Horgenhold Artillery Corps
99% of this website is about Mark 3 (mk3), which is the previous edition of the game (2016 to 2022). The reasons for this are explained here. 1% of the website is about Mark 4 (mk4), but only in regards to which mk3 models are useable in mk4 Prime and which are mk4 Unlimited. See Legacy Armies for more detail. |
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Horgenhold Artillery Corps |
Prime This model is available in one Prime Army, Rhul Guard. It can also be used in the Unlimited game mode. You can view the other Mk3 models that made it into a Legacy Army at this page. Note that the rest of this page is about the model's Mark III rules. |
The clan lords of Rhul viewed the advent of artillery among the human nations of the Iron Kingdoms with amusement. The Rhulic Moot has traditionally taken a dim view of mercenary operations, but in recent years the profits certain clan lords have gained is difficult to dismiss. Certain provisions were made to allow Rhulic mercenaries abroad to equip themselves with siege cannons and other weapons of war. Their powerful mortars are extremely destructive and can be fired indirectly, giving the Rhulic army an intimidating ability to control the battlefield.
Basic Info
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Mercenary - will work for Cygnar, Crucible Guard or Protectorate.
Abilities
- Gunner only
- Man-Sized - This model is treated as a small-based model and occupies the space from the bottom of its base to a height of 1.75".
- Mobile Artillery - When this model advances as part of its Normal Movement, it gains +1" movement for each Grunt in this unit within 2" of it at the start of its advance.
- Take Up - If this model is destroyed, you can choose a Grunt in this unit within 1" of it to be destroyed instead. Effects on this model expire, and it gains the effects on the chosen Grunt. Remove the Grunt from the table instead of this model. This model has the same number of unmarked damage boxes as the chosen Grunt.
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Officer
Weapons
- Grunts
- Axe - 0.5" reach, P+S 8 melee weapon
- Gunner only
- Axe - As above
- Siege Cannon - 16" range, 4" AOE, POW 14 ranged weapon
- Arcing Fire - When attacking with this weapon, this model can ignore intervening models except those within 1" of the target.
- Brutal Damage - On a direct hit, gain an additional die on this weapon's damage rolls against the target directly hit.
Theme Forces
- Mercenary
- Hammer Strike. They gain Tough and Reposition [3] in this theme.
- Operating Theater (only if controlled by a Cephalyx Dominator)
- Other Factions
- Infernal players can use this model in the Hearts of Darkness theme, but only if Crosse2 is leading the army.
- Furthermore, Mercenary models can be hired by other Factions. Normally those Factions' themes will have a limit on how many models they can hire. Refer to #Other Theme Forces, below.
Thoughts on Horgenhold Artillery Corps
Horgenhold Artillery Corps in a nutshell
The Horgenhold Artillery Corps are a staple of Hammer Strike lists with Ossrum and Durgen, but are also effective enough to be seen elsewhere if another faction wants a strong artillery piece. They are quite capable of causing significant damage to both high ARM, and bunched up infantry from complete safety. In Hammer Strike, they are even allowed to reposition after firing.
Combos & Synergies
- Durgen Madhammer buffs them with his feat.
- General Ossrum loves all dwarves. Juggle Fire for Effect between two units of these guys if you want to see things disappear from the battlefield.
- Siege1 - even though you cannot make them Friendly Faction models, a POW 14 Brutal Damage shot will leave a mark under his feat.
- Anyone with Snipe make sure they’re with a ranking officer if playing other factions and lob a shell 20 inches up the board.
- The Steelhead Gunner was tailor made for them.
Drawbacks & Downsides
- Squishy stats, but their long range and Take Up will alleviate with that.
- Grunts only have axes, so can't take potshots.
Tricks & Tips
- Watch out for RFP attacks that can bypass Take Up.
- If taken in Hammer Strike, the unit is 1" faster if it walks and Reposition than if it runs.
- Remember arcing fire and use it to put blasts in the best spots.
- It is man-sized, so you can hide behind other models.
- Reinforcements from the Siege Crawler can occasionally bring back grunts to the unit too (not the artillery, though).
Other
Trivia
- Released in Forces of Warmachine: Mercenaries (2010)
Other Theme Forces
Protectorate of Menoth (Edit)
Cygnar (Edit)
Crucible Guard (Edit)
Other Mercenary models
Rules Clarifications
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Rules Clarification : Arcing Fire (Edit)
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Rules Clarification : Brutal Damage and/or Brutal Shot (Edit)
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Rules Clarification : Man-Sized (Edit)
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Rules Clarification : Mobile Artillery - None yet. (Edit)
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Rules Clarification : Take Up (Edit)
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Rules Clarification : Officer (Edit)
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- Mercenary
- Rhulic
- Weapon Crew
- Unit
- Model
- Does have Mk4 rules
- Cygnar Mercenary
- Crucible Guard Mercenary
- Protectorate of Menoth Mercenary
- Man-Sized
- Mobile Artillery
- Take Up
- Officer
- Arcing Fire
- Brutal Damage
- Hammer Strike
- Operating Theater
- Hearts of Darkness
- Exemplar Interdiction
- Guardians of the Temple
- The Creator's Might
- The Faithful Masses
- Gravediggers
- Heavy Metal
- Sons of the Tempest
- Storm Division
- Magnum Opus