Steelhead Ironhead

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Mercenary Logo.jpg Steelhead Ironhead

Mercenary Steelhead Solo - 'Jack Marshal

Mk4 icon.png
This model is available in one Prime Army, Soldiers of Fortune. It can also be used in the Unlimited game mode. You can view the other Mk3 models that made it into a Legacy Army at this page.

Note that the rest of this page is about the model's Mark III rules.

While found in the largest numbers inside the Khadoran Army, fighting men and women decked out in heavy, steam-powered armor are not exclusive to that kingdom. A number of successful mercenaries with mechanikal aptitude have opted to be outfitted in this sort of gear. For those who can afford it, such armor makes its wearer nearly invulnerable to small-arms fire and greatly increases survivability to explosives and even direct hits from major ordnance. For the best mercenary mechaniks, being an Ironhead is the closest they have to a guarantee they will live long enough to collect payment.

Basic Info

Steelhead Ironhead
Missing Info
Steelhead Ironhead.jpg
COST {{{cacost}}}
UNIT SIZE {{{casize}}}
FA {{{cafa}}}
Warcaster 0
BASE Medium
M.A. N/A
DEF 10
ARM 18
ESSENCE {{{essence}}}
HP 10
F. Field N/A
WJP {{{wjp}}}
WBP {{{wbp}}}
IHP {{{ihp}}}
FA 2
Warcaster 1
the Statblock

Mercenary - This model will work for Crucible Guard, Cryx, Cygnar, Khador, and the Protectorate.


  • 'Jack Marshal symbol.jpg 'Jack Marshal
  • Girded - This model and friendly models B2B with it do not suffer blast damage.
  • Mechanikally Adept - This model can target non-Faction models with Repair special actions.
  • Power Lifter - Once per turn at any time during its activation, this model can choose one other friendly Faction large-based or smaller model within 2" of it. You can place that model anywhere completely within 2" of its current location, and if it is knocked down, it immediately stands up unless it was knocked down this turn. A model can be placed by Power Lifter only once per turn.
  • Repair [d3+2] (★ Action) - RNG B2B. Target friendly Faction construct model. If the model is in range, remove d3+2 damage points from it.
  • Repairable - This model can be targeted with Repair special actions as if it were a construct model.


Industrial Clamp
Sword icon.jpg  RNG   POW   P+S 
1 5 13
  • Clamp - An enemy model with an equal or smaller base hit by this weapon suffers -2 DEF and for one round cannot advance while within this model's melee range.
Forge Hammer
Sword icon.jpg  RNG   POW   P+S 
1 6 14

Theme Forces

  • Other Factions
    • Infernal players can use this model in the Hearts of Darkness theme, but only if Crosse2 is leading the army.
    • Furthermore, Mercenary models can be hired by other Factions. Normally those Factions' themes will have a limit on how many models they can hire. Refer to #Other Theme Forces, below.

Thoughts on the Steelhead Ironhead

Steelhead Ironhead in a nutshell

The Steelhead Ironhead is a durable support piece that provides solid repair, some blast-immunity and most importantly, a 2" place that requires no expenditure of resources every turn. Power Lifter is endlessly useful, and this is a huge selling point for the Steelhead Theme. It's also halfway decent in melee should you ever find it necessary to put it there.

Power Lifter Synergies

There's a lot you can do with the Power Lifter

  • Give models a 2" threat extension (see below).
  • Pull your caster back into safety after they stick their neck out.
  • Give a model LOS to their target so they can declare a charge.
  • Disengage a model so you avoid eating a free strike.
  • In Soldiers of Fortune you can combine the Power Lifter with a Heavy Cavalry's bulldoze to get 4" threat extension.
  • The Ironhead Power Lifter combined with Boomhowler2's Reposition or Boomhowler3's Hoof It allows a lot of movement shenanigans.
  • Similarly, Nemo4 can use Locomotion for a 3" threat increase on his jack, which stacks with Power Lifter for 5" total. He is also required if you want to bring the Ironhead into Irregulars or Strange Bedfellows.

