Toro

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Mercenary Logo.jpg CG Logo.png Toro

Mercenary, & Crucible Guard "Partisan", Ordic Heavy Warjack

Crucible Arms has taken over the production of the Ordic Toro chassis, an aggressive workhorse heavy warjack armed with sword and shield that has fought with the Ordic Army for decades. As a part of the Crucible’s agreements with Ord’s king, Crucible Arms now produces Toros in number, as well as variants outfitted with proprietary weapons better suited to the methods by which these alchemists wage war.

Basic Info

Toro
Missing Info
Toro.jpg
COST {{{cacost}}}
UNIT SIZE {{{casize}}}
FA {{{cafa}}}
Warcaster 0
BASE Large
SPD 5
STR 11
MAT 6
RAT N/A
M.A. N/A
DEF 11
ARM 18 / 20 (★)
CMD N/A
ESSENCE {{{essence}}}
FOCUS N/A
FURY N/A
THRS N/A
HP 30
F. Field N/A
WJP {{{wjp}}}
WBP {{{wbp}}}
IHP {{{ihp}}}
FA U
UNIT SIZE N/A
COST 13
N/A
N/A
(★) 20 with the Shield
Warcaster 1
COST N/A
N/A
Understanding
the Statblock

Warjack - All warjacks share the same set of special rules. Most notably being big and stompy. Click here for a newbie-friendly recap, or click here for the full rules.

Maker's Mark [Crucible Guard] - This warjack can be included in a battlegroup controlled by a Crucible Guard model. If it is, this warjack is a Crucible Guard model instead of a Mercenary model. If this warjack begins the game as part of a battlegroup controlled by a Crucible Guard model, it can be included in an army made using a theme force whether or not it can normally be included in armies made using the theme force.

Abilities

  • Construct symbol.jpg Construct
  • Countercharge - When an enemy model advances and ends its movement within 6" of this model and in its LOS, this model can immediately charge it. This model can use Countercharge only once per round and not while engaged.

Weapons

Shield
Sword icon.jpg  RNG   POW   P+S   LOCATION 
1 2 13 Left
Sword
Sword icon.jpg  RNG   POW   P+S   LOCATION 
2 7 18 Right

Theme Forces

Thoughts on Toro

Toro in a nutshell

The Toro is a basic line heavy developed by the Ordic military, but now produced by the Order of the Golden Crucible after their exodus from Llael. There is nothing fancy about the Toro. It is meant to be a combat capable, albeit simple, heavy warjack. It has a pretty standard defensive statline of DEF/ARM 11/18 which is raised to ARM 20 thanks to the shield. However the main selling point of the Toro is its affordability at 13 points and access to the extremely useful Countercharge. It compares favorably to most other heavies in its price range as a result. In Crucible Guard it is considered the "default" heavy for the faction. It competes with the 11 pont Nomad in mercs which makes it a harder sell.

Combos & Synergies

Any list that runs a Toro can automatically bring Princess Delores Graciela, who will then grant the Toro(s) Veteran Leader making them MAT 7. They, in turn, will protect her. So if you bring one, you might want to consider bringing two as well as the princess to get a good package deal.

    Crucible Guard    

Every Guard warcaster has a good reason to start their battlegroup with a Toro, even if they later swap it out for something else

  • Syvestro runs Toros especially well thanks to the winning combination of increased threat (Super Fuel & Admonition) and increased output (Transmutation & feat). Admonition works really well with the Toro's countercharge ability.
  • Locke will almost always run multiple Toros in Crucible Guard. Redline, Road to War, and Jackhammer all work best in conjunction with a hard hitting melee heavy which can take a punch in return. Her feat can protect multiple frontline warjacks, and with Countercharge it can be almost impossible for her opponent to make good decisions that turn.
  • Lukas is seems like he's mostly an infantry warcaster, but all of his buffs can also be used on battlegroup models. Coupled with his large focus pool, he actually makes for a very effective warjack commander.
  • Baldwin does everything Syvestro does for his Toros, just less efficiently.
  • Mackay generally prefers Prima Materia and offers her battlegroup Mobility, perfect for a couple of Toros.
  • Bennet is the only Guard warcaster that doesn't buff the Toro's output somehow, but she still wants one anyway. Bennet loves to have a hard hitting warjack to follow up Rocketmen that have pinned down a crucial component of her opponent's battlegroup. Arcane Propulsion means the Toro can get where it needs to go quickly with a 13/20 profile, and it gains Flight which lets it countercharge from behind your screening models (note that although Flight lets you ignore LOS on charges, you still need LOS to trigger countercharge).

