| The Vaults |
| Core Rules
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- 1 General
- 2 Nicknames - Warmachine
- 3 Nicknames - Hordes
ADR or Active Duty Roster
- It's a tournament format aimed at very top level players. The format limits which casters and theme forces players are allowed to use. The roster of casters/themes changes every 6 months.
- The intention is to force players out of their comfort zone, and the winner will be the player best at (1) designing army lists for casters and themes that they're not used to (2) looking at the enemy faction's roster and figuring out what the opponent's army lists are likely to contain before the tournament even starts (3) taking the information from #2 and putting it into #1.
- ADR helps keep tournaments fresh, instead of seeing the same few "Top Dog lists" grinding away at each other year after year. This has a trickle-down effect to non-ADR players, too.
- Attacking first, with the majority of your army.
- Americas Team Championships. An annual tournament.
- Black Anchor Heavy Industries. PP's direct-order only model range. See the BAHI article for more info.
- Double 6’s on two dice
- Models with high ARM and/or hitpoints that deploy close together. Either because they get a bonus for being in B2B, or because they all want to fit within the same buff bubble.
- Move into a brick formation.
- 1) A spell/ability that increases a model's stats. The opposite of a debuff.
- 2) It can also refer to when a models rules are changed by the games developers, and it receives better stats or abilities. The opposite of nerf.
- If a model hands out a buff to all models within a given distance of itself, that area is called a buff bubble.
Buff Cycling or Buff Juggling
- See Spell Cycling.
- Have your warcaster/warlock hold onto their focus/fury, so they can use it to reduce incoming damage next turn.
- Warcaster, Warlock, or Infernal Master.
- Technically caster is short for spellcaster, and thus it can also refer to solos that cast spells with a magic ability and/or warbeasts that cast an animi - but players never really use it in that context.
Champions or Champs
- Champions is a special kind of tournament format aimed at very high level players. It uses the ADR rules.
- Community Integrated Development. A forum where PP ask players for feedback on rules for new models about to be released, and/or existing models about to be errata'd. See the What is CID? article for more info.
(Name) Chassis (example "Slayer chassis" or "Ironclad chassis")
- Term used to describe warjacks/warbeasts variations that have a similar model and/or stats as the first model released of that kind.
Clocked or Clocked Out
- Lose the game by running out of time
- Generate a series of clouds in a line, to block LOS to your army.
- Exactly what you need, exactly when you need it. Especially if it happens at a crucial point in the game; and/or especially if the odds of it happening are low.
- e.g. "He charged past to get at my caster, but I rolled double 4 on the free strike, got a critical pitch and threw him on his ass - it was pretty clutch."
- Your flanking models kill everything on the flank, and move into the middle of the board to mop up.
Company of Iron
- This is a spin-off game released in 2017, set in the same setting as the Iron Kingdoms. It's a squad-skirmish style game. It uses the same models as Warmachine/Hordes.
- It proved to be not that popular with players and not many people still play it (as of 2019).
- A caster that can easily limit the opposition's options for moving and/or attacking (for example with a Time Walk feat)
- Trying to get a Critical hit. Specifically, filling your army with models that have critical attacks in combination with a caster that increases the odds of criticals (such as the Terminal Velocity spell or Ashlynn1's feat)
Cutting or Cutting for Fury
- When a warlock damages itself to gain fury.
- A caster that is seldom used at a competitive level, and has an increased chance of success at a tournament because of opponents' lack of familiarity with it.
- When the scenario elements are located nearer the centre of the board and/or close to each other, such that for most of the game neither player can stop the other contesting the scenario, and neither player scores scenario points. The opposite of a Live scenario.
- A spell/ability that decreases a model's stats. The opposite of buff.
- An ability/spell that prevents your opponent from doing that activity. For example, Sacred Ward is spell denial, Windstorm is ranged denial.
Dice Off (number), Dice Minus (number), Dice Plus (number)
- When it comes to damage rolls you roll dice, add your weapon's power (POW), then subtract your opponent's armour (ARM). To speed this up most players will subtract POW from ARM before rolling dice.
