Centurion
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Centurion |
Prime This model is available in two Prime Armies, First Army and Storm Knights. It can also be used in the Unlimited game mode. You can view the other Mk3 models that made it into a Legacy Army at this page. Note that the rest of this page is about the model's Mark III rules. |
Caspian engineers developed the hulking Centurion to rival the size and strength of Khador’s warjacks. Its increased armor and heavy shield makes it one of Cygnar’s most durable designs, and its mighty piston spear can easily pierce the hulls of enemy warjacks. The Hammersmith swaps out shield and spear with massive twin forge hammers meant to flatten anything in its path, while the Avenger features a stun blade and a groundbreaking seismic cannon. Representing a step forward in Cygnaran technology, the seismic cannon fires sophisticated projectiles that can unleash a localized earthquake upon impact.
Contents
Basic Info
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Warjack - All warjacks share the same set of special rules. Most notably being big and stompy. Click here for a newbie-friendly recap, or click here for the full rules.
Abilities
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Construct
- Imprint [Polarity Field] - This model can spend 1 focus point at any time during its activation to gain Polarity Field. (Polarity Field - A model with Polarity Field cannot be charged or slam power attacked by a model beginning the charge or slam in its front arc.)
- Shield Guard - Once per round, when a friendly model is directly hit by a non-spray ranged attack during your opponent's turn while within 3" of this model, you can choose to have this model directly hit instead. This model is automatically hit and suffers all damage and effects. This model cannot use Shield Guard while it is incorporeal, knocked down, or stationary. The Shield Guard special rule can only trigger once per attack roll.
Weapons
Shield | |||||||||||||||
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RNG | POW | P+S | LOCATION | |||||||||||
1 | 2 | 14 | Left | ||||||||||||
Piston Spear | |||||||||||||||
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RNG | POW | P+S | LOCATION | |||||||||||
2 | 6 | 18 | Right | ||||||||||||
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Theme Forces
- Cygnar
- Flame in the Darkness
- Gravediggers
- Heavy Metal
- Sons of the Tempest
- Storm Division. This model gains Immunity: Electricity in this theme.
- Other Factions
- Infernal players can use it in Hearts of Darkness, but only if Sloan is leading the army. This model gains Accumulator [Soulless] in this theme.
- Mercenary and Khador players can use it Flame in the Darkness
- Mercenary and Convergence players can use it by putting it under the control of Nemo4 in various themes.
Thoughts on Centurion
Centurion in a nutshell
Cygnar's roadblock heavy. Due to the shield, it has the highest unbuffed ARM in Cygnar...and can obviously be buffed further by the various armour spells. It typically gets to somewhere you don't want the enemy to get to, uses Polarity Field for a turn or two then charges in. It's the ideal Warjack to control/contest zones and flags to prevent your opponent scoring scenario points.
Having gained shield guard it can now weather fire intended for your infantry although Morrowan Battle Priests do this in abundance the centurion is almost guaranteed to remain on the field afterwards, and as it’s 3 armour higher than the Sentinel and has significantly more health than the Trench Buster it’s probably the best shield guard in faction in terms of survivability.
Combos & Synergies
- Any model with Arcane Shield.
- ARM24 makes it very hard to take out, even more so since your opponent won't generally be able to charge it due to Polarity Field and therefore requiring a further investment of resources.
- Haley1 also has the Spell and with Temporal Barrier and Arcane Vortex there isn't much the enemy can use to get rid of a Centurion.
- Commander Coleman Stryker deserves a special mention due to Invincibility. ARM29 for a round? Good luck getting through that with anything that isn't a Colossal or Gargantuan.
- Commander Dalin Sturgis - He relies on his DEF to stay alive, so the Shield Guard is very much appreciated to deter high RAT shooting.
- Captain Jeremiah Kraye gives it all sorts of useful buffs.
- The free boosted charge attack is a great way to activate Critical Sustained Attack with no additional investment of focus.
- The reposition makes running pointless since advancing and repositioning is 1" faster. Also, if you have spare focus, or can trample for free, trample and reposition is 50% quicker than running.
- His feat gives it a handy speed boost.
- Selfishly Kraye being on a big base is harder to screen than most having a shield guard that suits his plans and does the heavy lifting for him is handy.
- Artificer General Nemo removes the other remaining options that Polarity Field doesn't affect - he negates place effects and pushes thanks to Magnetic Field.
- It's not a bad target for Lightning Shroud - the extra damage on an already powerful 'jack is going to hurt most heavy beasts/jacks badly. The Electro-Leaps are just a bonus.
- Electrify not only gives it an ARM buff, but if your opponent does finally manage to get into melee with the Centurion, they will get one or two hits at best before Repulsor Field pushes them out of engagement range.
- Warcasters with Escort go some way to solving its speed issues.
- Captain Arlan Strangewayes allows you to Polarity Field and run without any focus from your Warcaster thanks to Empower.
- Silver Line Stormguard also cannot be charged putting these 2 together lets you control a Flank.
Drawbacks & Downsides
- It's slow, really slow.
- Enemies cannot charge you with your imprint on, they can still run up and jam you.
- Enemies cannot charge you with your imprint on, but they can charge another model nearby, and engage you that way. Position the model carefully.
- Some models will just control the Centurion with pushes and slams from guns and spells. The Centurion isn't a great contesting piece if it can't get into a position to contest.
- it’s expensive for a purely melee model with minimal army support.
Tricks & Tips
- You can play it further forward than most jacks. 3" to be specific as it can't be charged. So trigger the imprint and run.
- Don't forget, running ends your activation immediately, so activate the Imprint before you intend to run.
- The model's spear is obnoxiously large, and can often be in the way - consider magnetizing both arms (especially with the plastic kit).
Other
Trivia
- Released in Warmachine: Escalation (2004)
Other Cygnar models
Rules Clarifications
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Rules Clarification : Warjack (Edit)
Inert warjacks
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Rules Clarification : Construct - None yet. (Edit)
Rules Clarification : Imprint - None yet. (Edit)
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Rules Clarification : Polarity Field and/or Polarity Shield and/or Polarity Wall (Edit)
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Rules Clarification : Shield Guard and/or Shadow Guardian (Edit)
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Rules Clarification : Sustained Attack (Edit)
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Rules Clarification : Shield and/or Buckler (Edit)
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