Theme - Llaelese Resistance

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Mercenary Logo.jpg Theme - Llaelese Resistance

Mercenary Theme Force
Flame in the Darkness - Hammer Strike - Llaelese Resistance - Operating Theater - Soldiers of Fortune - The Irregulars - The Kingmaker's Army - The Talion Charter

The beleaguered soldiers of the Llaelese Resistance are mercenaries only by necessity, taking contracts to help pay the enormous costs of their rebellion. Since the fall of Merywyn, many Llaelese noblemen have helped to fund the Resistance from exile. They leave field operations to individuals like the warcaster Ashlynn d’Elyse, who fights an endless war against the Khadorans who invaded her homeland and killed her father. To some, the likelihood of restoring Llael seems remote, and they have turned their attention to pure vengeance, willing to give their lives to force a reckoning.

Theme Rules - Remix

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Rules subject to change - 2019 Theme Remix
All existing theme forces are changing from the "free cards" system into a new "Requistion Points" system. There will be an interim period between the end of 2019.07 to mid 2019.09 where players can use whichever system they prefer.

The Remixed version became officially available on the 26th July.

Theme Restrictions

An army made use the Llaelese Resistance theme force can include only the following Mercenary models:

  • This army can also include up to two non-character Crucible Guard units, up to two non-character Cygnar units, up to two non-character Protectorate units.
    • These units are considerd to be friendly Llaelese Mercenary models instead of Crucible Guard, Cygnar, or Protectorate units.
    • They can include attachments, but cannot include Ranking Officers.
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Tip !
Both units must be from the same Faction. You're allowed two units in total, not "up to the full FA" of two different types of units. Lastly, they will get the Pathfinder perk.

Full Model List

The models allowed in Llaelese Resistance are:   [Show/Hide]

This list was last updated: 2019.08   (Edit)

Warcasters

Warjacks

  • All non-character Mercenary warjacks
  • Character warjacks can be taken, but only if they have a bond and they're in their bonded model's battlegroup.

Solos

Mercenary Units

Non-Mercenary Units
You can also include up to two non-character units from one of Cygnar, the Protectorate, or the Crucible Guard. (Note: The two units have to be from the same Faction.)

Requisition Points

You can spend each Requisition Point on either:

  • One command attachment
  • One small- or medium-based Mercenary solo

Theme Bonuses

  1. If Ace is included, it counts as a friendly Mercenary warjack instead of a Cygnar warjack.
    Note: Only Caine3 can take Ace.
  2. Gun Mage models in this army gain Sniper
    Sniper - Instead of making a damage roll to resolve a ranged attack, this model can choose to auto-inflict 1 point of damage instead. Either way, models disabled by a ranged attack made by this model cannot make a Tough check.
  3. Llaelese models in this army gain Pathfinder.
  4. Before models are deployed at the start of the game, you can place a 5" AOE rubble terrain feature anywhere completely within 18" of the rear table edge of your deployment zone. When you deploy your models, you can deploy one small- or medium-based solo completely within the AOE.

Recent Changes

2019.07 Remix

  • Game-wide Remix changes
  • Generic "MacHorne models/units" instead of the specific "Sam MacHorne & the Devil Dogs". So Machorne2 will come out soon (as a Riot Quest model, probably).
  • Menite Archon, Morrowan Archon, and Thamarite Archon added to the list of allowed models.
  • New benefit: Gun Mages get Sniper.
  • Kept the old benefits of Pathfinder and Rubble. Although rubble was changed slightly to prevent an Archon deploying in it.
  • Freebie options stay the same.

Theme Rules - Old Version

Old Bonuses   [Show/Hide]
  1. This army can also include up to two non-character units from either Crucible Guard, Cygnar, or the Protectorate.
    • They are treated as Llaelese Mercenary models instead of their original Faction (so will get the Pathfinder perk).
    • They can include attachments, but cannot include Ranking Officers.
    • Both units must be from the same Faction.
    • Also, you're allowed two units in total, not "up to the full FA" of two different types of units. (There is a bug in Warroom that allows you to take the full FA.)
  2. For every 20 points spent on units and solos you can add free of cost either:
    • One solo, or
    • One command attachment.
    Free models don't contribute towards points spent.
  3. If Ace is included, it counts as a friendly Mercenary warjack instead of a Cygnar warjack.
  4. Llaelese models in this army gain Pathfinder.
  5. Place a 5" AOE rubble terrain feature completely within 18" of the rear edge of the board. Also, you can deploy one solo completely in the AOE.

