a Mercenary model, they can be taken in most of the Khador themes. However, this will use your "Up to one Mercenary unit" slot (most of the time).
Thoughts on Kayazy Eliminators
Kayazy Eliminators in a nutshell
Eliminators are as a pair 1 point more than most melee solos and together each of the girls are about as effective as most of them. They deliver accurate melee attacks which can be effective against infantry and some armor with a great threat range and excellent mobility thanks to acrobatics.
Their value skyrockets in scenario play as they can contest distant zones and flags with their excellent manueverability while being hard to remove and able to score circular zones. There are often 2 units in every Khador or Mercenary theme that allows them. Quite simply one of the best melee units in the game.
What they don't do however is survive anything that hits them and killing 1 reduces the power of the other it's a small price to pay for what they do but it's worth noting.
Combos & Synergies
- Vladimir2 is known to feat on them from time to time, greatly augmenting their threat range and effectiveness.
- Kozlov loves some nimble models to proc Gang Fighter for his jacks and with Fury and the feat the girls can kill heavies.
- Solid Ground via Irusk2 or Gorten is their favourite spell.
- Eliminators are often left to operate on flanks due to not needed much help to get their job done. Thus low model count armies who operate centrally (read Armored Korps or jack heavy Jaws) really benefit from them being on the flanks.
- Malakov2 - Throat Cutter on them is quite hilarious, especially since they don't even need Discombobulate to reach enemy back arcs.
Drawbacks & Downsides
- Whilst they are hard to hit, if they do get hit then their ARM really can't stand up to much punishment. Blast weapons will ruin their day.
- If one dies then you lose Gang, which is a big hit on their effectiveness.
Tricks & Tips
- Acrobatics and Parry as well as their high SPD means the Eliminators can go right through a blocking unit for a more vulnerable piece behind it, while Stealth and a high DEF makes it hard to kill them at range when they're closing in.
- The threat of a high speed, high melee unit like the Eliminators can be useful for making your opponents dedicate damage he could be putting elsewhere to taking them down over more important units.
- Plan their charges so they are able to use Sidestep to help each other out and maximize enemy casualties.
- Thanks to Acrobatics & Parry, it is very easy to get into your target's back arc (assuming you have enough movement). This is well worth it for the +2 backstrike bonus.
- When charging, make sure you obey the "once the target is in your melee range, it must stay in your melee range" rule.
Other
Trivia
Other Faction Models
Mercenary Index (Edit)
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Units, Solos, & Battle Engines
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Warcaster attachments
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Doctor Stygius -
Madelyn Corbeau -
Reinholdt -
Wyshnalyrr
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Lesser Warlocks
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Rorsh & Brine (Farrow) - Wrong Eye & Snapjaw (Gatorman)
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Non-character Units
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Cephalyx Mind Bender -
Cephalyx Mind Slaver -
Cephalyx Overlords -
High Shields -
Artillery Corps -
Forge Guard -
Idrian Skirmishers -
Kayazy Assassins -
Kayazy Eliminators -
Legion of Lost Souls -
Ogrun Assault Corps -
OoI Resolutes -
OoI Vigilants -
Precursor Knights -
Press Gangers -
Sea Dog Pirates -
Deck Gun -
SH Cannon -
SH Halberdiers -
SH Cavalry -
SH Mortar -
SH Riflemen -
SH Volley Gun -
Tactical Arcanist Corps -
Thorn Gun Mages
Special CA: Cephalyx Dominator (small or medium based units) -
Special WA: Morrowan Battle Priest (Morrow units)
