Theme - Jaws of the Wolf
| Theme - Jaws of the Wolf |
The deployment of warjack-heavy forces to eliminate hard targets is a standard response to military threats. A common Khadoran tactic involves augmenting such forces with a contingent of scouts who venture ahead to ensure the slow and steady column of Khadoran steel reaches its target intact. Once engaged, the warjacks rely on overwhelming strength and raw firepower to batter the enemy into submission.
- 1 Theme Rules
- 2 Thoughts on Jaws of the Wolf
- 3 Casters of Note
- 4 Other
An army made use the Jaws of the Wolf theme force can include only the following Khador models:
- Khador warcasters
- Non-character warjacks
- Black Ivan
- Battle Mechanik models/units
- Kossite models/units
- Kayazy models/units
- Widowmaker models/units
- Greylord Adjunct solos
- Greylord Forge Seer solos
- Manhunter solos
- War Dog solos
- Yuri the Axe
- Solos with the Battlegroup Controller ability
- This army can also include one Mercenary solo and one Mercenary unit that will work for Khador.
Full model list
This list was last updated: 2019.07 (Edit)
- All Khador warcasters
- All non-character Khador warjacks
- Black Ivan
- Other character warjacks can be taken, but only if they have a bond and they're in their bonded model's battlegroup.
- Greylord Adjunct - (Warcaster Attachment)
- Greylord Forge Seer - ('Jack Marshal)
- Malakov1 - ("Junior Warcaster")
- Sorscha0 - ("Junior Warcaster")
- War Dog - (Warcaster Attachment)
- Widowmaker Marksman
- Yuri the Axe
- Up to one solo
- Up to one unit
- Note that Valachev is not allowed.
You can spend each Requisition Point on either:
- One Kayazy Eliminator unit
- One Khador command attachment
- One small- or medium-based Khador solo
- Khador warjacks in this army gain Pathfinder.
- Before models are deployed at the start of the game, you can place one 5" AOE forest terrain feature anywhere completely within 18" of the rear table edge of your deployment zone.
2019.07 Theme Remix
- Game-wide Remix changes
- Black Ivan added to the list of allowed models
- Ranking Officers removed from the list of allowed models.
- Eliminators are now a free option
- Both benefits changed. (They used to be: Mechaniks gained Reposition 3", and enemies lost Ambush)
Thoughts on Jaws of the Wolf
Jaws of the Wolf in a nutshell
Jaws of the Wolf focuses on the mainstay of Khador armies in mk3: The Warjacks, supplemented by infantry options comprised of Khador's Stealth and Advance Deployment units. It is quite possible to run an army entirely made up of stealth models. Lastly, never underestimate the power of having Pathfinder on every single heavy you bring
A forest is a cool bonus, but the usefulness will vary between "great" to "minor inconvenience" depending on what your opponent has brought; for instance vs Circle it'll be nigh useless, in fact it may even be more useful for the Circle player and you may want to not deploy the forest at all! The forest can be used to block LOS to your jacks advance, as somewhere for Yuri and his posse of Manhunters to hang out.
Low model count
If you go for the traditional jack-spam approach to list building in this theme, you'll end up with a small force that makes it difficult to score scenario zones.
If your opponent can land a few critical debuffs and stop even one warjack from participating meaningfully for a turn, it can completely kneecap your army.
With fewer models you have fewer attacks (unless you bring a lot of multi-killer attacks like AOE spam, Thresher, etc). This will make it hard to deal with infantry swarms or anything else that needs you to roll a lot of dice. Against those sorts of lists you're going to be faced with several enemy models surviving simply because you had to ignore them this turn; so you have to be smarter about what you can safely ignore.
List Building Tips
More than anything else, this theme list makes playing lots of warjacks more viable across the board, and largely does so regardless of who you choose as your caster. Battle Mechanics should be taken to fill out the army and provide repair for the large number of Jacks and few Man-O-War solos included.
A completely different approach to list-building is to spam all the high-DEF stealth models available. Kayazy are excellent at gumming up the opponent's slowed down army while your battlegroup gets into position to either line up the assassination or prepare for the attrition.
Some wise investments include:
- A unit of Widowmakers and their supporting solo the Widowmaker Marksman. They can all be re-used in the Winter Guard Kommand theme, which is nice.
- Two Units of Kayazy Eliminators as they are the best and second most expensive free cards in the theme. They contest and do work without help from you caster and you can bring one of the units in every pure Khador theme you want.
- Kovnik Apprentice Kratikoff - She is incremental to focus support by handing out Boundless Charges, which also up the otherwise puny threat ranges of the jacks. She is generally considered to be the model that makes the theme work, because Boundless Charge is such an incredible spell.
- Kovnik Andrei Malakov is the other junior. Incidentally he also brings a much coveted speed buff in Red Line, whcih can even be stacked with Boundless and any other movement buff your caster might bring.
- Both junior can also be taken in Winter Guard Kommand.
- The Greylord Adjunct is a solid option for giving warjacks magic weapons or eyeless sight. He can be taken in any theme and most Khador players consider him an auto-include with all but a few casters.
- Yuri the Axe will likely be your third requisition choice, as he is a competent combat solo that also contests and camps flags very well.
The more niche pieces include:
- Behemoth - Even though he is probably overpriced by about two points, he is still a very dangerous jack that can do lots of work with the right support. Don't feel obligated to take him though, depending how your caster supports your army, quantity can be better than quality.
- Greylord Forge Seers are generally considered to be a bad investment if their only role is to trundle up behind the jacks and empower them. As jack marshalls they have a niche because of their drive that works very well with guns with Arcing Fire, as it lets the shot ignore a bunch of defensive buffs. A Destroyer or even Behemoth are popular.
