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| Core Rules
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- 1 General
- 2 Nicknames - Warmachine
- 3 Nicknames - Hordes
ADR or Active Duty
- Stands for Active Duty Roster. It's a tournament format aimed at very top level players, and it restricts people entering those tournaments to a very small selection of casters and themes.
- The Roster changes every 6 months. The idea behind it is to force players to change their army and strategy often, rather than taking the same "Top Dog" list with little change for years on end.
- Attacking first, with the majority of your army.
- Black Anchor Heavy Industries. PP's direct-order only model range. See the BAHI article for more info.
- Double 6’s on two dice
- Models with high ARM and/or hitpoints that deploy close together. Either because they get a bonus for being in B2B, or because they all want to fit within the same buff bubble.
- Move into a brick formation.
- A spell/ability that increases a model's stats. The opposite of debuff.
- Can also refer to when a models rules are changed by the games developers, and it receives better stats or abilities. The opposite of nerf.
- If a model hands out a buff to all models within a given distance of itself, that area is called a buff bubble.
Buff Cycling or Buff Juggling
- See Spell Cycling
- Have your warcaster/warlock hold onto their focus/fury, so they can use it to reduce incoming damage next turn.
- Warcaster or Warlock. Not normally used to refer to solos with a magic ability, although it can.
- Community Integrated Development. A forum where PP ask players for feedback on rules for new models about to be released, and/or existing models about to be errata'd. See the What is CID? article for more info.
- Your flanking models kill everything on the flank, and move into the middle of the board to mop up.
(Name) Chassis (example "Slayer chassis" or "Ironclad chassis")
- Term used to describe Warjacks/Warbeasts variations that have a similar model and/or stats as the first model released of that kind.
Clocked or Clocked Out
- Lose the game by running out of time
- Generate a series of clouds in a line, to block LOS to your army.
- Exactly what you need, exactly when you need it. Especially if it happens at a crucial point in the game; and/or especially if the odds of it happening are low.
e.g. "He charged past to get at my caster, but I rolled double 4 on the free strike, got a critical pitch and threw him on his ass - it was pretty clutch."
- A caster that can easily limit the opposition's options for moving and/or attacking (for example with a Time Walk feat)
Cutting or Cutting for Fury
- When a warlock damages itself to gain fury.
- A caster that is seldom used at a competitive level, and has an increased chance of success at a tournament because of opponents' lack of familiarity with it.
- When the scenario elements are located nearer the centre of the board and/or close to each other, such that for most of the game neither player can stop the other contesting the scenario, and neither player scores scenario points. The opposite of a Live scenario.
- A spell/ability that decreases a model's stats. The opposite of buff.
- An ability/spell that prevents your opponent from doing that activity. For example, Sacred Ward is spell denial, Windstorm is ranged denial.
- The Cygnar faction. A disparaging description.
- See List Dojo
- Choose which caster you will use in a 2-list tournament. Example: "My opponent had Sloan and Haley3, so I dropped Deneghra2 into it."
e(Name) (example eSorscha)
- Refers to the second iteration of a caster. In older versions of the game, the first iteration was referred to "Prime" (after the name of the first rulebook) and their second iteration was called "Epic". Not used as often in the current edition of the game. See also p(Name).
- Have models deploy and move up the side of the board. Not to be confused with the ability called Flank.
- Friendly Local Game Store
- The fiction and information that provides the setting, background, and context for the game.
- A person who loves the stories, background and setting of the game
- Max unit with all possible unit attachments, max weapon attachments, and all applicable solos.
- Boost both the attack and damage rolls
- See Loser's bracket
- Attempting an assassination with very low odds of success; because if you don't win by assassination now, you'll lose next turn. Term derived from a Hail Mary pass (American Football)
Hard (number) For example "hard eight"
In The Tank
- Spending a long time planning your turn. Derived from the “Think Tank” phrase.
- An army which spends the bare minimum points on warjacks/warbeasts
Jam or Jamming or Jammed
- A unit whose purpose is to get deep into the opponent's troops and stop them moving around, whether by physically blocking them or at least threatening free strikes.
