Cygnar

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CommandBook Cygnar.jpg

Cygnar are presented as the protagonists of the Warmachine setting, though not without some moral ambiguity. They are one of the most technologically advanced Factions and were the first human nation to create warjacks. In terms of gameplay, Cygnar is one of the best ranged factions in the game, ranking in the top 3.

For backstory, refer to Lore - Cygnar.

Cygnar for Beginners

Faction Aesthetic & Playstyle

Aesthetically the models are "modern steampunk" - while other factions might utilize occult relics or the faith of their god, Cygnar uses advanced technology to field state-of-the-art equipment. Cygnar is transitioning from steam power to voltaic energy, giving them a more sophisticated look than the other factions.

Cygnar has an advantage over most other factions at range with only Crucible Guard rivaling their prowess. They are definitely among the weaker factions in melee, though strong melee forces can be fielded. More likely than not, they will win by shooting the other army off the board.

Their signature element is lightning, and they use lots of electricity-based attacks that are usually excellent for clearing out infantry.

Cygnar warcasters include melee assasins, ranged powerhouses, support specialists and spell slingers. Boosts to armor and ranged attacks are signature effects. There are few debuffs ala Cryx, but plenty of buffs to suit the ranged playstyle. You can find a caster to suit most any style of play you prefer.

Cygnar warjacks have high offensive stats, above average defense and average armor. Most have strong guns. Multiple CID cycles have left most Cygnar warjacks a point or two overpriced compared to similar offerings from other factions, but a few are still strong in the right hands.

Cygnar units are almost all single-wound infantry and all but a few have guns. They tend to be more elite and capable than cheap and numerous.

Starter Sets

Battlegroup Starter Set

Mk3 Battlegroup Set

Contents: Maddox warcaster, Lancer light warjack, Firefly light warjack, and an Ironclad heavy warjack. Plus a bunch of peripheral stuff (see picture).

This one is good for the so called "0 pts battles", when only the caster and his/her battlegroup fights. In this case you get Beth Maddox, along with three decent warjacks. While Maddox isn't the best caster in the world, it's a great deal.

Cygnar Trencher Theme Force

Contents: A unit of Trencher Infantry along with their command and weapon attachments, a Trencher Cannon Crew unit, Trencher Master Gunner solo, Patrol Dog solo, and Commander Anson Hitch solo

This one is designed to add on to one of the other starter sets, rather than be one all by itself - you'll note it doesn't include a warcaster or any warjacks.

  • Most other battle boxes are no longer sold.

Initial Purchases

It is always best to pick your favorite warcaster and build from there starting with a battlegroup. Chargers and Ironclads are solid picks for most casters. The Hurricane colossal is strong as well. The rest of your purchase choices will be driven by which caster and/or theme you choose.

Initial unit purchases are totally theme-dependent, and there are few units that can be used in more than one theme. Storm Lances are a good pick in Storm Division, for example, but cannot be used in any other Cygnar theme.

Initial solos should include the Squire, Journeyman Warcaster, Arlan Strangewayes, and the Mercenary Ragman.

Starting a Theme Force

Theme Forces restrict which models from your Faction you have access to, but give you benefits in return. They are considered the default way to play Warmachine and Hordes, and the benefits of playing in-theme are so great that most players never play out-of-theme.

Don't overthink it, though. When you first start playing you should ignore theme forces, and instead buy a few models you like the look of. Besides, you can't even use the Theme Force rules for games under 25 points.

That said, you should start looking into themes sooner rather than later, to ensure the models you are buying will all end up fitting into one cohesive theme. If you don't, you'll end up with a hodge podge of models.

Theme Forces

Flame in the Darkness

This theme is shared with Khador and Mercenaries - it allows you to mix models from all 3 factions. Although it doesn't allow you to take a Khador or Mercenary warcaster, your warcaster will get access to their warjacks.

This theme represents the Thamarite and Morrowan forces putting aside their ideological differences and teaming up to fight off the Infernal invasion. The models have a very Van Helsing gothic vibe.

Important Note: There are only a few Cygnar warcasters available in this theme.

The models allowed in Flame in the Darkness are:   [Show/Hide]

This list was last updated: 2019.10   (Edit)

Warcasters - For Mercenary players

Warcasters - For Cygnar players

Warcasters - For Khador players

Warjacks
Note: All warcasters get the same warjacks to choose from, regardless of their original Faction:

  • All non-character Mercenary warjacks (except the Rhulic ones)
  • Up to two non-character Cygnar or Khador warjacks (one of each is legal).
  • Gallant
  • Other character warjacks can be taken, but only if they have a bond and they're in their bonded model's battlegroup.