- For example, a POW 12 weapon vs an ARM 15 model. The damage roll will be 12 + 2d6 - 15. Which is 2d6 - 3. So players say "dice off 3"
- The Cygnar faction. A disparaging description.
- See List Dojo
- Choose which caster you will use in a 2-list tournament. Example: "My opponent had Sloan and Haley3, so I dropped Deneghra2 into it."
e(Name) (example eSorscha)
- Refers to the second iteration of a caster. In older versions of the game, the first iteration was referred to "Prime" (after the name of the first rulebook) and their second iteration was called "Epic". Not used as often in the current edition of the game. See also p(Name).
Fishing for Crits
- See Crit Fishing
(Thing) Fixer for example "MAT-fixer"
- A spell or ability that increases the odds of (thing). A MAT-fixer could be +2 to hit, or an extra die, or knocking down the enemy. An ARM-fixer could be +2 to damage, or Armor Piercing attacks, or something which does auto-damage (like Anatomical Precision).
- Have models deploy and move up the side of the board. Easy to be confuse with the special rule called Flank.
- Friendly Local Game Store
- The fiction and information that provides the setting, background, and context for the game. Also called "Lore".
- A person who loves the stories, background and setting of the game
- Max unit with all possible unit attachments, max weapon attachments, and all applicable solos.
- Named after the mk2 version of the Talion Charter army.
- Boost both the attack and damage rolls
- See Loser's Bracket
- Attempting an assassination with very low odds of success; because if you don't win by assassination now, you'll lose next turn. Term derived from a Hail Mary pass (American Football)
Hard (number) For example "hard eight"
In The Tank
- Spending a long time planning your turn. Derived from the “Think Tank” phrase.
- An army which spends the bare minimum points on warjacks/warbeasts
Jam or Jamming or Jammed
- Run models into the enemy battlelines for the sole purpose of making it harder for the enemy to move around. It's normally done with a unit that is cheap, numerous, speedy, and/or difficult to kill.
- See also Screening and Speed Bump
- This is a bit hard to define. It's using a strategy which relies on an unusual combination of special rules which, if everything works out, has a spectacular result.
- There is normally some difficulty to overcome to get the jank to work - either it requires a precise setup and model positioning, or the special rules are simply rare to find on models.
- If jank is not difficult to execute, then more and more players adopt it and it evolves into "tech".
- A "slow-grow" league aimed at new players. You start week 1 with a small force, then play bigger and bigger games as the league goes on. You also get points for assembling and painting models.
- It was written back in mark 2, and it's getting a bit dated. If you want to know more, you can find the link on the Useful External Links article.
Kite or Kiting
- A model/unit/army that has much greater speed and threat range than its opponent, and just hangs back at max range where the enemy can't reach it (like a kite at the end of a string).
- The space a model needs to have clear if it wants to move to a particular place. Normally used in reference to models that have a way of moving over/through models, and want to stand within melee range of the enemy #Caster
- Using your weak weapons to trigger bonus attacks with your main weapon, when you're affected by something like Berserk or Black Spot.
The "launder" is used in the same manner as money laundering.
- Plan out an army list, work out the synergies, tweak it and adjust it to get everything you want within the points limit ... all without playing a game with the list.
- Most tournaments let you bring two army lists (from the same Faction). That way you have a "backup" army to cover the weaknesses of your first army. The idea is, if you get matched vs an enemy army that you know would kick your army's butt, you use the second list to give yourself a better chance.
- The two lists you design for the tournament are called your "pairing".
- You choose which list to use before the game starts, but after you've seen what is in your opponent's lists.
- Local Game Store
- When the scenario elements are spread further apart, they become easier to score. This means both players must stay on top of the situation, to prevent their opponent pulling ahead and winning on scenario points. Opposite of Dead Scenario.
- All players with at least one loss in a tournament. No one in this bracket can win the tournament. Opposite of Winners Bracket.
- Someone who spends time browsing an online group reading what people say, but never say anything themselves.
