Once a security warjack, the Grundback Gunner has become an example of the finest Rhulic technologies. Many in western Immoren seek out the gunners only to have their non-Rhulic coin turned down. The Dwarves can be very particular when they are selling their wares and services.
Basic Info
Grundback Gunner |
Missing Info |
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COST |
{{{cacost}}} |
UNIT SIZE |
{{{casize}}} |
FA |
{{{cafa}}} |
Warcaster 0 |
BASE |
Medium |
SPD |
5 |
STR |
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MAT |
5 |
RAT |
6 |
M.A. |
N/A |
DEF |
12 |
ARM |
18 |
CMD |
N/A |
ESSENCE |
{{{essence}}} |
FOCUS |
N/A |
FURY |
N/A |
THRS |
N/A |
HP |
18 |
F. Field |
N/A |
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|
|
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WJP |
{{{wjp}}} |
WBP |
{{{wbp}}} |
IHP |
{{{ihp}}} |
UNIT SIZE |
N/A |
COST |
6 |
N/A |
N/A |
FA |
U |
N/A |
Warcaster 1 |
BASE |
N/A |
SPD |
N/A |
STR |
N/A |
MAT |
N/A |
RAT |
N/A |
DEF |
N/A |
ARM |
N/A |
CMD |
N/A |
FOCUS |
N/A |
FURY |
N/A |
THRS |
N/A |
HP |
N/A |
WJP |
N/A |
WBP |
N/A |
UNIT SIZE |
N/A |
COST |
N/A |
FA |
N/A |
N/A |
Understanding the Statblock |
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Abilities
- Warjack - All warjacks share the same set of special rules. Most notably being big and stompy. Click the link for a full run-down.
- Rhulic Warjack - This warjack must be controlled by either a Rhulic warcaster or Rhulic Jack Marshal.
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Construct
- Sturdy - This model cannot be pushed.
Weapons
- Cannon - 12" range, POW 12 ranged weapon.
- Powerful Attack - When attacking with this weapon, this model can spend 1 focus point to boost all attack and damage rolls for the attack.
- Bash - 0.5" reach, P+S 6 melee weapon.
Theme Forces
Within mercenaries, this warjack can be used in:
Outside of mercenaries, it can be taken by Thor Steinhammer in a few more themes.
Thoughts on Grundback Gunner
Grundback Gunner in a nutshell
The Gunner is the embodiment of focus efficiency. Each Gunner you take increases your caster's effective focus by a point thanks to Powerful Attack on the gun. Boosted POW 12's kill infantry, some cavalry and multi-wound infantry, blow away lights and dent up heavies. And if you need something knocked down, they can slam. Since you can cram a lot of these into a list, people often do.
Combos & Synergies
Models that the Gunner likes:
- Warcasters rather than marshals. Seriously. A single point of Focus gives both boosted attack and damage rolls. Hitting DEF 15 troops with 22 damage on average rolls? Yes please.
- General Ossrum brings a number of useful things to the Gunner. Energizer for speed. Unstoppable Force for bulldozing shenanigans.
- Durgen Madhammer gives their gun continuous fire with his field marshal ability.
Drawbacks and Downsides
They are worthless in melee unless used for a slam, however Ossrum frees them up with Unstoppable Force and Durgen grants Gunfighter with his feat. With only 18 boxes, a good solid hit will often knock out either the gun or the cortex and your little gun on legs is pretty much a box of rocks at that point. At least it can go get in the way of things.
Tricks and Tips
- Run in multiples with Ossrum is where they shine. With Energizer and Unstoppable force, they become control pieces that can push enemy models into position to get sprayed or blasted. They can also walk through each other while in his CMD range.
- Gorton can park three of these behind a Rock Wall to make a handy little fortress. DEF 16, ARM 18 anyone?
Other
Trivia
Released in Warmachine: Superiority (2006)
Who can control this warjack
To include this mercenary warjack in your army, it must be controlled by one of the following Rhulic warcasters or marshals. Thus, to include this jack you first need to find a controller that works for your army.
