Theme - Flame in the Darkness
|| Theme - Flame in the Darkness |
Khador & Cygnar & Mercenary Theme Force
The enemy of my enemy is my ally. This is understood as the salvation of humanity among the forces of the Church of Morrow that have come together to halt the Infernal procession descending upon the Iron Kingdoms. Driven by the common bond of their religion, forces that might otherwise turn on one another find they are stronger together, and by setting aside their differences, they can save one another alongside everyone else in the path of evil.
- 1 Theme Rules
- 2 Thoughts on Flame in the Darkness
- 3 Other
An army made use the Flame in the Darkness theme force can include only the following models:
- Morrowan and Thamarite warcasters
- Non-character Mercenary warjacks
- Up to two non-character Cygnar or Khador warjacks
- Alexia models/units
- Morrowan and Thamarite models/units
- Field Mechaniks units
- Hermit of Henge Hold
Full model list
This list was last updated: 2019.10 (Edit)
Warcasters - For Mercenary players
Warcasters - For Cygnar players
Warcasters - For Khador players
Note: All warcasters get the same warjacks to choose from, regardless of their original Faction:
- All non-character Mercenary warjacks (except the Rhulic ones)
- Up to two non-character Cygnar or Khador warjacks (one of each is legal).
- Other character warjacks can be taken, but only if they have a bond and they're in their bonded model's battlegroup.
- Devil's Shadow Mutineers
- Field Mechaniks
- Legion of Lost Souls
- Order of Illumination Resolutes
- Order of Illumination Vigilants
- Precursor Knights
- One Command Attachment
- Three Morrowan Battle Priest weapon attachments
- Two Thamarite Advocate solos
- One other small- or medium-based solo
- All models in an army made using this theme force are considered to be of the same Faction as the warcaster in this army.
- Note: The way of this benefit is worded means you do not get access to other Faction's warcasters, and vice versa. The warjacks available are the same, no matter the warcaster, though.
- Units in this army gain Vengeance.
- Vengeance - During your Maintenance Phase, if one or more models in a unit with Vengeance were damaged by enemy attacks during the last round, each model in the unit can advance 3" and make one basic melee attack.
2019.07 Rules released
Thoughts on Flame in the Darkness
Oblivion's Theme Faction mashup
The 3 themes released in Oblivion mixes up Factions in a new way, so here's a quick recap of what it means in terms of list pairings: [Show/Hide]
Flame in the Darkness in a Nutshell
This theme represents the Thamarite and Morrowan forces putting aside their ideological differences and teaming up to fight off the Infernal invasion. Odd as it seems, this mirrors Morrow and Thamar’s team up to help their followers fight the Orgoth using the gift of magic bartered from the Infernals.
It is a Mercenary, Cygnar and Khador theme depending on the faction of the caster you pick.
The theme reflects the tendencies of the Twins' worshippers, being composed mostly of Morrowan units with a few supporting Thamarite individuals.
While the theme has access to ranged units, its great strength is in its unparalleled ability to stack ARM fixers. Between Alexia3, Ragman, Throne, and the Hermit, plus whatever your caster brings, enemy armor should crumble before you.
The most powerful aspect of the theme is army-wide Vengeance on all units, which is exceptionally strong.
- There are guns in this theme, but not great guns.
- There isn't a lot of trickiness. It is designed to close quickly with the opposing force and smash it with maces and halberds.
- There won't be a high body count, putting you at a disadvantage against armies with tons of attacks.
- If your caster can't deliver a melee force (Stryker3 for example), you'll get shot off the table by many armies.
List Building Tips
The most expensive free models you can get are Savio Montero Acosta, Glyn Cormier, Illuminated One, or 3 Battle Priests at six points each; then Alexia, The Undying at five. As many of the units take buffs exceptionally well, cheaper options like Ragman and Hermit of Henge Hold are worth consideration.
There is not a huge diversity of options available. Many lists will have 1 unit each of Precursors and Legion of Lost Souls. Bringing Legion almost mandates Alexia3. Gabriel Throne is an excellent damage buff and pathfinder bot, but pricey. Don't go overboard on Archons. 1-2 is plenty in most cases.
Jakes1 is the only junior allowed in theme and she has some useful spells for the jacks she runs making them faster and increasing their DEF, which synergizes very well with Blaize's ability to make her jack even faster still with Crusader's Call and the Morrowan Archon's Blinding Radiance to increase its DEF even further. She can bring a Charger or Hunter to provide the quality guns the theme otherwise lacks, run an extremely dodgy Swashbuckler that can contest and be in the way, or go all in with Gallant, whom she makes DEF 15 (without Blinding Radiance factored in) with immunity to knock down, which is insane on an ARM 19 frame. Also he Accumulates off of her, while providing Shield Guard to her.
Starting with a 25 point force
If you want to try this theme but are still stuck for ideas, try this. It's been specifically designed to be relatively newbie friendly for both you and your opponent.
Caster Thoughts - Cygnar
- Constance Blaize, Knight of the Prophet will play in this theme almost exclusively. She has fixes for speed, MAT, Melee damage and general dice reliability on Morrowan models which are the major focus of FitD. The Morrowan Archon also keeps her and her souls safe. Connie also flanks off nearly every model you take.
- Jakes2 and a Toro or three with Sprint and Counter-Charge makes for an interesting combination. Her feat allows the low-model-count Vigilants to potentially destroy larger screening units in a single activation and the combination of practiced maneuvers, reach and parry means that a blob of Precursor Knights can charge into some very interesting places (if they survive, and Jakes does nothing to help with that). Bullet Dodger and Blinding Radiance from the Morrowan Archon are an obnoxious combination for living models that cannot buff their hit chance. Savio or Black Bella are excellent targets for Bullet Dodger. The latter can also eradicate entire swats of infantry that are no extremely spread out thanks to Killing Spree and feat induced reach.
