First Mate Hawk

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Mercenary Logo.jpg First Mate Hawk

Mercenary Privateer Character Solo

Captain Shae's first mate Hawk is responsible for keeping her Sea Dogs ready for action, and she suffers neither fools nor sloth among the crew. She wields a pair of cutlasses, and few can boast to have lived after standing toe-to-toe with her. Hawk's example fires up the men who go to great lengths to catch even the slightest nod of her approval.

Basic Info

First Mate Hawk
Missing Info
Hawk.jpg
COST {{{cacost}}}
UNIT SIZE {{{casize}}}
FA {{{cafa}}}
Warcaster 0
BASE Small
SPD 7
STR 5
MAT 7
RAT N/A
M.A. N/A
DEF 15
ARM 12
CMD 9
ESSENCE {{{essence}}}
FOCUS N/A
FURY N/A
THRS N/A
HP 5
F. Field N/A
WJP {{{wjp}}}
WBP {{{wbp}}}
IHP {{{ihp}}}
UNIT SIZE N/A
COST 5
N/A
N/A
FA C
N/A
Warcaster 1
BASE N/A
SPD N/A
STR N/A
MAT N/A
RAT N/A
DEF N/A
ARM N/A
CMD N/A
FOCUS N/A
FURY N/A
THRS N/A
HP N/A
WJP N/A
WBP N/A
UNIT SIZE N/A
COST N/A
FA N/A
N/A
Understanding
the Statblock

Abilities

  • Tough symbol.jpg Tough
  • Acrobatics - This model can advance through other models if it has enough movement to move completely past their bases. This model ignores intervening models when declaring its charge target.
  • Object of Desire - While in Hawk's CMD range, friendly Sea Dog models gain +d6 damage on their Hand Weapon attacks vs warrior models.
  • Parry symbol.jpg Parry
  • Relentless Charge - While advancing as part of a charge, this model gains Pathfinder.
  • Sprint - At the end of an activation in which it destroyed or removed from play one or more enemy models with melee attacks, this model can immediately make a full advance, then its activation ends.

Weapons

  • Cutlass (x2) - 0.5" reach, POW 4, P+S 9 melee attacks

Theme Forces

  • Other Factions
    • Hearts of Darkness. This model/unit can only go in this theme if Crosse2 is leading the army. It becomes an Infernal model/unit in this theme.
    • As a mercenary model/unit, it can also be hired out to a bunch of other Faction's themes. Refer to #Other Theme Forces.

Recent Changes

2019.05 Talion Dynamic Update

  • Lost Sucker (but now the theme gives Sac Pawn to her, which is almost the same)
  • +1 points cost
  • Gained Relentless Charge, Sprint, and Lunge.

Thoughts on First Mate Hawk

Recent Change icon.png

Recent Errata - This article needs updating
The "Basic Info" section has been updated to match a recent errata/spoiler, but the "Thoughts On" section hasn't been brushed up yet.
If you play this Faction, please delete the old irrelevant info and then delete this warning.

See also Category: Recent Change and Category: Recent Release.

First Mate Hawk in a Nutshell

First Mate Hawk is an extremely nimble melee solo that brings two P+S 9 weapon master cutlasses, while also supporting Sea Dogs by making them weapon masters against warrior models, which can either matter a lot if one faces lots of multiwound infantry (which is quite popular at the time of writing), or not at all if facing non-warrior models like Jacks, Warbeasts, Battle Engines, ect.

Thus her utility as a support solo is extremely reliant on the enemy army composition. However, she is also a SPD 7 solo with Parry, Relentless Charge, Sprint and Acrobatics, which means she can do some good work as a solo hunter and get around.

Combos & Synergies

  • Sea Dog models, notably Press Gangers and Sea Dog Pirates get the most out of her buff.
    • Notably Press Gangers become P+S 11 with Gang, with object of desire that's 21 damage on average, 25 on a charge.
  • Anyone that buffs Privateer models such as Bosun Grogspar, Doc Killingsworth, Captain Phinneus Shae, and Lord Rockbottom.
  • If you want to bring both Press Gangers and Hawk in other factions, don't forget to bring a ranking officer!. Notably Mosby in CG who gives them +2 STR and Overtake (making them effectively P+S 13 weapon masters against warriors), or the Attendant Priest who ups their defense or turns their swords magic.
  • The Talion Charter Theme gives her Sacrificial Pawn - and all the Sea Dogs she could ask for. Also take her for free in the theme - she's one of the most expensive options.