Thoughts on the Llaelese Resistance

Llaelese Resistance in a nutshell

The Resistance is a very cool theme with excellent benefits, and tons of non-Merc options. Near army-wide pathfinder is outstanding. Sniper on Gun Mages is excellent as well. Having a 5" pile of rubble near the middle of the board to hide out in is extra good.

The force is awaiting more Llaelese releases. Once you take your two out of faction picks, you only have Thorn Gun Mages, Devil Dogs, or Blythe and Bull to round things out. You could fill points with warjacks, however none of the four casters is a jack caster with the exception of Caine3, and he does not do well with merc warjacks.

The theme's main strength is maneuverability, with lots of pathfinder plus using Gibbs (your first free solo) handing out Reposition [3"] to all Llaelese models within 7" of him.

The second strength is the flexibility in list design by taking units from the non-Merc factions (see below for more advice). A good starting point is to consider units that traditionally really want pathfinder to excel, so hey let's give them pathfinder.

Finally, the Resistance is the only other mercenary theme besides Flame in the Darkness in which the archons can be fielded, though animosity issues do arise.

Theme weaknesses

Few In-Faction options

Very limited range of warcasters, Merc units, and Merc warjacks to choose from.

Popular Merc models such as Steelhead Halberdiers, Kayazy Eliminators, Aiyana and Holt, Orin Midwinter, Lanyssa Ryssyl and Eiryss1 are not allowed.


Cheap freebies

The most expensive solos you can get for free in the list are five points (Eilish Garrity, the Occultist, Taryn di la Rovissi, Llaelese Gun Mage) and there are only a few six point attachments available. In comparison, other merc themes often get high-value solos for free (such as Stannis Brocker, Alexia2, and Eiryss1 who are all seven points).

Low POW

No Llaelese heavy hitters - Ragman and Gorman can help with this, but you'll still need to choose units and jacks to pick up the slack.

Few Magic Weapons

Not having Aiyana & Holt or the Steelhead Arcanist means no easy access to Magic Weapons outside of Thorn Gun Mages - but you could delve into Protectorate to fix that issue.

List Building Tips

If you're trying to maximise points the most expensive free models you can get are the command attachments for Trencher Infantry, Stormblade Infantry, or Exemplar Cinerators; or Eilish and Taryn. You get free points for solos too, so you can get yourself expensive 5 points solos and UAs for free and then still take the cheaper but more essential 4 point solos.

The problem with giving list-building tips is that the lists that can be created are exceptionally varied and the casters are extremely different; Crosse2 wants some heavy infantry and some cannon fodder, Caine3 mostly shows up in this list to pick up a Choir of Menoth, while Ashlynn leverages her Veteran Leader and shoots a whole lot of things.

Mercenary models

  • Major Harrison Gibbs is the cornerstone of any Resistance list due to his Leadership bubble.
  • Ragman should also be in any Resistance army because he's your main ARM debuff. Also, with Gibbs' help, he can walk 9" and still apply Death Field.
  • Gorman - Your other ARM debuff. He can also contribute to a cloudwall with Repo.
  • Captain Sam MacHorne & The Devil Dogs - While undoubtedly overcosted and squishy, everyone of them is a knockdown on a stick with their nets. They need serious help with delivery, which can be provided for them in this theme. Crosse can put Lifebound on the so the enemy will not want to kill them, while Ashlynn can just down the enemy in Rocketmen so they will be delivered anyway.
  • Dannon Blythe & Bull - As mentioned, Kayazy girls are not in this theme. These two are the best (and only) substitute you will find.
  • Thorn Gun Mages with Pathfinder are able to make good use of their Prowl ability, which helps justify their high cost. Also, as mentioned above they are one of your few sources for magic weapons and thunderbolt shots can help you with assassinations and scenario likewise.
  • Taryn also helps with with assassinations thanks to shadow fire. The black penny/sniper combination is of course excellent and at five points he's an excellent free model choice.
  • Eilish is the joint most expensive free model, and has a very useful anti-magic toolkit that makes him a near-auto-include.
  • Vanguard - It gains Pathfinder here, but it's a focus hog and doesn't do much damage.
  • Anastasia - She's very close to a must-take, though not quite.

Cygnar options

As mentioned, Ashlynn runs these pretty well. Reason for this is that she makes Trenchers RAT 7, and very hard to kill under Dig in, cloud walls and feat, while Storm Nouns under Quicken can be where they needed really fast.

