This Faction was announced mid-2017, went through CID in March 2018, and was first available for purchase at Lock and Load 2018 (June).
The Crucible Guard are the military arm of The Order of The Golden Crucible, which is a high-tech R&D organisation that was based in Llael before the Khadoran invasion. Since the invasion the organization has taken refuge in Ord. The Crucible sports high tech weaponry with a heavy emphasis on ranged attacks and alchemical effects.
- 1 Crucible Guard for Beginners
- 2 External Articles
- 3 Theme Forces
- 4 Models
- 5 Mercenaries that work for CG
- 6 Deep Lore
Crucible Guard for Beginners
Faction Aesthetic & Playstyle
Aesthetically, Crucible Guard a bit of 19th century firefighters meets World War 1 meets steampunk with an alchemical twist. They feature experimental technology, alchemy-based weapons and a very unique collection of warjacks.
In terms of appearance, the models have a lot of heavy trenchcoats, gas masks, and pipes/pumps/vials feeding their alchemically-based weapons. They also have iconic train-tanks and Rocketeer style rocketmen.
Their playstyle is
- Debuffs applied via guns.
- Lots of elemental attacks (mainly fire and corrosion).
- Lots of resistance to elemental attacks (mainly fire and corrosion), plus a bit of carapace thrown in.
- Adaptable weapons, with several models having Attack Types so they can customize their weapons to suit the current opponent.
Unique Core Rule : None
Unlike the other Limited Release Factions, Crucible Guard do not have anything that changes the core rules of the game. Note however that they feature an abnormally large number of models with Shot Types (notably every single Crucible Guard heavy & the Railless), Battle Plans, or other diverse lists of abilities. While not a Unique Core Rule, this can be considered their unique mechanic.
Unfortunately, CG does not have a battlebox. There was an "All In One" Army box that went on sale when the Faction was released in 2018, but it was a limited production and as of the time of writing (2019.01) there are very few left in stores. If you can find any, it is recommended to get two as they are great value, only going over FA with Syvestro & Gorman.
Worthwhile first purchases
Although hard to get a hold of as a single boxset, the contents of the "All-in-One" box set, still represents a solid start. What it included was:
- Warcaster: Aurum Adeptus Syvestro
- Warjacks: Vindicator and Suppressor
- Unit: Combat Alchemists
- Unit: Crucible Guard Rocketmen (including the CA and 3 WA)
- Unit: Dragon’s Breath Rocket (weapon crew)
- Unit: Crucible Guard Assault Troopers
- Solo: Trancer
- Solo: Gorman di Wulfe
Expanding from there, other good purchase are Aurum Legate Alyce Marc & Doctor Adolpheus Morely as strong character solos included in most lists, three more Trancers, and a pair of Vanguards. This gives you a very strong mix of models to build to the Prima Materia theme. Toros are your go to heavy 'jack, and you will probably want 2-3 in your collection (they are technically Mercenary 'jacks, and allow you to push into the wide variety of Merc themes, especially Llaelese Resistance). Crucible Guard lights are awesome, and always a good purchase (Vanguards are technically Mercenary 'jacks, but they gain double Shield Guard in Prima Materia). Troopers, both the Crucible Guard Assault Troopers & Crucible Guard Storm Troopers, are really cost effective medium base infantry. And as always, it's worthwhile to get the other 'casters. Each has a very unique playstyle, and meshes well with both themes and the majority of available models in the faction.
Worthwhile first Mercenaries
- 2 Vanguards - They gain double Shield Guard in Prima Materia, an extremely useful bonus for a faction which likes to stay at range and trade shots with the enemy
- 2-3 Toros - Technically Mercs, Toros are the Crucible Guard's go to heavy 'jack (they are one of the options in the plastic Crucible Guard heavy kit).
- Steelhead Halberdiers - A really solid unit to pair with Doctor Adolpheus Morely (He makes whatever unit he is attached to Crucible Guard, which allows you to pass many of your army benefits onto the unit in question).
- Hutchuk, Ogrun Bounty Hunter - As a Partisan, Hutchuk counts as a Crucible Guard solo while being in the Minions list. He is a very strong support and combat solo who fits well with the theme of Crucible Guard and is considered a must take in most lists.
One of the game developers, Will Pagani, wrote an article on Crucible Guard list pairings. Since he works for the company it's a little salesperson-y, but still worth a read.
This is Crucible Guard's "default" theme because it allows every Crucible Guard model. The only reason not to use it is if you either want the other theme, or you want to go themeless and have more than one mercenary unit/solo. The theme benefits support Guard solos and weapon crews (of which only the Dragon's Breath Rocket currently exists), and can be considered an infantry theme when compared with Prima Materia.
