No less devastating on land than at sea, Deck Gun Crews add a deadly punch to armies. Whether obliterating tightly packed formations or singling lone targets, Deck Guns provide Sea Dogs with the fire power to breach heavy defences or sweep aside waves of enemies in the field.
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Special Order Model
This model is no longer available through normal US distributors (as of 2018.04). Instead your local game store needs to order it through PP's Special Order Service. More info is available at PP Retailer Support As of 2019.09, PP have removed the SOS info from the Retailer Support website.
International distributors can still access the entire catalog of models.
See also the Official Press Release and/or Category: Special Order Model.
As of 2019.09, PP has removed
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Basic Info
Sea Dog Deck Gun |
Missing Info |
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COST |
{{{cacost}}} |
UNIT SIZE |
{{{casize}}} |
FA |
{{{cafa}}} |
Gunner / Grunt |
BASE |
Large / Small |
SPD |
3 / 4 |
STR |
5 |
MAT |
5 |
RAT |
5 |
M.A. |
N/A |
DEF |
13 |
ARM |
11 |
CMD |
5 |
ESSENCE |
{{{essence}}} |
FOCUS |
N/A |
FURY |
N/A |
THRS |
N/A |
HP |
1 |
F. Field |
N/A |
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WJP |
{{{wjp}}} |
WBP |
{{{wbp}}} |
IHP |
{{{ihp}}} |
UNIT SIZE |
1 Gunner 1 Grunt |
COST |
3 |
N/A |
N/A |
FA |
2 |
N/A |
Warcaster 1 |
BASE |
N/A |
SPD |
N/A |
STR |
N/A |
MAT |
N/A |
RAT |
N/A |
DEF |
N/A |
ARM |
N/A |
CMD |
N/A |
FOCUS |
N/A |
FURY |
N/A |
THRS |
N/A |
HP |
N/A |
WJP |
N/A |
WBP |
N/A |
UNIT SIZE |
N/A |
COST |
N/A |
FA |
N/A |
N/A |
Understanding the Statblock |
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Abilities
- Both models
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Advance Deployment
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Tough
- Reposition [3"] - At the end of an activation in which it did not run or fail a charge, this model can advance up to 3", then its activation ends.
- Gunner only
- Man-Sized - This model is on a large base, but is treated as being on a small one.
- Mobile Artillery - When this model moves, it gains 1" additional movement for each Grunt nearby.
- Take Up - If this model is destroyed, you can choose a Grunt in this unit within 1" of it to be destroyed instead. Effects on this model expire, and it gains the effects on the chosen Grunt. Remove the Grunt from the table instead of this model. This model has the same number of unmarked damage boxes as the chosen Grunt.
Weapons
- Gunner
- Deck Gun - 12" range, 3" AOE, POW 13 ranged attack
- Hand Weapon - 0.5" reach, POW 3, P+S 8 melee attack
Theme Forces
- Other Factions
- Hearts of Darkness. This model/unit can only go in this theme if Crosse2 is leading the army. It becomes an Infernal model/unit in this theme.
- As a mercenary model/unit, it can also be hired out to a bunch of other Faction's themes. Refer to #Other Theme Forces.
Recent Changes
2019.05 Talion Dynamic Update
- Gained Tough, +1 RAT, and Advance Deployment
Thoughts on Sea Dog Deck Gun
Sea Dog Deck Gun in a Nutshell
In a nutshell? It's a cannon, and it does what a cannon does.
You can take two of them for a single Requistion Point in Talion Charter, making them tied for the best "points per Requistion" choice ... but despite this, the other cheaper Requistion options are preferrable. The deck guns are not accurate, powerful or fast. Even at a two-for-one deal they're a very tough sell.
Combos & Synergies
- Lord Rockbottom can give the deck gun coins to make it harder hitting. This is almost never worth it.
- Master Gunner Dougal Macnaille gives extra range for a turn
- Captain Phinneus Shae makes it move faster
- In The Talion Charter theme you can get two Deck Guns as a single freebie. That makes their "effective cost" 4 points, or 1 point per model. (The logic being that the effective cost of a free model is the cost of the most expensive model you didn't get for free). One point per model for cheap and expendable models to contest, block charges, or even claim zones - it's not a bad deal.
- Aiyana & Holt - moderately long ranged guns really work well with ranged ARM debuffs.
- Fiona the Black - a ranged ARM debuff, and if she can't get back arc channeling and her cultists aren't in range the crewman is an incredibly cheap model to sacrifice to channel through.
Drawbacks & Downsides
- It's a special order model .
- Basically just an upgraded "Hand Cannon" placed on a large base at RAT 5
Tricks & Tips
- If you're going to use them, use them as a two-for-one Requistion option (and even that isn't recommended, as mentioned above). You're better off spending 3 points on Bloody Bradigan than on a single Deck Gun.