- Maddox will have a lot of thankful recipients for her upkeeps and feat. Assail on a Devastator is a great use of the spell and the combination of Bulldoze and Beat Back from the feat will make it an incredible scenario piece. Meanwhile Gallant will turn into melee monster under Thundering Rage. Dauntless Resolve and Snipe can go on the Archons and/or units to great effect (she is almost identical to Stryker1 in this regard). And lastly, almost everything in the theme will benefit from Onslaught.
- Stryker1 will appreciate the strength buffs from the support solos and the naturally high power of the Precursor Knights, since he doesn't fix damage. His feat and spells also allow the knights to survive en masse, allowing for a devastating charge with up to 17 weapon master attacks. Both Archons become utterly obnoxious with his defensive upkeeps in play, and all the units with guns appreciate snipe to achieve a shooting threat above their "ok-to-mediocre" baselines. To top it off, he can bring Devastators in this theme for the ultimate ARM skew, as it will reach ARM 27 under his feat or even ARM 30 under feat and Arcane Shield.
- Stryker2 is happy getting escorted up the board by the Morrowan Archon under Deceleration. Positive charge plus Alexia3/Throne allows for enough buff stacking for the OoI and Legion units to shine into harder targets. Between the theme-wide vengeance and his feat, the list can put out quite a lot of attacks in a turn and move much faster than Stryker's lack of a speed buff would imply they should.
- Stryker3 is unlikely to be played in this theme. Stryker3 has a decent feat and Fury, and can make Gallant go fast, but... that's it. He lacks a delivery mechanism for single wound infantry. A cute thing to try would be to leverage Alexia and the Risen, which gain Vengeance in this theme and use Hermit and Throne to deliver a large number of seriously hard hitting skeletons.
Caster Thoughts - Khador
- Zerkova1 She can easily deliver the infantry with clouds, ghostly and her feat (especially good for the vulnerable Precursor Knights), and she finally gets access to arc nodes. The Hurricane is actually everything she ever dreamed of, being an excellent Watcher target thanks to the slam guns AND sporting a much coveted Arc-Node. The Thamarite Archon makes her highly accurate with her sprays, and the Hermit offers both hit fixing with telemetry or an armor debuff so arcing through single well placed lancer can devastate any kind of infantry less durable than multi-box shield-walls. It is save to say that Flames is Zerkova's home theme.
- Zerkova2 is unlikely to be played in this theme. She has no synergy at all with the near totally non-magical theme options. The best she can do is get two energizers from Jakes1, in a single turn...
Caster Thoughts - Mercenary
- Ashlynn1 ends up as a weaker version of Fiona in this theme, giving up all of her Llaelese synergies for access to arc nodes. Playable due to her useful spells and great feat, but not the best fit. She can take the Archons and Ragman in Llaelese Resistance anyway, which recommends her to stay home.
- Constance Blaize, mentioned under the Cygnar heading, can also be taken as a Mercenary caster. It terms of list design, making her a Mercenary in this theme will affect your list pairing in a tournament and that's about it.
- Crosse2 likes the Morrowan Archon protecting his souls, and the Thamarite Archon makes his assassiantion runs more dangerous due to the reroll. Although most of his spells are useful somewhere and most units have guns to play off his feat, there are no good cheap infantry to throw into the enemy to sacrifice for easy souls. Using an arc node to swap Dauntless Resolve for Lifebound on Precursor Knights after they charge is as good as it gets. He also has to play without Reinholdt, which sucks. Look to Llaelese Resistance or Soldiers of Fortune instead.
- Fiona1 brings a valuable ARM debuff that works with shooting, hands out stealth, and creates interesting threat extension/backstrikes with Befuddle. She loves both Archons, with the Morrowan causing living models to easily miss even Toros under her feat and the Thamarite increasing her spell accuracy. Her Cultist options are extremely limited to date (Devils Shadow Mutineers and Field Mechaniks...) , but healthy Archons and Resolutes will survive Dark Rituals. You would not go wrong taking her here, though it's no slam dunk over any of the other themes in which she is legal. Mercenaries can't usually do medium base armies, but Fiona is good with Resolutes which opens up a different playstyle.
Released 2019.07 To represent the idea of light being limited it's Flame in the Darkness. Things are so bleak they can't find more than one, despite what some people say!
Other Faction models/themes
Rules Clarification: Theme Forces (Edit)
Rerolling the starting roll [Show/Hide]
Warjacks/Warbeasts with bonds [Show/Hide]
Including Mercenaries [Show/Hide]
Number of Mercenaries
Partisans & Theme Forces (Edit)
Mercenaries and Quasi-Partisans
Mercenaries and Ranking Officers
Requisition Points [Show/Hide]
Free models and Specialists (ADR) [Show/Hide]
Unit Attachments [Show/Hide]
When to apply theme benefits [Show/Hide]
Cryx - Black Industries [Show/Hide]
Protectorate - The Creator's Might [Show/Hide]
Mercenary - Flame in the Darkness [Show/Hide]
Mercenary - Llaelese Resistance [Show/Hide]
Mercenary - The Talion Charter [Show/Hide]
Circle - The Bones of Orboros [Show/Hide]
Circle - The Devourer's Host [Show/Hide]
Circle - The Wild Hunt [Show/Hide]
Skorne - The Exalted [Show/Hide]
Trollblood - Band of Heroes [Show/Hide]
Crucible Guard - Magnum Opus [Show/Hide]