Drawbacks & Downsides

  • Object of Desire does not work against constructs, warbeasts and structures, so sadly you won't turn lowly Sea Dogs into huge ARM Crackers.
  • She only buffs Hand Weapon attacks specifically, meaning that models such as the Devil's Shadow Mutineers don't get her buff.
  • While she's the hardest to kill out of all the Privateer solos she can still die to a stray blast.
  • Even though she is fielded with them, Hawk isn't a Sea Dog, so she wont activate abilities such as Bloody Bradigan's Flank.

Tricks & Tips

  • Due to her high Speed stat, acrobatics, and finishing with a Sprint she can go open up nasty angles of attack as Fiona the Black's arc node. And can survive the Dark Ritual. Remember if you're behind an enemy they probably aren't engaging you so you can be channeled through.
  • She only really provides buffs against heavy infantry. Use her for that or as a sprinting killer.

Other

Trivia

Released in Pirates of the Broken Coast (2007)

Theme Forces

Cygnar (Edit)

Khador (Edit)

Protectorate of Menoth (Edit)

Cryx (Edit)

Crucible Guard (Edit)

Other Mercenary models

Mercenary Logo.jpg       Mercenary Index       (Edit)
Mercenary 'Jack Controllers (Human) (Edit)
Warcasters

Ashlynn1 - Ashlynn2 - Aurora2 - Blaize - Caine3 - Crosse2 - Damiano - Fiona - Macbain - Magnus1 - Magnus2 - Montador - Rahera - Shae

"Juniors"

Asphyxious4 - Crosse1 - Nemo4

'Jack Marshals

Colbie Sterling - Dirty Meg - MacHorne1 - MacHorne2 - Raluk Moorclaw - Rutger Shaw

Mercenary Warjacks (Human)   (Edit)
Light Buccaneer - Renegade (Magnus only) - Scallywag - Swashbuckler - Talon - Vanguard
Heavy Freebooter - Gallant - Mangler - Mariner - Mule - Nomad - Rocinante - Rover - Toro - Swabber
Colossal Blockader - Galleon
Rhulic 'Jack Controllers (Edit)
Warcaster Durgen Madhammer - General Ossrum - Gorten Grundback
'Jack Marshal Thor Steinhammer
Rhulic Warjacks (Edit)
Light Blaster- Gunner
Heavy Avalancher - Basher - Driller - Rockram
Colossal Earthbreaker
Cephalyx Warcasters (Edit)
Warcasters Cognifex Cyphon - Exulon Thexus
Cephalyx Monstrosities (Edit)
Heavy Subduer - Warden - Wrecker
Units, Solos, & Battle Engines
Warcaster attachments

Doctor Stygius - Madelyn Corbeau - Reinholdt - Wyshnalyrr

Lesser Warlocks Rorsh & Brine (Farrow) - Wrong Eye & Snapjaw (Gatorman)
Non-character Units

Cephalyx Mind Bender - Cephalyx Mind Slaver - Cephalyx Overlords - High Shields - Artillery Corps - Forge Guard - Idrian Skirmishers - Kayazy Assassins - Kayazy Eliminators - Legion of Lost Souls - Ogrun Assault Corps - OoI Resolutes - OoI Vigilants - Precursor Knights - Press Gangers - Sea Dog Pirates - Deck Gun - SH Cannon - SH Halberdiers - SH Cavalry - SH Mortar - SH Riflemen - SH Volley Gun - Tactical Arcanist Corps - Thorn Gun Mages
Special CA: Cephalyx Dominator (small or medium based units) - Special WA: Morrowan Battle Priest (Morrow units)

Character Units

Alexia1 - Asphyxious4 - Croe's Cutthroats - Cylena Raefyll & Nyss Hunters - Blythe & Bull - Boomhowler1 - Herne & Jonne - Lady Aiyana & Master Holt - Lynus & Edrea - MacHorne1 - The Commodore Cannon - The Devil's Shadow Mutineers

Non-character Solos

Cephalyx Agitator - Gobber Tinker - Menite Archon - Morrowan Archon - Ogrun Bokur - Powder Monkey - SH Arcanist - SH Ironhead - SH Gunner - Swamp Gobber River Raider Thamarite Advocate - Thamarite Archon - Void Archon

