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99% of this website is about Mark 3 (mk3), which is the previous edition of the game (2016 to 2022). The reasons for this are explained here.

1% of the website is about Mark 4 (mk4), but only in regards to which mk3 models are useable in mk4 Prime and which are mk4 Unlimited. See Legacy Armies for more detail.
Cygnar Logo.jpg Avenger

Cygnar Heavy Warjack

Mk4 icon.png
This model has not (yet) been updated with Mk IV rules, as of 2022.12. Privateer Press have promised it will get updated ... eventually.
You can view the Mk3 models that have been updated on this page.

Note that the rest of this page is about the model's Mark III rules.

Caspian engineers developed the hulking Centurion to rival the size and strength of Khador’s warjacks. Its increased armor and heavy shield makes it one of Cygnar’s most durable designs, and its mighty piston spear can easily pierce the hulls of enemy warjacks. The Hammersmith swaps out shield and spear with massive twin forge hammers meant to flatten anything in its path, while the Avenger features a stun blade and a groundbreaking seismic cannon. Representing a step forward in Cygnaran technology, the seismic cannon fires sophisticated projectiles that can unleash a localized earthquake upon impact.

Basic Info

Missing Info
COST {{{cacost}}}
UNIT SIZE {{{casize}}}
FA {{{cafa}}}
Warcaster 0
BASE Large
STR 12
M.A. N/A
DEF 11
ARM 19
ESSENCE {{{essence}}}
HP 30
F. Field N/A
WJP {{{wjp}}}
WBP {{{wbp}}}
IHP {{{ihp}}}
Warcaster 1
the Statblock

Warjack - All warjacks share the same set of special rules. Most notably being big and stompy. Click here for a newbie-friendly recap, or click here for the full rules.



Seismic Cannon
Gun icon.jpg  RNG   ROF   AOE   POW   LOCATION 
10 1 4 14 Left
Stun Blade
Sword icon.jpg  RNG   POW   P+S   LOCATION 
2 6 18 Right

Theme Forces

Thoughts on Avenger

Avenger in a nutshell

A short range Warjack that is supposed to take a bit more of a beating than anything on the Ironclad chassis. It wants to get in close, clear some infantry and leave anything nearby floundering thanks to being knocked down, preferably so another friendly model can then easily take those models off the table.

It's no slouch in melee, either. With the Stun Blade, as long as the first attack hits, enemy Warjacks are in serious trouble if you do manage to get in close.

In practice, it is too slow and to short ranged to do much of anything at all, as it will eat an alpha almost always. It also face's stiff competition from the cheaper ranged heavies, namely the Defender and Reliant.

Combos & Synergies

You should really consider any model that can extend its range:

  • Any Warcaster with Snipe, so Stryker1, Maddox, Caine1 or Sturgis1 (as well as Magnus1 and Ossrum if you play it under Nemo4 in mercs).
    • And if you really want to knock down vast swathes of the enemy take it with Commander Coleman Stryker for added Earthquake shenanigans.
  • The Arcane Tempest Gun Mage Officer who can offer...Snipe.
  • Maddox can support both the ranged and the melee game of the Avenger with Snipe and Assail, pumping its melee threat range to a more acceptable 11".
  • Captain Jeremiah Kraye can play a ranged game with him while also keeping him safe thanks to Reposition once the Avenger has fired.
    • He can also get Avengers up the table much quicker with a combination of Trampling and then using Reposition.
  • Major Victoria Haley Temporal Acceleration will speed the Avenger up a bit, and grant him a second shot of seismic cannon. Telekinesis allows you 2 additional inches of placement. Telekinesis Placement can be used even if you intent to forfeit movement to aim for accuracy on the seismic cannon. Future sight allows you to decide to boost if your initial roll fails.
  • Rangers for Mark Target.
    • Just remember that the AoE could drift on to your own Ranger if you miss.
  • The Gun Mage Captain Adept for Flare.
  • The Trencher Master Gunner for Artillerist and High-Angle Fire.
    • The Master Gunner can marshal the Avenger and stack Strike True! and Artillerst, but marshalling a 15 pts jack in a theme with no Empower is a bad idea.
  • It is the theoretically the best target for Nemo4's and Zerkova1's Watcher and spell. You get to attack anything that walks within 6" of them with either a fully boosted Quake cannon shot, or with the Stall blade. Both can stop a would be attacker dead in their tracks. Nemo's Lightning Shroud is just gravy on top. This is pretty expensive on Nemo, though, who is expensive already and has no WJPs.
  • Crosse2 - The Avenger loves Fire Group.
  • Thorn or a Storm Tower can disrupt a warjack that has been knocked down or stalled by the Avenger, so it cannot shake and get back up.

Drawbacks & Downsides

  • The knockdown for the Seismic Cannon only activates if you directly hit an enemy model. So no shooting your own models in the back while standing near the enemy Warcaster or Warlock.
  • A 10" range on a SPD4 jack means you're spending a lot of time just trying to get it into position if you don't buff its range. And its gun only has 5" more threat range than its charge.
  • It's the only Cygnaran ranged warjack with RAT5. So, despite having quite a good gun, it's further let down by its below average RAT.
  • Despite being a chassis designed to compete with Khadoran heavy armour, it only has one more point of armour and no more boxes than anything on the Ironclad chassis.
  • Stall only applies to Warjacks, making it meaningless against living models, including all Warbeasts. Jacks are also going to shake off the stationary.
  • It is sitting in the middle of rivals that have a similar ranged/melee mix. There's a place, but it's getting squeezed from all sides.
    • For 2 points less you can get a Reliant which doesn't hit quite as hard but has 3" more threat on its gun
    • For 2 points more you can get a Stormclad which is harder hitting, faster, has only 1" less threat range with its gun, and has Assault. And from the front has more DEF and the same ARM
    • For 1 point less you can get a Defender which lacks the AoE Quake but has a much longer shooting range and more powerful gun. And in melee it does permanent things to unlucky jacks.

