Field Mechaniks

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99% of this website is about Mark 3 (mk3), which is the previous edition of the game (2016 to 2022). The reasons for this are explained here.

1% of the website is about Mark 4 (mk4), but only in regards to which mk3 models are useable in mk4 Prime and which are mk4 Unlimited. See Legacy Armies for more detail.
Cygnar Logo.jpg Field Mechaniks

Cygnar Mechanik Unit

Mk4 icon.png
This model has not (yet) been updated with Mk IV rules, as of 2022.11. Privateer Press have promised it will get updated ... eventually.
You can view the Mk3 models that have been updated on this page.

Note that the rest of this page is about the model's Mark III rules.

On the battlefield, armor gets mangled, weapons misfire, and warjacks break down. When that happens, Cygnar’s highly skilled field mechaniks and their gobber assistants brave the front lines to make crucial repairs under fire. Each mechanik can perform nigh-miraculous repairs on damaged warjacks, keeping Cygnar’s greatest weapons in the fight.

Basic Info

Field Mechaniks
Missing Info
Field Mechaniks.jpg
COST {{{cacost}}}
UNIT SIZE {{{casize}}}
FA {{{cafa}}}
Human / Gobber
BASE Small
RAT 3 / -
M.A. N/A
DEF 12 / 14
ARM 11 / 9
CMD 6 / 4
ESSENCE {{{essence}}}
HP 1
F. Field N/A
WJP {{{wjp}}}
WBP {{{wbp}}}
IHP {{{ihp}}}
FA 3
UNIT SIZE 1 Crew Chief 3 or 5 Gobbers
COST 2 or 4
0.5 each
Warcaster 1
the Statblock


  • Crew Chief
  • Gobbers
    • Repair [d3] - As above, but they're worse at doing their job
    • Gobber - This model is a gobber.


Crew Chief
Rivet Gun
Gun icon.jpg  RNG   ROF   AOE   POW 
4 1 - 10
Monkey Wrench
Sword icon.jpg  RNG   POW   P+S 
0.5 2 6
Monkey Wrench
Sword icon.jpg  RNG   POW   P+S 
0.5 2 6

Theme Forces

Thoughts on Field Mechaniks

Field Mechaniks in a nutshell

Field Mechaniks are dirt cheap, costing less than one point per model. Field Mechaniks provide vital survivability and return function to crippled systems. Minimum units of Field Mechaniks are the most points-efficient repair dice in the game.

Combos & Synergies

  • Warjacks or other Constructs can always benefit from the restoration of health to stave off death or return function when crippled.
  • In addition to the traditional tactic of hiding directly behind the larger-based models, the Crew Chief's Iron Sentinel ability can make the difference against light, inaccurate attacks.
  • Gobber grunts unlock Malvin & Mayhem & Malvin2.

Drawbacks & Downsides

  • Field Mechaniks essentially don't have a combat profile. An entire unit might be able to kill a Gobber Tinker, but even that would take some luck.
  • Their survival stats are also negligible - and for certain armies they are just cheap soul and corpse tokens.
  • As noted above, Grievous Wounds prevents all damage removal, not just "healing."
  • Against lists which can consistently kill Heavies from full health, the value of a Repair ability decreases somewhat. This particularly hurts Field Mechaniks, as they don't have other abilities.
    • Consider Captain Arlan Strangewayes for a more balanced, repair-capable solo. Note that Arlan is notably worse than a Field Mechaniks minimum unit at just repairing.
    • Trencher Combat Engineers have a much more diverse application, but also cost as much as a full unit of Field Mechaniks.

Tricks & Tips

  • Two minimum units are better than one maximum unit. You pay the same but get one extra Crew Chief and one extra Gobber. Plus you can spread them further across the board and/or activate them at different times or score multiple zones.
  • Note that the Gobber Grunts are usually more survivable than the Crew Chief if due to their higher DEF. Their lower ARM is more or less irrelevant due to the fragility of both models.
  • Usually, you shouldn't bother using the Field Mechaniks' weapons. Their time is better spent getting a warjack back into action to allow it to protect them.
    • Opponents risking a free strike from them can sometimes be funny, though.
  • While cheap, Field Mechaniks can restore crucial functionality to crippled Warjacks, potentially turning the tide of the battle. Try to avoid taking free strikes or otherwise putting them at risk, as they'll usually just die.
  • If you're playing a Warjack skew list, Field Mechaniks are often great for filling out the last few points and giving you some extra scenario presence in Steamroller scenarios.