  • Trencher Infantry can cloud wall and Reposition out with Gibbs. Gibbs can be the solo in the rubble to help start that working sooner.
  • Trencher Long Gunners are an excellent ranged unit that can snipe important solos and WAs or straight up shoot the enemy of the board.
  • Storm Lances are nimble, sturdy and hit (relatively) hard, which is rare in this theme.
  • Stormblade Infantry are slower than Lances, but hit more accurately and harder under the leaders buff

Protectorate options

  • Exemplar Cinerators - A perfect option for Crosse, as under Dauntless Resolve and his feat, they can be delivered relatively easily due to their high ARm and Vengeance
  • Exemplar Vengers - Speaking of vengenace, Vengers are a faster option over Cinerators. They don't have Vengeance for some reason though.
  • Holy Zealots might seem to be tempting Lifebound options, but they don't do anything exept die, which is not a good thing in a theme that relies on its units to do the boatload of the work, while also being resticted in the number of units that can be taken. Only use them if you are playing Gastone with a heavy assassination tilt, in which case let the souls flow freely!
  • Exemplar Errants and Choir of Menoth - It might be tempting to engineer some kind of jack heavy list trying to abuse Hymn of Battle and Mark Target. However, your caster is unlikely to have the focus to support such an endeavor.
  • Exemplar Bastions probably not quite as good as Cinerators, but under Gastone they can get up to armor 19 with tough, certainly not as good as armor 23, but instead of playing offensively, you should hold Bastions back in your zone or near your flag. A couple Mat 7, blessed, weapon master defensive strikes will kill most infantry, might kill lights, and put a dent in heavies. Gibbs can also heal them up so they can double dip on sanguine bond.

Crucible Guard options

  • Rocketmen are outstanding with Ashlynn, able to get up the board quickly and hold ground while jamming like few other units. The other unit choices are a bit outclassed by Protectorate or Cygnar options, though the Dragon's Breath Rocket and Combat Alchemists may become quite helpful if there are ever going to be other Llaelese units that can make use of the support.

Llaelese Resistance at 25 Points

A lot here depends if you're crossing over with the Protectorate, the Crucible Guard, or Cygnar. This is a hybrid army option so I'm giving all three possible armies as the Llaelese resistance is a great theme either to use your mercs if you want to grow another army or if you already have another army and you want to grow mercs.

With the Protectorate of Menoth you are basically bringing Gastone and a wall of armour that can't be shot off the board and can wreck things, and a shooty battle group. Note that although the recommendation is given you can use a Mule in place of either jack just as easily.

Six ARM 24 models with Tough and Feign Death in addition to two heavy warjacks with shields and a network of shield guards is, however, not how to win friends at 25 points.

With Cygnar the only question is Trenchers for the really annoying rolling cloud wall which you can reposition out of, or Storm Blades for hitting power. Ashlynn can only Quicken one unit so one really powerful unit is good for her. Like Gastone you can switch the jacks around. Note that if you're bridging into or out of Cygnar also look at The Kingmaker's Army if you want Trenchers.

With the Crucible Guard you DEF-spam a little and use the unit that has a warjack-killing weapon attachment. This list is based on a Warmachine heavy meta - against Hordes drop Gorman and the Tinker for a Dragon's Breath Rocket

Caster Thoughts

  • Ashlynn d'Elyse - She is a below average warcaster in Irregulars, but quite strong in this theme. Her (almost) army wide Veteran Leader pushes the RAT and MAT values of most solos and units from decent to great and she personally enjoys pathfinder and rubble to hang out in. Ashlynn excels with the Cygnar or Crucible options of the theme, but doesn't care for Protectorate options at all. For a more detailed breakdown see below.
  • Lieutenant Crosse, Resistance Fighter Crosse is the exact opposite of Ashlynn in that he is best played alongside Protectorate units, but does very little for Cygnar or Crucible (or rather, they don't do much for him). Protectorate has exactly the kind of beefy high ARM units he wants to deliver in Exemplars. Exemplar Vengers with both Battle Driven and Dauntless Resolve are ARM 23 while Exemplar Cinerators in shield wall with Dauntless Resolve are ARM 24 - and can be surprisingly fast at getting up the table if the enemy triggers Vengeance.

The other casters available (Caine and MacBaine) are less than stellar options. While playable, neither of them really benefits from the model selection or benefits and don't bring much to the table to power up the available units either.