In terms of models that like a 2" threat extension, here's some ideas:

  • Weapon Crews like being Lifted into position to shoot, or even better aim. They can also be placed B2B with the Ironhead to avoid blast damage.
  • Any of your beatstick warjacks love a 2" threat extension. Especially the slower ones.
  • Magnus2's warjacks with Power Lifter plus Escort can go real far.
  • Archons are a great target.
  • Asphyxious4 is another great target.
  • Death Archons loves +2" of movement. In Soldiers of Fortune or Scourge of the Broken Coast you can even have two of them.

Other Synergies

  • Repair a Tried and True warjack for even more healing.
  • In any non-Merc theme that allows double Archons, adding the Ironhead to Power Lift them is great (note that he can't Power Lift non-Merc models). Also he can repair the non-Merc jacks.

Drawbacks & Downsides

  • He's a jack marshal without a Drive.
  • In-Faction he is limited to Soldiers of Fortune or Kingmakers, or you have to summon him with Nemo4. Out-of-Faction he has much fewer targets for Power Lifting.
  • MAT 5 does place this model solidly in the support category. It's weapons look good, but you won't want to use them unless desperate.
  • Power Lifter is excellent, but two Ironheads don't do twice as much as one. You won't often need to Lift more than one target per turn. So most Soldiers of Fortune lists contain one but few contain two.

Tricks & Tips

  • Although he's mostly a support solo, the Ironhead packs a decent punch (if he can hit). Especially under Damiano's feat and many other in-Faction damage buffs.



  • Released in the Soldiers of Fortune expansion (2019.03)
  • Is its head made out of Steel, or Iron?! It's a mystery!

Warjacks he can take

With the way Mercenary battlegroups work, this model can't simply control any Mercenary warjack, and instead is limited to the following choices:

Mercenary Warjacks (Human)   (Edit)
Light Buccaneer - Renegade (Magnus only) - Scallywag - Swashbuckler - Talon - Vanguard
Heavy Freebooter - Gallant - Mangler - Mariner - Mule - Nomad - Rocinante - Rover - Toro - Swabber
Colossal Blockader - Galleon
Note: Other restrictions may apply, such as 'Jack Marshals can't control Colossals, character warjacks aren't allowed in most theme forces, etc.

Other Theme Forces

Cryx (Edit)

Cygnar (Edit)

Khador (Edit)

Protectorate of Menoth (Edit)

Crucible Guard (Edit)

Other Mercenary models

Mercenary Logo.jpg       Mercenary Index       (Edit)
Mercenary 'Jack Controllers (Human) (Edit)

Ashlynn1 - Ashlynn2 - Aurora2 - Blaize - Caine3 - Crosse2 - Damiano - Fiona - Macbain - Magnus1 - Magnus2 - Montador - Rahera - Shae


Asphyxious4 - Crosse1 - Nemo4

'Jack Marshals

Colbie Sterling - Dirty Meg - MacHorne1 - MacHorne2 - Raluk Moorclaw - Rutger Shaw - Steelhead Ironhead

Mercenary Warjacks (Human)   (Edit)
Light Buccaneer - Renegade (Magnus only) - Scallywag - Swashbuckler - Talon - Vanguard
Heavy Freebooter - Gallant - Mangler - Mariner - Mule - Nomad - Rocinante - Rover - Toro - Swabber
Colossal Blockader - Galleon
Rhulic 'Jack Controllers (Edit)
Warcaster Durgen Madhammer - General Ossrum - Gorten Grundback
'Jack Marshal Thor Steinhammer
Rhulic Warjacks (Edit)
Light Blaster- Gunner
Heavy Avalancher - Basher - Driller - Rockram
Colossal Earthbreaker
Cephalyx Warcasters (Edit)
Warcasters Cognifex Cyphon - Exulon Thexus
Cephalyx Monstrosities (Edit)
Heavy Subduer - Warden - Wrecker
Units, Solos, & Battle Engines
Warcaster attachments

Doctor Stygius - Madelyn Corbeau - Reinholdt - Wyshnalyrr

Lesser Warlocks Rorsh & Brine (Farrow) - Wrong Eye & Snapjaw (Gatorman)
Non-character Units

