Rover
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Rover |
Prime This model is available in three Prime Armies,
. It can also be used in the Unlimited game mode. You can view the other Mk3 models that made it into a Legacy Army at this page. |
Mercenary warjacks are often drawn from discontinued chassis once produced by kingdom armies. The Rover was built specifically for mercenary use, and its battleaxe and shield-mounted cannon have turned the tide of many a battle. Built on a century old chassis, originally produced for Cygnar, the Rover is one of the first warjacks built specifically for mercenary use. This jack is ideal for holding a flank or at the fore of an assault with its huge shield combined with a cannon, and its devastating heavy axe. Despite its age, the Rover is a rugged design using parts readily available in the open market, making this jack favoured by the mechaniks who work to keep it running in the field.
Contents
Basic Info
Rover | |||||||||||||||||||||||||||||||||
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Warjack - All warjacks share the same set of special rules. Most notably being big and stompy. Click here for a newbie-friendly recap, or click here for the full rules.
Abilities
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Construct
- Tried & True - When this model is affected by a Repair special action, remove 1 additional damage point from it.
- Shield Guard - Once per round, when a friendly model is directly hit by a non-spray ranged attack during your opponent's turn while within 3" of this model, you can choose to have this model directly hit instead. This model is automatically hit and suffers all damage and effects. This model cannot use Shield Guard while it is incorporeal, knocked down, or stationary. The Shield Guard special rule can only trigger once per attack roll.
- Point-Blank - During its activation, this model can make melee attacks with its ranged weapon, with a melee range of 0.5". Do not add this model's STR to damage rolls with ranged weapons. Charge attacks made with ranged weapons are not boosted.
Weapons
Shield Cannon | |||||||||||||||
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RNG | ROF | AOE | POW | LOCATION | ||||||||||
10 | 1 | - | 14 | Left | |||||||||||
Shield | |||||||||||||||
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RNG | POW | P+S | LOCATION | |||||||||||
1 | 2 | 13 | Left | ||||||||||||
Battle Axe | |||||||||||||||
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RNG | POW | P+S | LOCATION | |||||||||||
1 | 6 | 17 | Right | ||||||||||||
Theme Forces
- Mercenaries
- Flame in the Darkness
- Llaelese Resistance
- Operating Theater
- Soldiers of Fortune
- Strange Bedfellows
- The Irregulars. If it is 'jack marshalled in this theme, it gains Flank [Warrior]
- The Kingmaker's Army
- The Talion Charter
- Other Factions
- Convergence players can use this warjack in the Strange Bedfellows theme, or by putting it in Aurora2's, Asphyxious4's, or Nemo4's battlegroup in various themes.
- Cryx players can use this warjack by putting it in Asphyxious4's battlegroup in various themes.
- Cygnar players can use this warjack in the Flame in the Darkness theme, or by putting it in Nemo4's battlegroup in various themes.
- Infernal players can take this model in the Hearts of Darkness theme, but only if Crosse2 is leading the army. This model gains Accumulator [Soulless] in this theme.
- Khador players can use this warjack in the Flame in the Darkness theme.
- Aside from that, Mercenary warjacks can be taken in a plethora of Faction's themes via by putting it under the control of a Mercenary 'Jack Marshal or Mercenary "Junior Warcaster" (see #Who can take this warjack?). However the "Faction Type" of the warjack doesn't change when you do it this way.
Thoughts on Rover
Rover in a nutshell
Like the Mariner, it is a jack of all trades and master of none. The Rover is an all-rounder that is seldom the wrong jack for any purpose. The gun is decent, if short-ranged. It has 3 initials in melee, though 1" reach MAT 6 and POW 17 base aren't great. Its main selling point is being effective ARM 20 on a SPD 5 platform, which is rather uncommon. Oh, and it's a fine Shield Guard.
It's solid all around for its points, but its poor threat range makes it more of a defensive piece than the similarly costed Mariner which projects a great deal more threat over the course of a game and will do more work consequently.
Combos & Synergies
- Captain Bartolo Montador makes its ARM 23 under Batten but doesn't have the focus to do much else with it.
- Magnus the Traitor - it has a lot of initial attacks making it a good target for Iron Aggression which boosts its melee rolls. It also has a lot of ARM making Death Ward that much more effective, as well as making it very hard to take out its systems. You could do worse.
- Magnus the Warlord - Due to its large shield the Rover is tough. Unyielding makes it even tougher, and Escort makes it speedy. Plus it has a gun, which Magnus2 likes.
- Drake MacBain can give it a bit more movement and a few extra whacks. Fail Safe can make it incredibly durable and ensures that it keeps its shield up making it a very tough out.
- Gastone Crosse gives it the ability to back up after shooting, which is good considering its shortish ranged gun (which Crosse can also improve). Not bad paired with its shield guard ability.
- Raluk an expensive package but granting the Rover Assault gives it 4 initials on the charge.
Drawbacks & Downsides
- It is just slightly below average offensively due to its versatility.
- It’s difficult to talk about the Rover without comparison to the Swabber who is 1 point cheaper, also has shield guard, +1 Rat, is a privateer and has +2 defense. The only thing the Rover has going for it vs this is Tried and True as well as it’s better melee game. You need to get it into the action to justify the upgrade.
Tricks & Tips
Other
Trivia
- Released in the Warmachine: Wrath expansion (2011)
- Comes in a multi-kit with the Nomad & Mule
Who can take this warjack?
The standard way to include a Mercenary warjack in your army is to put it under the control of one of these models. So first you need to figure out which of these models will work for your Faction.
Mercenary 'Jack Controllers (Human) (Edit) | ||||
Warcasters |
Ashlynn1 - Ashlynn2 - Aurora2 - Blaize - Caine3 - Crosse2 - Damiano - Fiona - Macbain - Magnus1 - Magnus2 - Montador - Rahera - Shae | |||
"Juniors" |
Asphyxious4 - Crosse1 - Nemo4 | |||
'Jack Marshals |
Colbie Sterling - Dirty Meg - MacHorne1 - MacHorne2 - Raluk Moorclaw - Rutger Shaw - Steelhead Ironhead |
- Note: Other restrictions may apply (such as 'Jack Marshals can't control Colossals).
Other Mercenary models
Rules Clarifications
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Rules Clarification : Shield and/or Buckler (Edit)
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Rules Clarification : Warjack (Edit)
Inert warjacks
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Rules Clarification : Construct - None yet. (Edit)
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Rules Clarification : Point-Blank (Edit)
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Rules Clarification : Shield Guard and/or Shadow Guardian (Edit)
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Rules Clarification : Tried & True - None yet. (Edit)