This is Crucible Guard's "high tech" division. It doesn't allow any mercenaries (because they might steal CG's trade secrets). The theme benefits and model selection make this a battlegroup focused theme, but the nature of Crucible Guard means that this theme also naturally supports battle engines (aka Captain Eira Mackay and the Railless Interceptor).
- Aurum Legate Lukas di Morray
- Aurum Adeptus Syvestro
- Marshal General Baldwin Gearhart & Mr. Clogg
- Aurum Lucanum Athanor Locke
- Captain Eira Mackay
Mercenaries that work for CG
- Last updated: 2018.06
These are Mercenary models that can work for Crucible Guard. [Expand/Collapse]
Note: A mercenary warcaster can only be included in a Crucible Guard force if you're playing a game which allows more than one warcaster.
- Ashlynn d’Elyse
- Captain Bartolo Montador
- Captain Damiano
- Durgen Madhammer
- Drake MacBain
- General Ossrum
- Gorten Grundback
Mercenary warjacks can be included in a Crucible Guard army, but only if controlled by a Mercenary warcaster, Mercenary Battlegroup Controller, or Mercenary 'Jack Marshal (Vanguard and Toros excepted).
A list of Mercenary warjacks has been omitted from here for the sake of brevity - refer instead to the Mercenary controller to see what jacks he/she can take.
- Hammerfall High Shield Gun Corps
- Horgenhold Artillery Corps
- Horgenhold Forge Guard
- Ogrun Assault Corps
- Press Gangers
- Sea Dog Deck Gun
- Sea Dog Pirates
- Steelhead Halberdiers
- Steelhead Heavy Cavalry
- Steelhead Riflemen
- Tactical Arcanist Corps
- Thorn Gun Mages
- Alten Ashley
- Anastasia di Bray
- Bloody Bradigan
- Bosun Grogspar
- Colbie Sterling, Captain of the BRI - ('Jack Marshal)
- Dirty Meg - ('Jack Marshal)
- Doc Killingsworth
- Eilish Garrity, the Occultist
- Crosse1 - (Battlegroup Controller)
- Lord Rockbottom
- Madelyn Corbeau, Ordic Courtesan - (Warcaster Attachment)
- Major Harrison Gibbs
- Master Gunner Dougal MacNaile
- Rhupert Carvolo, Piper of Ord
- Rutger Shaw, Professional Adventurer - ('Jack Marshal)
- Sergeant Nicolas Verendyre
- Stannis Brocker
- Sylys Wyshnalyrr, The Seeker - (Warcaster Attachment)
- Taryn di la Rovissi, Llaelese Gun Mage
- Thor Steinhammer - ('Jack Marshal)
- Viktor Pendrake
Excerpt from Acts of War: Aftershock
Lukas moved to a stand near the back of the armory where a suit of armor hung. Outwardly, it looked like a simple breastplate of yellow enameled steel with pauldrons, vambraces, and greaves. As Magnus got closer, he noticed the network of thin tubing that ran from the breastplate to the other pieces.
Magnus lifted the breastplate from the stand and set it on Lukas’ shoulders. He then noticed the strange contraption that occupied the same space as an arcane turbine on a traditional suit of warcaster armor. It consisted of half a dozen empty tubes, each about six inches long that jutted from the back plate in two rows of three.
Alyce stepped forward to help her husband with the rest of his armor. “There, on that table, you’ll find a case with twelve vials,” she said to Magnus, pointing at a low wooden table covered in ammunition crates.
Magnus found the case she’d indicated. Inside were a dozen vials of clear liquid with attached syringes. They looked like they would fit in the tubes across the back of Lukas’ armor. More of his serum.
Magnus watched as Alyce placed the syringes into the armor, pushing each one in firmly. Lukas grimaced as the needles punctured his flesh.
“They’re in,” she said.
Lukas took a deep breath and turned his right arm over, exposing the underside of the vambrace. A row of three studs or buttons rose from the steel plate, and he pushed the first one. A soft hiss arose from the back of his armor. He sighed like a man who finally had the one thing he most desired. The flesh on his face grew firmer beneath his beard, as if the weeks and months of his captivity had simply not happened. His back straightened, and his chest seemed to gain breadth and power. Aurum Legate Lukas di Morray was beginning to look like the war leader they had risked so much to free.