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Character Units
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Alexia1 -
Asphyxious4 -
Croe's Cutthroats -
Cylena Raefyll & Nyss Hunters -
Blythe & Bull -
Boomhowler1 -
Herne & Jonne -
Lady Aiyana & Master Holt -
Lynus & Edrea -
MacHorne1 -
The Commodore Cannon -
The Devil's Shadow Mutineers
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Non-character Solos
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Cephalyx Agitator -
Death Archon -
Gobber Tinker -
Menite Archon -
Morrowan Archon -
Ogrun Bokur -
Powder Monkey -
SH Arcanist -
SH Ironhead -
SH Gunner -
Swamp Gobber River Raider
Thamarite Advocate -
Thamarite Archon -
Void Archon
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Character Solos
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Alexia2 -
Alexia3 -
Alten Ashley -
Anastasia Di Bray -
Balthazar Bamfist -
Black Bella1 -
Black Bella2 -
Bloody Bradigan -
Boomhowler2 -
Boomhowler3 -
Bosun Grogspar -
Brun Cragback & Lug -
Captain Crawtooth -
Colbie Sterling, Captain of the BRI -
Dahlia Hallyr & Skarath -
Dez1 -
Dez2 -
Dirty Meg -
Doc Killingsworth -
Doctor Stygius -
Eilish1 -
Eiryss1 -
Eiryss2 -
Eiryss4 -
First Mate Hawk -
Flubbin1 -
Flubbin2 & Dreyfus2 -
Flugwug the Filcher -
Crosse1 -
Glyn Cormier, Illuminated One -
Gorman1 -
Gorman2 -
Grand Master Gabriel Throne -
Gubbin1 -
Gubbin2 -
Gudrun1 -
Gudrun2 -
Harlan Versh, Illuminated One -
Harlowe Holdemhigh -
Hermit of Henge Hold -
Hutchuk, Ogrun Bounty Hunter -
J.A.I.M.s -
Kell Bailoch -
Lanyssa Ryssyl, Nyss Sorceress -
Lord Rockbottom -
MacHorne2 -
Major Harrison Gibbs -
Malvin2 -
Master Gunner Dougal MacNaile -
Orin Midwinter, Rogue Inquisitor -
Princess Delores Graciela -
Ragman -
Raluk Moorclaw, the Ironmonger -
Rhupert Carvolo, Piper of Ord -
Rorsh & Brine -
Rutger Shaw, Professional Adventurer -
Savio Montero Acosta -
Saxon Orrik -
Scythe -
Sergeant Nicolas Verendrye -
Stannis Brocker -
Taryn Di La Rovissi, Llaelese Gun Mage -
Thor Steinhammer -
Tubbin -
Underboss Vizkoya -
Viktor Pendrake -
Weird Wendell -
Widget1 -
Widget2 -
Wrong Eye & Snapjaw
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Battle Engines
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Hammerfall Siege Crawler -
Nemo4
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Independent Warjack
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Malvin1 & Mayhem1
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Theme Forces (Edit)
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Flame in the Darkness - Hammer Strike - Llaelese Resistance - Operating Theater - Soldiers of Fortune - Strange Bedfellows - The Irregulars - The Kingmaker's Army - The Talion Charter
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This index was last updated: 2021.11
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Rules Clarifications
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Rules Clarification: : Partisan (Edit) (Click Expand to read)
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Which Faction am I?
- Partisans are Mercenary (or Minion) models unless they're taken in their "Home" Faction. For example, a Mercenary model that is Partisan [Cygnar]:
- When used in most armies it is "friendly Faction" only to other Mercenary models.
- When used in a Cygnar army it is "friendly Faction" to Cygnar models ... and stops being "friendly Faction" to any other Mercenaries in that Cygnar army.
- In a multi-caster game, Partisans count as the main army's Faction and not as a Mercenary models (if playing a Faction other than Mercaneries). (Infernal Ruling)
Attachments
- If a Partisan unit can get a special attachment from their Partisan Faction (for instance a Soulless Escort or Trollkin Sorcerer) then they can only get that attachment when they're in the Partisan Faction. They can't take it when working as a regular Mercenary. (Locked thread)
- When taken in their Partisan Faction, they can't have a Ranking Officer attached.
