Stormsmith Storm Tower
99% of this website is about Mark 3 (mk3), which is the previous edition of the game (2016 to 2022). The reasons for this are explained here. 1% of the website is about Mark 4 (mk4), but only in regards to which mk3 models are useable in mk4 Prime and which are mk4 Unlimited. See Legacy Armies for more detail. |
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Stormsmith Storm Tower |
Limbo This model has not (yet) been updated with Mk IV rules, as of 2022.11. Privateer Press have promised it will get updated ... eventually. You can view the Mk3 models that have been updated on this page. Note that the rest of this page is about the model's Mark III rules. |
The storm tower is one of the most potent applications of storm technology. When activated, the tower mechanikally aggravates the atmosphere above. Storm clouds coalesce instantly as lightning arcs downward, creating a circuit between the tower and the sky. With a blinding flash, the generator disgorges bolts of power that arc through the enemy ranks.
Contents
Basic Info
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Abilities
- Gunner
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Immunity: Electricity
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Officer
- Man-Sized - This model is treated as a small-based model and occupies the space from the bottom of its base to a height of 1.75".
- Mobile Artillery - When this model advances as part of its Normal Movement, it gains +1" movement for each Grunt in this unit within 2" of it at the start of its advance.
- Take Up - If this model is destroyed, you can choose a Grunt in this unit within 1" of it to be destroyed instead. Effects on this model expire, and it gains the effects on the chosen Grunt. Remove the Grunt from the table instead of this model. This model has the same number of unmarked damage boxes as the chosen Grunt.
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- Grunt
Weapons
Gunner |
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Grunt |
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Theme Forces
- Cygnar
- Other Factions
- Infernal players can use this unit in the Hearts of Darkness theme, but only if Sloan is leading the army.
- Mercenary players can use this unit in the Llaelese Resistance theme.
- Mercenary and Convergence players can use this unit in the Strange Bedfellows theme.
Thoughts on Stormsmith Storm Tower
Stormsmith Storm Tower in a nutshell
Stormsmith Storm Tower is a decent long range weapon-team with good POW on their gun and the Stormcall special rule that makes mockery of cover, concealment and Stealth. According to good old Cygnar fashion they can zap elusive light models near their (preferably low-DEF) main target via Lightning Generator. Finally, they have straight (read: not a critical effect) Disruption on their gun which is unique on a ranged weapon in the entire game if you discount Weird Wendell. This is a niche function indeed, but can come very handy if your opponent relies on quality, non-colossal warjacks or important arc nodes. Models with the Focus Battery rule are also great targets for Disruption.
Outside of Storm Division these guys are the longest range warriors in Strange Bedfellows and a good trigger for Swift Vengeance.
Combos & Synergies
- Nemo2 can buff their accuracy with a crucial +1, making them RAT7 from RAT6. Even if they cannot aim, they'll hit DEF14 Cryx bonejacks on average rolls. Since they both like to hang out in the back, the Storm Tower is probably the best choice if you want to exploit the old man's Veteran Leader aura.
- The usual lightning buffs in the form of Firefly, Storm Strider, Stormguard and occasionally Nemo3 if you really want 3D6 damages on a feat turn.
- Haley1 buffs their accuracy and her feat allows you to disrupt 2 jacks with a single weapon crew.
- Unlike Storm Division, Strange Bedfellows gives you plenty of cheap solos with no electro-immunity in the form of low-DEF servitor to act as spark-nodes for your e-leaps.
- The Trencher Master Gunner can give them an extra shot, if you play in Hearts of Darkness. Or have Nemo4 summon one.
- Aurora1 in Strange Bedfellows has Aerogenesis, giving them +2 movement on their advance, this gives them a 20" threat range. On feat turn they also get Reoo 5", which is really useful on any artillery piece.
- Casters with Arcantrik Bolt (Darius1, Mortenebra2), can stationary a warjack after it got Disrupted, so it cannot get up. Casters with Force Hammer (Siege1, Haley Past, Nemo3) can slam and knock it down.
- Nemo4 - He can summon a Trencher Master Gunner, which gives the Storm Tower an extra attack via Battery Fire. A Critical Thunderbolt Shot from Nemo, or a well placed throw or slam from his Jack also make for excellent targets for Disruption.
Drawbacks & Downsides
- Slow and vulnerable, they die to pretty much anything that hits them, or force a Take-Up.
- Its main shot will not always be enough to hurt heavies - but can disrupt jacks which is often just as good.
Tricks & Tips
- Unlike Electro Leap, Lightning Generator is not optional. Watch out if you shoot near your your models without immunity, as you must arc the additional d3 lightnings. That means usually your non-partisan Mercenary choices in Storm Division, but plenty more in Strange Bedfellows.
- Keep the grunt just under 1" from the gunner. It's a waste of a medium AoE just to take them out - but if you get too close a small AoE will do it.
- Watch out for abilities that RFP before destroyed that target the Gunner - in that case, there will be no Take Up by the Grunt.
- Electro-immune warjacks can still be disrupted. Use this to your advantage in a mirror match.
Other
Trivia
- Released in Forces of Warmachine: Cygnar (February 2010)
Other Cygnar models
Rules Clarifications
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Rules Clarification : Lightning Generator (Edit)
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Rules Clarification : Electricity (Edit)
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Rules Clarification : Disruption (Edit)
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Rules Clarification : Stormcall - None yet. (Edit)
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Rules Clarification : Officer (Edit)
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Rules Clarification : Electricity (Edit)
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Rules Clarification : Man-Sized (Edit)
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Rules Clarification : Mobile Artillery - None yet. (Edit)
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Rules Clarification : Take Up (Edit)
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