Kite or Kiting
- A model/unit/army that has much greater speed and threat range than its opponent, and just hangs back at max range where the enemy can't reach it (like a kite at the end of a string).
- Plan out an army list, work out the synergies, tweak it and adjust it to get everything you want within the points limit ... all without playing a game with the list.
- Local Game Store
- When the scenario elements are spread further apart, they become easier to score. This means both players must stay on top of the situation, to prevent their opponent pulling ahead and winning on scenario points. Opposite of Dead scenario.
- All players with at least one loss in a tournament. No one in this bracket can win the tournament. Opposite of Winners bracket.
- Someone who spends time browsing an online group reading what people say, but never say anything themselves.
- Short for "Metagame", the second-order level of play ie "the game outside the game".
- Essentially it is knowing what casters and/or playstyles are currently popular among oponents in your area, and designing your army to defeat that (or at least include tools which give you a fighting chance). This sort of thinking and planning can be just as strategical as playing the game itself, hence it's second-order.
- A single caster and list which is so powerful into so many different types of opponents that everyone has to adjust their own lists to fight it specifically. The term is normally applied to a list that gains large popularity very suddenly (normally after winning an international tournament), as opposed to referring to a caster that has long been known to be a stong caster.
Examples include Deneghra1 and the Ghost Fleet (pre-nerf), Karchev and Mad Dog spam (pre-nerf), Asphyxious3 and Slayer spam (not nerfed at time of writing, 2018.12).
- PP's subscription-only range of models. See Category:Limited Edition Sculpt for more info.
- A once-per-game ability on a model which isn't a caster.
- When both players are using the same caster.
- When a models rules are changed by the game developers, and it receives worse stats or abilities. The opposite of buff.
- A disparaging term used when a model gets too many nerfs, or nerfed too often, or needs nerfs. ("Asphyxious3 is too strong and needs to get hit by the nerfbat.") ("No one plays Karchev since he got hit by the nerfbat.")
Netdeck or Netlist
- Copy an army list from the internet, normally one that has won a major tournament, rather than creating it yourself. The term originated in Magic The Gathering, where players prepare decks of cards in a similar fashion to how we prepare army lists.
- Any spell that does damage, with little-to-no special side effects.
Old Man Stats
- A caster with low stats in DEF, ARM, and total hitpoints. Example: Nemo1 and Severius1 with DEF14 ARM 15 HP 14. See also Victim Stats.
(Name) On A Stick
- A model included in a list just to hand out a buff or ability to another model/unit. For example, Saxon is "Pathfinder on a stick". The phrase originates from D&D, where non-wizard characters could cast spells with a wand, making the wand "(spell name) on a stick".
- When talking about a model: Overpowered, e.g. "Minions OP!"
- When talking on an online forum: Original Poster, the person who started the current thread/conversation.
p(Name) (example pDeneghra)
- Refers to the first iteration of a caster. In older versions of the game, the first iteration was referred to "Prime" (after the name of the first rulebook) and their second iteration was called "Epic". Not used as often in the current edition of the game. See also e(Name).
- Deliberately letting one (or more) of your models die, but in a position where you will be able to kill the attacking enemy on your next turn.
- A Warjack or Warbeast that has melee weapons with a much lower P+S than normal for its chassis and/or points cost.
- See Tax.
- Use your caster's feat
Pop and Drop
- Use a feat (or a minifeat) to knockdown the enemy caster then assassinate them.
- See Threaten
- The ability for a unit or army to quickly replenish losses during a game. Normally associated with undead armies.
Roll a hard (Number) (example "roll a hard eight")
- Try to roll the required number without boosting
- An opponent who uses the strictest interpretation of a rule to win, instead of the spirit of the rule, and is a total dick about it. Thankfully, the rules that PP write are so well done that rules lawyers are almost non-existent in this game.
- Feeling angry, agitated, or bitter over something. Normally used when the level of anger is out of proportion to what caused the anger.
- A model/unit that stands between the enemy and your more important/valuable models.
- See Cutting
- See Nuke
- Double 1’s on two dice
- Upkeeping a spell at the start of a turn, activating the model/unit that the upkeep is on, then activating the caster and casting the spell on a second model/unit to get double use out of it.
