Soulless Escort

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Soulless Escort
Retribution Weapon Attachment

While Retribution handlers endeavor to train soulless as soldiers, some are destined to serve another function. Energy flows sent to destroy Retribution soldiers are siphoned into the body of the soulless. If they siphon too much it prompts complete organ failure. Heart and lungs burst from hostile energy pouring into the soulless, while leaving those allies around him untouched.

Basic Info[edit]

Soulless Escort
Restribution SoullessEscort.jpg
SPD 6
MAT 5
DEF 12
ARM 12
HP 1
Cost 1
See also How to Read the statblock

Weapons[edit]

  • Sword - 0.5" reach, P+S 9 melee weapon.

Abilities[edit]

  • Attachment: [Small or medium based Retribution unit] - This model can be attached to a Small or medium based Retribution unit unit.
  • Soulless - This model doesn't have a soul.
  • Attachment Deployment - If the unit this model is attached to has Advance Deployment or Ambush, this model gains that ability.
  • Disbinding (★ Action) - Enemy upkeep spells and animi on this unit expire.
  • Mage Static - While this model is in formation, enemy magic attacks targeting a model in its unit suffer -5 RNG.

Thoughts on Soulless Escort[edit]

Soulless Escort in a nutshell[edit]

The Soulless Escort makes units harder to hit by spells. Disbinding is a rarely used action to clear off pesky upkeep spells, but never hesitate to tell your opponent if they're playing to an early game debuff plan, 'cos when it's needed, it can be a life-saver. These guys are ideal choices to spend your last remaining point, but beware: they have some Skornergy in their stats and abilities. Though Attached Deployment would suggest you to field with stealthy units, like Mage Hunters, the lack of Stealth can invite pinpoint AoEs, and more important, electro leaps on these low ARM units if he stands too close. With the 2018 October update a unit of Mage Hunter Infiltrators can ambush the enemy in the Shadows of the Retribution theme, so the Soulless Escorts' presence won't deny you this theme bonus - just remember to keep your distance from the rest of the squad members.

Combos & Synergies[edit]

  • As squishy units are mostly out of consideration, you probably want to include him in tougher units, mainly Dawnguards to be defended from magical attacks. They can live long enough, so you can remove enemy upkeeps with Disbinding. However, as it is an action, you can only use it in turns where your unit didn't run, or charged. If Disbinding would be an "any time during your activation" ability, it would have much more utility.
  • Having mentioned Dawnguard... Dawnguard Sentinels like having a Soulless Escort in tow for the above reasons and Vengeance. As a member of the unit, though the Soulless Escort doesn't get to move and attack from Vengeance, lacking the rule, if it dies to an enemy attack, then the main unit has legitimate cause to get grouchy in return. And given that a Soulless Escort costs 1pt while a regular Sentinel costs the best part of 2pts, it's obvious who they'd like to die first!
  • That said, squishy units can still benefit, making DEF debuff spells like Marked For Death much harder to nail, and Ret's squishy units like nothing more than to be kept free of DEF debuffs. And Vengeance also applies to the Spears of Scyrah, too.
  • Kaelyssa doesn't overtly benefit, but her general anti-magic toolbox (Banishing Ward/Blur/Dispel) make Soulless Escorts a useful addition to her lists to make her army very annoying to play against for magic-reliant armies and spellslingers.
  • Houseguard Halberdiers have to worry a bit less about spells like Rebuke with an Escort nearby. They can reach mid field in Shield Wall as quickly as top of turn 1 with Desperate Pace + Reposition. If enemies will try to remove their ARM bonus via Rebuke, they'll have to walk in (or send an arc node) within 5" - and even if they do, you can disbind it in the next turn.

Drawbacks & Downsides[edit]

  • Not much combat potential to talk about.
    • Except in the Hand of Glyssor theme for Company of Iron, but that's another discussion for a different forum!
  • Poor DEF in low ARM units, poor ARM in low-DEF units. And still worse in both for mid-ARM/mid-DEF units...
  • Armies with not much magic basically makes these guys a waste of points. Know thy enemy!
  • Marginally useful versus arced spells and completely useless against magical sprays.

Tricks & Tips[edit]

  • At the very least they are another body so there's blocking potential (though Voidtracers can also do that and are solos).
  • Occasionally you can send them into position to trigger Vengeance or Righteous Vengeance. They might be your cheapest models for that role.
  • You can attach these guys to a heavy rifle team. Very rare in Warmahordes to have WA for artillery - though it will be really high on the "top corner-case ever" list.
  • Got a 74pt list with units? Problem solved.
  • Always remember... they're an extra body for the basement bargain price of 1pt (a luxury that not many factions have, and in Ret's case, available in every theme and situationally useful irrespective of friendly circumstances), so don't complain if they end up not doing much, because chances are, they'll do more than they should, since most of what they do (and are good for) is passive.

Other[edit]

Trivia[edit]

Originally released in Forces of Warmachine: Retribution of Scyrah (Novermber 2009)

Theme Forces[edit]

Since the Escort can be attached to any unit, he can fit in any theme.