Cephalyx Mind Bender - Cephalyx Mind Slaver - Cephalyx Overlords - High Shields - Artillery Corps - Forge Guard - Idrian Skirmishers - Kayazy Assassins - Kayazy Eliminators - Legion of Lost Souls - Ogrun Assault Corps - OoI Resolutes - OoI Vigilants - Precursor Knights - Press Gangers - Sea Dog Pirates - Deck Gun - SH Cannon - SH Halberdiers - SH Cavalry - SH Mortar - SH Riflemen - SH Volley Gun - Tactical Arcanist Corps - Thorn Gun Mages
Special CA: Cephalyx Dominator (small or medium based units) - Special WA: Morrowan Battle Priest (Morrow units)

Character Units

Alexia1 - Asphyxious4 - Croe's Cutthroats - Cylena Raefyll & Nyss Hunters - Blythe & Bull - Boomhowler1 - Herne & Jonne - Lady Aiyana & Master Holt - Lynus & Edrea - MacHorne1 - The Commodore Cannon - The Devil's Shadow Mutineers

Non-character Solos

Cephalyx Agitator - Death Archon - Gobber Tinker - Menite Archon - Morrowan Archon - Ogrun Bokur - Powder Monkey - SH Arcanist - SH Ironhead - SH Gunner - Swamp Gobber River Raider Thamarite Advocate - Thamarite Archon - Void Archon

Character Solos

Alexia2 - Alexia3 - Alten Ashley - Anastasia Di Bray - Balthazar Bamfist - Black Bella1 - Black Bella2 - Bloody Bradigan - Boomhowler2 - Boomhowler3 - Bosun Grogspar - Brun Cragback & Lug - Captain Crawtooth - Colbie Sterling, Captain of the BRI - Dahlia Hallyr & Skarath - Dez1 - Dez2 - Dirty Meg - Doc Killingsworth - Doctor Stygius - Eilish1 - Eiryss1 - Eiryss2 - Eiryss4 - First Mate Hawk - Flubbin1 - Flubbin2 & Dreyfus2 - Flugwug the Filcher - Crosse1 - Glyn Cormier, Illuminated One - Gorman1 - Gorman2 - Grand Master Gabriel Throne - Gubbin1 - Gubbin2 - Gudrun1 - Gudrun2 - Harlan Versh, Illuminated One - Harlowe Holdemhigh - Hermit of Henge Hold - Hutchuk, Ogrun Bounty Hunter - J.A.I.M.s - Kell Bailoch - Lanyssa Ryssyl, Nyss Sorceress - Lord Rockbottom - MacHorne2 - Major Harrison Gibbs - Malvin2 - Master Gunner Dougal MacNaile - Orin Midwinter, Rogue Inquisitor - Princess Delores Graciela - Ragman - Raluk Moorclaw, the Ironmonger - Rhupert Carvolo, Piper of Ord - Rorsh & Brine - Rutger Shaw, Professional Adventurer - Savio Montero Acosta - Saxon Orrik - Scythe - Sergeant Nicolas Verendrye - Stannis Brocker - Taryn Di La Rovissi, Llaelese Gun Mage - Thor Steinhammer - Tubbin - Underboss Vizkoya - Viktor Pendrake - Weird Wendell - Widget1 - Widget2 - Wrong Eye & Snapjaw

Battle Engines

Hammerfall Siege Crawler - Nemo4

Independent Warjack

Malvin1 & Mayhem1

Theme Forces (Edit)
Flame in the Darkness - Hammer Strike - Llaelese Resistance - Operating Theater - Soldiers of Fortune - Strange Bedfellows - The Irregulars - The Kingmaker's Army - The Talion Charter
This index was last updated: 2021.11

Rules Clarifications

Rules Clarification : Girded - None yet. (Edit)
Rules Clarification : Mechanikally Adept - None yet. (Edit)

RC symbol.png

Rules Clarification : Crane and/or Power Lifter     (Edit)

RC symbol.png

Rules Clarification : Repair      (Edit)

  • When repairing warjacks, you can choose which damage boxes to heal - they don't all have to be the same column.
  • If you get a +1 bonus to a repair roll, that is one extra hitpoint healed. Not +1 to the number of pips showing on the dice.

Rules Clarification : Repairable - None yet. (Edit)

RC symbol.png

Rules Clarification : Clamp      (Edit)

  • Unlike Shadowbind and similar abilities, the Clamp prevents all advances.
  • Models hit with the Clamp may still be placed, so abilities like Apparition will still work.
  • The restriction applies to all advances: normal activation, bonus in-activation (like Overtake), and out-of-activation (like Energiser).