Crucible Guard

From LOS Warmachine University
Jump to: navigation, search
CG art1.jpg

The Crucible Guard are the military arm of The Order of The Golden Crucible, which is a high-tech R&D organisation that was based in Llael before the Khadoran invasion. Since the invasion the organization has taken refuge in Ord. The Crucible sports high tech weaponry with a heavy emphasis on ranged attacks and alchemical effects.

Info icon.png

Limited Release Faction
Crucible Guard are designed as a "Limited Release Faction". This means the Faction has a much smaller model selection than normal Factions, and get new models infrequently.

In compensation and to stay competitive, the synergies within the Faction are strong, list-building is flexible, and/or models have completely unique abilities. Some Limited Factions even have rules that affect the core rules of the game.

Crucible Guard for Beginners

Faction Aesthetic & Playstyle

Aesthetically, Crucible Guard are a bit of 19th century firefighters meets World War 1 meets steampunk with an alchemical twist. They feature experimental technology, alchemy-based weapons and a very unique collection of warjacks.

In terms of appearance, the models have a lot of heavy trenchcoats, gas masks, and pipes/pumps/vials feeding their alchemically-based weapons. They also have iconic train-tanks and Rocketeer style rocketmen.

Their playstyle is

  • Debuffs applied via guns.
  • Lots of elemental attacks (mainly fire and corrosion).
  • Lots of resistance to elemental attacks (mainly fire and corrosion), plus a bit of carapace thrown in.
  • Adaptable weapons, with several models having Attack Types so they can customize their weapons to suit the current opponent.

Unique Rule: None

Unlike the other Limited Release Factions, Crucible Guard don't have any special core rules. They do have a phenomenal amount of Attack Types, Battle Plans, and special orders - more so than any other Faction - that lets them adapt on the fly to whatever army your opponent brings.

Starter Sets

Unfortunately, CG does not have a battlebox. There was an "All In One" Army box that went on sale when the Faction was released in 2018, but it was a limited production and as of the time of writing (2019.01) there are very few left in stores. If you can find any, it is recommended to get two as they are great value, only going over FA with Syvestro & Gorman.

Worthwhile first purchases

Although hard to get a hold of as a single boxset, the contents of the "All-in-One" box set, still represents a solid start. What it included was:

Expanding from there, other good purchase are Aurum Legate Alyce Marc & Doctor Adolpheus Morely as strong character solos included in most lists, three more Trancers, and a pair of Vanguards. This gives you a very strong mix of models to build to the Prima Materia theme. Toros are your go to heavy 'jack, and you will probably want 2-3 in your collection (they are technically Mercenary 'jacks, and allow you to push into the wide variety of Merc themes, especially Llaelese Resistance). Crucible Guard lights are awesome, and always a good purchase (Vanguards are technically Mercenary 'jacks, but they gain double Shield Guard in Prima Materia). Troopers, both the Crucible Guard Assault Troopers & Crucible Guard Storm Troopers, are really cost effective medium base infantry. And as always, it's worthwhile to get the other 'casters. Each has a very unique playstyle, and meshes well with both themes and the majority of available models in the faction.

Worthwhile first Mercenaries

  • 2 Vanguards - They gain double Shield Guard in Prima Materia, an extremely useful bonus for a faction which likes to stay at range and trade shots with the enemy
  • 2-3 Toros - Technically Mercs, Toros are the Crucible Guard's go to heavy 'jack (they are one of the options in the plastic Crucible Guard heavy kit. This kit is fairly straightforward to magnetise).
  • Steelhead Halberdiers - A really solid unit to pair with Doctor Alejandro Mosby (He makes whatever unit he is attached to Crucible Guard, which allows you to pass many of your army benefits onto the unit in question).
  • Hutchuk, Ogrun Bounty Hunter - As a Partisan, Hutchuk counts as a Crucible Guard solo while being in the Minions list. He is a very strong support and combat solo who fits well with the theme of Crucible Guard and is considered a must take in most lists.

External Articles

2018.08 CG List Pairings by Will Pagani

One of the game developers, Will Pagani, wrote an article on Crucible Guard list pairings. Since he works for the company it's a little salesperson-y, but still worth a read.

Theme Forces

Magnum Opus

This is Crucible Guard's "default" theme because it allows every Crucible Guard model. The only reason not to use it is if you either want the other theme, or you want to go themeless and have more than one mercenary unit/solo. The theme benefits support Guard solos and weapon crews (of which only the Dragon's Breath Rocket currently exists), and can be considered an infantry theme when compared with Prima Materia.

The models allowed in Magnum Opus are ... all of them.

Prima Materia

This is Crucible Guard's "high tech" division. It doesn't allow any mercenaries (because they might steal CG's trade secrets). The theme benefits and model selection make this a battlegroup focused theme, but the nature of Crucible Guard means that this theme also naturally supports battle engines (aka Captain Eira Mackay and the Railless Interceptor).

The models allowed in Prima Materia are:   [Show/Hide]

This list was last updated: 2018.03   (Edit)

Warcasters

  • All Crucible Guard warcasters

Warjacks

  • All non-character Crucible Guard warjacks

Battle Engines

Units

Solos

Mercenaries

  • Zero mercenaries are allowed in Prima Materia (other than their Partisans)

Models

Unreleased Models

Last Updated: 2019.06
  • None at the moment

Warcasters

Warjacks

Battle Engines

Units

Special Unit Attachments

Solos

Mercenaries that work for CG

Refer to Who works for Whom and/or Category: Crucible Guard Mercenary

Other

Official Fiction: Acts of War

Acts of War is a trilogy starring the Crucible Guard, mostly (?). The first two books were published on paper and the e-store, but book 3 "Stormbreak" can be read online for free (links below). Also, book 3 was tied in with two narrative leagues in which players could take part, send their game results to PP, and affect the next part of the story.