    Mercenaries    

In Mercenaries, the Toro has to compete with the cheaper Nomad. It compares unfavorably at 2 more points to do the same job, but Dolores makes it MAT 7 so there's that. There are few merc casters who do anything unique for it that could not also be done for a Nomad.

  • Ashlynn1 provides Admonition, which triggers simultaneously with Countercharge and can be used in either order, but is more cute than anything.
  • Magnus2 is an actual battlegroup caster who grants it Unyielding for ARM 22 against melee attacks and, due to lack of focus, aporeciates MAT 7, ARM 22, MOV 7 Toros with the Princess more than most.
  • Aurora2 gives a Toro the same mobility as Bennet thanks to Arcane Propulsion, but also offers additional defensive rules and a mean offensive feat that massively increases the reach of her Toros.

Drawbacks and Downsides

  • MAT 6 can be a real issue against dodgier targets, and the cheaper Nomad can reach MAT 8 on the charge. Princess Graciela helps with this.
  • An experienced opponent will just try to jam the Toro up to render countercharge moot.
  • DEF/ARM 11/20 is solid, but it's not going to win a fight against premium heavies in other factions by itself. The Toro needs buffs to get full value.
  • Maker's Mark allows Crucible Guard warcasters to take the Toro in Crucible Guard lists, but not outside of them. This means Lukas can't run any when fielded as an Infernals warcaster in Hearts of Darkness.
  • In Crucible Guard the Vindicator is better than the Toro for the two extra points. The gun and its attack types is better than the off-hand shield, which you won't even get to use often due to being 1" shorter than the sword, and the Mace is as strong as the Toro's sword, so you don't lose any output on the main weapon either.
    • For the same price you can also get a Suppressor, which has four initials thanks to Dual Attack and thus makes better use of debuffs that the Toro's two, can double hand throw and has its own set of debuffs to apply.

Tricks and Tips

  • To get the most out of Countercharge try to position the Toro in a place where it can charge while also making it hard for enemy chaff to block it.
  • The Toro has 2" reach, which means it works especially well in conjunction with 2" reach small bases when engaging targets with shorter threat ranges. It's possible to place two-three small bases in front of the Toro such that a model without 1" reach will be unable to avoid the Countercharge from the Toro without removing the small bases first.
  • You can't boost during a Countercharge attack, so spend the Toro's focus during its main activation.
  • Due to the way Maker's Mark is worded, a Toro under the control of Gastone Crosse remains a mercenary model even when included in a Crucible Guard army.

Other

Trivia

  • Beta rule released in the Crucible Guard CID (2018.03), final rules released with the Faction (2018.06)
  • The Toro comes in the same plastic kit with the Vindicator & Suppressor. However due to production issues PP no longer has access to the Toro-specific sprue. For most of 2019 & 2020, Toros were thus a rare commodity. However in late 2020 PP released a hybrid plastic/metal kit which replaces the Toro's plastic sprue with metal parts.

Who can take this warjack?

  • When used in a Crucible Guard battlegroup, it works like a normal CG warjack.
  • When used as a Mercenary model, it must be controlled by one of the Mercenary controllers listed below.
Mercenary 'Jack Controllers (Human) (Edit)
Warcasters

Ashlynn1 - Ashlynn2 - Aurora2 - Blaize - Caine3 - Crosse2 - Damiano - Fiona - Macbain - Magnus1 - Magnus2 - Montador - Rahera - Shae

"Juniors"

Asphyxious4 - Crosse1 - Nemo4

'Jack Marshals

Colbie Sterling - Dirty Meg - MacHorne1 - MacHorne2 - Raluk Moorclaw - Rutger Shaw - Steelhead Ironhead

Note: Other restrictions may apply (such as 'Jack Marshals can't control Colossals).

