From LOS Warmachine University
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COST
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RNG
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AOE
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POW
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DUR
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OFF
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Revive
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3
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Control
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-
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-
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No
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Return one destroyed Grunt to a friendly Faction unit with one unmarked damage box. Place the returned Grunt in the spellcaster's control range, in formation, and completely within 3" of another model in its unit. The Grunt must forfeit its Combat Action the turn it is put into play.
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Edit this spell template
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Mockery of Life
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2
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Control
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-
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-
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-
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No
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Return one destroyed undead Grunt to a friendly Faction unit with one unmarked damage box. Place the model in the spellcaster's control range, in formation, and completely within 3" of another model in its unit. The Grunt must forfeit its Combat Action the turn is it returned to play.
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Edit this spell template
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Raise the Dead
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2
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Control
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-
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-
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-
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No
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Return one destroyed Grunt to a friendly Faction unit with one unmarked damage box. Place the returned Grunt in the spellcaster's control range, in formation, and completely within 3" of another model in its unit. The Grunt must forfeit either its Normal Movement or Combat Action the turn it is put into play.
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Edit this spell template
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Rules Clarification : Revive and/or Raise the Dead and/or Mockery of Life (Edit)
- This spell can be used on models that cannot be targeted by spells (such as models with Spell Ward), because the spell doesn't 'target' anybody.
- Anti-spell stuff that triggers on 'target' (such as Arcane Vortex) doesn't work vs these spells, because of the same logic.
- However anti-spell stuff which prevents all spell-casting (such as Bestial) does work vs this spell.
Return/Add to Play - Typical (Edit)
- If you're returning/adding multiple models simultaneously, they are placed sequentially. Often this will let you leapfrog the "within 3" of [x]" requirement.
- If you're adding models to a unit, then typically there is no limit and you can go over the unit's starting size. However, some abilities do have a limit (such as Stir the Dead)
If you're returning models to a unit, then you're limited by how many there are in the "dead but not removed from play" pile. (See Add, Return, and Remove From Play for further detail.)
- If you're adding more models than you started with, then in a Tournament you must physically own the correct models - proxies are not allowed in tournaments. (Locked thread)
Return/Add to Play - Other Units (Edit)
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"Return to Play" and "Add to Play" are quite simple if you only return models to your own unit (like Blood-Bound) or only return independent models (like Thagrosh1's feat). But if you're returning/adding models to other units, then click to read more. [Show/Hide]
- If you can return multiple troopers at once, they don't all have to be the same unit. Spread the love around.
- Troopers must return to their original unit. Even if you have two units of the same type (such as two units of Convergence Eradicators) then you can't have 4 die from unit [A] and return them all to unit [B].
- If your rule is something like "return d3 models to units within CMD range" (Old Witch3) then it is d3 models total, not d3 models to each and every unit.
- If your rule is something like "spend 1 soul to return 1 Grunt" (Enigma Foundry) then it doesn't matter where the souls came from originally. Think of them like currency, in this case.
- You can Return models even after a unit is reduced to just Attachments (Weapon or Command)
- If your Return ability lets you return a Leader or Officer model, then they will immediately become the unit commander and redefine the "in formation" bubble.
- If your Return ability only allows Grunts, then the Grunt will not be field promoted when he arrives.
This means that, in the unusual scenario where the Leader model has different wargear to the Grunts (such as Cygnar Stormguard), then that wargear is effectively 'lost'.
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Pages in category "Revive"
The following 5 pages are in this category, out of 5 total.