Character Solos

Alexia, Mistress of the Witchfire (2) - Alexia, The Undying (3) - Alten Ashley - Anastasia Di Bray - Balthazar Bamfist - Black Bella, Duchess of Dread - Bloody Bradigan - Boomhowler, Solo Artist - Bosun Grogspar - Brun Cragback & Lug - Captain Crawtooth - Colbie Sterling, Captain of the BRI - Dahlia Hallyr & Skarath - Dez - Dirty Meg - Doc Killingsworth - Doctor Stygius - Eilish Garrity, the Occultist - Eiryss, Mage Hunter of Ios (1) - Eiryss, Angel of Retribution (2) - Eiryss, Fortune Hunter of Ios (4) - First Mate Hawk - Flubbin - Flugwug the Filcher - Gastone Crosse - Glyn Cormier, Illuminated One - Gorman di Wulfe, Rogue Alchemist (1) - Gorman the Mad (2) - Grand Master Gabriel Throne - Gubbin - Gudrun the Wanderer - Harlan Versh, Illuminated One - Harlowe Holdemhigh - Hermit of Henge Hold - Hutchuk, Ogrun Bounty Hunter - J.A.I.M.s - Kell Bailoch - Lanyssa Ryssyl, Nyss Sorceress - Lord Rockbottom - MacHorne2 - Major Harrison Gibbs - Master Gunner Dougal MacNaile - Orin Midwinter, Rogue Inquisitor - Ragman - Raluk Moorclaw, the Ironmonger - Rhupert Carvolo, Piper of Ord - Rorsh & Brine - Rutger Shaw, Professional Adventurer - Savio Montero Acosta - Saxon Orrik - Scythe - Sergeant Nicolas Verendrye - Stannis Brocker - Taryn Di La Rovissi, Llaelese Gun Mage - Thor Steinhammer - Viktor Pendrake - Weird Wendell - Widget, Tinker Extraordinaire - Wrong Eye & Snapjaw

Battle Engines

Hammerfall Siege Crawler - Nemo4

Theme Forces (Edit)
Flame in the Darkness - Hammer Strike - Llaelese Resistance - Operating Theater - Soldiers of Fortune - Strange Bedfellows - The Irregulars - The Kingmaker's Army - The Talion Charter
This index was last updated: 2020.05

Rules Clarifications

RC symbol.png

Rules Clarification : Acrobatics      (Edit)

  • Charging through models (Edit)
    • You can't charge all the way through your charge target, with the intention to turn around and face them once you're on the other side.
      • Because you aren't able to satisfy the "must keep the charge target in melee range" clause at the point after you are through the model but before you turn to directly face. At that point the target is behind you, not in your front arc, and thus not in your melee range.
      • Your melee range only extends to your front arc. Refer to the latest errata.
    • You can still "skim" through the edge of their base, if you're careful and smart with your positioning.

Rules Clarification : Weapon Master - None yet. (Edit)

RC symbol.png

Rules Clarification : Relentless Charge      (Edit)

RC symbol.png

Rules Clarification : Sprint  and/or Run & Gun     (Edit)

  • You cannot use this ability after an out-of-activation attack (such as Countercharge), only during real activations. (Locked thread)
  • You can't purchase additional attacks after the move, because you can only buy attacks during your Combat Action and by definition "the end of your activation" happens after "your Combat Action".
  • Differences
    • With Sprint, you cannot trigger other abilities that also occur "at the end of activation" (such as Reposition), because Sprint includes the phrase "and then its activation ends". Click here for a detailed explanation
    • Run & Gun doesn't have this restriction.
    • Run & Gun won't trigger if you RFP the model, but Sprint will.
RC symbol.png

Rules Clarification : Chain Strike and/or Lunge     (Edit)

  • The extra melee range kicks in the instant you start your activation, and if that makes you engage an enemy then it means you can't aim.
  • The extra range does apply during Frenzies (because that is defined as an activation)
  • The extra range doesn't apply during free strikes or when your opponent takes control of your model.
  • It doesn't increase the range of Power Attacks, because you do not apply weapon special rules to Power Attacks (unless they specifically reference Power Attacks, like Hard Head does). (Locked Thread)
  • If you're affected by another range-altering rule (such as Jakes2's feat) then that won't override Chain Strike. (Infernal Ruling)

Rules Clarification : Parry - None yet. (Edit)

RC symbol.png

Rules Clarification : Object of Desire      (Edit)

  • Because this rule uses Hand Weapons as a proper noun, the buff only applies to weapons called Hand Weapon.
    • It doesn't apply to the Pirate's Point Blank attacks. That weapon is called 'Pistol'.
    • It does apply to River Raider's 'Poisoned Hand Weapons'. (Infernal Ruling)