History of the Order of the Golden Crucible and the Crucible Guard
The largest and most respected alchemy guild, it was founded in 25 BR as a conspiracy of Arcanists and Alchemists forming of resistance against the Orgoth. During the course of the the Rebellion, members developed many different weapons and innovations to topple the invading Orgoth; Perhaps the best known invention was blast powder and fire arms. The first fire arms being credited to Aurumn Alchemist Oliver Gulvont in 28 AR. By 80 AR, the Order of the Golden Crucible, primarily located in Leryn, improved the fire arms and created the Legendary Army of Thunder, who went to liberate Rynyr in 84 AR from Orgoth control. This would be the precursor to the Crucible Guard. The Orgoth managed to retake Rynyr, they could not take Leryn, losing the Battle of Thunderhead in 84 AR. The Order likely had a key role to play in the development of the first colossals.
Since the fall of the Orgoth in 201 AR, the Order of the Golden Crucible had a monopoly of the production of Blasting powder, but this would steadily decline until they just had a Monopoly of the commercial sale of blasting powder. The Order profited from the many wars abroad, mercenary companies being their foremost clients, they had little interest in getting their security force, The Crucible Guard, involved, as it may upset potential clients. The Guard would defend the Order’s facilities, such as the Red Powder mines in Rynyr found in the Llaelese Mountains, Thunderhead Fortress in Leryn (Eastern Llael), as well as dozens of scattered chapter houses across the Iron Kingdoms. The Greylord Covenant dismantled the Order’s Khadoran holdings, and due to the Theocratic polices of the Synod, the Order never attempted to establish a chapter in Sul or the Protectorate.
While the Order of the Crucible Guard remained largely aloof during most conflicts, during the Llaelese war, the Crucible Guard fought countless clashes against Khadoran invasion forces, supporting the Llaelese and Cyngaran armies. This would continue until after the fall of Leryn and the seizure of the Thunderhead fortress, which disbanded much of the Crucible Guard and decentralized the leadership for the Order of the Golden Crucible.
Thunderhead Fortress would fall to Cinten 1st, 605 Ar, when Aurum Ominus Alchemist Tyrwen Culpen betrayed the Order, allowing Khadoran forces in through a secret set of tunnels, built during the Orgoth invasion to smuggle food and supplies in and out of Leryn.
In 607 AR, The new HQ of the Order of the Golden Crucible was established by Aurum Magnus Helt Langworth with the assistance of Ord’s King Baird Cathor II. With this backing in place, the Crucible Guard was reinvented and re-established. It was period of extraordinary experimentation and development, not only in terms of Warjacks (As major adaptation of both the Vanguard and Toro chassis), but terms of weaponry and morally dangerous human research.
When the War between Khador and Cygnar reached a crucial turning point in 611 AR, at the behest of Aurum Legate Lukas di Morray, recently freed during the events of “Acts of War: Aftershock”, The Crucible Guard was marshalled and they would rejoin the efforts against Khador, with an uneasy alliance of the Cygnaran army and the Llaelese Resistance.
Organization of the Crucible Guard
The organization of the Crucible Guard draws from and expands the original historical structure of the The Order of the Golden Crucible. While the Golden Crucible boasts branches across many large towns and cities abroad the Iron kingdoms, its membership was limited and simply organized.
The lowest level is Apprentice, whom work to gain admittance to the Order of the Golden Crucible, working along side of Aurum Ominus Alchemists to train, learn and expand their craft. Often Combat Alchemists come from this rank.
Upon admittance to the Order, New members receive a signet ring bearing the symbol of the Order, and given the tile Aurum Ominus Alchemist, this is the same regardless of being a Alchemist, Arcane Mechanic or Arcanist.
When chosen to participate in administration of the Order, a Member is given the rank of Aurum Lucanum Alchemist and granted admittance to the Assembly of Masters, the general governing body of the Order of the Golden Crucible. This usually requires a member to master a discipline and be in good standing within the Order.
The Head of the Order of the Golden Crucible is given the rank of Aurum Magnus, whom elected to the position at the death or retirement of the previous Aurum Magnus. The Aurum Magnus must be a true master of alchemy and be skilled at politics and trade.
The Current head of the Order of the Golden Crucible is Aurum Magnus Helt Langworth. Previous Aurum Magnus’s include Niel Wys, whom was executed during the fall of Thunderhead Fortress.
The Current Commander of the Guard is Jean R. Dagget; Dagget has ultimate oversight of the Crucible Guard, even though his role has primarily become Administrative, with the emphasis of coordination between Crucible Guard and the Ordic Military, and working close with Aurum Lucanum Creena Torcial.
However, Marshal General Baldwin Gearhart has become the de facto leader of the operational running of the Crucible Guard. Otherwise the Crucible Guard operates akin to other mercenary organizations;
Captains are the highest field officer, overseeing a company, the size of each company varying depending on composition and role; largest being infantry companies and the smallest being Railless companies. Companies are broken down into platoons, led by Lieutenants, further broken down to squads which are led by Sergeants.