99% of this website is about Mark 3 (mk3), which is the previous edition of the game (2016 to 2022). The reasons for this are explained here.
1% of the website is about Mark 4 (mk4), but only in regards to which mk3 models are useable in mk4 Prime and which are mk4 Unlimited. See Legacy Armies for more detail.
|
Prime This model is available in one Prime Army, First Army. It can also be used in the Unlimited game mode. You can view the other Mk3 models that made it into a Legacy Army at this page.
Note that the rest of this page is about the model's Mark III rules.
|
The Lancer is a vital warjack for almost all Cygnar warcasters. Not because it is any great combatant itself, but because it has an arc node. Against many opponents the ability to fire spells through the Lancer's arc node is the difference between victory and defeat.
Basic Info
Lancer |
Missing Info |
|
COST |
{{{cacost}}} |
UNIT SIZE |
{{{casize}}} |
FA |
{{{cafa}}} |
Warcaster 0 |
BASE |
Medium |
SPD |
6 |
STR |
9 |
MAT |
6 |
RAT |
N/A |
M.A. |
N/A |
DEF |
13 |
ARM |
16 / 18 (★) |
CMD |
N/A |
ESSENCE |
{{{essence}}} |
FOCUS |
N/A |
FURY |
N/A |
THRS |
N/A |
HP |
26 |
F. Field |
N/A |
|
|
|
|
WJP |
{{{wjp}}} |
WBP |
{{{wbp}}} |
IHP |
{{{ihp}}} |
FA |
U |
UNIT SIZE |
N/A |
COST |
8 |
N/A |
N/A |
|
|
|
|
(★) 18 with the Shield bonus |
Warcaster 1 |
COST |
N/A |
N/A |
Understanding the Statblock |
|
Warjack - All warjacks share the same set of special rules. Most notably being big and stompy. Click here for a newbie-friendly recap, or click here for the full rules.
Abilities
-
Construct
-
Arc Node
- Set Defense - A model in this model's front arc suffers -2 on charge, slam power attack, and impact attack rolls against this model.
Weapons
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Shock Shield
|
|
|
RNG
|
POW
|
P+S
|
LOCATION
|
|
|
0.5
|
2
|
11
|
Left
|
|
-
Shield
- Cortex Damage - When a warjack is hit by this weapon, it suffers 1 damage point to its first available Cortex system box.
- Shock Field - If a warjack in this model's front arc hits it with a melee attack, immediately after the attack is resolved the attacker suffers 1 damage point to its first available Cortex system box. This model loses Shock Field while this weapon system is crippled.
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
War Spear
|
|
|
RNG
|
POW
|
P+S
|
LOCATION
|
|
|
2
|
4
|
13
|
Right
|
|
|
Theme Forces
Thoughts on Lancer
Lancer in a nutshell
The Lancer is a shield-carrying arc node, letting spellcasters channel spells. A shield and Set Defense make it really tough for a light warjack and if it can't kill enemy warjacks in melee it can at least destroy their cortices.
Combos & Synergies
Any warcaster who likes arcing spells.
- Nemo1 - chain lightning
- Haley2 for making a complete mess of the enemy.
- Stryker1 Earthquake for his pop and drops.
- Stryker2 for both Rebuke and Positive Charge
Casters in the Flame in the Darkness theme may also appreciate an otherwise unavailable, trusty arc node - especially ones with strong offensive magic like Zerkova1 or Fiona
Drawbacks & Downsides
- Both Thorn and the Hurricane do much more as arc nodes (and they are both substantially more expensive) - though Thorn is only available in Heavy Metal.
- Cortex damage is unusable against beasts, Horrors, Cyriss vectors and Cephalyx Monstrosities.
Tricks & Tips
- Run the arc node into the enemy's back arc for backstrike bonuses.
- Arcing 101: you can arc if you engage the enemy, but it does not engage you (eg. a Destroyer with it's 1" melee range axe is in your spear's 2" melee range, but the Lancer is more than 1" away from the Destroyer).
- Just because a Lancer can't destroy a heavy it doesn't mean it can't remove that heavy from the game. 3 hits from the shield, and any jack is a paperweight for the rest of the game without repair. Darius can pull it off especially well with Jackhammer.
Other
Trivia
Other Cygnar models
Rules Clarifications
|
Rules Clarification : Shield and/or Buckler (Edit)
- The only time you lose the Shield bonus is when the weapon is crippled, or if the attack originates in your back arc. (Infernal Ruling)
- In other words, you still get the Shield bonus while knocked down or stationary.