- Battle Mechaniks - You can do worse than spending your 3 remaining points while, list building on these little dudes. The do what you expect them to do: Repair, contest, then die, just note that under faster casters like Karchev or Strakhov1, the jacks might actually outrun them. And don't be fooled into buying their CA, it might be the single worst model in the faction.
- Irusk2 [+27]
- Behemoth 
- Greylord Adjunct 
- Alexia, Mistress of the Witchfire 
- Manhunter 
- Widowmaker Marksman 
- Yuri the Axe [Free]
- Kayazy Assassins (max)  x2
- Kayazy Assassin Underboss  x2
Kayazy Eliminators [Free] x2 Kossite Woodsmen (max)  Widowmaker Scouts Supreme Kommandant Irusk doubles the units defensive tech by making them no-knockdown tough AND Stealth. Alexia turns fallen truppoers in to Risen. Kossites set up Back Stabs for the Kayazy by ambushing however note that FFE should not be on Behemoth as it already has powerful shot with its sub-cortex rule.
Starting a 25 point list
If you want to try this theme but are still stuck for ideas, try this. It's relatively newbie friendly.
- Butcher1 [+28]
- Gobber Tinker 
- Greylord Forge Seer [Free]
- Devastator 
- Yuri the Axe [free]
Casters of Note
Battlegroup casters that are already good at running warjacks love this theme, because it rewards them for building the sort of army they want to have anyway. Such casters include:
- Karchev - Probably the best caster in the faction to run a jackspam list with. Road to War or Battle Charged will give you all kinds of movement tricks to use and abuse and thanks to the theme benefit you can even move through forests unhindered and thanks the second benefit you even get another forest of your own! This means you can hide your jacks behind forests then counter charge through them, then swap to Road to War and move up the board some more and unleash an Unearthly Rage.
- Strakhov1 runs probably the best Behemoth in the faction since he can protect Big B from shooting via Occultation. The rest of his kit works very well with any kinds of jacks. Nothing is more satisfying than flinging a bunch of beefy jacks 20" across the board!
- Butcher1 - The more jacks he brings, the more focus efficient his Full Throttle spell becomes, so he feels right at home in this theme. He can also bring Ruin with him who will gain Pathfinder. Iron Flesh and Fury are also great upkeeps for both jacks and infantry in this theme and under feat everything in your list should be able to crush even the hardest targets you encounter.
- Old Witch1 - Old Witch is a weird one due to her unorthodox kit, but she and Scrapjack are experts in clearing out infantry, so they can clear charge ranges and unjam. Apparition is useful for two things; You can hide SJ and her behind a forest, then apparate one of them through to attack (ideally Old Witch herself so she can collect lots of souls), then jojo back with Unseen Path. Secondly it is a very nice threat extender for your battlegroup jacks. Furthermore she greatly benefits from the presence of Sorscha0, as she triggers Prowl on her and SJ via FoW and boundless charge combines very will with OWs other threat extenders. OWs feat can work like a time warp against armies without mass KD immunity and thus buy your jacks a precious turn to get into position to strike.
- Old Witch2 plays well in this theme, too. Not only can she reconstruct fallen jacks, she can also hand out Boundless Charges like candy, packs an every so useful damage buff and protects against shooting.
- Irusk2 - He actually only wants to be in this theme if you plan on running it infantry heavy, in which case he is probably the best caster to do it. The combination of no-kd tough and stealth is very obnoxious to deal with for many opponents and he can do worse than putting FFE on Behemoth so he needs to spend only one focus to get two fully boosted Bombard attacks.
Casters to avoid
These casters make neither good battlegroup casters nor good babysitter casters:
- Zerkova2 - Zerkova 2 works much better with far more Greylords and offers nothing to the models available in this theme.
- Vlad1 - He will want to cast S&P every turn, which doesn't leave him with enough focus to effectively run a large battlegroup and the units in this theme don't don't become nearly as dangerous as Winter Guard under S&P.
- Vlad2 - While he does have buffs for jacks, he mainly wants only one or two good jacks and non character troopers for his feat.
- Vlad3 - He wants cavalry en masse, and he won't find it here.
- Sorscha3 - She is designed to be used with Men-o-War. At low point games you can probably get away with just her and forge seers to set up flank but after that you should expand into AK.
- Harkevich - Yes, you read that right. Harkevich is definetly a jack caster, but the Pathfinder aspect of his Mobility spell is wasted in this theme and he rarely as the focus to do everything he want to do at once. Thus he is much better of running a jack heavy build of Wolves of Winter, where he has damage and to-hit buffs as well as load of focus support from the Greylord models.
- Kozlov - Chosen Ground is a nice enough spell for warjacks, if it weren't for the fact that the theme already hands out pathfinder. Fury and Tac Sup are also nice spells on jacks, but become way more efficient on units. Also he is seriously focus strapped and won't be able to run a large battlegroup. Still his feat is nice for extra speed and unyielding...
- Butcher3 - He wants to aggressively walk up the board and threaten, well everything he can get his hands on while doing so and that is a much saver endeavour if you can protect him with Sac Pawn in the WGK theme, where he can also put Silence of Death on a fun carriage.
- Irusk1 and Strakhov2 - They are pure infantry casters and thus have no place here, as they prefer other units than Kossites or Kayazy.
Originally released 2017.03
Other Khador models
Rules Clarification: Theme Forces (Edit)
Themes that change a model's Faction [Show/Hide]
Rerolling the starting roll [Show/Hide]
Warjacks/Warbeasts with bonds [Show/Hide]
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Number of Mercenaries
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Partisans & Theme Forces (Edit)
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See also these Theme-Specific Rulings [Show/Hide]