Other

Trivia

Released in the Northkin CID (2017.07 ish)

Other Mercenary models/themes

Mercenary Logo.jpg       Mercenary Index       (Edit)
Mercenary 'Jack Controllers (Human) (Edit)
Warcasters

Ashlynn - Blaize - Caine3 - Crosse2 - Damiano - Fiona - Macbain - Magnus1 - Magnus2 - Montador - Rahera - Shae

Non-Casters "Junior Warcaster" Crosse1 'Jack Marshal

Colbie Sterling - Dirty Meg - MacHorne1 - Raluk Moorclaw - Rutger Shaw

Mercenary Warjacks (Human)   (Edit)
Light Buccaneer - Renegade (Magnus only) - Scallywag - Swashbuckler - Talon - Vanguard
Heavy Freebooter - Gallant - Mangler - Mariner - Mule - Nomad - Rocinante - Rover - Toro - Swabber
Colossal Blockader - Galleon
Rhulic 'Jack Controllers (Edit)
Warcaster Durgen Madhammer - General Ossrum - Gorten Grundback
'Jack Marshal Thor Steinhammer
Rhulic Warjacks (Edit)
Light Blaster- Gunner
Heavy Avalancher - Basher - Driller - Rockram
Colossal Earthbreaker
Cephalyx Warcasters (Edit)
Warcasters Cognifex Cyphon - Exulon Thexus
Cephalyx Monstrosities (Edit)
Heavy Subduer - Warden - Wrecker
Units, Solos, & Battle Engines
Warcaster attachments Madelyn Corbeau - Reinholdt - Wyshnalyrr
Lesser Warlocks Rorsh & Brine (Farrow) - Wrong Eye & Snapjaw (Gatorman)
Units

Cephalyx Mind Bender - Cephalyx Mind Slaver - Cephalyx Overlords - High Shields - Artillery Corps - Forge Guard - Idrian Skirmishers - Kayazy Assassins - Kayazy Eliminators - Legion of Lost Souls - Ogrun Assault Corps - OoI Resolutes - OoI Vigilants - Precursor Knights - Press Gangers - Sea Dog Pirates - Deck Gun - SH Cannon - SH Halberdiers - SH Cavalry - SH Mortar - SH Riflemen - SH Volley Gun - Tactical Arcanist Corps - Thorn Gun Mages
Special CA: Cephalyx Dominator (small or medium based units) - Special WA: Morrowan Battle Priest (Morrow units)

Character Units

Alexia1 - Croe's Cutthroats - Cylena Raefyll & Nyss Hunters - Blythe & Bull - Boomhowler1 - Herne & Jonne - Lady Aiyana & Master Holt - Lynus & Edrea - MacHorne1 - The Commodore Cannon - The Devil's Shadow Mutineers

Solos

Cephalyx Agitator - Gobber Tinker - Menite Archon - Morrowan Archon - Ogrun Bokur - Powder Monkey - SH Arcanist - SH Ironhead - SH Gunner - Swamp Gobber River Raider Thamarite Advocate - Thamarite Archon - Void Archon

Character Solos

Alexia, Mistress of the Witchfire (2) - Alexia, The Undying (3) - Alten Ashley - Anastasia Di Bray - Balthazar Bamfist - Black Bella, Duchess of Dread - Bloody Bradigan - Boomhowler, Solo Artist - Bosun Grogspar - Brun Cragback & Lug - Captain Crawtooth - Colbie Sterling, Captain of the BRI - Dahlia Hallyr & Skarath - Dez - Dirty Meg - Doc Killingsworth - Eilish Garrity, the Occultist - Eiryss, Mage Hunter of Ios (1) - Eiryss, Angel of Retribution (2) - Eiryss, Fortune Hunter of Ios (4) - First Mate Hawk - Flugwug the Filcher - Gastone Crosse - Glyn Cormier, Illuminated One - Gorman di Wulfe, Rogue Alchemist (1) - Gorman the Mad (2) - Grand Master Gabriel Throne - Gubbin - Gudrun the Wanderer - Harlan Versh, Illuminated One - Harlowe Holdemhigh - Hermit of Henge Hold - Hutchuk, Ogrun Bounty Hunter - J.A.I.M.s - Kell Bailoch - Lanyssa Ryssyl, Nyss Sorceress - Lord Rockbottom - MacHorne2 - Major Harrison Gibbs - Master Gunner Dougal MacNaile - Orin Midwinter, Rogue Inquisitor - Ragman - Raluk Moorclaw, the Ironmonger - Rhupert Carvolo, Piper of Ord - Rorsh & Brine - Rutger Shaw, Professional Adventurer - Savio Montero Acosta - Saxon Orrik - Sergeant Nicolas Verendrye - Stannis Brocker - Taryn Di La Rovissi, Llaelese Gun Mage - Thor Steinhammer - Viktor Pendrake - Widget, Tinker Extraordinaire - Wrong Eye & Snapjaw

