Lady Aiyana & Master Holt

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Mercenary Logo.jpg Lady Aiyana & Master Holt

Mercenary Privateer Character Unit

Consummate professionals, the Iosan spell-caster Lady Aiyana and her gunslinging bodyguard Master Holt add an air of mystery to the Talion. All that is known about them is that she deftly manipulates powerful magic unknown beyond her native land and that he wields his pistols with skill and cool dispassion that unnerves even hardened soldiers.

Basic Info

SOM icon.jpg

Special Order Model
This model is no longer available through normal US distributors (as of 2018.04). Instead your local game store needs to order it through PP's Special Order Service. More info is available at PP Retailer Support.

International distributors can still access the entire catalog of models.

See also the Official Press Release and/or Category: Special Order Model.

Lady Aiyana & Master Holt
Missing Info
LadyAiyanaandMasterHolt.jpg
COST {{{cacost}}}
UNIT SIZE {{{casize}}}
FA {{{cafa}}}
Aiyana / Holt
BASE Small
SPD 6
STR
MAT - / 5
RAT - / 8
M.A. 7 / -
DEF 14
ARM 11
CMD 6
ESSENCE {{{essence}}}
FOCUS N/A
FURY N/A
THRS N/A
HP 5
F. Field N/A
WJP {{{wjp}}}
WBP {{{wbp}}}
IHP {{{ihp}}}
UNIT SIZE N/A
COST 8
N/A
N/A
FA C
N/A
Warcaster 1
BASE N/A
SPD N/A
STR N/A
MAT N/A
RAT N/A
DEF N/A
ARM N/A
CMD N/A
FOCUS N/A
FURY N/A
THRS N/A
HP N/A
WJP N/A
WBP N/A
UNIT SIZE N/A
COST N/A
FA N/A
N/A
Understanding
the Statblock

Abilities

Aiyana

  • Officer - This model is the unit commander even if the unit has a Leader model.
  • Magic Ability [ 7 ] - This model can use its Combat Action to cast a single spell.

Holt

  • Dual Attack - This model can make melee and ranged attacks in the same activation. When this model makes its initial melee attacks or a power attack, it can also make its initial ranged attacks. This model can make ranged attacks even while in melee.
  • Quick Draw - Once per round during your opponent's turn, when an enemy model within 12" of this model that is in its LOS targets Aiyana or Holt with a ranged attack, this model can make a ranged attack against the enemy model before it makes its attack roll. If this model's ranged attack hits, the enemy model suffers no damage but its attack automatically misses.
    Holt's Quick Draw is different, in that it will trigger if an enemy hits him or Aiyana.

Weapons (Holt)

Aiyana

  • Unarmed - This model has no weapons.

Holt

  • Hand Cannon (x2) - 12" range, POW 12 ranged attacks
  • Gun Blades (x2) - 0.5" reach, P+S 8 melee attacks

Spells (Aiyana)

COST RNG AOE POW DUR OFF


Ayisla's Veil

(★ Action) - B2B - Round -
Aiyana gains Stealth. While Holt is B2B with her, he gets it too. Lasts for one round.
Kiss of Lyliss

(★ Attack) 10 - - Turn Yes
Friendly Faction models that attack the "kissed" model/unit gain +2 to their damage rolls.
Sigil of Power

(★ Action) CMD - - Turn -
Target model/unit's weapons gain Damage Type: Magical. Sigil of Power lasts for one turn.

Theme Forces

  • Other Factions
    • Hearts of Darkness. This model/unit can only go in this theme if Crosse2 is leading the army. It becomes an Infernal model/unit in this theme.
    • As a mercenary model/unit, it can also be hired out to a bunch of other Faction's themes. Refer to #Other Theme Forces.

Thoughts on Lady Aiyana & Master Holt

Lady Aiyana & Master Holt in a nutshell

Aiyana and Holt are brought for magic weapon on a stick and an ARM debuff (faction models only). Aiyana tends to die the turn after she uses Kiss of Lyliss so it's often a one-off ability, however Sigil of Power is often invaluable when faced with incorporeal models or Protectorate warjacks. Holt is essentially a solo with two accurate hand cannons and weak melee ability. He is hampered somewhat by Aiyana's low CMD, but he generally pulls his weight. They are a staple of almost any Mercenary Irregulars or Talion Charter list.