Other Cygnar models

Cygnar Logo.jpg       Cygnar Index       (Edit)
Battlegroup & Similar
Warcasters Caine1 - Caine2 - Caine3 - Constance - Darius - Haley1 - Haley2 - Haley3 - Jakes2 - Kraye - Maddox - Nemo1 - Nemo2 - Nemo3 - Sloan - Stryker1 - Stryker2 - Stryker3 - Siege1 - Siege2 - Sturgis1
Warcaster attachments Squire (Cygnar) - Madelyn Corbeau (Merc) - Reinholdt (Merc) - Wyshnalyrr (Merc)
Other Warjack Controllers

Battlegroup Controllers: Caine0 - Nemo4 - Jakes1 - Journeyman - T. Warcaster Lieutenant
'Jack Marshals: Runewood - Strangewayes - Anson Hitch - Stormblade Captain - T. Master Gunner - Gun Mage CA - Stormblade CA - Sword Knights CA

Light Charger - Firefly - Grenadier - Hunter - Lancer - Minuteman - Sentinel
Ace - Thorn
Heavy Avenger - Centurion - Cyclone - Defender - Hammersmith - Ironclad - Reliant - Stormclad
Brickhouse - Dynamo - Gallant - Ol' Rowdy - Thunderhead - Triumph
Colossal Stormwall - Hurricane
Units, Solos, Battle Engines, & Structures

Arcane Tempest Gun Mages - Black 13th Gun Mage Strike Team - Field Mechaniks - Legion of Lost Souls - Long Gunner Infantry - OoI Resolutes - OoI Vigilants - Precursor Knights - Rangers - Silver Line Stormguard - Storm Lances - Stormblades - Stormguard - Stormsmith Grenadiers - Storm Tower - Sword Knights - Tempest Blazers - Tr Cannon Crew - Tr Chain Gun Crew - Tr Commandos - Tr Express Team - Tr Long Gunners - Tr Infantry - Tr Mechaniks
Special CA : Captain Jonas Murdoch (Mercenary unit) - Special WA: Morrowan Battle Priest (any unit)


Arcane Tempest Rifleman - Archduke Runewood - Captain Arlan Strangewayes - Captain Maxwell Finn - Commander Anson Hitch - Dreyfus1 - Dreyfus2 & Flubbin2 - Grand Master Gabriel Throne - Glyn Cormier, Illuminated One - Gun Mage Captain Adept - Journeyman Lieutenant Allister Caine - Journeyman Warcaster - Harlan Versh, Illuminated One - Lieutenant Allison Jakes - Lieutenant Bastian Falk - Lieutenant Gwen Keller - Major Katherine Laddermore - Major Harrison Gibbs - Morrowan Archon - Savio Montero Acosta - Squire - Stormblade Captain - Stormcallers - Tr Buster - Tr Master Gunner - Tr Patrol Dog - Tr Warcaster Lieutenant - Viktor Pendrake

Battle Engines & Structures

Nemo4 - Storm Strider - Trencher Blockhouse

Theme Forces
Flame in the Darkness - Gravediggers - Heavy Metal - Sons of the Tempest - Storm Division
Refer to Who Works for Whom and/or Category: Cygnar Mercenary
This index was last updated: 2021.11

Rules Clarifications

RC symbol.png

Rules Clarification : Officer      (Edit)

  • Even if they're not on the Officer's card, an Officer can give (and benefit from) any non-standard orders that are on the unit's card (such as Shield Wall). Refer main rulebook.
  • When the Officer dies, the Leader model becomes the new Unit Commander (you don't get to choose).
  • But if your unit doesn't include a Leader model, then you do get to choose any of the remaining models to be the new Unit Commander. You don't swap the model, but it may be worth putting a token down so you can tell that grunt apart.
RC symbol.png

Rules Clarification : Repair      (Edit)

  • When repairing warjacks, you can choose which damage boxes to heal - they don't all have to be the same column.
  • If you get a +1 bonus to a repair roll, that is one extra hitpoint healed. Not +1 to the number of pips showing on the dice.

Rules Clarification : Iron Sentinel - None yet. (Edit)