Stormsmith Stormcaller

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Cygnar Logo.jpg Stormsmith Stormcaller

Cygnar Stormsmith Solo

The Khadorans came over the hill and the sky lit up with lightning. You couldn't even hear them screaming over the thunder.

Basic Info

Info icon.png

Stormsmith Stormcallers are added to your army list in groups of 3 models. They are 3 separate solos (not a unit with 3 members).

Stormsmith Stormcaller
Missing Info
Stormcallers.jpg
COST {{{cacost}}}
UNIT SIZE {{{casize}}}
FA {{{cafa}}}
Warcaster 0
BASE Small
SPD 6
STR
MAT 5
RAT 6
M.A. N/A
DEF 13
ARM 11
CMD N/A
ESSENCE {{{essence}}}
FOCUS N/A
FURY N/A
THRS N/A
HP 1
F. Field N/A
WJP {{{wjp}}}
WBP {{{wbp}}}
IHP {{{ihp}}}
UNIT SIZE N/A
COST 5 for 3 solos
1.7 each
N/A
FA 3
N/A
Warcaster 1
BASE N/A
SPD N/A
STR N/A
MAT N/A
RAT N/A
DEF N/A
ARM N/A
CMD N/A
FOCUS N/A
FURY N/A
THRS N/A
HP N/A
WJP N/A
WBP N/A
UNIT SIZE N/A
COST N/A
FA N/A
N/A
Understanding
the Statblock

Abilities

Weapons

  • Storm Strike - 10" range, POW 10 gun
    • Magical dam symbol.jpg Damage Type: Magical
    • Electricity dam symbol.jpg Damage Type: Electricity
    • Disruption Crit symbol.jpg Critical Disruption
    • Stormcall - Attacks with this weapon ignore cover, concealment, and Stealth.
    • Surge (★ Attack) - When this model makes a Surge special attack, select another friendly Stormsmith Stormcaller within 20" of it. This model can then target up to two models intersected by any line drawn between its base and that of the selected Stormsmith Stormcaller. This model then makes a Storm Strike attack against each model targeted, ignoring the RNG of this weapon. A model can be targeted only once per Surge special attack. Surge damage rolls are simultaneous.
    • Triangulation (★ Attack) - When this model makes a Triangulation special attack, choose two other friendly Stormsmith Stormcallers. If at the time this model makes this special attack it and the other two Stormsmiths are within 20" of each other, this model can target up to three models whose bases are within the triangular area between all three Stormsmiths. This model then makes a Storm Strike attack against each model targeted, ignoring the RNG of this weapon. Models can be targeted only once per Triangulation special attack. If this model and the chosen models are not all within 20" of each other when this model makes this special attack, nothing happens.
  • Rod - 1" reach, P+S 7 melee weapon. Don't expect much from it.

Theme Forces

Thoughts on Stormsmith Stormcaller

Stormsmith Stormcaller in a nutshell

Despite their look Stormcallers are best thought of as a type of veteran gun armed infantry who get to shoot stealth models. Two sets of Stormcallers cost as much as a veteran unit of six infantry and do roughly the same job other than that they can spread out much more (and indeed if they get to spread out things start getting interesting).

Combos & Synergies

  • Nemo2's Veteran Leader ability boosts their MAT to OK level, while their RAT to Gun Mage level in his CMD zone.
  • You can get them free in the Storm Division theme.

The Lightning Posse:

  • Firefly and Silver Line Stormguard for extra lightning damage (and Nemo3 on feat turn)
  • Storm Strider for extra accuracy, plus another source for Surge or Triangulation.
  • Stormblade Infantry's command attachment counts as a Stormsmith for special attacks. The Stormwall's Lightning Pods also count as one Stormsmith for these purposes.
  • They of course combo with each other. Your maximum allowance gives you nine of them - for about the price of a full unit of other models.

Drawbacks & Downsides

  • Very squishy targets.
  • Unless you bring them in theme for free, you must buy them in packs of 3, and then, their points cost might compete with a lot of other (and usually better) options.

Tricks & Tips

  • Stormcallers can be added to your army list in groups of 3 models. They are 3 separate solos (not a unit with 3 members).
  • Rangers, GMCA, and aiming can all buff their accuracy. Unfortunately, most of these sources are not present in their theme force.
  • They're solos so direct buff spells, like Deadeye, are ineffective on them.
  • If you run a couple of Stormsmiths to set up triangulation you can get a lot more shots off.
    • Don't be afraid to run one behind enemy lines so the other two can stand still and aim during the triangulation.
  • Their greatest boon is ignoring Stealth, but they're also useful against models with Dig In and/or Incorporeal.