Combos & Synergies

Drawbacks & Downsides

  • They're a special order model.
  • 8 points is not cheap for 2 squishy models.
  • Kiss does not affect non-faction models, which requires a ranking officer attachment with them. Which pushes their prize tag to 12 points (9 in Operating Theatre) which is not cheap.
    • However, if you want to feel better about your investment, consider this: If you take them in any non merc force you will essentially spend 8 points and your one merc unit option for a bit of fire power, magic weapon and a unit that contests, which is arguably very overpriced. If you include a ranking officer, you spend 12 points for all of the above, a damage buff, a larger command bubble (all ranking officers have a bigger CMD than Holt does), and more survivability (Go to Ground from Murdoch, Tough from Morley, Zephyr from Valachev, or Warding and Aegis from the Attendant Priest), which is honestly not that bad compared to what you get when you don't use a ranking officer
  • Due to a hilarious set of circumstances. Retribution currently have no way of using Kiss from Aiyana, despite her being from Ios. They have no ranking officers and Cylena and her Nyss become faction friendly in Retribution armies. In a Retribution army, only two models can benefit from Kiss if cast by Aiyana: Holt... and Skarath.

Tricks & Tips

  • Don't bother putting them base to base for stealth if the enemy has blasts that can reach them.
  • Holt's Quick Draw works perfectly versus spray attacks. It also has some interesting interactions with Sac Pawn/Sucker/Shield guard stuffs - read the rules clarifications for the full run-down.

Other

Trivia

Released in Forces of Warmachine: Pirates of the Broken Coast (2007)

Other Theme Forces

Cygnar (Edit) Khador (Edit)
Protectorate of Menoth (Edit) Retribution of Scyrah (Edit)

Other Mercenary models

Mercenary Logo.jpg       Mercenary Index       (Edit)
Mercenary 'Jack Controllers (Human) (Edit)
Warcasters

Ashlynn - Blaize - Caine3 - Crosse2 - Damiano - Fiona - Macbain - Magnus1 - Magnus2 - Montador - Rahera - Shae

Non-Casters "Junior" Warcaster Crosse1 'Jack Marshal Colbie Sterling - Dirty Meg - Raluk Moorclaw - Rutger Shaw - Sam & the Devil Dogs
Mercenary Warjacks (Human)   (Edit)
Light Buccaneer - Renegade (Magnus only) - Scallywag - Swashbuckler - Talon - Vanguard
Heavy Freebooter - Gallant - Mangler - Mariner - Mule - Nomad - Rocinante - Rover - Toro - Swabber
Colossal Blockader - Galleon
Rhulic 'Jack Controllers (Edit)
Warcasters Durgen Madhammer - General Ossrum - Gorten Grundback
Marshals Thor Steinhammer
Rhulic Warjacks (Edit)
Light Blaster- Gunner
Heavy Avalancher - Basher - Driller - Rockram
Colossal Earthbreaker
Cephalyx Warcasters (Edit)
Warcasters Cognifex Cyphon - Exulon Thexus
Cephalyx Monstrosities (Edit)
Heavy Subduer - Warden - Wrecker
Units, Solos, & Battle Engines
Warcaster attachments Madelyn Corbeau - Reinholdt - Wyshnalyrr
Lesser Warlocks Rorsh & Brine (Farrow) - Wrong Eye & Snapjaw (Gatorman)
Units

Cephalyx Mind Bender - Cephalyx Mind Slaver - Cephalyx Overlords - High Shields - Artillery Corps - Forge Guard - Idrian Skirmishers - Kayazy Assassins - Kayazy Eliminators - Legion of Lost Souls - Ogrun Assault Corps - OoI Resolutes - OoI Vigilants - Precursor Knights - Press Gangers - Sea Dog Pirates - Deck Gun - SH Cannon - SH Halberdiers - SH Cavalry - SH Mortar - SH Riflemen - SH Volley Gun - Tactical Arcanist Corps - Thorn Gun Mages
Special CA: Cephalyx Dominator (small or medium based units) - Special WA: Morrowan Battle Priest (Morrow units)