Other Retribution models[edit]

Retribution Logo.jpg       Retribution Index       (Edit)
Battlegroup & Similar
Warcasters Elara2 - Garryth1 - Garryth2 - Goreshade4 - Helynna1 - Issyria1 - Kaelyssa1 - Ossyan1 - Rahn1 - Ravyn1 - Thyron1 - Vyros1 - Vyros2
Warcaster attachments Fane Knight Guardian (Retribution) - Sylys Wyshnalyrr (Retribution) - Madelyn Corbeau (Mercenary)
Other Warjack Controllers Elara1 (BGC) - Sentinel Scyir ('Jack Marshal) - Artificer ('Jack Marshal)
Light Warjacks Aspis - Chimera - Gorgon - Griffon - Harpy - Siren
Moros
Heavy Warjacks Banshee - Daemon - Hydra - Manticore - Phoenix - Sphinx
Discordia - Hypnos - Hemera - Imperatus
Colossal Hyperion - Helios
Units, Solos, & Battle Engines
Units Destors - Invictors - Sentinels - Heavy Rifle Team - Swordsmen - Arcanists - Battle Mages - Electromancers - Halberdiers - Riflemen - Infiltrators - Strike Force - Ryssovass Defenders - Stormfall Archers
Nyss Hunters - Spears of Scyrah
Special: Eiryss3 (CA) - Soulless Escort (WA)
Solos

Arcanist Mechanik - Destor Thane - Sentinel Scyir - Fane Knight Guardian - Ghost Sniper - Artificer - Magister - Houseguard Thane - Lys Healer - Assassin - Priest of Nyssor - Soulless Voidtracer
Aelyth Vyr - Eirrys1 - Eiryss2 - Elara1 - Issyen - Narn - Nayl - Lanyssa

Battle Engines Arcantrik Force Generator - Dawnguard Trident
Theme Forces
Defenders of Ios - Forges of War - Legions of Dawn - Shadows of the Retribution
Mercenaries
Units Lady Aiyana & Master Holt - Lynus Wesselbaum & Edrea Lloryrr
Solos Dahlia Hallyr & Skarath - Eilish Garrity - Madelyn Corbeau, Ordic Courtesan
This index was last updated: 2019.01

Rules Clarifications[edit]

RC symbol.png

Rules Clarification : Soulless Escort

  • The Soulless Escort can be attached to an artillery unit, thanks to the Man-Sized rule. (Infernal Ruling)
  • The Soulless Escort can be attached to Partisan Retribution units (ie Nyss Hunters). (Infernal Ruling)


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Rules Clarification:  : Magical Damage      (Edit)
(Click Expand to read)

* The "Damage Type: Magical" is not inherited by "secondary" damage from a weapon. That is, stuff like arcs (Electro Leap) or hazards (Scather). (Infernal Ruling)
  • All spells have "Damage Type: Magical" (refer errata).
    • This is inherited by "immediate" secondary damage (such as Eruption of Spines). (Infernal Ruling)
    • and might be inherited by "lingering" secondary damage (see below).
  • If a spell leaves a template in play that does damage to models that walk around in it, then:
    • if it is not described as a hazard it will do magical damage to models that walk around in it. (Example: Razor Wall)
    • if it is a hazard then it will not do magical damage to models that walk around in it. Instead, it does whatever damage type is specified by the spell description. (Example: Breath of Corruption).
    • (Infernal Ruling)
  • If a weapon/spell includes Magic Damage and another kind of elemental damage it will still damage Incorporeal models. Incorporeal models are not affected by the rule "if an attack does multiple types of damage and a model is immune to at least one it is immune to the entire attack."
    The phrase "immune to non-magical damage" should be interpreted as "immune to damage that doesn't include Damage Type: Magical" (not interpreted as "has immunity to Corrosion and Electricity and Cold and etc.")
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Rules Clarification : Attachment      (Edit)

  • You cannot field this model "just by itself".
  • Adding an Attachment doesn't change the unit type for targeting purposes. For instance, if you add a Soulless Escort to a Houseguard unit, it is still a Houseguard unit and can still be targeted by stuff that only works on "Target Houseguard unit" (like the Houseguard Thane's abilities). (Infernal Ruling)
  • If you can add an Attachment to multiple unit types (such as the Soulless Escort, Trollkin Sorcerer, or Ranking Officer) then there's a few weird interactions:
    • The Attachment will benefit from any Granted abilities, and any Orders given.
    • If the unit gets a benefit from a theme force, the Attachment will too. (Infernal Ruling)
      For example, a Trollkin Sorcerer will gain Serenity if its attached to a Dhunian Knot unit in a Power of Dhunia theme force.
    • The Attachment can benefit from and/or trigger any "models in this unit..." style abilities that aren't actually on its card, but only if at least one model with that rule is still in play. Depending on the wording of the rule, the attachment may have restricted benefits.
      Example 1 "If a model in this unit is ... each model in the unit can ..." : an Attachment can benefit from a Vengeance move and attack. Or, conversely, its unit can get Vengeance if the attachment is killed.
      But if everyone except the Attachment is killed, the Attachment won't benefit from Vengeance.
      Example 2 "This model can ... to other models in its unit" : an Attachment can have damage assigned to it via Sanguine Bond, but if it takes damage it can't share it to the main unit.

Rules Clarification : Soulless - None yet. (Edit)
Rules Clarification : Attachment Deployment - None yet. (Edit)
Rules Clarification : Disbinding - None yet. (Edit)

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Rules Clarification : Mage Static      (Edit)