Avenger
99% of this website is about Mark 3 (mk3), which is the previous edition of the game (2016 to 2022). The reasons for this are explained here. 1% of the website is about Mark 4 (mk4), but only in regards to which mk3 models are useable in mk4 Prime and which are mk4 Unlimited. See Legacy Armies for more detail. |
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Avenger |
Limbo This model has not (yet) been updated with Mk IV rules, as of 2022.12. Privateer Press have promised it will get updated ... eventually. You can view the Mk3 models that have been updated on this page. Note that the rest of this page is about the model's Mark III rules. |
Caspian engineers developed the hulking Centurion to rival the size and strength of Khador’s warjacks. Its increased armor and heavy shield makes it one of Cygnar’s most durable designs, and its mighty piston spear can easily pierce the hulls of enemy warjacks. The Hammersmith swaps out shield and spear with massive twin forge hammers meant to flatten anything in its path, while the Avenger features a stun blade and a groundbreaking seismic cannon. Representing a step forward in Cygnaran technology, the seismic cannon fires sophisticated projectiles that can unleash a localized earthquake upon impact.
Contents
Basic Info
Avenger | |||||||||||||||||||||||||||||||
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Warjack - All warjacks share the same set of special rules. Most notably being big and stompy. Click here for a newbie-friendly recap, or click here for the full rules.
Abilities
Weapons
Seismic Cannon | |||||||||||||||
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RNG | ROF | AOE | POW | LOCATION | ||||||||||
10 | 1 | 4 | 14 | Left | |||||||||||
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Stun Blade | |||||||||||||||
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RNG | POW | P+S | LOCATION | |||||||||||
2 | 6 | 18 | Right | ||||||||||||
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Theme Forces
- Cygnar
- Flame in the Darkness
- Gravediggers
- Heavy Metal
- Sons of the Tempest
- Storm Division. This model gains Immunity: Electricity in this theme.
- Other Factions
- Infernal players can use it in Hearts of Darkness, but only if Sloan is leading the army. This model gains Accumulator [Soulless] in this theme.
- Mercenary and Khador players can use it Flame in the Darkness
- Mercenary and Convergence players can use it by putting it under the control of Nemo4 in various themes.
Thoughts on Avenger
Avenger in a nutshell
A short range Warjack that is supposed to take a bit more of a beating than anything on the Ironclad chassis. It wants to get in close, clear some infantry and leave anything nearby floundering thanks to being knocked down, preferably so another friendly model can then easily take those models off the table.
It's no slouch in melee, either. With the Stun Blade, as long as the first attack hits, enemy Warjacks are in serious trouble if you do manage to get in close.
In practice, it is too slow and to short ranged to do much of anything at all, as it will eat an alpha almost always. It also face's stiff competition from the cheaper ranged heavies, namely the Defender and Reliant.
Combos & Synergies
You should really consider any model that can extend its range:
- Any Warcaster with Snipe, so Stryker1, Maddox, Caine1 or Sturgis1 (as well as Magnus1 and Ossrum if you play it under Nemo4 in mercs).
- And if you really want to knock down vast swathes of the enemy take it with Commander Coleman Stryker for added Earthquake shenanigans.
- The Arcane Tempest Gun Mage Officer who can offer...Snipe.
- This is a good combo when taken alongside Captain Allister Caine/Journeyman Lieutenant Allister Caine. Put Fire for Effect on the Avenger and you have a very accurate and nasty shot since all of the AoE damage rolls will be boosted.
- Maddox can support both the ranged and the melee game of the Avenger with Snipe and Assail, pumping its melee threat range to a more acceptable 11".
- Captain Jeremiah Kraye can play a ranged game with him while also keeping him safe thanks to Reposition once the Avenger has fired.
- He can also get Avengers up the table much quicker with a combination of Trampling and then using Reposition.
- Major Victoria Haley Temporal Acceleration will speed the Avenger up a bit, and grant him a second shot of seismic cannon. Telekinesis allows you 2 additional inches of placement. Telekinesis Placement can be used even if you intent to forfeit movement to aim for accuracy on the seismic cannon. Future sight allows you to decide to boost if your initial roll fails.
- Rangers for Mark Target.
- Just remember that the AoE could drift on to your own Ranger if you miss.
- The Gun Mage Captain Adept for Flare.
- The Trencher Master Gunner for Artillerist and High-Angle Fire.
- The Master Gunner can marshal the Avenger and stack Strike True! and Artillerst, but marshalling a 15 pts jack in a theme with no Empower is a bad idea.
- It is the theoretically the best target for Nemo4's and Zerkova1's Watcher and spell. You get to attack anything that walks within 6" of them with either a fully boosted Quake cannon shot, or with the Stall blade. Both can stop a would be attacker dead in their tracks. Nemo's Lightning Shroud is just gravy on top. This is pretty expensive on Nemo, though, who is expensive already and has no WJPs.
- Crosse2 - The Avenger loves Fire Group.
- Thorn or a Storm Tower can disrupt a warjack that has been knocked down or stalled by the Avenger, so it cannot shake and get back up.
Drawbacks & Downsides
- The knockdown for the Seismic Cannon only activates if you directly hit an enemy model. So no shooting your own models in the back while standing near the enemy Warcaster or Warlock.
- A 10" range on a SPD4 jack means you're spending a lot of time just trying to get it into position if you don't buff its range. And its gun only has 5" more threat range than its charge.
- It's the only Cygnaran ranged warjack with RAT5. So, despite having quite a good gun, it's further let down by its below average RAT.
- Despite being a chassis designed to compete with Khadoran heavy armour, it only has one more point of armour and no more boxes than anything on the Ironclad chassis.
- Stall only applies to Warjacks, making it meaningless against living models, including all Warbeasts. Jacks are also going to shake off the stationary.
- It is sitting in the middle of rivals that have a similar ranged/melee mix. There's a place, but it's getting squeezed from all sides.
- For 2 points less you can get a Reliant which doesn't hit quite as hard but has 3" more threat on its gun
- For 2 points more you can get a Stormclad which is harder hitting, faster, has only 1" less threat range with its gun, and has Assault. And from the front has more DEF and the same ARM
- For 1 point less you can get a Defender which lacks the AoE Quake but has a much longer shooting range and more powerful gun. And in melee it does permanent things to unlucky jacks.
Tricks & Tips
- Right positioning. His free strike with stun blade on the enemy jack can save the life of your caster.
Other
Trivia
- Released in Warmachine: Wrath (2011)
Other Cygnar models
Rules Clarifications
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Rules Clarification : Warjack (Edit)
Inert warjacks
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Rules Clarification : Construct - None yet. (Edit)
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Rules Clarification : Quake (Edit)
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Rules Clarification : Stall (Edit)
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