Difference between revisions of "Constance Blaize, Knight of the Prophet"
(→Warjacks) |
(→List Building Advice) |
||
Line 113: | Line 113: | ||
[[File: Gallant.jpg|thumb|[[Gallant]] is her pet warjack that she can take in any theme.]] | [[File: Gallant.jpg|thumb|[[Gallant]] is her pet warjack that she can take in any theme.]] | ||
===Strategy=== | ===Strategy=== | ||
− | Constance is an infantry caster. Her | + | Constance is an infantry caster. Her playstyle is very straightforward. Run high ARM infantry up the board, feat to keep them alive, cast Crusader's Call post-feat and punch back harder than she got hit. Your aim should be to overwhelm your opponent. |
Close the distance with the enemy using a large force of melee troops, threaten objectives. Use your feat to survive an aggressive placement on the board. Crusader's Call is the last piece of the puzzle allowing you to then charge the enemy in a long reaching charge to punish the enemy for either killing too many guys thus giving you focus or killing not enough thus giving you troops. As the lines closes together Connie should be able to put her own personal combat skill to good use, preferably under the protection of Gallant. | Close the distance with the enemy using a large force of melee troops, threaten objectives. Use your feat to survive an aggressive placement on the board. Crusader's Call is the last piece of the puzzle allowing you to then charge the enemy in a long reaching charge to punish the enemy for either killing too many guys thus giving you focus or killing not enough thus giving you troops. As the lines closes together Connie should be able to put her own personal combat skill to good use, preferably under the protection of Gallant. | ||
Connie likes infantry. Her feat is built to keep her army alive, and none of her spells directly support jacks. Crusader's call can be exceptionally useful to add much-needed distance to charge attacks, allowing you a potential alpha strike, but otherwise, our favourite Knight wants to hang back a bit and support her army. | Connie likes infantry. Her feat is built to keep her army alive, and none of her spells directly support jacks. Crusader's call can be exceptionally useful to add much-needed distance to charge attacks, allowing you a potential alpha strike, but otherwise, our favourite Knight wants to hang back a bit and support her army. | ||
+ | |||
+ | Only Morrowan models can benefit from Radiance of Morrow. Naturally, she wants lots of Morrowans. | ||
===Theme Thoughts=== | ===Theme Thoughts=== | ||
Line 130: | Line 132: | ||
This is where you will most likely play her. 4 Morrowan Units as well as very powerful solos to augment the damage output of her army while she provides accuracy. Vengeance on all units further increases her threat range and deters the enemy from killing your models on feat turn. [[Vigilants]] and [[Resolutes]] bring their guns along with Versh and Cormier allowing her some ranged support. The [[Morrowan Archon]] protects her souls and makes the army more accurate. Her army moves fast and hits like a truck. | This is where you will most likely play her. 4 Morrowan Units as well as very powerful solos to augment the damage output of her army while she provides accuracy. Vengeance on all units further increases her threat range and deters the enemy from killing your models on feat turn. [[Vigilants]] and [[Resolutes]] bring their guns along with Versh and Cormier allowing her some ranged support. The [[Morrowan Archon]] protects her souls and makes the army more accurate. Her army moves fast and hits like a truck. | ||
− | + | * [[Precursor Knights]] - It only takes a few of them to reach their target and they will blow it up. Vengeance and Crusader's Call plus her feat makes this easier. These are also the cheapest infantry in the theme. You probably want 2 units as the core of the army. | |
− | + | * [[Legion of Lost Souls]] - They threat an inch farther than the Precursors and have CMA instead of Blessed. They can also get a boost from Alexia3. They grant souls when the die and can also come back. 1 unit is worth it. 2 is expensive and Alexia3 can't support both. | |
− | + | * [[Order of Illumination Resolutes]] - While she can boost both their melee attacks, they are 5 bodies for 13 points vs 10 for 14 with Precursors, which means fewer souls. They come with a Kick Me sign on her feat turn as it makes sense to devote attention to multi-wound models to minimize the souls she gets. | |