Other

Trivia

Other Cygnar models

Cygnar Logo.jpg       Cygnar Index       (Edit)
Battlegroup & Similar
Warcasters Caine1 - Caine2 - Caine3 - Constance - Darius - Haley1 - Haley2 - Haley3 - Jakes2 - Kraye - Maddox - Nemo1 - Nemo2 - Nemo3 - Sloan - Stryker1 - Stryker2 - Stryker3 - Siege1 - Siege2 - Sturgis1
Warcaster attachments Squire (Cygnar) - Madelyn Corbeau (Merc) - Reinholdt (Merc) - Wyshnalyrr (Merc)
Other Warjack Controllers

Battlegroup Controllers: Caine0 - Nemo4 - Jakes1 - Journeyman - T. Warcaster Lieutenant
'Jack Marshals: Runewood - Strangewayes - Anson Hitch - Stormblade Captain - T. Master Gunner - Gun Mage CA - Stormblade CA - Sword Knights CA

Light Charger - Firefly - Grenadier - Hunter - Lancer - Minuteman - Sentinel
Ace - Thorn
Heavy Avenger - Centurion - Cyclone - Defender - Hammersmith - Ironclad - Reliant - Stormclad
Brickhouse - Dynamo - Gallant - Ol' Rowdy - Thunderhead - Triumph
Colossal Stormwall - Hurricane
Units, Solos, Battle Engines, & Structures
Units

Arcane Tempest Gun Mages - Black 13th Gun Mage Strike Team - Field Mechaniks - Legion of Lost Souls - Long Gunner Infantry - OoI Resolutes - OoI Vigilants - Precursor Knights - Rangers - Silver Line Stormguard - Storm Lances - Stormblades - Stormguard - Stormsmith Grenadiers - Storm Tower - Sword Knights - Tempest Blazers - Tr Cannon Crew - Tr Chain Gun Crew - Tr Commandos - Tr Express Team - Tr Long Gunners - Tr Infantry - Tr Mechaniks
Special CA : Captain Jonas Murdoch (Mercenary unit) - Special WA: Morrowan Battle Priest (any unit)

Solos

Arcane Tempest Rifleman - Archduke Runewood - Captain Arlan Strangewayes - Captain Maxwell Finn - Commander Anson Hitch - Grand Master Gabriel Throne - Glyn Cormier, Illuminated One - Gun Mage Captain Adept - Journeyman Lieutenant Allister Caine - Journeyman Warcaster - Harlan Versh, Illuminated One - Lieutenant Allison Jakes - Lieutenant Bastian Falk - Lieutenant Gwen Keller - Major Katherine Laddermore - Major Harrison Gibbs - Morrowan Archon - Savio Montero Acosta - Sir Dreyfus the Storm Knight - Squire - Stormblade Captain - Stormcallers - Tr Buster - Tr Master Gunner - Tr Patrol Dog - Tr Warcaster Lieutenant - Viktor Pendrake

Battle Engines & Structures

Nemo4 - Storm Strider - Trencher Blockhouse

Theme Forces
Flame in the Darkness - Gravediggers - Heavy Metal - Sons of the Tempest - Storm Division
Mercenaries
Refer to Who Works for Whom and/or Category: Cygnar Mercenary
This index was last updated: 2020.02

Rules Clarifications

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Rules Clarification:  : Magical Damage      (Edit)
(Click Expand to read)

* The "Damage Type: Magical" is not inherited by "secondary" damage from a weapon. That is, stuff like arcs (Electro Leap) or hazards (Scather). (Infernal Ruling)
  • All spells have "Damage Type: Magical" (refer errata).
    • This is inherited by "immediate" secondary damage (such as Eruption of Spines). (Infernal Ruling)
    • and might be inherited by "lingering" secondary damage (see below).
  • If a spell leaves a template in play that does damage to models that walk around in it, then:
    • if it is not described as a hazard it will do magical damage to models that walk around in it. (Example: Razor Wall)
    • if it is a hazard then it will not do magical damage to models that walk around in it. Instead, it does whatever damage type is specified by the spell description. (Example: Breath of Corruption).
    • (Infernal Ruling)
  • If a weapon/spell includes Magic Damage and another kind of elemental damage it will still damage Incorporeal models. Incorporeal models are not affected by the rule "if an attack does multiple types of damage and a model is immune to at least one it is immune to the entire attack."
    The phrase "immune to non-magical damage" should be interpreted as "immune to damage that doesn't include Damage Type: Magical" (not interpreted as "has immunity to Corrosion and Electricity and Cold and etc.")
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Rules Clarification : Electricity      (Edit)

  • When electricity arcs/leaps, you ignore models with Immunity:Electricity. The arc "skips" them.
  • If you attack a model with Immunity:Electricity, the arc/leap won't go anywhere at all. The arc is "grounded".
  • Incorporeal models do not have Immunity: Electricity (they just ignore non-magical damage). As such electricity can arc/leap to and from incorporeal models.
RC symbol.png

Rules Clarification : Disruption      (Edit)

  • If a model is disrupted, it cannot get focus for any reason. Whether the rule says 'allocate', 'gain', 'receive' or 'give' ... Disruption stops it all. (Infernal Ruling)
  • Despite being unable to channel spells, a warjack can still be the target of spells just fine.

Rules Clarification : Stormcall - None yet. (Edit)

RC symbol.png

Rules Clarification : Surge and Triangulation     (Edit)

  • If there aren't enough Stormcallers within 20" then you don't get to make any attacks at all. Measure before you declare the attack!
  • You need LOS to your target(s), but not to other Stormcallers.
  • In a Triangulation, all three Stormcallers must be within 20" of the other two. You can't string them out in a line 40" wide.