Tricks & Tips

  • Right positioning. His free strike with stun blade on the enemy jack can save the life of your caster.



Other Cygnar models

Cygnar Logo.jpg       Cygnar Index       (Edit)
Battlegroup & Similar
Warcasters Caine1 - Caine2 - Caine3 - Constance - Darius - Haley1 - Haley2 - Haley3 - Jakes2 - Kraye - Maddox - Nemo1 - Nemo2 - Nemo3 - Sloan - Stryker1 - Stryker2 - Stryker3 - Siege1 - Siege2 - Sturgis1
Warcaster attachments Squire (Cygnar) - Madelyn Corbeau (Merc) - Reinholdt (Merc) - Wyshnalyrr (Merc)
Other Warjack Controllers

Battlegroup Controllers: Caine0 - Nemo4 - Jakes1 - Journeyman - T. Warcaster Lieutenant
'Jack Marshals: Runewood - Strangewayes - Anson Hitch - Stormblade Captain - T. Master Gunner - Gun Mage CA - Stormblade CA - Sword Knights CA

Light Charger - Firefly - Grenadier - Hunter - Lancer - Minuteman - Sentinel
Ace - Thorn
Heavy Avenger - Centurion - Cyclone - Defender - Hammersmith - Ironclad - Reliant - Stormclad
Brickhouse - Dynamo - Gallant - Ol' Rowdy - Thunderhead - Triumph
Colossal Stormwall - Hurricane
Units, Solos, Battle Engines, & Structures

Arcane Tempest Gun Mages - Black 13th Gun Mage Strike Team - Field Mechaniks - Legion of Lost Souls - Long Gunner Infantry - OoI Resolutes - OoI Vigilants - Precursor Knights - Rangers - Silver Line Stormguard - Storm Lances - Stormblades - Stormguard - Stormsmith Grenadiers - Storm Tower - Sword Knights - Tempest Blazers - Tr Cannon Crew - Tr Chain Gun Crew - Tr Commandos - Tr Express Team - Tr Long Gunners - Tr Infantry - Tr Mechaniks
Special CA : Captain Jonas Murdoch (Mercenary unit) - Special WA: Morrowan Battle Priest (any unit)


Arcane Tempest Rifleman - Archduke Runewood - Captain Arlan Strangewayes - Captain Maxwell Finn - Commander Anson Hitch - Dreyfus1 - Dreyfus2 & Flubbin2 - Grand Master Gabriel Throne - Glyn Cormier, Illuminated One - Gun Mage Captain Adept - Journeyman Lieutenant Allister Caine - Journeyman Warcaster - Harlan Versh, Illuminated One - Lieutenant Allison Jakes - Lieutenant Bastian Falk - Lieutenant Gwen Keller - Major Katherine Laddermore - Major Harrison Gibbs - Morrowan Archon - Savio Montero Acosta - Squire - Stormblade Captain - Stormcallers - Tr Buster - Tr Master Gunner - Tr Patrol Dog - Tr Warcaster Lieutenant - Viktor Pendrake

Battle Engines & Structures

Nemo4 - Storm Strider - Trencher Blockhouse

Theme Forces
Flame in the Darkness - Gravediggers - Heavy Metal - Sons of the Tempest - Storm Division
Refer to Who Works for Whom and/or Category: Cygnar Mercenary
This index was last updated: 2021.11

Rules Clarifications

RC symbol.png

Rules Clarification : Warjack      (Edit)

  • The Cortex/Induction core rule means a warjack cannot have more than 3 focus at any time (maybe 4 if they're really special).
    • Many abilities give out focus and don't state an upper limit (such as Convection and Empower). Despite not stating an upper limit, they are always "hard-limited" by the core rule.
    • A warjack can have more than 3 focus during a turn, though. For instance, a knocked down warjack can Power Up and be Allocated 2 focus, then spend 1 to shake knockdown, then another model could Empower it back up to 3.
  • Warjacks cannot spend focus outside of their activation. For instance, they can't boost free strikes or trigger Powerful Attack on Broadsides. (Infernal Ruling)

Inert warjacks

  • Abilities that say they cannot be used if the model is stationary (such as Shield Guard) cannot be used while a warjack is inert, either. Refer "Warcaster Destruction", page 59 of the core rulebook.

Rules Clarification : Construct - None yet. (Edit)

RC symbol.png

Rules Clarification : Quake      (Edit)

  • If the weapon misses, then it will deviate and do blast damage as per a normal AOE (assuming it has a POW to begin with).
  • Other effects of the attack will still occur (such as the Mitigator's auto-point of damage to all models hit).
  • Knockdown (Edit) - Remember, knockdown only prevents what it says it does. Refer to the Knockdown page for a recap of what a model can/can't do.
RC symbol.png

Rules Clarification : Stall      (Edit)

  • Remember, stationary only prevents what it says it does. Refer the recap on stationary for what models can/can't do.
  • Abilities that say they cannot be used if the model is stationary (such as Shield Guard) cannot be used while a warjack is inert, either. Refer "Warcaster Destruction", page 59 of the core rulebook.