Book 1: Flashpoint
Book 2: Aftershock
Book 3: Stormbreak
Part 1
Part 2
Part 3

History of the Order of the Golden Crucible and the Crucible Guard

The largest and most respected alchemy guild, it was founded in 25 BR as a conspiracy of Arcanists and Alchemists forming of resistance against the Orgoth. During the course of the the Rebellion, members developed many different weapons and innovations to topple the invading Orgoth; Perhaps the best known invention was blast powder and fire arms. The first fire arms being credited to Aurumn Alchemist Oliver Gulvont in 28 AR. By 80 AR, the Order of the Golden Crucible, primarily located in Leryn, improved the fire arms and created the Legendary Army of Thunder, who went to liberate Rynyr in 84 AR from Orgoth control. This would be the precursor to the Crucible Guard. The Orgoth managed to retake Rynyr, they could not take Leryn, losing the Battle of Thunderhead in 84 AR. The Order likely had a key role to play in the development of the first colossals.

Since the fall of the Orgoth in 201 AR, the Order of the Golden Crucible had a monopoly of the production of Blasting powder, but this would steadily decline until they just had a Monopoly of the commercial sale of blasting powder. The Order profited from the many wars abroad, mercenary companies being their foremost clients, they had little interest in getting their security force, The Crucible Guard, involved, as it may upset potential clients. The Guard would defend the Order’s facilities, such as the Red Powder mines in Rynyr found in the Llaelese Mountains, Thunderhead Fortress in Leryn (Eastern Llael), as well as dozens of scattered chapter houses across the Iron Kingdoms. The Greylord Covenant dismantled the Order’s Khadoran holdings, and due to the Theocratic polices of the Synod, the Order never attempted to establish a chapter in Sul or the Protectorate.

While the Order of the Crucible Guard remained largely aloof during most conflicts, during the Llaelese war, the Crucible Guard fought countless clashes against Khadoran invasion forces, supporting the Llaelese and Cyngaran armies. This would continue until after the fall of Leryn and the seizure of the Thunderhead fortress, which disbanded much of the Crucible Guard and decentralized the leadership for the Order of the Golden Crucible.

Thunderhead Fortress would fall to Cinten 1st, 605 Ar, when Aurum Ominus Alchemist Tyrwen Culpen betrayed the Order, allowing Khadoran forces in through a secret set of tunnels, built during the Orgoth invasion to smuggle food and supplies in and out of Leryn.


In 607 AR, The new HQ of the Order of the Golden Crucible was established by Aurum Magnus Helt Langworth with the assistance of Ord’s King Baird Cathor II. With this backing in place, the Crucible Guard was reinvented and re-established. It was period of extraordinary experimentation and development, not only in terms of Warjacks (As major adaptation of both the Vanguard and Toro chassis), but terms of weaponry and morally dangerous human research.

When the War between Khador and Cygnar reached a crucial turning point in 611 AR, at the behest of Aurum Legate Lukas di Morray, recently freed during the events of “Acts of War: Aftershock”, The Crucible Guard was marshalled and they would rejoin the efforts against Khador, with an uneasy alliance of the Cygnaran army and the Llaelese Resistance.

Organization of the Crucible Guard

The organization of the Crucible Guard draws from and expands the original historical structure of the The Order of the Golden Crucible. While the Golden Crucible boasts branches across many large towns and cities abroad the Iron kingdoms, its membership was limited and simply organized.

The lowest level is Apprentice, whom work to gain admittance to the Order of the Golden Crucible, working along side of Aurum Ominus Alchemists to train, learn and expand their craft. Often Combat Alchemists come from this rank.

Upon admittance to the Order, New members receive a signet ring bearing the symbol of the Order, and given the tile Aurum Ominus Alchemist, this is the same regardless of being a Alchemist, Arcane Mechanic or Arcanist.

When chosen to participate in administration of the Order, a Member is given the rank of Aurum Lucanum Alchemist and granted admittance to the Assembly of Masters, the general governing body of the Order of the Golden Crucible. This usually requires a member to master a discipline and be in good standing within the Order.

The Head of the Order of the Golden Crucible is given the rank of Aurum Magnus, whom elected to the position at the death or retirement of the previous Aurum Magnus. The Aurum Magnus must be a true master of alchemy and be skilled at politics and trade.

The Current head of the Order of the Golden Crucible is Aurum Magnus Helt Langworth. Previous Aurum Magnus’s include Niel Wys, whom was executed during the fall of Thunderhead Fortress.

The Current Commander of the Guard is Jean R. Dagget; Dagget has ultimate oversight of the Crucible Guard, even though his role has primarily become Administrative, with the emphasis of coordination between Crucible Guard and the Ordic Military, and working close with Aurum Lucanum Creena Torcial.

However, Marshal General Baldwin Gearhart has become the de facto leader of the operational running of the Crucible Guard. Otherwise the Crucible Guard operates akin to other mercenary organizations;

Captains are the highest field officer, overseeing a company, the size of each company varying depending on composition and role; largest being infantry companies and the smallest being Railless companies. Companies are broken down into platoons, led by Lieutenants, further broken down to squads which are led by Sergeants.