Battle Engines Hammerfall Siege Crawler
Theme Forces (Edit)
Flame in the Darkness - Hammer Strike - Llaelese Resistance - Operating Theater - Soldiers of Fortune - The Irregulars - The Kingmaker's Army - The Talion Charter
This index was last updated: 2019.09

Rules Clarifications

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Rules Clarification : Pathfinder      (Edit)

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Rules Clarification : Sniper      (Edit)

  • If you choose to do 1 point of damage, this is still considered to be damage "from an attack" for the purposes of Vengeance etc. (Locked thread)
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Rules Clarification: Theme Forces     (Edit)

Rerolling the starting roll   [Show/Hide]
  • You cannot use the theme benefit to reroll if it is a draw. Instead both players reroll until there is a loser, and then the loser can use their reroll benefit (if they have it). (Infernal Ruling)
  • If both players have a reroll, first the original loser uses their reroll.
    • If the original loser still loses, fine.
    • If the original loser now wins, the other player can use their reroll.
    • If it is now a draw, both players reroll until there is a loser. Then the player that hasn't used their theme benefit reroll can still use it, if they want.
Warjacks/Warbeasts with bonds   [Show/Hide]
  • A warjack/warbeast with a bond can always be included in a theme force, whether or not they're in the list of allowed models, but only if they're controlled by that bonded model.
  • This applies even if that bonded model isn't a full warcaster/warlock (changed as of 2018.06).
Including Mercenaries   [Show/Hide]

Number of Mercenaries

  • If your "up to one Merc" ...
    • ... can take warbeasts/warjacks, then you can add warbeast(s)/warjack(s) (without exceeding your "up to one" allowance)
    • ... comes with a Companion model, then you'll get that Companion (without exceeding your "up to one" allowance)
  • There is a bug in Warroom that allows you to not only take one Merc solo/unit, but the entire FA of that Merc solo/unit. It's a bug.

Partisans & Theme Forces (Edit)

  1. If the theme force has the Partisan model on the list of allowed models, then it doesn't use up your "Up to one mercenary" slot, and so you can take the full FA plus another mercenary. Example: Cephalyx in Black Industries or Kayazy in Jaws of the Wolf. (Infernal Ruling)
  2. If the Partisan isn't on the list, it does use up your "Up to one mercenary" slot, and you can only take one. (There is a bug in Warroom that allows you to take the full FA.)
  • Whether you used option 1 or 2 above, once they're in your theme force they count as a Faction model and so can be taken as a Requistion Option (if they fit the Requistion description). For instance, Eiryss1 can be taken as a free solo in the Legion of Dawn theme. (Infernal Ruling)

Mercenaries and Quasi-Partisans

  • Some themes include a benefit that says "If this model is included, it counts as a Faction model instead of a Mercenary model". For example Greygore in Kriel Company.
    In this case, the mercenary model has effectively gained Partisan and is subject to the FA limits described above. To reiterate:
    • If that Merc is in the list of allowed models allowed (such as Savio in Storm Division), they won't count against your "up to one Merc" allowance.
    • If that Merc isn't in the list, (such as Order of Illumination Resolutes in Heavy Metal), they will count against your "up to one Merc" allowance.

