Sentinel
From LOS Warmachine University
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Sentinel |
Designed to fill an anti-infantry battlefield role, the Sentinel creates a wall of gunfire with its arm-mounted chain gun. In addition to this blistering attack, the Sentinel can provide invaluable defense for key personnel with its resilient assault shield.
Contents
Basic Info
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Abilities
- Warjack - All warjacks share the same set of special rules. Most notably being big and stompy. Click the link for a full run-down.
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Construct
- Shield Guard - Once per round, when a friendly model is directly hit by a non-spray ranged attack during your opponent's turn while within 3" of this model, you can choose to have this model directly hit instead. This model is automatically hit and suffers all damage and effects. This model cannot use Shield Guard while it is incorporeal, knocked down, or stationary.
Weapons
- Chain Gun - 10" range, POW 10, ROF d3 gun.
- Shield - 0.5" reach, P+S 11 melee weapon.
Theme Forces
- Cygnar
- Flame in the Darkness. It can be "shared" by Mercenary or Khador casters in this theme.
- Gravediggers
- Heavy Metal
- Sons of the Tempest
- Storm Division. Sentinels gains Immunity: Electricity in this theme.
- Other Factions
- Flame in the Darkness as described above.
- Hearts of Darkness. Sentinels can only go in this theme if Sloan is leading the army. It becomes an Infernal model in this theme and gains Accumulator [Soulless].
Thoughts on Sentinel
Sentinel in a nutshell
The Sentinel is a cheap and tough shield guard with some anti-infantry shooting. You take it for shield guard and get some work out of it because it's a warjack.
Combos & Synergies
- Any jack marshal. There's no reason giving it extra focus is worthwhile - and both Drives and adding a bonus to hit with all its shots works.
- Like almost all of the casters, Caine3 needs a Shield guard - and why not one which can profit from Calamity and his feat? All of a sudden, your shots' strength are on par with a Defender's cannon.
- The Journeyman Warcaster. Need Arcane Shield? Don't want to splash out on a fancy warjack for them? Do you want to keep your Journeyman really safe behind the lines? Let the work experience guy/gal polish their hand cannon while the Sentinel keeps your warcaster safe from guns.
Drawbacks & Downsides
- It has one of the worst melee games of any non-Rhulic warjack. Of course that's not why you take it.
- Both the Ogrun Bokur and the Trench Buster are cheaper shield guards (although nowhere near as tough)
- With random number of shots, it's already bad damage potential can seem even worse (or better) than expected. Don't expect it to hold off too much infantry on its own.
Tricks & Tips
- Remember it can slam. And is better slamming than in normal melee.
Other
Trivia
- Released in Warmachine: Prime (2003)
Other Cygnar models
Rules Clarifications
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Rules Clarification : Warjack (Edit)
Inert warjacks
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Rules Clarification : Construct - None yet. (Edit)
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Rules Clarification : Shield Guardand/or Shadow Guardian (Edit)
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Rules Clarification : Shieldand/or Buckler (Edit)
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