- Tough on 4+ rather than the normal 5+
- A unit which is numerous and hard to kill (and/or has strong recursion), but not good at attacking. Good for jamming or as a screen for the rest of the force.
- A perceived reduction in stats because of the presence of another in-faction model that buffs those stats. For instance, believing that Protectorate warjacks have lower RAT/MAT because the ever-present Choir can easily give them +2 to attack and damage rolls.
- Alternatively, a perception that to make model A worthwhile, you have to "waste" points on model B. "Sure, Protectorate warjacks look cheap, but you need to pay the Choir tax."
- An opponent who rules lawyers his way to victory, or deliberately misleads you by omitting info unless you specifically ask for it, or just generally is a bit of a dick to play against.
- See In the Tank
Theorymachine or Theorycraft
- Talk about what a model/unit is good at, or isn't, what combos or synergies or tactics you should use ... based on just reading the card and not based on actual gameplay expereience.
- When a model positions itself so it can attack anyone within a certain area next turn. See also Threat range
- The total range a model can attack from, including its movement, its weapon's range, and its movement buff(s).
- It can be very poorly defined, and a source of contention between players who miscommunicate, depending on what buffs you include. "Well, I normally threaten 12" but if you trigger Countercharge I'll get +5", and if I cast Boundless Charge that's +2", and if..."
- Grading in terms of quality for Warcasters. S-tier casters are typically the best, with it dropping to A, then B in the same way as a school grade.
Tilt or On Tilt
- A player who is frustrated at the game because of unlikely dice rolls swinging things against him, and/or an unexpected ability on his opponent's model catching him out and ruining his strategy. Can lead to the tilting player making bad tactical decisions (and that's a downward spiral). Can also lead to the tilting player being a bad sport.
Time Walk or Time Lock
- A feat that effectively gives the user an additional turn before the opponent can retaliate. For example by locking them in place, or stopping them from attacking. Can occasionally refer to an ability/spell. Partially coined from the Magic The Gathering card: Time Walk.
- The Telekinesis spell. Can be used as a noun ("I cast TK to move up") or as a verb ("I TK him out of the way")
Toe in or Toeing in
- Place a model barely within a scenario zone so that it can contest it, while staying as far away from the enemy as possible.
Troop Swarm or Troopmachine
- See Infantrymachine
- See Spell cycling.
- A single-wound model with low stats in DEF and ARM, which allow them to be very easily hit and killed by anyone. DEF 12 or lower in combination with ARM 15 or lower. See also Old Man Stats.
- A bad piece of jargon used by lazy people. It can refer to either Warjack, Warbeast, Warcaster, or Warlock and you need to figure which one the lazy person means by their context.
- All players currently undefeated in a tournament. Anyone in this bracket can potentially win the tournament. Opposite of Losers bracket.
- Send a model into the enemy lines, have it kill a few things, and then bring it back by use of various abilities (such as Refuge, Sprint, Fate Walker)
Nicknames - Warmachine
From here down, its prerty much a straight copy-paste from another site. It hasn't been updated to mk3 and the formatting is a bit hit-and-miss.
Baby Haley and Grandma Haley - Haley3's echos.
Poledancer – Haley2
The Dude – Arcane Tempest Gun Mages Officer
Darth Stryker – Stryker2
Toilet Bowl Man – Darius
Junior – Journeyman Warcaster
R2-D2 - The Squire
Ramboclad – Cyclone
Gunclad – Defender
Connie – Constance Blaize
T-Head or DJ T-Head – Thunderhead
TB – Temporal Barrier
StormBall or Lightning Spider – Storm Strider
Harby – Harbinger
The Book – The Covenant of Menoth
Three-oss – Kreoss3
Faberge Egg or The Egg – Vice Scrutator Vindictus, because of his filigreed egg shape.
Vinny D – Vindictus
Pipe Organ – Vessel of Judgement
Judge Judy – Judicator
Parade Balloon – Harbinger
Sevy – Any version of Severius
Bob – The High Reclaimer, named after a movie character called Silent Bob
Tom – Testament of Menoth
TFG – Temple Flame Guard
Deathstar – Winterguard Infantry with all attachments and solo. Named because they have CRA and can laser an enemy right off the table.