- Masters is a special kind of tournament format aimed at very high level players. It uses the ADR rules (I think).
- Short for "Metagame", the second-order level of play ie "the game outside the game".
- Essentially it is knowing what casters, models/units, and/or playstyles are currently popular among oponents in your area, and designing your army to include tools that give you a better chance vs what is currently popular (as opposed to designing a generic "All Comers" list).
- But then your opponents start bringing tools that give them a better chance vs your tools, and/or they stop using the thing that you now have a tool against. You adjusted to them, and now they're adjusting to you, and the meta keeps shifting.
- This sort of pre-game analysis and list design can be just as strategical as playing the game itself, hence it's a second-order game.
- A single caster and list which is so powerful into so many different types of opponents that everyone has to adjust their own lists to fight it specifically.
- The term is normally applied to a list that gains large popularity very suddenly (normally after winning an international tournament), as opposed to referring to a caster that has long been known to be a stong caster.
- Examples include Deneghra1 and the Ghost Fleet (pre-nerf), Karchev and Mad Dog spam (pre-nerf), Asphyxious3 and Slayer spam (not nerfed at time of writing, 2018.12).
- PP's subscription-only range of models. See Category:Limited Edition Sculpt for more info.
- A once-per-game ability on a model which isn't a caster.
- When a models rules are changed by the game developers, and it receives worse stats or abilities. The opposite of buff.
- A disparaging term used when a model gets too many nerfs, or nerfed too often, or needs nerfs. ("Asphyxious3 is too strong and needs to get hit by the nerfbat.") ("No one plays Karchev since he got hit by the nerfbat.")
Netdeck or Netlist
- Copy an army list from the internet, normally one that has won a major tournament, rather than creating it yourself. The term originated in Magic The Gathering, where players prepare decks of cards in a similar fashion to how we prepare army lists.
NPE or Negative Play Experience
- A rule or model that makes the game less fun for a player. It may or may not explicitly powerful, but could lead to tediousness gameplay or be impossible to counter for someone unfamiliar with the rule.
- Any spell that does damage, with little-to-no special side effects.
Old Man Stats
- A caster with low stats in DEF, ARM, and total hitpoints. Example: Nemo1 and Severius1 with DEF14 ARM 15 HP 14. See also Victim Stats.
(Name) On A Stick
- A model included in a list just to hand out a buff or ability to another model/unit. For example, Saxon is "Pathfinder on a stick". The phrase originates from D&D, where non-wizard characters could cast spells with a wand, making the wand "(spell name) on a stick".
- When talking about a model: Overpowered, e.g. "Minions OP!"
- When talking on an online forum: Original Poster, the person who started the current thread/conversation.
p(Name) (example pDeneghra)
- Refers to the first iteration of a caster. In older versions of the game, the first iteration was referred to "Prime" (after the name of the first rulebook) and their second iteration was called "Epic". Not used as often in the current edition of the game. See also e(Name).
- Any model that has an ability to kill an enemy model, then move, then make another attack, rinse and repeat. For instance the Killing Spree ability.
- See List Pairing
- Deliberately letting one (or more) of your models die, but in a position where you will be able to kill the attacking enemy on your next turn.
- A Warjack or Warbeast that has melee weapons with a much lower P+S than normal for its Chassis and/or points cost.
- Trigger an effect or event under particular circumstances. For instance, you will proc Countercharge if you walk too close.
- It is an abbreviation of "special procedure" and dates back to text-based computer games.
- See Tax.
- Use your Caster's feat
Pop and Drop
- The name of the warcaster rule that lets them spend focus to reduce damage from an attack, or to spend focus to heal damage from previous attacks.
- See Threaten
- The ability for a unit or army to quickly replenish losses during a game. Normally associated with undead armies.
- This is a spin-off game released in 2019, set in the Iron Kingdoms but in an alternate timeline where the Infernals won. It's a boardgame style game. It has its own range of models with a distinct post-apocalyptic aesthetic, but every model can also be used in a normal game of Warmachine/Hordes.
