Archnumen Aurora

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Mercenary Logo.jpg Convergence Logo.jpg Archnumen Aurora

Mercenary, & Convergence Partisan, Warcaster

Fluff


CID icon.jpg

Rules subject to change.
This model is unreleased.

This model is part of the current CID cycle (What is CID?) and the information shown below does not represent its final rules.

This is a new model, and the information here is what was given on day 1 of the CID cycle

Basic Info

Aurora2
Missing Info
Aurora2.jpg
COST {{{cacost}}}
UNIT SIZE {{{casize}}}
FA {{{cafa}}}
Warcaster 0
BASE Large
SPD 7
STR 7
MAT 7
RAT 5
M.A. N/A
DEF 15
ARM 17
CMD 9
ESSENCE {{{essence}}}
FOCUS 7
FURY N/A
THRS N/A
HP 18
F. Field N/A
WJP +27
WBP {{{wbp}}}
IHP {{{ihp}}}
UNIT SIZE N/A
COST N/A
N/A
N/A
FA N/A
N/A
Warcaster 1
BASE N/A
SPD N/A
STR N/A
MAT N/A
RAT N/A
DEF N/A
ARM N/A
CMD N/A
FOCUS N/A
FURY N/A
THRS N/A
HP N/A
WJP N/A
WBP N/A
UNIT SIZE N/A
COST N/A
FA N/A
N/A
Understanding
the Statblock

Abilities

  • Warcaster - All warcasters come with a stack of standard special rules - most notably being awesome. (Click the link for a full rundown.)
  • Living Convergence - Unlike most of Convergence, this model is still flesh and blood.
  • Flight symbol.jpg Flight
  • Battle Directives - Like Battle Plans but work on multiple models at once:
    • Ascension Command - While in her command range, flying models gain Above it All (ignore blast damage) and Flying High.
    • Phantom Protocol - While in her command, flying models gain Dodge and Reposition 5".
    • Suppression Initiative - While in her command range, flying non-huge based models gain Dual Attack.
  • Limited Battlegroup - The only warjacks that can be in this model's battlegroup are non-character Convergence and non-character Mercenary warjacks. Warjacks in its battlegroup are considered to be the same Faction as this model..
  • Repairable - This model can be targeted with Repair special actions as if it were a construct model.

Weapons

  • Inertial Destabilizer - 11" range, 4" AOE, POW 13, ranged weapon

Spells

COST RNG AOE POW DUR OFF


Arcane Propulsion

2 6 - - Upkeep No
Target Warjack in caster's battlegroup gains +2" to Normal Movement, +2 DEF, and Flight.
Bladed Gale

3 8" spray - 13 - Yes
Models hit with this spray lose Flight for one round.
Hand of Destruction

2 10 - - Upkeep Yes
Friendly models in this model's battlegroup gain an additional die on attack and damage rolls against target model/unit, discard the lowest die in each roll.
Spirit Door

3 Control - - - -
Choose a model in the caster's battlegroup that is in its control range. Immediately place that model completely within 2" of the caster. If the chosen model is the caster, immediately place it completely within 2" of another model in its battlegroup that was in its control range at the time the spell was cast. A model cannot advance or attack after being placed by Spirit Door this turn.

Feat : Starstrike Calibration

  1. Aurora and friendly Faction models with Flight activating within Aurora’s control range gain +2 SPD.
  2. Additionally, while in Aurora's control range, friendly Faction models with Flight gain +2 to damage rolls against enemy models without Flight.

Starstrike Calibration lasts for one turn.

Theme Forces

Mercenary

Convergence

Thoughts on Aurora2

Recent Release icon.jpg

New model - This article is a Work In Progress
This model has only recently been released, and the content in the "Thoughts On" section is based more on theory-machine than actual gameplay experience.

Please don't delete this warning unless you (1) have played several games with the final rules (games with CID rules don't count) and (2) you've reviewed this article and it mostly(★) matches your experiences.

(★) Bearing in mind that other editors may make suggestions you don't think are the "best" but that doesn't make them "wrong". Don't delete stuff just because you disagree with it, please.
See also Category: Recent Release and Category: Recent Change.

Aurora2 in a nutshell

Aurora 2 was originally concieved as THE air superiority warcaster. As such, most of what she does supports flying models. As she is only able to give Flight to a single non-flying model, she is steered strongly toward Angels, Negators, Tesselators, Void Archons and Ssphyxious4.

To these models she grants strong protection from shooting and high maneuverability. Then she feats and sends in the army to wreck shop. Her army is slower than her other incarnation's, but harder to shoot and more warjack-heavy.

Feat thoughts

+2 speed and +2 damage against non-flyers is pretty straightforward. It only works on flying models so your whole army should fly.

