LPG - Battle Engines
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- This article is part of Warmachine University's Learning to Play the Game (LPG) series, which is "Intermediate Training" aimed at new players who are still learning the core rules.
- (See also Basic Training and Advanced Training.)
Being a Battle Engine triggers 2 easy-to-find rules (Battle Engine and Massive) and a bunch of minor rules scattered through the rulebook (which we've summarised under Huge Based Model).
Contents
Official Rules
Battle Engines
From page 82 of the 2020.02 edition of the core rules.
Battle engines are powerful weapons of war. These giant machines require neither sorcerous control from an army’s warcaster nor battlefield guidance from its officers. Instead, a battle engine’s own commander, crew, or consciousness guides it to rain down destruction upon enemies bold or foolish enough to stand in its path.
A battle engine is a huge-based (120 mm) independent model.
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Massive
From page 67 (colossals), 73 (gargantuans), and 82 (battle engines) of the 2020.02 edition of the core rules.
This model cannot be pushed, knocked down, or made stationary. It cannot be moved by a slam or a throw. It cannot be affected by Grievous Wounds.
Huge Based Model
From the 2020.02 edition of the core rules (Edit)
- Fields of Fire
- Page 37 A huge-based model’s front arc is marked on its base. Its front arc is further divided into two 90° fields of fire. These fields of fire determine which models a huge-based model can target with its weapons, depending on the location of those weapons. Weapons located on a huge-based model’s left side (L) can be used to target only models in its left field of fire, and weapons located on its right side (R) can be used to target only models in its right field of fire. Weapons with locations “S,” “H,” or “—” can be used to target models in either field of fire. If any part of a model’s base is on the line separating the left and right fields of fire, the model is considered to be in both fields of fire.
- Concealment, Cover, LOS
- Page 49 Concealment & Cover - Huge-based models never gain the DEF bonuses from concealment or cover.
- Page 60 Clouds - Cloud effects do not block line of sight to huge-based models.
- Page 87 Forests - Forests do not block line of sight to huge-based models.
- Huge-Based models in melee
- Page 54 - Huge-based models never gain the Target in Melee DEF bonus.
- Page 65 - Combined Ranged Attacks cannot target a model in melee unless it has a huge base.
The differences
The main differences between battle engines and the other huge bases are:
- BE can be placed, and they can move outside their Normal Movement (such as Dodge).
- BE can benefit from Advance Deployment, Incorporeal, and Stealth.
- BE can't make ranged attacks while in melee unless they have a special rule (such as Dual Attack)
- Your opponent can take control of your BE.
- A BE can get Stealth via Prowl (even though it can't benefit from concealment).
The main differences between structures and the other huge bases are:
- Structures can't forfeit their Normal Movement (they have none).
- They can't aim
- If they're hit by an effect that makes the target "forfeit either Normal Movement or Combat Action as it's controller chooses" (such as Stranglehold) then the structure must forfeit its Combat Action.
- Technically your opponent can take control of your structure, but I don't think there is any "take control" ability that works on this model type.
The main differences between gargantuans + colossals and the other huge bases are:
- The inverse of the above.
Rules Clarifications
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Rules Clarification : Battle Engine (Edit)
Huge Base (Edit)
Also, simply being on a huge base triggers a bunch of rules scattered throughout the rulebook, click to read them. [Show/Hide]
From the 2020.02 edition of the core rules (Edit)
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