Partisan warcasters
- If you have a Partisan caster, you must choose whether your army is a Mercenary force or a [Partisan Faction] force. What warjacks the caster can take are then limited by your choice.
- Partisan casters can be taken in [Partisan Faction] theme forces. Refer to the main rulebook.
- Partisan casters can be fielded in multiple-caster games. (Locked thread)
See also the Category: Partisan for what happens if you mix and match Partisan casters and Merc casters in multi-caster games.
Partisans & Theme Forces (Edit)
- Partisans are Mercenary/Minion models, so there are two ways you can add them to a theme force:
- Freely: If the Partisan is on the list of allowed models, then you can take as many as you want plus another Mercenary unit/solo. (Infernal Ruling)
- They can be explicitly allowed (for example Jaws of the Wolf allows "Kayazy models/units" so Partisan Kayayz can be used freely).
- They can be implicitly allowed (for example Scourge of the Broken Coast allows "living Cryx models/units" and Partisan Cephalyx fit that criteria, so they can be used freely). (Infernal Ruling)
- Limited: If the Partisan isn't on the list of allowed models, it does use up your "Up to one Mercenary/Minion" slot, so you can only have the one.
- Whether you used option 1 or 2 above, once they're in your theme force they count as a Faction model and so:
- They can be taken as a Requistion Option (if they fit the Requistion description).
- For example Lanyssa can be taken as a free solo in the Legion of Dawn theme. (Infernal Ruling)
- They will get any theme benefit that they fit the description for.
- For example Storm Division gives all Cygnar models Immunity Electricity, so Partisan Mercs in that theme get immunity too.
- For example Nemo4's Mechaniks get Reposition [3] in Heavy Metal. (Infernal Ruling)
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Rules Clarification : Parry - None yet. (Edit)
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Rules Clarification : Stealth (Edit)
- Stealth models are not invisible and you can target them - you'll just auto-miss most of the time.
- You can target them with a charge.
- You can target them with an AOE, have it auto-miss and scatter, luckily land on top of them anyway, and that will hit them.
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Rules Clarification : Acrobatics (Edit)
- Charging through models (Edit)
- You can't charge all the way through your charge target, with the intention to turn around and face them once you're on the other side.
- Because you aren't able to satisfy the "must keep the charge target in melee range" clause at the point after you are through the model but before you turn to directly face. At that point the target is behind you, not in your front arc, and thus not in your melee range.
- Your melee range only extends to your front arc. Refer to the latest errata.
- You can still "skim" through the edge of their base, if you're careful and smart with your positioning.
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Rules Clarification : Blight Storm and/or Anatomical Precision and/or Affliction (Edit)
- With an AOE, only the model directly hit by the AOE will take auto-damage, other models in the AOE take normal damage.
- You don't get auto-damage on stuff which isn't an attack, like Electro Leap and Flak Field.
- If someone is immune to damage, you can't trigger the auto-damage vs them. Because you never got a damage roll in the first place. (Infernal Ruling)
- When this ability is triggered by a spell (ie Blight Storm or Affliction) then that does not change the source of the damage to the caster, nor change the damage type to magical.
It merely changes the result of a damage roll. (Infernal Ruling)
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Rules Clarification : Duelist - None yet. (Edit)
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Rules Clarification : Gang and/or Gang Fighter and/or Tag Team and/or Team Effort (Edit)
- You can gain the Gang bonus on free strikes, but generally only the first "Ganger" will get it.
- For example, if a target is engaged by two models with Gang, when it leaves the melee range of the first Ganger it suffers a free strike with the Gang bonus. Then it leaves the melee range of the second and suffers a normal free strike.
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Rules Clarification : Side Step (Edit)
- You can't trigger Side Step by hitting friendly models.
- You can't trigger Side Step from additional attacks that you buy, or out-of-activation attacks (such as free strikes).
- If you have multiple initial attacks, you have to step after each one. You can't "save up" all your side steps then get a single big 4" or 6" move.
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