Joe or Brosef – Kovnik Jozef Grigorovich
Dog – War Dog
Hamovich, Hark, or Hambat – Harkevich, because he carries a weapon that looks like a Bone-in Ham
Juggy – Juggernaut
Scrappy – Scrapjack
Dandy Andy – Kovnik Andrei Malakov
Crappy Barrage – Creeping Barrage
AK’s – Assault Kommandos
Big-B – Behemoth
Ice Cream Cone – Zerkova1's original sculpt, or more specifically her wand.
Da Bears – Great Bears of Gallowswood
La Terriblé – Karchev the Terrible
IFP – Iron Fang Pikemen
Doomies – Doom Reavers
Super Soldier Serum – Vlad2’s feat
Bad Santa – Koldun Lord
Gaspy – Asphyxious, play on asphyxiation
Death Chicken or Bone Chicken– Any of the various Arc Node Bonejacks, but most commonly referring to the Deathripper.
Campithrax – Lich Lord Venethrax camping all of his focus on Dragonsblood, a strategy commonly used with him.
Denny – Deneghra
Dirty D – Deneghra
McThralls – Mechanithralls
Tartar Sauce, or The Sauce – Bane Lord Tartarus
Scrappies – Scrap Thralls
Resurrection Package – Combination of Necro-Surgeon and Mechanithralls (sometimes involving other models)
Satyxis – Almost always refers to the Satyxis Raiders, the Satyxis Blood Witches are usually referred to as Blood Witches or Witches.
Hag – Satyxis Blood Hag
Skarre Bomb – Using Sacrificial Strike to kill a model, Originated from MK1 when it used current armor instead of base armor. She would usually feat, and use an ARM 21 Bane Knight, boosting damage to one-shot an opposing caster without needing an attack roll.
DJ – Deathjack
Pacman – Gerlak Slaughterborn, and his ability to chew through whole units with Killing Spree
Crab Jacks – Leviathan Chassis Jacks – Leviathan, Harrower, and Desecrator
Mittens or Battle Mittens– House Shyeel Battle Mages
Mega Mittens – House Shyeel Artificer
Disco – Discordia
Snipe, Feat, Go – A style of play with Ravyn that involves Mage Hunter Strike Force getting snipe, Ravyn Feating, and then proceeding to kill the opposing caster with the Strike Force.
Space Tick or Battle Cricket – Arcantrik Force Generator
Ozzy – Lord Arcanist Ossyan
iJack – Myrmidons (Thanks to the studio scheme and its resemblance to an Apple designed Jack)
Coffee Cup or Coffee Guy – Arcanist, named because of image of him with a cup of coffee in the Forces of Warmachine: Retribution of Scyrah book.
Elven Bitch or Soulless Elven Hooker – Eyriss (usually Eyriss2 now but can describe any version, originally described the Merc only, give her services for coin, assaulting, focus stripping invisible, broken Eyriss1)
Harm – Kiss of Lyliss (Spell on Ayianna, was called Harm in MK1)
Bart-Galleon – Combination of Captain Bartolo Montador and the colossal Galleon, usually involves Batten Down the Hatches and Spiney Growth cast by Wrong Eye with a Bull Snapper in his battle group to get the Galleon to Armor 24
Assram or General Awesome – General Ossrum
Gun Bunnies – Grundback Blasters and/or Gunners
Nyss – Cylena Raefyll & Nyss Hunters
Boomies – Gregore Boomhowler & Co.
Hammer Dwarves – Horgenhold Forge Guard
Steelheads – When used in this manner usually refers to the Steelhead Halberdiers
TAC – Tactical Arcanist Corps
Best 2 Points in the Game or Darkwing Duck – Gorman Di Wulfe
Dooges – Master Gunner Dougal MacNaile
Gobber – Reinholdt, Gobber Speculator
Piper – Rhupert Carvolo, Piper of Ord
Nailer of Wishes – Sylys Wyshnalyrr
Gorten Bowling – Throwing Gorten with Solid Ground upkept to allow him to forfeit action, advance, and use his feat to catch opponents off-guard.