Other Mercenary models
Mercenary Index (Edit)
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Units, Solos, & Battle Engines
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Warcaster attachments
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Madelyn Corbeau - Reinholdt - Wyshnalyrr
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Lesser Warlocks
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Rorsh & Brine (Farrow) - Wrong Eye & Snapjaw (Gatorman)
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Units
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Cephalyx Mind Bender -
Cephalyx Mind Slaver -
Cephalyx Overlords -
High Shields -
Artillery Corps -
Forge Guard -
Idrian Skirmishers -
Kayazy Assassins -
Kayazy Eliminators -
Legion of Lost Souls -
Ogrun Assault Corps -
OoI Resolutes -
OoI Vigilants -
Precursor Knights -
Press Gangers -
Sea Dog Pirates -
Deck Gun -
SH Cannon -
SH Halberdiers -
SH Cavalry -
SH Mortar -
SH Riflemen -
SH Volley Gun -
Tactical Arcanist Corps -
Thorn Gun Mages
Special CA: Cephalyx Dominator (small or medium based units) -
Special WA: Morrowan Battle Priest (Morrow units)
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Character Units
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Alexia1 -
Croe's Cutthroats -
Cylena Raefyll & Nyss Hunters -
Blythe & Bull -
Boomhowler1 -
Herne & Jonne -
Lady Aiyana & Master Holt -
Lynus & Edrea -
MacHorne1 -
The Commodore Cannon -
The Devil's Shadow Mutineers
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Solos
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Cephalyx Agitator -
Gobber Tinker -
Menite Archon -
Morrowan Archon -
Ogrun Bokur -
Powder Monkey -
SH Arcanist -
SH Ironhead -
SH Gunner -
Swamp Gobber River Raider
Thamarite Advocate -
Thamarite Archon -
Void Archon
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Character Solos
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Alexia, Mistress of the Witchfire (2) -
Alexia, The Undying (3) -
Alten Ashley -
Anastasia Di Bray -
Balthazar Bamfist -
Black Bella, Duchess of Dread -
Bloody Bradigan -
Boomhowler, Solo Artist -
Bosun Grogspar -
Brun Cragback & Lug -
Captain Crawtooth -
Colbie Sterling, Captain of the BRI -
Dahlia Hallyr & Skarath -
Dez -
Dirty Meg -
Doc Killingsworth -
Eilish Garrity, the Occultist -
Eiryss, Mage Hunter of Ios (1) -
Eiryss, Angel of Retribution (2) -
Eiryss, Fortune Hunter of Ios (4) -
First Mate Hawk -
Flugwug the Filcher -
Gastone Crosse -
Glyn Cormier, Illuminated One -
Gorman di Wulfe, Rogue Alchemist (1) -
Gorman the Mad (2) -
Grand Master Gabriel Throne -
Gubbin -
Gudrun the Wanderer -
Harlan Versh, Illuminated One -
Harlowe Holdemhigh -
Hermit of Henge Hold -
Hutchuk, Ogrun Bounty Hunter -
J.A.I.M.s -
Kell Bailoch -
Lanyssa Ryssyl, Nyss Sorceress -
Lord Rockbottom -
MacHorne2 -
Major Harrison Gibbs -
Master Gunner Dougal MacNaile -
Orin Midwinter, Rogue Inquisitor -
Ragman -
Raluk Moorclaw, the Ironmonger -
Rhupert Carvolo, Piper of Ord -
Rorsh & Brine -
Rutger Shaw, Professional Adventurer -
Savio Montero Acosta -
Saxon Orrik -
Sergeant Nicolas Verendrye -
Stannis Brocker -
Taryn Di La Rovissi, Llaelese Gun Mage -
Thor Steinhammer -
Viktor Pendrake -
Widget, Tinker Extraordinaire -
Wrong Eye & Snapjaw
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Battle Engines
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Hammerfall Siege Crawler
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Theme Forces (Edit)
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Flame in the Darkness - Hammer Strike - Llaelese Resistance - Operating Theater - Soldiers of Fortune - Strange Bedfellows - The Irregulars - The Kingmaker's Army - The Talion Charter
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This index was last updated: 2019.09
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Rules Clarifications
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Rules Clarification : Powerful Attack (Edit)
- You must declare whether you're using Powerful Attack before making any attack rolls. You can't try and mix-and-match it to avoid friendly models. (Infernal Ruling)
- It has to be declared at the attack stage. If you choose not to use it on attack rolls, you can't trigger it on damage rolls. (Infernal Ruling)
- Exception: If your attack auto-misses, such as an AOE vs Stealth, then you can declare it after deviation but before making damage rolls. (Infernal Ruling)
- The Powerful Attack bonus doesn't apply to "secondary" damage such as Magic Bullet or Electro Leap.
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Rules Clarification : Warjack (Edit)
- The Cortex/Induction core rule means a warjack cannot have more than 3 focus at any time (maybe 4 if they're really special).
- Many abilities give out focus and don't state an upper limit (such as Convection and Empower). Despite not stating an upper limit, they are always "hard-limited" by the core rule.
- A warjack can have more than 3 focus during a turn, though. For instance, a knocked down warjack can Power Up and be Allocated 2 focus, then spend 1 to shake knockdown, then another model could Empower it back up to 3.
- Warjacks cannot spend focus outside of their activation. For instance, they can't boost free strikes or trigger Powerful Attack on Broadsides. (Infernal Ruling)
Inert warjacks
- Abilities that say they cannot be used if the model is stationary (such as Shield Guard) cannot be used while a warjack is inert, either. Refer "Warcaster Destruction", page 59 of the core rulebook.
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Rules Clarification : Rhulic Warjack - None yet. (Edit)
Rules Clarification : Construct - None yet. (Edit)
Rules Clarification : Sturdy - None yet. (Edit)