Theme - Llaelese Resistance
| Theme - Llaelese Resistance |
The beleaguered soldiers of the Llaelese Resistance are mercenaries only by necessity, taking contracts to help pay the enormous costs of their rebellion. Since the fall of Merywyn, many Llaelese noblemen have helped to fund the Resistance from exile. They leave field operations to individuals like the warcaster Ashlynn d’Elyse, who fights an endless war against the Khadorans who invaded her homeland and killed her father. To some, the likelihood of restoring Llael seems remote, and they have turned their attention to pure vengeance, willing to give their lives to force a reckoning.
- 1 Theme Rules
- 2 Thoughts on the Llaelese Resistance
- 3 Other
Full Model List
The models allowed in Llaelese Resistance are: [Show/Hide]
This list was last updated: 2019.06 (Edit)
No changes since 2018.06
Thoughts on the Llaelese Resistance
Llaelese Resistance in a nutshell
The Resistance is a very cool theme with excellent benefits, tons of non-Merc options, and a couple of fairly unfortunate drawbacks. Near army-wide pathfinder is outstanding. Being penalized for bringing a large battlegroup isn't. The force is also awaiting more Llaelese releases as your non-Merc units can only take up so many of your points before you're left with spending the rest on Thorn Gun Mages, Devil Dogs, or Blythe and Bull to round things out which greatly hinders the competitiveness of the theme force as well as what you can feasibly bring with your two non-mercenary unit choices.
The themes main strength is maneuverability, with lots of pathfinder plus using Gibbs (your first free solo) handing out Reposition [3"] to all Llaelese models within 7" of him.
The second strength is the flexibility in list design by taking units from the non-Merc factions (see below for more advice). A good starting point is to consider units that traditionally really want pathfinder to excel, so hey let's give them pathfinder.
The rubble is helpful on the advance.
- Very limited range of warcasters, Merc units, and Merc warjacks to choose from. Popular Merc models such as Steelhead Halberdiers, Kayazy Eliminators, Aiyana and Holt, Orin Midwinter, Lanyssa Ryssyl and Eiryss1 are not allowed. Short version is, the theme has a low model count until more Llaelese units come out.
- The most expensive solos you can get for free in the list are five points (Eilish Garrity, the Occultist, Taryn di la Rovissi, Llaelese Gun Mage) and there are few possible six point attachments. This means that other merc themes tend to get more points especially as Stannis Brocker, Alexia2, and Eiryss1 are all seven points.
- If you take lots of warjacks this will soon eat into your "free solos allotment". Especially for a battlegroup-orientated caster like Caine3.
- No real heavy hitters - Ragman and Gorman can help with this, but you'll still need to choose units and jacks to pick up the slack.
- Not having Aiyana & Holt or the Steelhead Arcanist means no easy access to Magic Weapons outside of Thorn Gun Mages - but you could delve into Protectorate to fix that issue.
- No access to Kayazy Eliminators hurts especially, considering they are so good for how little they cost. If you want a cheap unit for contesting duty however, consider Blythe & Bull. It's not the same as Kayazy, but it's your best option.
For some strange reason you can't take any Steelheads, despite 'Dr. Nick' Verendrye being a Llaelese Steelhead Solo that's only worth taking with some Haliberdiers in tow.
List Building Tips
If you're trying to maximise points the most expensive free models you can get are the command attachments for Trencher Infantry, Stormblade Infantry, or Exemplar Cinerators; or Eilish and Taryn. You get free points for solos too, so you can get yourself expensive 5 points solos and UAs for free and then still take the cheaper but more essential 4 point solos.
- Major Harrison Gibbs is the cornerstone of any Resistance list due to his Leadership bubble.
- Ragman should also be in any Resistance army because he's your only ARM debuff. Also, with Gibbs' help, he can walk 9" and still apply Death Field.
- Gorman - Your other ARM debuff. He can also contribute to a cloudwall with Repo.
- Captain Sam MacHorne & The Devil Dogs - While undoubtedly overcosted and squishy, everyone of them is a knockdown on a stick with their nets. They need serious help with delivery, which can be provided for them in this theme. Crosse can put Lifebound on the so the enemy will not want to kill them, while Ashlynn can just down the enemy in Rocketmen so they will be delivered anyway.
- Dannon Blythe & Bull - As mentioned, Kayazy girls are not in this theme. These two are the best (and only) substitute you will find.
- Thorn Gun Mages with Pathfinder are able to make good use of their Prowl ability, which helps justify their high cost. Also, as mentioned above they are one of your few sources for magic weapons and thunderbolt shots can help you with assassinations and scenario likewise.
- Taryn also helps with with assassinations thanks to shadow fire.
- Vanguard - It gains Pathfinder here, but it's a focus hog and doesn't do much damage.