- See also Category: Riot Quest
Roll a hard (Number) (example "roll a hard eight")
- Try to roll the required number without boosting
- An opponent who uses the strictest interpretation of a rule to win, instead of the spirit of the rule, and is a total dick about it. Thankfully, the rules that PP write are so well done that rules lawyers are almost non-existent in this game.
- Feeling angry, agitated, or bitter over something. Normally used when the level of anger is out of proportion to what caused the anger.
- A model/unit that stands between the enemy and your more important/valuable models. The goal is to block LOS and/or Landing Spots.
- See also Jamming and Speed Bump
- See Cutting
- See Nuke
- Double 1’s on two dice
- A sacrificial piece used to slow your opponent down. Normally this piece is weak and easy to kill, thus more of a speed bump than an obstacle.
- See also Jamming and Screening
- Upkeeping a spell at the start of a turn, activating the model/unit that the upkeep is on, then activating the caster and casting the spell on a second model/unit to get double use out of it.
- Tough on 4+ rather than the normal 5+
- A unit which is numerous and hard to kill (and/or has strong recursion), but not good at attacking. Good for jamming or as a screen for the rest of the force.
- A perceived reduction in stats because of the presence of another in-faction model that buffs those stats. For instance, believing that Protectorate warjacks have lower POW/P+S because the ever-present Choir can easily give them +2 to damage rolls.
- Alternatively, a perception that to make model A worthwhile, you have to "waste" points on model B. "Sure, Protectorate warjacks look cheap, but you need to pay the Choir tax."
- An opponent who rules lawyers his way to victory, or deliberately misleads you by omitting info unless you specifically ask for it, or just generally is a bit of a dick to play against.
- See In the Tank
- See the Theme Force article.
Theorymachine or Theorycraft
- Talk about what a model/unit is good at, or isn't, what combos or synergies or tactics you should use ... based on just reading the card and not based on actual gameplay expereience.
- When a model positions itself so it can attack anyone within a certain area next turn. See also Threat range
- The total range a model can attack from, including its movement, its weapon's range, and its movement buff(s).
- It can be very poorly defined, and a source of contention between players who miscommunicate, depending on what buffs you include. "Well, I normally threaten 12" but if you trigger Countercharge I'll get +5", and if I cast Boundless Charge that's +2", and if..."
- Grading in terms of powerlevel for casters. S-tier casters are the best (S for Super), then dropping to A-tier, B-tier, etc
Tilt or On Tilt
- A player who is frustrated at the game because of unlikely dice rolls swinging things against him, and/or an unexpected ability on his opponent's model catching him out and ruining his strategy. Can lead to the tilting player making bad tactical decisions (and that's a downward spiral). Can also lead to the tilting player being a bad sport.
Time Walk or Time Lock
- A feat that effectively gives the user an additional turn before the opponent can retaliate. For example by locking them in place, or stopping them from attacking. Can occasionally refer to an ability/spell. Partially coined from the Magic The Gathering card: Time Walk.
- The Telekinesis spell. Can be used as a noun ("I cast TK to move up") or as a verb ("I TK him out of the way")
- Tournament Organiser
Toe in or Toeing in
- Place a model barely within a scenario zone so that it can contest it, while staying as far away from the enemy as possible.
- Refer to the 101 - Model Types training article.
Troop Swarm or Troopmachine
- See Infantrymachine
- See Spell Cycling.
- A single-wound model with low stats in DEF and ARM, which allow them to be very easily hit and killed by anyone. DEF 12 or lower in combination with ARM 15 or lower. See also Old Man Stats.
- A bad piece of jargon used by lazy people. It can refer to either Warjack, Warbeast, Warcaster, or Warlock and you need to figure which one the lazy person means by their context.
- Refer to the 101 - Model Types training article.
- All players currently undefeated in a tournament. Anyone in this bracket can potentially win the tournament. Opposite of Losers bracket.
- World Team Championships. An annual tournament.
- Send a model into the enemy lines, have it kill a few things, and then bring it back by use of various abilities (such as Refuge, Sprint, Fate Walker)
Nicknames - Warmachine
From here down, its prerty much a straight copy-paste from another site. It hasn't been updated to mk3 and the formatting is a bit hit-and-miss.