Other
Trivia
Released in Forces of Warmachine: Pirates of the Broken Coast (2007)
Other Theme Forces
Cryx (Edit)
Cygnar (Edit)
Khador (Edit)
Protectorate of Menoth (Edit)
Crucible Guard (Edit)
Other Mercenary models
Mercenary Index (Edit)
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Units, Solos, & Battle Engines
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Warcaster attachments
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Madelyn Corbeau - Reinholdt - Wyshnalyrr
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Lesser Warlocks
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Rorsh & Brine (Farrow) - Wrong Eye & Snapjaw (Gatorman)
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Units
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Cephalyx Mind Bender -
Cephalyx Mind Slaver -
Cephalyx Overlords -
High Shields -
Artillery Corps -
Forge Guard -
Idrian Skirmishers -
Kayazy Assassins -
Kayazy Eliminators -
Legion of Lost Souls -
Ogrun Assault Corps -
OoI Resolutes -
OoI Vigilants -
Precursor Knights -
Press Gangers -
Sea Dog Pirates -
Deck Gun -
SH Cannon -
SH Halberdiers -
SH Cavalry -
SH Mortar -
SH Riflemen -
SH Volley Gun -
Tactical Arcanist Corps -
Thorn Gun Mages
Special CA: Cephalyx Dominator (small or medium based units) -
Special WA: Morrowan Battle Priest (Morrow units)
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Character Units
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Alexia1 -
Croe's Cutthroats -
Cylena Raefyll & Nyss Hunters -
Blythe & Bull -
Boomhowler1 -
Herne & Jonne -
Lady Aiyana & Master Holt -
Lynus & Edrea -
MacHorne1 -
The Commodore Cannon -
The Devil's Shadow Mutineers
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Solos
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Cephalyx Agitator -
Gobber Tinker -
Menite Archon -
Morrowan Archon -
Ogrun Bokur -
Powder Monkey -
SH Arcanist -
SH Ironhead -
SH Gunner -
Swamp Gobber River Raider
Thamarite Advocate -
Thamarite Archon -
Void Archon
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Character Solos
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Alexia, Mistress of the Witchfire (2) -
Alexia, The Undying (3) -
Alten Ashley -
Anastasia Di Bray -
Balthazar Bamfist -
Black Bella, Duchess of Dread -
Bloody Bradigan -
Boomhowler, Solo Artist -
Bosun Grogspar -
Brun Cragback & Lug -
Captain Crawtooth -
Colbie Sterling, Captain of the BRI -
Dahlia Hallyr & Skarath -
Dez -
Dirty Meg -
Doc Killingsworth -
Eilish Garrity, the Occultist -
Eiryss, Mage Hunter of Ios (1) -
Eiryss, Angel of Retribution (2) -
Eiryss, Fortune Hunter of Ios (4) -
First Mate Hawk -
Flugwug the Filcher -
Gastone Crosse -
Glyn Cormier, Illuminated One -
Gorman di Wulfe, Rogue Alchemist (1) -
Gorman the Mad (2) -
Grand Master Gabriel Throne -
Gubbin -
Gudrun the Wanderer -
Harlan Versh, Illuminated One -
Harlowe Holdemhigh -
Hermit of Henge Hold -
Hutchuk, Ogrun Bounty Hunter -
J.A.I.M.s -
Kell Bailoch -
Lanyssa Ryssyl, Nyss Sorceress -
Lord Rockbottom -
MacHorne2 -
Major Harrison Gibbs -
Master Gunner Dougal MacNaile -
Orin Midwinter, Rogue Inquisitor -
Ragman -
Raluk Moorclaw, the Ironmonger -
Rhupert Carvolo, Piper of Ord -
Rorsh & Brine -
Rutger Shaw, Professional Adventurer -
Savio Montero Acosta -
Saxon Orrik -
Sergeant Nicolas Verendrye -
Stannis Brocker -
Taryn Di La Rovissi, Llaelese Gun Mage -
Thor Steinhammer -
Viktor Pendrake -
Widget, Tinker Extraordinaire -
Wrong Eye & Snapjaw
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Battle Engines
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Hammerfall Siege Crawler
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Theme Forces (Edit)
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Flame in the Darkness - Hammer Strike - Llaelese Resistance - Operating Theater - Soldiers of Fortune - Strange Bedfellows - The Irregulars - The Kingmaker's Army - The Talion Charter
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This index was last updated: 2019.09
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Rules Clarifications
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Rules Clarification : Advance Deployment (Edit)
- If you attach a WA or CA to this unit, and the attachment doesn't have Advance Deployment, then they all get to Advance Deploy anyway. (Locked Thread)
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Rules Clarification : Tough - None yet. (Edit)
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Rules Clarification : Reposition (Edit)
- Models out of formation cannot move via Reposition. Refer to the "Out of Formation" rules in the core rulebook.
- You cannot trigger abilities that occur "at the end of activation" (such as Sprint) after resolving Reposition, because your activation has ended. (Infernal Ruling) See also this article for a detailed explanation.
- You cannot trigger abilities that occur "at any time" (such as Go To Ground) during a Reposition. Because you can't trigger it while moving, and after moving your activation has ended. (Infernal Ruling)
- This holds true even if it's a unit with multiple Reposition moves. (Infernal Ruling)
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Rules Clarification : Man-Sized (Edit)
- Despite being mounted on a large base, the model counts as a small-base for any and every rule. (Infernal Ruling)
- This includes Ranking Officers being able to join them. (Infernal Ruling)
- This includes being able to take them as a Requistion Option (if you have a Man-Sized solo in a theme that allows free solos). (Locked Thread)
- This includes abilities that only work vs small-based models (such as Consume, Trampling over them, etc). Those work just fine vs Man-Sized models.
- When drawing LOS it blocks LOS across the full width of its base (some players think you should swap it for a small proxy base when trying to draw LOS past the edge of its base ... don't do that).
- Since it only counts as a small-based model, it only blocks LOS to other small-based models. You can see medium and larger bases through it just fine.
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Rules Clarification : Mobile Artillery - None yet. (Edit)
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Rules Clarification : Take Up (Edit)
- The model taken off the table is effectively killed by Take Up, not the original attack, so it will stop abilities like Berserk and Killing Spree. (Locked thread)
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