Other Faction models

Mercenary Logo.jpg       Mercenary Index       (Edit)
Mercenary 'Jack Controllers (Human) (Edit)
Warcasters

Ashlynn1 - Ashlynn2 - Aurora2 - Blaize - Caine3 - Crosse2 - Damiano - Fiona - Macbain - Magnus1 - Magnus2 - Montador - Rahera - Shae

"Juniors"

Asphyxious4 - Crosse1 - Nemo4

'Jack Marshals

Colbie Sterling - Dirty Meg - MacHorne1 - MacHorne2 - Raluk Moorclaw - Rutger Shaw - Steelhead Ironhead

Mercenary Warjacks (Human)   (Edit)
Light Buccaneer - Renegade (Magnus only) - Scallywag - Swashbuckler - Talon - Vanguard
Heavy Freebooter - Gallant - Mangler - Mariner - Mule - Nomad - Rocinante - Rover - Toro - Swabber
Colossal Blockader - Galleon
Rhulic 'Jack Controllers (Edit)
Warcaster Durgen Madhammer - General Ossrum - Gorten Grundback
'Jack Marshal Thor Steinhammer
Rhulic Warjacks (Edit)
Light Blaster- Gunner
Heavy Avalancher - Basher - Driller - Rockram
Colossal Earthbreaker
Cephalyx Warcasters (Edit)
Warcasters Cognifex Cyphon - Exulon Thexus
Cephalyx Monstrosities (Edit)
Heavy Subduer - Warden - Wrecker
Units, Solos, & Battle Engines
Warcaster attachments

Doctor Stygius - Madelyn Corbeau - Reinholdt - Wyshnalyrr

Lesser Warlocks Rorsh & Brine (Farrow) - Wrong Eye & Snapjaw (Gatorman)
Non-character Units

Cephalyx Mind Bender - Cephalyx Mind Slaver - Cephalyx Overlords - High Shields - Artillery Corps - Forge Guard - Idrian Skirmishers - Kayazy Assassins - Kayazy Eliminators - Legion of Lost Souls - Ogrun Assault Corps - OoI Resolutes - OoI Vigilants - Precursor Knights - Press Gangers - Sea Dog Pirates - Deck Gun - SH Cannon - SH Halberdiers - SH Cavalry - SH Mortar - SH Riflemen - SH Volley Gun - Tactical Arcanist Corps - Thorn Gun Mages
Special CA: Cephalyx Dominator (small or medium based units) - Special WA: Morrowan Battle Priest (Morrow units)

Character Units

Alexia1 - Asphyxious4 - Croe's Cutthroats - Cylena Raefyll & Nyss Hunters - Blythe & Bull - Boomhowler1 - Herne & Jonne - Lady Aiyana & Master Holt - Lynus & Edrea - MacHorne1 - The Commodore Cannon - The Devil's Shadow Mutineers

Non-character Solos

Cephalyx Agitator - Death Archon - Gobber Tinker - Menite Archon - Morrowan Archon - Ogrun Bokur - Powder Monkey - SH Arcanist - SH Ironhead - SH Gunner - Swamp Gobber River Raider Thamarite Advocate - Thamarite Archon - Void Archon

Character Solos

Alexia2 - Alexia3 - Alten Ashley - Anastasia Di Bray - Balthazar Bamfist - Black Bella1 - Black Bella2 - Bloody Bradigan - Boomhowler2 - Boomhowler3 - Bosun Grogspar - Brun Cragback & Lug - Captain Crawtooth - Colbie Sterling, Captain of the BRI - Dahlia Hallyr & Skarath - Dez1 - Dez2 - Dirty Meg - Doc Killingsworth - Doctor Stygius - Eilish1 - Eiryss1 - Eiryss2 - Eiryss4 - First Mate Hawk - Flubbin1 - Flubbin2 & Dreyfus2 - Flugwug the Filcher - Crosse1 - Glyn Cormier, Illuminated One - Gorman1 - Gorman2 - Grand Master Gabriel Throne - Gubbin1 - Gubbin2 - Gudrun1 - Gudrun2 - Harlan Versh, Illuminated One - Harlowe Holdemhigh - Hermit of Henge Hold - Hutchuk, Ogrun Bounty Hunter - J.A.I.M.s - Kell Bailoch - Lanyssa Ryssyl, Nyss Sorceress - Lord Rockbottom - MacHorne2 - Major Harrison Gibbs - Malvin2 - Master Gunner Dougal MacNaile - Orin Midwinter, Rogue Inquisitor - Princess Delores Graciela - Ragman - Raluk Moorclaw, the Ironmonger - Rhupert Carvolo, Piper of Ord - Rorsh & Brine - Rutger Shaw, Professional Adventurer - Savio Montero Acosta - Saxon Orrik - Scythe - Sergeant Nicolas Verendrye - Stannis Brocker - Taryn Di La Rovissi, Llaelese Gun Mage - Thor Steinhammer - Tubbin - Underboss Vizkoya - Viktor Pendrake - Weird Wendell - Widget1 - Widget2 - Wrong Eye & Snapjaw

