Category:Combined Melee Attack
Combined Melee Attack for newbies
Combined Melee Attack (CRMA) is an ability that lets a model team-up with another model(s) from the same unit to gain a to-hit and to-damage buff. For every model that participates in the CMA the attack gets a cumulative +1/+1 hit/damage buff, but you only get one model that makes an attack and every other participant "sacrifices" their attack.
The +1/+1 bonus includes the one model that makes an attack, so it is often most efficient to make 2-model CMAs, as that gives you a +2/+2 bonus while only "sacrificing" one model's attack.
- Choose the CMA 'leader' (not to be confused with the unit's Leader model), the other CMA 'participants', and the target.
- The leader and the participants must have the target in their melee range. Participants that are out of range can't be part of the CMA, but they don't lose their attack either. It's just an invalid choice.
- If you have more than one melee weapon, declare which one the leader and participants are using.
- The leader gets a cumulative +1 to hit and to damage for each model in the CMA (including itself). The participants lose their attack.
- If you make a 2-man CMA, the leader gets +2 to hit/damage and you lose one attack from the one participant.
- If you make a 3-man CMA, the leader gets +3 to hit/damage and you lose two attacks from the two participants.
CMA plus a Press Forward order
- If you want the CMA to have a boosted damage from the charge, then all participants need to make a successful charge vs the same target and use their charge attack vs it.
- If the participants have more than one melee weapon, then they "give up" their charge attack when they make a charge-CMA. That is, you can't have them contribute their second "non-charge" attack before they have resolved their first melee attack.
- Use the model with the best stats to be the CMA 'leader'. For instance, the command attachment normally has better MAT.
- Use the model with the best position to be the CMA 'leader'. For instance, the one standing in the target's rear arc or the one that doesn't have intervening terrain between it and the target.
| Combined Melee Attack
Models in some units have the Combined Melee Attack advantage. When resolving their Combat Actions, two or more troopers with the Combined Melee Attack advantage in the same unit can combine their melee attacks against the same target. In order to participate in a combined melee attack, a trooper must be able to declare a melee attack against the intended target, have the intended target within its melee range, and be in formation. Choose one model in the attacking group to be the primary attacker and make one melee attack roll for the group. Add +1 to the attack and damage rolls for each model participating in the attack, including the primary attacker. All other bonuses and penalties to the attack and damage rolls, such as the bonus for intervening terrain, are based on the primary attacker.
In a combined melee attack, only the primary attacker actually makes an attack. The other participants lose the attacks they contributed to the combined attack. A model that charged during its activation can participate in a Combined Melee Attack, but the combined attack cannot be a charge attack unless all contributed attacks are charge attacks. If any non-charge attack is contributed, the combined attack is not a charge attack.
Units with Combined Melee Attack ignore the rule that one trooper’s Combat Action cannot begin until the previousmodel’s Combat Action is resolved. The melee attacks of a unit with Combined Melee Attack can be grouped in any way, including multiple combined melee attacks. Troopers capable of multiple melee attacks can divide them among eligible targets and participate in multiple combined melee attacks.
Rules Clarification : Combined Melee Attack (Edit)
Pages in category "Combined Melee Attack"
The following 47 pages are in this category, out of 47 total.