- Baby Haley and Grandma Haley - Haley3's echos.
- Connie – Constance Blaize
- Darth Stryker – Stryker2
- Gunclad – Defender
- Junior – Journeyman Warcaster
- R2-D2 - The Squire
- Ramboclad – Cyclone
- Poledancer – Haley2
- The Dude – Arcane Tempest Gun Mages Officer
- Toilet Bowl Man – Darius
- StormBall or Lightning Spider – Storm Strider
- T-Head or DJ T-Head – Thunderhead
- TB – Temporal Barrier
- Bob – The High Reclaimer, named after a movie character called Silent Bob
- Faberge Egg or The Egg – Vice Scrutator Vindictus, because of his filigreed egg shape.
- Harby – Harbinger
- Judge Judy – Judicator
- Parade Balloon – Harbinger
- Pipe Organ – Vessel of Judgement
- Sevvy – Any version of Severius
- Tom – Testament of Menoth
- TFG – Temple Flame Guard
- The Book – The Covenant of Menoth
- Three-oss – Kreoss3
- Vassal – When used alone always means Vassal of Menoth, not a Vassal Mechanik
- Vinny D – Vindictus
- AK’s – Assault Kommandos
- Big-B – Behemoth
- Bad Santa – Koldun Lord
- Badder Santa - Greylord Forge Seer
- Clam Jack – Demolisher or Devastator
- Crappy Barrage – Creeping Barrage
- Dandy Andy – Kovnik Andrei Malakov
- Da Bears – Great Bears of Gallowswood
- Deathstar – Winterguard Infantry with all attachments and solo. Named because they have CRA and can laser an enemy right off the table.
- Dog(go) – War Dog
- Doomies – Doom Reavers
- Joe or Brosef – Kovnik Jozef Grigorovich
- Juggy – Juggernaut
- Hamovich, Hark, or Hambat – Harkevich, because he carries a weapon that looks like a Bone-in Ham
- Ice Cream Cone – Zerkova1's original sculpt, or more specifically her wand.
- IFP – Iron Fang Pikemen
- La Terriblé – Karchev the Terrible
- Scrappy – Scrapjack
- Super Soldier Serum – Vladimir2’s feat
- Campithrax – Lich Lord Venethrax camping all of his focus on Dragonsblood, a strategy commonly used with him.
- Crab Jacks – Warjack chassis with Leviathan, Harrower, and Desecrator
- Death Chicken or Bone Chicken– Any of the various Arc Node Bonejacks, but most commonly referring to the Deathripper.
- Denny – Any of the Deneghras
- Dirty D – Deneghra1 specifically
- DJ – Deathjack
- Gaspy – Any of the Asphyxiouss, play on asphyxiation
- Hag – Satyxis Blood Witch attachment
- McThralls – Mechanithralls
- Pacman – Gerlak Slaughterborn, and his ability to chew through whole units with Killing Spree
- Resurrection Package – Combination of Necrosurgeon and Mechanithralls (sometimes involving other models)
- Scrappies – Scrap Thralls
- Satyxis – Almost always refers to the Satyxis Raiders, the Satyxis Blood Witches are usually referred to as Blood Witches or Witches and the Satyxis Gunslingers are referred to as Gunslingers.
- Skarre Bomb – Skarre1 using Sacrificial Strike to kill a model. Originated from MK1 when it used current armor instead of base armor. She would usually feat, and use an ARM 21 Bane Knight, boosting damage to one-shot an opposing caster without needing an attack roll.
- Tartar Sauce, or The Sauce – Bane Lord Tartarus
- Gaspy 9 Slayers - referring to a list that was popular in 2018 where people played Asphyxious the Hellbringer & Vociferon (Asphixious3/Gaspy3) in the Black Industries theme force with 9 Slayers.
- Battle Cricket or Space Tick – Arcantrik Force Generator
- Coffee Cup or Coffee Guy – Arcanist, named because of image of him with a cup of coffee in the Forces of Warmachine: Retribution of Scyrah book.