Mercenaries and Ranking Officers

  • Adding a Ranking Officer to a Merc unit doesn't increase the number of Merc units you can take.
Requisition Points   [Show/Hide]
  • You can choose the same Requisition option as many times as you like, as long as it doesn't put you over a FA limit.
  • You can't mix and match models from different options. Say one option allows 3 Machine Wraiths and another allows 3 Necrotechs. You can't use your Requisition Point to get 2 Wraiths and 1 Necrotech.
  • If you have an option that allows one other solo, you can't use it to get something already on the list. For instance, Ghost Fleet allows 3 Misery Cages (which are FA 4) for one Requistion Point, and it allows 1 other solo. That "other solo" can't be a 4th Cage.
Free models and Specialists (ADR)    [Show/Hide]
  • If your theme only allows one merc solo, you can't have one in your main list and a different one in your specialists.
Unit Attachments   [Show/Hide]
  • If a unit is allowed in a theme, any-and-all of its attachments are allowed too. Exception: Ranking Officers are not allowed unless explicitily mentioned.
  • If the theme force gives a benefit to a specific unit, any-and-all attachments to that unit will benefit too. Even if it is a "generic" attachment like the Void Leech. (Infernal Ruling)
    For example, a Trollkin Sorcerer will gain Serenity if its attached to a Dhunian Knot unit in a Power of Dhunia theme force.
  • If your theme allows "3 weapon attachments" as a freebie, you can spread them into different units.
When to apply theme benefits   [Show/Hide]
  • Theme force benefits are applied when you construct your list and models keep the benefit for the whole game. You don't gain/lose theme benefits due to in-game changes.
    Also, if you put a new model into play midgame, they immediately gain any relevant benefits too. (Infernal Ruling)
    • For example, Scourge of the Broken Coast gives Dodge to "models in the army." If your opponent takes control of one of them, it keeps Dodge even though it's currently not "in the army".
    • For example, Storm Division gives lightning immunity to "Cygnar models in the army." If you include a Mercenary unit with a Ranking Officer, they will get the theme benefit and also keep it even after the Ranking Officer dies.

Cryx - Black Industries   [Show/Hide]
  • The entry which allows "Cephalyx models/units" only applies to Partisan Cephalyx. That's because the theme's rules start off with "this army can only include the following Cryx models"​. Partisan Cephalyx are the only ones that fill that condition.
  • The Cephalyx Agitator also works for Cryx and can go in Black Industries but, because it is not a Partisan, it will use up your Mercenary solo slot.
  • (Infernal Ruling)

Protectorate - The Creator's Might   [Show/Hide]

Mercenary - Flame in the Darkness   [Show/Hide]
  • You can take any number of Mercenary jacks. You can also select two additional jacks from Khador and Cygnar in any combination you like. Character warjacks with a bond don't count against this limit of 2. (Infernal Ruling)
  • There is a bug in Warroom that allows you to take two Cygnar and two Khador jacks.
Mercenary - Llaelese Resistance   [Show/Hide]
  • It is 2 Cruicible or 2 Cygnar or 2 Menoth.
    You can't take more than 2, and you can't mix and match from multiple Factions. (Infernal Ruling)
Mercenary - The Talion Charter   [Show/Hide]
  • The 3rd benefit is "Sac Pawn [Sea Dog trooper]", not just any Sea Dog. (Infernal ruling)

Circle - The Bones of Orboros   [Show/Hide]
  • Una1 cannot be taken in this theme (yet) due to the conflict between the theme's "Only Construct warbeasts allowed" and Una1's "Must take warbeasts with flight". There are no construct warbeasts with flight (yet). But if/when there is, then Una1 can be taken in this theme. (Infernal Ruling)
Circle - The Devourer's Host   [Show/Hide]
  • Bradigus1 is not legal in this theme. The theme only allows living warbeasts, his rules only allow construct warbeasts, and you can't just 'skip' his battlegroup - you have to spend your warbeast points.
  • If you create a new model mid-game (ie with the Well of Orboros and that model can have corpse tokens, that model does not enter play with a corpse. Because it's not the beginning of the game. (Locked thread)
Circle - The Wild Hunt   [Show/Hide]
  • When it comes to other things that alter COST (such as Lamentation), follow basic maths: Double/halve first, then add/subtract.
  • Due to the way Tanith's feat is worded, during her feat turn the COST of animi cannot drop below 1. (Infernal Ruling)

Skorne - The Exalted   [Show/Hide]
  • If a Construct model loses the Construct advantage mid-game, it keeps the theme benefit anyway. (Infernal Ruling)

Trollblood - Band of Heroes   [Show/Hide]
  • Boomhowler uses up your Minion slot. His Fell Calls ability is not enough to make him a "Fell Caller model/unit". (Infernal Ruling)

Crucible Guard - Magnum Opus   [Show/Hide]
  • If Mosby is attached to a Mercenary weapon crew unit, they would gain 3" reposition and would not lose it if Mosby is no longer in the unit. (Infernal Ruling)

Infernals - Hearts of Darkness   [Show/Hide]