Merc Tax – Increased point cost for some merc models/units because they can be taken in multiple factions and must be adjusted accordingly for a myriad of friendly only buffs.
Mags or The Traitor or The Warlord – Terms used to describe Magnus in his various forms.
Pirate Package or Pirate Ball – Sea Dogs and/or Press Gangers plus many/all of their associated solos. Taken many times as a group with other casters, for example: The pDenny Pirate Package
Nicknames - Hordes
Troll Moses or Trollses – Trollkin Runebearer
Dygmies – Pygmy Burrowers
Impaler Tax – Reduced Range on troll models because of the ability to take the Impaler
Kenny – Keg Carrier, comes from South Park. OMG you killed Kenny! (party foul)
Doomy – Hoarluk Doomshaper (either version)
Stone – Krielstone Bearer & Scribes
Champs – Trollkin Champions
Tuffalos – Trollkin Long Riders
Bowling – Using a slam (usually from Long Riders, Caber Thrower, or Beast) on your own models to take out large numbers of opposing models. Usually used on high defense opponents or to knock down casters.
Skilldrak – Madrak Ironhide World Ender (eMadrak)
EBDT – Earthborn Dire Troll
Bruce – Mountain King (I believe this term was coined by Dr. Lust on the trollbloods forum to describe how forum threads discussing the Mountain King refuse to die. Reference is to Die Hard/Bruce Willis)
Big Monkey – Woldwrath
Bark Node – Laris or more recently (Tree)Bark Node for the Gallows Grove. Can mean either.
Lord of the Dance – Krueger the Stormlord
Goatvahna or Ladygoat – Morvahna the Dawnshadow
Stones – Shifting Stones
Woldshrimp – Stoneward and Woldstalkers
G-Rex – Ghetorix
Land Shark – Shredder
Abby – Absylonia, Terror of Everblight
Lylythclaus – Lylyth, Reckoning of Everblight (Lylyth3)
Legos – Blighted Nyss Legionnaires
Pasta Pot – Spawning Vessel (also sometimes known as Pasta Pot & The Lunch Ladies)
Thags or Pimp Daddy Thags – Thagrosh (either version)
Harm – Kiss of Lyliss (Spell on Blackfrost Shard, was called Harm in MK1)
Carny – Carnivean
JVM – Jake VanMeter or Neutralyze (forum name), very successful Legion player.
Nagapocalypse – Term used to describe the DOOM! of Legion getting the Wraithbane animus on the Naga Nightlurker, giving them Magic Weapon and Blessed “On A Stick”. Example: “OMG Legion has Blessed on a stick, my Arcane Shielded Stormwall is screwed! Its the NAGAPOCALYPSE!”
Mr Fancypants or Mr Puffypants– Aptimus Marketh
Tubby (McButterpants), Fatty, Baron Harkonnen, Fats Dominar or Hedonism Bot – Dominar Rasheth
Skornergy – Term coined by Focus and Fury to describe the somewhat anti-synergy built into a lot of skorne models
Lanterns – Mordikaar
Tibbers – Tiberion
TyCom – Tyrant Commander
Poop Holder – Extoller Soulward
sHexy or Guitar Hero Hexy – Lord Arbiter Hexeris (eHexeris)
Elephant Herd or Titan Herd – List with a lot of Titan warbeasts in it.
Molik Missile – Using Molik Karn with either Makeda1 or 2 with various spells (Savagery+Rush or Leash+Road to War+Rush respectively) and Side Steps to send Molik Karn a very large distance to assassinate an opponents caster
Ninja Pig – Brine (Rorsch throws the smoke they both move… like NINJA!)
Witch Doc Croc – Gatorman Witch Doctor
Pork Node – Imaginary beast that Minions will someday get with an Arc Node on it.
Gobbos, Gobbers, or Swamp Gobbers – Swamp Gobber Bellows Crew
Predator – Totem Hunter
Gator Flying Circus or Flying Circus – Throwing a (non-steady) model then using Wrastler animus (Rise) to get the model up before its activation. In rare cases can be used in other factions, notably eIrusk. In MK1 it was used on Steady models, most commonly called the Trollkin Flying Circus or Khador Flying Circus and was used to toss Borka and the Drakhun respectively