- Disco – Discordia
- iJack – Retribution warjacks (Thanks to the studio scheme and its resemblance to an Apple designed Jack)
- Mittens or Battle Mittens – House Shyeel Battle Mages
- Mega Mittens – House Shyeel Artificer
- Ozzy – Lord Arcanist Ossyan
- Snipe, Feat, Go – A style of play with Ravyn that involves Mage Hunter Strike Force getting snipe, Ravyn Feating, and then proceeding to kill the opposing caster with the Strike Force.
- Dawnmower - Dawnguard Trident
- Assram or General Awesome – General Ossrum
- Bart-Galleon – Combination of Captain Bartolo Montador and the colossal Galleon, usually involves Batten Down the Hatches and Spiney Growth cast by Wrong Eye with a Bull Snapper in his battlegroup to get the Galleon to Armor 24
- Boomies – Greygore Boomhowler & Co.
- Darkwing Duck – Gorman di Wulfe
- Dooges – Master Gunner Dougal MacNaile
- Elven Bitch or Soulless Elven Hooker – Eyriss (usually Eyriss2 now but can describe any version, originally described the Merc only, give her services for coin, assaulting, focus stripping invisible, broken Eyriss1)
- Gobber – Reinholdt, Gobber Speculator
- Gorten Bowling – Throwing Gorten with Solid Ground upkept to allow him to forfeit action, advance, and use his feat to catch opponents off-guard.
- Gun Bunnies – Grundback Blasters and/or Grundback Gunners
- Hammer Dwarves – Horgenhold Forge Guard
- Harm – Kiss of Lyliss (Spell on Ayianna, was called Harm in MK1)
- Mags or The Traitor or The Warlord – Terms used to describe Magnus in his various forms.
- Merc Tax – Increased point cost for some merc models/units because they can be taken in multiple factions and must be adjusted accordingly for a myriad of friendly only buffs.
- Nailer of Wishes – Sylys Wyshnalyrr
- Nyss – Cylena Raefyll & Nyss Hunters
- Piper – Rhupert Carvolo, Piper of Ord
- Pirate Package or Pirate Ball – Sea Dogs and/or Press Gangers plus many/all of their associated solos. Taken many times as a group with other casters, for example: The pDenny Pirate Package
- Steelheads – When used in this manner usually refers to the Steelhead Halberdiers
- TAC – Tactical Arcanist Corps
Nicknames - Hordes
- Troll Moses or Trollses – Trollkin Runebearer
- Dygmies – Pyg Burrowers
- Impaler Tax – Reduced Range on troll models because of the ability to take the Troll Impaler
- Kenny – Keg Carrier from Borka Kegslayer & Keg Carrier, comes from South Park. OMG you killed Kenny! (party foul)
- Doomy – Hoarluk Doomshaper (any version)
- Stone – Krielstone Bearer & Stone Scribes. 'Pop stone' or 'Pop stone aura' means activating its Protective Aura
- Champs – Trollkin Champions
- Tuffalos – Trollkin Long Riders
- Bowling – Using a slam (usually from Long Riders, Caber Thrower, or Beast) on your own models to take out large numbers of opposing models. Usually used on high defense opponents or to knock down casters. In the transition to MK3 and its dynamic updates friendly models can't be targeted any more by charges or power attacks, so this term has faded somewhat.
- Skilldrak – Madrak Ironhide, World Ender
- EBDT – Earthborn Dire Troll
- Bruce – Mountain King (I believe this term was coined by Dr. Lust on the trollbloods forum to describe how forum threads discussing the Mountain King refuse to die. Reference is to Die Hard/Bruce Willis)
- Gunny - Captain Gunnbjorn
- The (Big) Monkey – Woldwrath
- Bark Node – Laris (form Kaya the Moonhunter & Laris or more recently (Tree)Bark Node for the Gallows Grove. Can mean either.