Battle Engines

Hammerfall Siege Crawler - Nemo4

Independent Warjack

Malvin1 & Mayhem1

Theme Forces (Edit)
Flame in the Darkness - Hammer Strike - Llaelese Resistance - Operating Theater - Soldiers of Fortune - Strange Bedfellows - The Irregulars - The Kingmaker's Army - The Talion Charter
This index was last updated: 2021.11
CG Logo.png       Crucible Guard Index       (Edit)            
Battlegroup & Similar
Warcasters

Benett - Gearhart - Locke - Lukas - Mackay - Syvestro

Warcaster attachments Aurum Legate Alyce Marc (Crucible) - Sylys Wyshnalyrr (Mercenary) - Madelyn Corbeau (Mercenary)
Other Warjack Controllers Prospero (BGC)
Light Liberator - Retaliator - Vanguard
Heavy Suppresor - Toro - Vindicator
Colossal Vulcan
Units, Solos, Battle Engines, & Structures
Units

Combat Alchemists - CG Assault Troopers - CG Infantry - CG Rocketmen - CG Storm Troopers - Dragon's Breath Rocket - Failed Experiments
Ranking Officer : Doctor Alejandro Mosby

Solos

Ascendant Mentalist - CG Mechanik - Gorman1 - Gorman2 - Hutchuk, Ogrun Bounty Hunter - Prospero - Rocketman Ace - Trancer

Battle Engines Railless Interceptor
Theme Forces
Magnum Opus - Prima Materia
Mercenaries
Refer to Who Works for Whom and/or Category: Crucible Guard Mercenary
This index was last updated: 2021.05

Rules Clarifications

RC symbol.png

Rules Clarification : Shield and/or Buckler     (Edit)

  • The only time you lose the Shield bonus is when the weapon is crippled, or if the attack originates in your back arc. (Infernal Ruling)
    • In other words, you still get the Shield bonus while knocked down or stationary.
  • You don't get the Shield bonus vs stuff originating in your back arc. This includes stuff that "leaps" off models in your back arc, such as Electro Leap. (Locked thread)
RC symbol.png

Rules Clarification : Warjack      (Edit)

  • The Cortex/Induction core rule means a warjack cannot have more than 3 focus at any time (maybe 4 if they're really special).
    • Many abilities give out focus and don't state an upper limit (such as Convection and Empower). Despite not stating an upper limit, they are always "hard-limited" by the core rule.
    • A warjack can have more than 3 focus during a turn, though. For instance, a knocked down warjack can Power Up and be Allocated 2 focus, then spend 1 to shake knockdown, then another model could Empower it back up to 3.
  • Warjacks cannot spend focus outside of their activation. For instance, they can't boost free strikes or trigger Powerful Attack on Broadsides. (Infernal Ruling)

Inert warjacks

  • Abilities that say they cannot be used if the model is stationary (such as Shield Guard) cannot be used while a warjack is inert, either. Refer "Warcaster Destruction", page 59 of the core rulebook.

Rules Clarification : Construct - None yet. (Edit)

RC symbol.png

Rules Clarification:  : Countercharge      (Edit)
(Click Expand to read)

    Timing    
  • If the moving model has Assault, the Countercharge is resolved before the Assault attack. (Infernal Ruling).
  • If the moving model has a rule that resolves "at the end of Normal Movement" (such as Slipstream), the Countercharge is resolved before the other rule. (Infernal Ruling)
  • The moving model cannot use an "Any Time" after finishing their advance but before your Countercharge. They can use it only after the Countercharge is resolved.
  • If the non-countercharging player has a similar "ends an advance" trigger (such as Admonition) then they can trigger and resolve that from your countercharge movement.
    • Example: Model [A] charges, and triggers Countercharge on [B]. Model [B] countercharges, and triggers Admonition on [C].
      Resolve Admonition on [C]. Then finish resolving Countercharge on [B]. Then finish model [A]'s activation.

