Crucible Guard

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The Crucible Guard are the military arm of The Order of The Golden Crucible, which is a high-tech R&D organisation that was based in Llael before the Khadoran invasion. Since the invasion the organization has taken refuge in Ord. The Crucible sports high tech weaponry with a heavy emphasis on ranged attacks and alchemical effects.

For more backstory refer to Lore - Golden Crucible.

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Limited Release Faction
Crucible Guard are designed as a "Limited Release Faction". This means the Faction has a much smaller model selection than normal Factions, and get new models infrequently.

In compensation and to stay competitive, the synergies within the Faction are strong, list-building is flexible, and/or models have completely unique abilities. Some Limited Factions even have rules that affect the core rules of the game.

Crucible Guard for Beginners

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Faction Aesthetic & Playstyle

Aesthetically, Crucible Guard are a bit of 19th century firefighters meets World War 1 meets steampunk with an alchemical twist. They feature experimental technology, alchemy-based weapons and a very unique collection of warjacks.

In terms of appearance, the models have a lot of heavy trenchcoats, gas masks, and pipes/pumps/vials feeding their alchemically-based weapons. They also have iconic train-tanks and Rocketeer style rocketmen.

Their playstyle is

  • Debuffs applied via guns.
  • Lots of elemental attacks (mainly fire and corrosion).
  • Lots of resistance to elemental attacks (mainly fire and corrosion), plus a bit of carapace thrown in.
  • Adaptable weapons, with several models having Attack Types so they can customize their weapons to suit the current opponent.

Unique Rule: None

Unlike the other Limited Release Factions, Crucible Guard don't have any special core rules. They do have a phenomenal amount of Attack Types, Battle Plans, and special orders - more so than any other Faction - that lets them adapt on the fly to whatever army your opponent brings.

Starter Sets

Unfortunately, CG does not have a battlebox. There was an "All In One" Army box that went on sale when the Faction was released in 2018, but it was a limited production and as of the time of writing (2019.01) there are very few left in stores. If you can find any, it is recommended to get two as they are great value, only going over FA with Syvestro & Gorman.

Worthwhile first purchases

Although hard to get a hold of as a single boxset, the contents of the "All-in-One" box set, still represents a solid start. What it included was:

Expanding from there, other good purchase are Aurum Legate Alyce Marc & Doctor Adolpheus Morely as strong character solos included in most lists, three more Trancers, and a pair of Vanguards. This gives you a very strong mix of models to build to the Prima Materia theme. Toros are your go to heavy 'jack, and you will probably want 2-3 in your collection (they are technically Mercenary 'jacks, and allow you to push into the wide variety of Merc themes, especially Llaelese Resistance). Crucible Guard lights are awesome, and always a good purchase (Vanguards are technically Mercenary 'jacks, but they gain double Shield Guard in Prima Materia). Troopers, both the Crucible Guard Assault Troopers & Crucible Guard Storm Troopers, are really cost effective medium base infantry. And as always, it's worthwhile to get the other 'casters. Each has a very unique playstyle, and meshes well with both themes and the majority of available models in the faction.

Worthwhile first Mercenaries

  • 2 Vanguards - They gain double Shield Guard in Prima Materia, an extremely useful bonus for a faction which likes to stay at range and trade shots with the enemy
  • 2-3 Toros - Technically Mercs, Toros are the Crucible Guard's go to heavy 'jack (they are one of the options in the plastic Crucible Guard heavy kit. This kit is fairly straightforward to magnetise).
  • Steelhead Halberdiers - A really solid unit to pair with Doctor Alejandro Mosby (He makes whatever unit he is attached to Crucible Guard, which allows you to pass many of your army benefits onto the unit in question).
  • Hutchuk, Ogrun Bounty Hunter - As a Partisan, Hutchuk counts as a Crucible Guard solo while being in the Minions list. He is a very strong support and combat solo who fits well with the theme of Crucible Guard and is considered a must take in most lists.

External Articles

2018.08 CG List Pairings by Will Pagani

One of the game developers, Will Pagani, wrote an article on Crucible Guard list pairings. Since he works for the company it's a little salesperson-y, but still worth a read.

Theme Forces

Magnum Opus

This is Crucible Guard's "default" theme because it allows every Crucible Guard model. The only reason not to use it is if you either want the other theme, or you want to go themeless and have more than one mercenary unit/solo. The theme benefits support Guard solos and weapon crews (of which only the Dragon's Breath Rocket currently exists), and can be considered an infantry theme when compared with Prima Materia.

The models allowed in Magnum Opus are ... all of them.

Prima Materia

This is Crucible Guard's "high tech" division. It doesn't allow any mercenaries (because they might steal CG's trade secrets). The theme benefits and model selection make this a battlegroup focused theme, but the nature of Crucible Guard means that this theme also naturally supports battle engines (aka Captain Eira Mackay and the Railless Interceptor).

The models allowed in Prima Materia are:   [Show/Hide]

This list was last updated: 2018.03   (Edit)

Warcasters

  • All Crucible Guard warcasters

Warjacks

  • All non-character Crucible Guard warjacks

Battle Engines

Units

Solos

Mercenaries

  • Zero mercenaries are allowed in Prima Materia (other than their Partisans)

Models

Unreleased Models

Last Updated: 2019.06

Warcasters

Warjacks

Battle Engines

Units

Special Unit Attachments

Solos

Mercenaries that work for CG

Refer to Who works for Whom and/or Category: Crucible Guard Mercenary

Short stories

See Lore - Source Material