As mentioned, Ashlynn runs these pretty well. Reason for this is that she makes Trenchers RAT 7, and very hard to kill under Dig in, cloud walls and feat, while Storm Nouns under Quicken can be where they needed really fast.
- Trencher Infantry can cloud wall and Reposition out with Gibbs. Gibbs can be the solo in the rubble to help start that working sooner.
- Trencher Long Gunners are an excellent ranged unit that can snipe important solos and WAs or straight up shoot the enemy of the board.
- Storm Lances are nimble, sturdy and hit (relatively) hard, which is rare in this theme.
- Stormblade Infantry are slower than Lances, but hit more accurately and harder under the leaders buff
- Exemplar Cinerators - A perfect option for Crosse, as under Dauntless Resolve and his feat, they can be delivered relatively easily due to their high ARm and Vengeance
- Exemplar Vengers - Speaking of vengenace, Vengers are a faster option over Cinerators. They don't have Vengeance for some reason though.
- Holy Zealots might seem to be tempting Lifebound options, but they don't do anything exept die, which is not a good thing in a theme that relies on its units to do the boatload of the work, while also being resticted in the number of units that can be taken.
- Exemplar Errants and Choir of Menoth - It might be tempting to engineer some kind of jack heavy list trying to abuse Hymn of Battle and Mark Target, but this puts you at a huge disadvantage in terms of attrition, scenario and free points, so it is not recommended.
Crucible Guard options
- Rocketmen are outstanding with Ashlynn, able to get up the board quickly and hold ground while jamming like few other units. The other unit choices are a bit outclassed by Protectorate or Cygnar options, though the Dragon's Breath Rocket and Combat Alchemists may become quite helpful if there are ever going to be other Llaelese units that can make use of the support.
Llaelese Resistance at 25 Points
A lot here depends if you're crossing over with the Protectorate, the Crucible Guard, or Cygnar. This is a hybrid army option so I'm giving all three possible armies as the Llaelese resistance is a great theme either to use your mercs if you want to grow another army or if you already have another army and you want to grow mercs.
With the Protectorate of Menoth you are basically bringing Gastone and a wall of armour that can't be shot off the board and can wreck things, and a shooty battle group. Note that although the recommendation is given you can use a Mule in place of either jack just as easily.
- Lieutenant Crosse, Resistance Fighter (+29)
- Exemplar Cinerators (Max) - 13
- Cinerator Officer (free)
- Choir of Menoth (Max) - 6
- Major Harrison Gibbs - 4
- Gobber Tinker -2
Six ARM 24 models with Tough and Feign Death in addition to two heavy warjacks with shields and a network of shield guards is, however, not how to win friends at 25 points.
With Cygnar the only question is Trenchers for the really annoying rolling cloud wall which you can reposition out of, or Storm Blades for hitting power. Ashlynn can only Quicken one unit so one really powerful unit is good for her. Like Gastone you can switch the jacks around. Note that if you're bridging into or out of Cygnar also look at The Kingmaker's Army if you want Trenchers.
- Ashlynn d'Elyse
- Either Trencher Infantry or Stormblade Infantry (Min) - 10
- Command Attachment (free)
- 3 * Weapon Attachment (6)
- Major Harrison Gibbs 4
- Gorman di Wulfe, Rogue Alchemist 4
With the Crucible Guard you DEF-spam a little and use the unit that has a warjack-killing weapon attachment. This list is based on a Warmachine heavy meta - against Hordes drop Gorman and the Tinker for a Dragon's Breath Rocket
- Ashlynn d'Elyse
- Crucible Guard Rocketmen Min (9)
- 3 * Rocketman Gunner (6)
- Rocketman Captain (free)
- Major Harrison Gibbs 4
- Gorman di Wulfe, Rogue Alchemist 4
- Gobber Tinker - 2
- Ashlynn d'Elyse - She is a below average warcaster in Irregulars, but quite strong in this theme. Her (almost) army wide Veteran Leader pushes the RAT and MAT values of most solos and units from decent to great and she personally enjoys pathfinder and rubble to hang out in. Ashlynn excels with the Cygnar or Crucible options of the theme, but doesn't care for Protectorate options at all. For a more detailed breakdown see below.
- Lieutenant Crosse, Resistance Fighter Crosse is the exact opposite of Ashlynn in that he is best played alongside Protectorate units, but does very little for Cygnar or Crucible (or rather, they don't do much for him). Protectorate has exactly the kind of beefy high ARM units he wants to deliver in Exemplars. Exemplar Vengers with both Battle Driven and Dauntless Resolve are ARM 23 while Exemplar Cinerators in shield wall with Dauntless Resolve are ARM 24 - and can be surprisingly fast at getting up the table if the enemy triggers Vengeance.
The other casters available (Caine and MacBaine) are less than stellar options. While playable, neither of them really benefits from the model selection or benefits and don't bring much to the table to power up the available units either.
Released in the Northkin CID (2017.07 ish)
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