Units

Solos

Gravediggers

WW1 style trench warfare is reflected in Gravediggers. Trenchers are the line infantry of Cygnar. This theme features lots of tough infantry with a good mix of melee and ranged. Trencher Infantry, Trencher Commandos and Trencher Long Gunners are the staple units of the theme.

The models allowed in Gravediggers are:   [Show/Hide]

This list was last updated: 2017.09   (Edit)

Warcasters

  • All Cygnar warcasters

Warjacks

  • All non-character warjacks
  • Triumph
  • Other character warjacks can be taken, but only if they're in their bonded model's battlegroup.

Units

Solos

Structures

Mercenaries

  • Up to one unit
  • Up to one solo

(★) Because Gibbs is specifically allowed in this theme, he doesn't use your "Up to one Mercenary" slot.

Heavy Metal

This is Cygnar's warjack-centric theme, also with a few more Mercenary and/or Morrowan options available than most other themes. Your unit choices are Precursor Knights, Mechanik units, Long Gunner Infantry, and Sword Knights as your unit choices. It lets you run Morrowan solos outside of Flame in the Darkness, leading to some interesting combos.

The models allowed in Heavy Metal are:   [Show/Hide]

This list was last updated: 2019.11   (Edit)

Warcasters

  • All Cygnar warcasters

Warjacks

  • All non-character warjacks
  • Ol' Rowdy
  • Thorn
  • Thunderhead
  • Other character warjacks can be taken, but only if they have a bond and they're in their bonded model's battlegroup.

Battle Engines

Units

Solos

Mercenaries

  • Up to one solo
  • Up to one unit
  • Up to one battle engine

(★) Because these partisans are specifically allowed in this theme, they don't use your "Up to one Mercenary" slot.

Sons of the Tempest

Do you like pistols? Do you like magical bullets? Gun Mages are a unique breed of soldier-sorcerers who can weave devastating arcane power into their unerring magelock pistols. The core units in this theme are squishy, so this theme tends to be played as a warjack-heavy force with Gun Mages in support.

The models allowed in Sons of the Tempest are:   [Show/Hide]

This list was last updated: 2019.07   (Edit)

Warcasters

  • All Cygnar warcasters

Warjacks

  • All non-character warjacks
  • Ace
  • Other character warjacks can be taken, but only if they have a bond and they're in their bonded model's battlegroup.

Units

Solos

Mercenaries

  • Up to one unit
  • Up to one solo

Storm Division

The Storm Division are armed with Cygnar's latest technological improvements; or in other words, Lightning everywhere! Armored knights with lightning swords/halberds. Mad scientists shooting lightning atop of a giant walker. Warjacks that shoot thunder!

Basically, if you like lightning, this is the theme for you.

The models allowed in Storm Division are:   [Show/Hide]

This list was last updated: 2019.07   (Edit)

Warcasters

  • All Cygnar warcasters

Warjacks

Units

Solos

Battle Engines

Mercenaries

  • Up to one unit
    • Note that Murdoch can't be attached.
  • Up to one solo

(★) Because these Savio is specifically allowed in this theme, he doesn't use up your Mercenary slot.

Models

Unreleased Models

Last Updated: 2019.10

Warcasters

Blaize1 Constance Blaize, Knight of the Prophet (Partisan)
Brisbane1 Major Markus ‘Siege’ Brisbane
Brisbane2 Colonel Markus ‘Siege’ Brisbane
Caine0 Refer to Cygnar solos, below
Caine1 Lieutenant Allister Caine
Caine2 Captain Allister Caine
Caine3 Caine's Hellslingers (Partisan)
Darius1 Captain E. Dominic Darius & Halfjacks
Haley1 Captain Victoria Haley
Haley2 Major Victoria Haley
Haley3 Major Prime Victoria Haley
Jakes1 Refer to Cygnar solos, below
Jakes2 Captain Allison Jakes
Kraye1 Captain Jeremiah Kraye
Maddox1 Major Beth Maddox
Nemo1 Commander Adept Nemo
Nemo2 General Adept Nemo
Nemo3 Artificer General Nemo & Storm Chaser Adept Caitlin Finch
Nemo4 Refer to Cygnar battle engines, below
Sloan1 Captain Kara Sloan
Stryker1 Commander Coleman Stryker
Stryker2 Lord Commander Stryker
Stryker3 Lord General Coleman Stryker
Sturgis1 Commander Dalin Sturgis
Sturgis2 Refer to Cryx warcasters
Vinter-1 Vinter the Undefeated (Not tournament legal)

Warjacks

Battle Engines

(Nemo1 to 3 are warcasters, above)

Structure

Units

Special Unit Attachments

Solos

Mercenaries that work for Cygnar

Refer to Who works for Whom and/or Category: Cygnar Mercenary