Character Units Alexia1 - Sam & The Devil Dogs - Croe's Cutthroats - Nyss Hunters - Blythe & Bull - Boomhowlers - Herne & Jonne - Aiyana & Holt - Lynus & Edrea - Commodore Cannon - Devil's Shadow Mutineers
Solos

Cephalyx Agitator - Gobber Tinker - Menite Archon - Morrowan Archon - Ogrun Bokur - Powder Monkey - SH Arcanist - SH Ironhead - SH Gunner - Swamp Gobber River Raider Thamarite Advocate - Thamarite Archon - Void Archon

Character Solos

Alexia, Mistress of the Witchfire (2) - Alexia, The Undying (3) - Alten Ashley - Anastasia Di Bray - Balthazar Bamfist - Bloody Bradigan - Bosun Grogspar - Brun Cragback & Lug - Colbie Sterling, Captain of the BRI - Dahlia Hallyr & Skarath - Dez - Dirty Meg - Doc Killingsworth - Eilish Garrity, the Occultist - Eiryss, Mage Hunter of Ios (1) - Eiryss, Angel of Retribution (2) - Eiryss, Fortune Hunter of Ios (4) - First Mate Hawk - Gastone Crosse - Glyn Cormier, Illuminated One - Gorman Di Wolfe, Rogue Alchemist - Grand Master Gabriel Throne - Gubbin - Gudrun the Wanderer - Harlan Versh, Illuminated One - Hermit of Henge Hold - Hutchuk, Ogrun Bounty Hunter - J.A.I.M.s - Kell Bailoch - Lanyssa Ryssyl, Nyss Sorceress - Lord Rockbottom - Major Harrison Gibbs - Master Gunner Dougal MacNaile - Orin Midwinter, Rogue Inquisitor - Ragman - Raluk Moorclaw, the Ironmonger - Rhupert Carvolo, Piper of Ord - Rorsh & Brine - Rutger Shaw, Professional Adventurer - Savio Montero Acosta - Saxon Orrik - Sergeant Nicolas Verendrye - Stannis Brocker - Taryn Di La Rovissi, Llaelese Gun Mage - Thor Steinhammer - Viktor Pendrake - Wrong Eye & Snapjaw

Battle Engines Hammerfall Siege Crawler
Theme Forces (Edit)
Flame in the Darkness - Hammer Strike - Llaelese Resistance - Operating Theater - Soldiers of Fortune - The Irregulars - The Kingmaker's Army - The Talion Charter
This index was last updated: 2019.05

Rules Clarifications

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Rules Clarification : Dual Attack      (Edit)

  • If you have multiple ranged attacks and/or melee attacks, you can intermingle them in any order. (Infernal Ruling)
  • You can charge, make a ranged attack, then make your charge melee attack. Even though you made a ranged attack, that doesn't change the fact that your first melee attack is the charge attack. (Infernal Ruling)
  • You must complete all initial attacks before buying attacks. You can't go: Make an initial melee attack, then buy a melee attack, then make an initial ranged attack. (Locked Thread)
  • You can't use Dual Attack with a (★) attack. Dual Attack only lets you make either:
    1. Initial melee attacks and initial ranged attacks.
    2. Power attack and initial ranged attacks.
      Any other combination of (★ Attack) and initials is disallowed. See this thread for full explanation and links to relevant Infernal Rulings.
  • There is no penalty for shooting an enemy you are in melee with, however if you miss it must still be re-rolled vs a new random target.
    • If the new random target is a friendly it will get the DEF bonus, since you can't be in melee with friendlies.
  • Your ranged attack(s) can target a model you are not in melee with. (Infernal Ruling)
  • Dual Attack & Drag ( Edit )
    • This is pretty-much limited to just the Prime Axiom under Syntherion
    • If you charge model A then utilise Dual Attack to make a ranged attack vs the same model, then you would get the free melee attack from Drag. The Drag attack is a charge attack. (Infernal Ruling)
    • If you charge model A then utilise Dual Attack to make a ranged attack vs a different model, then you would lose the free melee attack from Drag. Your first melee attack must be versus the charge target, and you cannot save the Drag attack for later. (Infernal Ruling)
    • If you didn't charge then ... just go nuts. There's no restrictions that I know of.
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Rules Clarification : Quick Draw      (Edit)