    Triggering Countercharge    

  • You can trigger Countercharge if you're engaging, but not engaged.
  • You can trigger Countercharge during your own turn, if your opponent has an ability to move during your turn (such as Admonition).
  • Some abilities let you "ignore intervening models when declaring a charge" (such as Flight). Unfortunately, you still need LOS to trigger Countercharge, and it's only after CC is triggered that you actually get to declare a charge. In other words, Flight and Countercharge don't work together for LOS purposes.
  • What does trigger Countercharge
    • Countercharge triggers off any advance, not just in-activation stuff.
    • Standing still but changing facing is an advance.
  • What doesn't trigger Countercharge
    • Aiming, or forfeiting your movement, is not advancing.
    • If a model doesn't move, doesn't change facing, doesn't aim ... does nothing but skips straight ahead to its Combat Action, this is not an advance. (Infernal Ruling)
    • Being placed (such as Teleport) is not an advance.
    • Involuntary movement (being slammed, thrown, or pushed) is not an advance.
  • When a unit is moving, countercharge is triggered on a model-by-model basis. So you can countercharge after any model in the unit has finished its move within range, but you can only countercharge that model who just finished its movement. You can't "save it" until the entire unit finishes moving and then say "I'm going to Countercharge the first guy you moved."

    Attacks, Boosting, & Other Triggers    

  • You only get one attack when making a countercharge, regardless of how many initials you normally have.
  • The charge attack damage is only boosted if the Countercharger moved 3" or more, as with a regular charge.
  • Countercharge occurs outside of activation so you can't spend fury/focus to boost a countercharge attack, nor buy additional attacks afterwards, not trigger stuff that only happens during your Combat Action (like Berserk).
  • Even if you trigger Countercharge during your own activation, for the duration of you resolving the CC it "no longer counts" as being in your activation. (Infernal Ruling)

    After the Countercharge    

  • The countercharging model cannot use any abilities that trigger on "during activation" or "during combat action" (such as Sprint), as Counter Charge is not an activation. (Locked thread)

    Other interactions    

  • Countercharge during your own activation (Countercharge vs Admonition etc) ( Edit )
    • You can trigger Countercharge during your own activation, but only if an enemy model moves during your activation. For instance, you move towards a model who has Admonition and they trigger that to try to move away. (You do a normal move, they trigger admonition and move, you trigger countercharge from their admonition-move.)
    • However countercharge always counts as being out-of-activation, no matter when you trigger it. (Infernal Ruling)
    As a result, you can't trigger only-during-activation effects (such as Critical Shred & Sustained Attack).
    • On the other hand, you can potentially get two charge attacks (one for your normal charge, one for the counter charge). (Infernal Ruling)
      This ruling still applies even after the 2018.07 update (Infernal Re-ruling)
  • Countercharge plus Admonition
    • If a model has both CC and Admonition, it can trigger both at the same time. A model moves nearby, it admonitions away, then countercharges back in.
  • Countercharge Inception
    • If a model [A] has Countercharge, and it charges an enemy model [B] that has Countercharge and Admonition, then ...
      • Model [A] charges and triggers CC and Admo on [B]
      • Model [B] Admo moves but before it can resolve its own CC, it triggers CC on [A]
      • You now have two models that have triggered CC simultaneously. So the Active player gets to resolve their one first.
  • Assault vs Countercharge ( Edit )
  • Countercharge & Cavalry ( Edit )
    • A model with Countercharge and Cavalry can make Impact Attacks during the countercharge. (Refer "Charges Outside of Activation" in the rulebook).
RC symbol.png

Rules Clarification : Maker's Mark      (Edit)

  • The benefit doesn't apply to Jack Marshals, because marshals don't have battlegroups.
  • Locke can't take Maker Marked warjacks in Convergence because of the wording of her Divided Loyalties rule.
  • Lukas can't take Maker Marked warjacks in Hearts of Darkness because he is not a Crucible Guard battlegroup controller in that theme. (Infernal Ruling)