- You don't get the Shield bonus vs stuff originating in your back arc. This includes stuff that "leaps" off models in your back arc, such as Electro Leap. (Locked thread)
|
|
Rules Clarification : Cortex Damage (Edit)
- The damage to the cortex is applied before making your normal damage roll.
|
Rules Clarification : Shock Field - None yet. (Edit)
|
Rules Clarification : Warjack (Edit)
- The Cortex/Induction core rule means a warjack cannot have more than 3 focus at any time (maybe 4 if they're really special).
- Many abilities give out focus and don't state an upper limit (such as Convection and Empower). Despite not stating an upper limit, they are always "hard-limited" by the core rule.
- A warjack can have more than 3 focus during a turn, though. For instance, a knocked down warjack can Power Up and be Allocated 2 focus, then spend 1 to shake knockdown, then another model could Empower it back up to 3.
- Warjacks cannot spend focus outside of their activation. For instance, they can't boost free strikes or trigger Powerful Attack on Broadsides. (Infernal Ruling)
Inert warjacks
- Abilities that say they cannot be used if the model is stationary (such as Shield Guard) cannot be used while a warjack is inert, either. Refer "Warcaster Destruction", page 59 of the core rulebook.
|
Rules Clarification : Construct - None yet. (Edit)
|
Rules Clarification : Channeler and/or Arc Node (Edit)
General
- It is possible to channel a spell with a range of CTRL. The control range is still measured from the caster though, so channeling it has zero effect ... unless you've got something like Empowered Arc Node or Reaction Drive. Stuff like that can trigger. (Infernal Ruling)
Channeling in melee
- A channeler that is engaged by an enemy model can not channel.
- A channeler that is engaging an enemy model can channel. (For example, the channeler is standing in the enemy's back arc.)
Channeler - LOS
- You use the channeler's abilities when determining LOS (such as whether you can see your target through a forest).
- If the channeler has an ability to ignore LOS or DEF bonuses (such as Eyeless Sight), then you only apply that "ignorance" to LOS (but not to the DEF bonus).
Caster - Attack roll
- You use the caster's abilities when determining attack roll modifiers (such as whether a target standing in a forest gets +2 DEF or not).
- If the caster has an ability to ignore LOS or DEF bonuses (such as Eyeless Sight), then you only apply that "ignorance" to the dice roll (but not to the LOS).
Stealth - It affects both LOS and the attack roll
- Since Stealth has both a LOS modifier (stealth models more than 5" away aren't intervening models) and an attack roll modifier (stealth models more than 5" away are auto-missed) things get a little complicated.
- If only the channeler ignores stealth, then all stealth models count as intervening models and block LOS, but the caster will auto-miss models more than 5" from the channeler.
- If only the caster ignores stealth, then only models within 5" of the channeler block LOS, but the caster won't auto-miss no matter what you target.
- If both channeler and caster ignore Stealth, it works as you'd expect.
-
Stealth Examples [Show/Hide]
- Caster has Eyeless Sight, channeler does not.
- Stealth model is within 5" of channeler
- LOS - The model counts as an intervening model, as per the normal Stealth rules
- Attack roll - If you attack it then you don't auto-miss, as per the normal Stealth rules
- Stealth model is more than 5" away from channeler
- LOS - The model does not count as an intervening model, as per the normal Stealth rules.
- Attack roll - If you attack it then you don't auto-miss, as the attacking model has Eyeless Sight.
- Stealth model is more than 5" away from channeler, and you want to target a model behind it.
- LOS - The front model doesn't block LOS
- Attack roll - Doesn't auto-miss
-
- Caster hasn't got Eyeless Sight, channeler does.
- Stealth model is within 5" of channeler
- LOS - The model counts as an intervening model, as per the normal Stealth rules
- Attack roll - If you attack it then you don't auto-miss, as per the normal Stealth rules
- Stealth model is more than 5" away from channeler
- LOS - The model counts as an intervening model, because the model drawing LOS ignores Stealth.
- Attack roll - If you attack it then you will auto-miss, as the attacker doesn't ignore Stealth.
- Stealth model is more than 5" away from channeler, and you want to target a model behind it.
- LOS - The front model blocks LOS, so you can't target the rear model.
- Attack roll - N/A
|
Rules Clarification : Set Defense - None yet. (Edit)