- Laser Shrimp - Woldwyrd
- Lord of the Dance – Krueger the Stormlord
- Goatvahna or Ladygoat – Morvahna the Dawnshadow
- Stones – Shifting Stones
- Woldshrimp – Stoneward & Woldstalkers
- G-Rex – Ghetorix
- Big Bird / The Bird - Storm Raptor
- Meatpuppet - referring to Cassius from Wurmwood, Tree of Fate & Cassius the Oathkeeper as his role as a conduit for Wurmwood's will. Also verbal communication.
- Land Shark – Shredder
- Abby – any version of Absylonia
- Lylythclaus – Lylyth, Reckoning of Everblight (Lylyth3)
- Legos – Blighted Nyss Legionnaires
- Pasta Pot/The Pot – Spawning Vessel (also sometimes known as Pasta Pot & The Lunch Ladies)
- Thags or Pimp Daddy Thags – Thagrosh (any version)
- Harm – Kiss of Lyliss (Spell on Blackfrost Shard, was called Harm in MK1)
- Carny – Carnivean
- JVM – Jake VanMeter or Neutralyze (forum name), very successful Legion player.
- Nagapocalypse – Term used to describe the DOOM! of Legion getting the Wraithbane animus on the Naga Nightlurker, giving them Magic Weapon and Blessed “On A Stick”. Example: “OMG Legion has Blessed on a stick, my Arcane Shielded Stormwall is screwed! Its the NAGAPOCALYPSE!”
- Mr Fancypants or Mr Puffypants– Aptimus Marketh
- Tubby (McButterpants), Fatty, Baron Harkonnen, Fats Dominar or Hedonism Bot – Dominar Rasheth
- Skornergy – Term coined by Focus and Fury to describe the somewhat anti-synergy built into a lot of Skorne models before they received their first update in MK3
- Lanterns – Void Seer Mordikaar
- Tibbers – Tiberion
- TyCom – Tyrant Commander & Standard Bearer
- Poop Holder – Extoller Soulward
- sHexy or Guitar Hero Hexy – Lord Arbiter Hexeris (Hexeris2)
- Elephant Herd or Titan Herd – List with a lot of Titan warbeasts in it.
- Molik Missile – Using Molik Karn with Makeda1 or other 'casters that can grant him movement bonuses with various spells (Quicken+Rush+The Lash) and Side Steps to send Molik Karn a very large distance to assassinate an opponents caster. In the transition to MK3 Side Step became its bond for Makeda, so the Molik Missile has declined in popularity.
- (Derp) Turtle - Siege Animantarax. The name is a leftover from MK2 when battle engines were unpopular in general, where the Siege Animatarax was very difficult to get working right due to a combination of low hit boxes/defensive stat combination and only getting its rage tokens from enemy attacks. Its output also left something to be desired.
- Supreme Gentleman - Supreme Guardian
- Pimp Daddy M - Dominar Morghoul & Escorts
- Crybaby - Agonizer
- Stone Bois - Immortals
- Beastie Boyz - Paingiver Beast Handlers
- PGMT or PGBMT or PBMT - Paingiver Bloodrunner Master Tormentor
- Ninja Pig – Brine from Rorsh & Brine (Rorsch throws the smoke they both move… like NINJA!)
- Witch Doc Croc – Gatorman Witch Doctor
- Pork Node – Imaginary beast that Minions will someday get with an Arc Node on it.
- Gobbos, Gobbers, or Swamp Gobbers – Swamp Gobber Bellows Crew
- Predator – Totem Hunter
- Gator Flying Circus or Flying Circus – A MK2 tactic: Throwing a (non-steady) model then using Wrastler's animus (Rise) to get the model up before its activation. In MK1 it was used on Steady models, most commonly called the Trollkin Flying Circus or Khador Flying Circus and was used to toss Borka1 and the Drakhun respectively.
- Trouser snake - Skarath from Dahlia & Skarath
- Rask & friends - a list that consists of the warlock Rask with several of the Minions' lesser warlocks thrown in.
- Barny - refers to any version of Barnabas
- Drac - Dracodile
- S&D - Sturm & Drang