  • Since the Quick Draw is a ranged attack, you must obey all the normal rules for making a ranged attack: having LOS, not being stuck in melee with someone else, etc.
    • You must choose a weapon to make the Quick Draw attack. You can't just roll 2d6 and add your RAT and claim you have made a weaponless ranged attack with infinite range. (Infernal Ruling)
  • If the attacker is attacking multiple models (eg they're firing a spray) then the Quick Draw will only cause a miss against the Quick Drawer. It doesn't make the entire spray disappear.
  • Quick Draw occurs at step 2, before stuff like Sacrificial Pawn and Sucker!
  • If an enemy model [A] with Sac Pawn (or similar) targets you, and then you use Quick Draw to shoot model [A], but they use Sac Pawn to move your Quick Draw attack to pawn [B] then ... Quick Draw has no further effect. You've hit Model [B] with the Quick Draw and Model [A] can continue shooting you.
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Rules Clarification : Officer      (Edit)

  • Even if they're not on the Officer's card, an Officer can give (and benefit from) any non-standard orders that are on the unit's card (such as Shield Wall). Refer main rulebook.
  • When the Officer dies, the Leader model becomes the new Unit Commander (you don't get to choose).
  • But if your unit doesn't include a Leader model, then you do get to choose any of the remaining models to be the new Unit Commander. You don't swap the model, but it may be worth putting a token down so you can tell that grunt apart.
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Rules Clarification : Magic Ability      (Edit)

  • Almost every magic ability cannot be used on the same turn you charge. Because a charge must (almost always) be followed by a melee attack.
  • Using a Magic Ability counts as a spell, for effects such as Spell Ward, Witch Hunter, etc.
  • Unlike with warcasters/warlocks, using a Magic Ability is not an "any time" ability. This means:
    • You must complete your movement before you use a MA.
    • You cannot make ranged or melee attacks on the same turn you use a MA.
    • You cannot use a MA on the same turn you charge.
    • (Unless, of course, the rules for the specific MA you're using say you can.)
  • A model in a unit cannot use its Combat Action to cast a spell until all members of the unit have completed their movement. (Infernal Ruling)
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Rules Clarification : Ayisla's Veil      (Edit)

  • This spell doesn't have a target, so it can't be stopped by anti-spell stuff that triggers on "target" (such as Arcane Vortex).
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Rules Clarification : Kiss of Lyliss      (Edit)

  • When Aiyana is taken with a Ranking Officer, Kiss of Lyliss affects models that are currently the same Faction as Lady Aiyana & Master Holt, not what Faction they were (or weren't) at the time of casting. (Infernal Ruling)
  • Kiss of Lyliss affects any damage roll that is caused by a model, not just normal attacks. For instance, it can affect the damage roll when a Berserker explodes via Unstable. (Infernal Ruling)
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Rules Clarification : Sigil of Power      (Edit)

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Rules Clarification:  : Magical Damage      (Edit)
(Click Expand to read)

* The "Damage Type: Magical" is not inherited by "secondary" damage from a weapon. That is, stuff like arcs (Electro Leap) or hazards (Scather). (Infernal Ruling)
  • All spells have "Damage Type: Magical" (refer errata).
    • This is inherited by "immediate" secondary damage (such as Eruption of Spines). (Infernal Ruling)
    • and might be inherited by "lingering" secondary damage (see below).
  • If a spell leaves a template in play that does damage to models that walk around in it, then:
    • if it is not described as a hazard it will do magical damage to models that walk around in it. (Example: Razor Wall)
    • if it is a hazard then it will not do magical damage to models that walk around in it. Instead, it does whatever damage type is specified by the spell description. (Example: Breath of Corruption).
    • (Infernal Ruling)
  • If a weapon/spell includes Magic Damage and another kind of elemental damage it will still damage Incorporeal models. Incorporeal models are not affected by the rule "if an attack does multiple types of damage and a model is immune to at least one it is immune to the entire attack."
    The phrase "immune to non-magical damage" should be interpreted as "immune to damage that doesn't include Damage Type: Magical" (not interpreted as "has immunity to Corrosion and Electricity and Cold and etc.")