Spell Thoughts

  • Arcane Propulsion isn't super strong. Mercenary and Convergence heavies are low DEF, so +2 DEF is of marginal help. The Mariner and the Swabber are the best chouces having innate DEF 12 and the ability to use Dual Attack effectively when she uses Suppression Initiative.
  • Bladed Gale is expensive, though you might cast it once in a blue moon.
  • Hand of Destruction is her outout boost and steers you toward a large battlegroup to take advantage.
  • Spirit door yanks a battlegroup model out of the fire and sets up interesting plays.

Drawbacks & Downsides

  • A large base makes her a difficult caster to screen.
  • She can't take character warjacks. So she can't have Rocinante in Soldiers of Fortune. (Although she'll probably never be played in that theme.)
  • She does nothing for any model without flight.
  • Her dual attack directive mainly only works on Angels where it is lackluster.

Tricks & Tips

  • You can use Bladed Gale or her gun to ground enemy flying models for a turn, then feat and have your army enjoy +2 to damage rolls against them. This is especially good against pesky Archons.
  • Keep in mind her damage buff works on guns as well!
  • Her giving Dual attack to a ranged heavy acts as another form of threat extention; you can trample for an extra 3" of movement then shoot.

List Building Advice

Strategy

Text

Theme Thoughts

She will mosly play in the Strange Bedfellows theme because that's where all the flying models are and Void Archons are friendly faction.

  • Void Archons, no less that two. They are everything she could every want. They fly and are incredible shooting pieces, able to shoot 10" sprays at POW 16 on feat turn, then back up 5" with the reposition directive. Flying High keeps them save from shooting on the way in, which is their main weakness.
  • Hermit of Hengehold - He can give her effective FOCUS 9 HoDs or Bladed Gales. Or contribute to ARM cracking with his Master of Ruin aura.
  • Carrion Thralls - The main work units for her thanks to Finisher.
  • Asphyxious the Sanctified & Annihilation Servitors - Another great work piece that also applies Dark Shroud with his servitors and thus powers up your Carriorn Thralls.
  • Necrosurgeons can add to play new Carrion Thralls. Keep in mind you can go over the model limit in the units this way.
  • Mechanithralls - Cheap fodder for your surgeons and a way to bring Brute Thralls as Shield Guards.
  • Algorithmic Dispersion Optifex - An Arc Node is vital for landing crucial Hands of Destructions while keeping Aurora safe. The buff to induction is also appreciated if you run her with Vectors.

Battlegroup

  • A combined arms jack with a good gun and strong melee weapon to make use of her upkeep and Dual Attack directive. A Mariner, Rover, Monitor or Cipher fits the bill. A Mangler will appreciate the speed and damage buff, as well.
  • Flying jacks that make use of her feat and other directives. Tesselators can form a very strong gun line on her feat turn, able to shoot 4 times each at POW 12-14 with Hand of Destruction depending on the target. With the correct directive they can also back up 5" after shooting.
  • A Corollary is near mandatory for focus support. Remember it can give focus to merc jacks as well.

Other

Trivia

  • Released 2019.10 (beta)

Other Faction models

Convergence Logo.jpg       Convergence Index       (Edit)            
Battlegroup
Warcasters

Aurora1 - Aurora2 - Axis - Directrix - Locke - Lucant - Orion - Syntherion

Light

Corollary (Attached) - Diffuser - Galvanizer - Mitigator - Negator - Tesselator

Heavy

Assimilator - Cipher - Conservator - Inverter - Modulator - Monitor

Colossals

Prime Axiom - Prime Conflux

Units, Solos, & Battle Engines
Units

Asphyxious4 - Clockwork Angels - Eradicators - Obstructors - Optifex Directive - Negation Angels - Perforators - Reciprocators - Reductors
Special CA [Any Unit] : Transverse Enumerator

Solos

Accretion Servitors - Algorithmic Dispersion Optifex - Attunement Servitors - Destructotron 3000 - Elimination Servitors - Enigma Foundry - Frustum Locus - J.A.I.M.s - Prefect Hypatia - Reflex Servitors - Steelsoul Protector

Battle Engines

Nemo4 - TEP

Theme Forces Mercenaries
Clockwork Legions - Destruction Initiative - Strange Bedfellows

Refer to Category: Convergence of Cyriss Mercenary

This index was last updated: 2020.03
Mercenary Logo.jpg       Mercenary Index       (Edit)
Mercenary 'Jack Controllers (Human) (Edit)
Warcasters

Ashlynn1 - Ashlynn2 - Aurora2 - Blaize - Caine3 - Crosse2 - Damiano - Fiona - Macbain - Magnus1 - Magnus2 - Montador - Rahera - Shae

Non-Casters Battlegroup Contoller

Asphyxious4 - Crosse1 - Nemo4

'Jack Marshal

Colbie Sterling - Dirty Meg - MacHorne1 - MacHorne2 - Raluk Moorclaw - Rutger Shaw -

Mercenary Warjacks (Human)   (Edit)
Light Buccaneer - Renegade (Magnus only) - Scallywag - Swashbuckler - Talon - Vanguard
Heavy Freebooter - Gallant - Mangler - Mariner - Mule - Nomad - Rocinante - Rover - Toro - Swabber
Colossal Blockader - Galleon
Rhulic 'Jack Controllers (Edit)
Warcaster Durgen Madhammer - General Ossrum - Gorten Grundback
'Jack Marshal Thor Steinhammer
Rhulic Warjacks (Edit)
Light Blaster- Gunner
Heavy Avalancher - Basher - Driller - Rockram
Colossal Earthbreaker
Cephalyx Warcasters (Edit)
Warcasters Cognifex Cyphon - Exulon Thexus
Cephalyx Monstrosities (Edit)
Heavy Subduer - Warden - Wrecker
Units, Solos, & Battle Engines
Warcaster attachments

Doctor Stygius - Madelyn Corbeau - Reinholdt - Wyshnalyrr

Lesser Warlocks Rorsh & Brine (Farrow) - Wrong Eye & Snapjaw (Gatorman)
Units

Cephalyx Mind Bender - Cephalyx Mind Slaver - Cephalyx Overlords - High Shields - Artillery Corps - Forge Guard - Idrian Skirmishers - Kayazy Assassins - Kayazy Eliminators - Legion of Lost Souls - Ogrun Assault Corps - OoI Resolutes - OoI Vigilants - Precursor Knights - Press Gangers - Sea Dog Pirates - Deck Gun - SH Cannon - SH Halberdiers - SH Cavalry - SH Mortar - SH Riflemen - SH Volley Gun - Tactical Arcanist Corps - Thorn Gun Mages
Special CA: Cephalyx Dominator (small or medium based units) - Special WA: Morrowan Battle Priest (Morrow units)

Character Units

Alexia1 - Asphyxious4 - Croe's Cutthroats - Cylena Raefyll & Nyss Hunters - Blythe & Bull - Boomhowler1 - Herne & Jonne - Lady Aiyana & Master Holt - Lynus & Edrea - MacHorne1 - The Commodore Cannon - The Devil's Shadow Mutineers

Solos

Cephalyx Agitator - Gobber Tinker - Menite Archon - Morrowan Archon - Ogrun Bokur - Powder Monkey - SH Arcanist - SH Ironhead - SH Gunner - Swamp Gobber River Raider Thamarite Advocate - Thamarite Archon - Void Archon

Character Solos

Alexia, Mistress of the Witchfire (2) - Alexia, The Undying (3) - Alten Ashley - Anastasia Di Bray - Balthazar Bamfist - Black Bella, Duchess of Dread - Bloody Bradigan - Boomhowler, Solo Artist - Bosun Grogspar - Brun Cragback & Lug - Captain Crawtooth - Colbie Sterling, Captain of the BRI - Dahlia Hallyr & Skarath - Dez - Dirty Meg - Doc Killingsworth - Doctor Stygius - Eilish Garrity, the Occultist - Eiryss, Mage Hunter of Ios (1) - Eiryss, Angel of Retribution (2) - Eiryss, Fortune Hunter of Ios (4) - First Mate Hawk - Flugwug the Filcher - Gastone Crosse - Glyn Cormier, Illuminated One - Gorman di Wulfe, Rogue Alchemist (1) - Gorman the Mad (2) - Grand Master Gabriel Throne - Gubbin - Gudrun the Wanderer - Harlan Versh, Illuminated One - Harlowe Holdemhigh - Hermit of Henge Hold - Hutchuk, Ogrun Bounty Hunter - J.A.I.M.s - Kell Bailoch - Lanyssa Ryssyl, Nyss Sorceress - Lord Rockbottom - MacHorne2 - Major Harrison Gibbs - Master Gunner Dougal MacNaile - Orin Midwinter, Rogue Inquisitor - Ragman - Raluk Moorclaw, the Ironmonger - Rhupert Carvolo, Piper of Ord - Rorsh & Brine - Rutger Shaw, Professional Adventurer - Savio Montero Acosta - Saxon Orrik - Scythe - Sergeant Nicolas Verendrye - Stannis Brocker - Taryn Di La Rovissi, Llaelese Gun Mage - Thor Steinhammer - Viktor Pendrake - Weird Wendell - Widget, Tinker Extraordinaire - Wrong Eye & Snapjaw

Battle Engines

Hammerfall Siege Crawler - Nemo4

Theme Forces (Edit)
Flame in the Darkness - Hammer Strike - Llaelese Resistance - Operating Theater - Soldiers of Fortune - Strange Bedfellows - The Irregulars - The Kingmaker's Army - The Talion Charter
This index was last updated: 2020.03

Rules Clarifications

Note to self: I need to update this rules section after the rules are finalised - juckto.