− | + | * [[Order of Illumination Vigilants]] - They bring some of the shooting power the list other wise lacks. | |
+ | * [[Alexia1|Alexia and the Risen]] - Not a lot of reason to bring them. No souls. No Alexia3. She does get corpses though. Alexia is still good for generating contesting pieces consistently and, unlike Alexia2, doesn't compete for souls, but the same can be said for Alexia3 at half the price. | ||
+ | * [[Field Mechaniks]] - You should have 2 warjacks and as many Morrowans as possible. No need for these guys. | ||
+ | * [[Devil's Shadow Mutineers]] - A poor choice for Blaize, but they do run themselves like all the Thamarites. | ||
* [[Harlan Versh, Illuminated One]] - He has Purgation and Blessed on his gun with multiple shots. He's a bit more specialized than the other options. | * [[Harlan Versh, Illuminated One]] - He has Purgation and Blessed on his gun with multiple shots. He's a bit more specialized than the other options. | ||
* [[Glyn Cormier]] - Is probably one of your requisition choices granting True Sight to Vigilants and turning her targets around with Banishment. | * [[Glyn Cormier]] - Is probably one of your requisition choices granting True Sight to Vigilants and turning her targets around with Banishment. | ||
* [[Alexia2]] - Competes directly with Blaize for souls. Not a great pick. | * [[Alexia2]] - Competes directly with Blaize for souls. Not a great pick. | ||
− | * [[Alexia3]] - If you | + | * [[Alexia3]] - If you brought the Legion, you bring her for the extra damage. She's also a good requisition choice. |
* [[Savio Acosta]] - Your most expensive Requisition choice, and a self-contained murder machine. | * [[Savio Acosta]] - Your most expensive Requisition choice, and a self-contained murder machine. | ||
* [[Gabriel Throne]] - You will likely need both Pathfinder and Stir the Blood. | * [[Gabriel Throne]] - You will likely need both Pathfinder and Stir the Blood. | ||
* [[Ragman]] - One of the most useful solos in the game and he stacks with the other two damage buffs. | * [[Ragman]] - One of the most useful solos in the game and he stacks with the other two damage buffs. | ||
− | * [[Morrowan Archon]] - | + | * [[Morrowan Archon]] - The soul protection won't come up much unless you're fighting a lot of Cryx or Infernals. Still not a bad pick and he bumps your DEF 13 Precursors to DEF 15 when nearby (until he dies). |
** Blaize benefits from its Veteran Leader, so those Sunbursts can be a whole lot more accurate and if you pull off a Flank with another model, she's a pretty terrifying MAT10. | ** Blaize benefits from its Veteran Leader, so those Sunbursts can be a whole lot more accurate and if you pull off a Flank with another model, she's a pretty terrifying MAT10. | ||
* [[Thamarite Archon]] - It requires no support to do what it does, but Blaize already has good guns with True Sight if you bring Vigilants and Cormier. | * [[Thamarite Archon]] - It requires no support to do what it does, but Blaize already has good guns with True Sight if you bring Vigilants and Cormier. | ||
* [[Thamarite Advocate]] - Not the most useful pick, but not bad if you've three points to spare. | * [[Thamarite Advocate]] - Not the most useful pick, but not bad if you've three points to spare. | ||
* [[Hermit of Henge Hold]] - Probably not as useful as Ragman or Throne for an ARM debuff. Blaize does not need Telemetry. | * [[Hermit of Henge Hold]] - Probably not as useful as Ragman or Throne for an ARM debuff. Blaize does not need Telemetry. | ||
− | |||
− | |||
− | === | + | ===Battlegroup === |
+ | Blaize has 29 WJP and Gallant eats 17. You have the entirety of Mercenaries, Khador and Cygnar lineup to choose the rest of her battlegroup (assuming you're in Flames, which you should be). She'll want to minimise any extra points on 'jacks, because she wants to maximise infantry. Any heavy jack in the 11-14 point range makes for a fine second jack. | ||
− | * [[Gallant]] - Cannot | + | * [[Gallant]] - Cannot benefit from Blessing of Morrow any more, but he'll be in her list anyway since he can keep her safe from spells when B2B. Also he's just a good warjack. |
− | * | + | * The [[Mariner]] has a good gun with great range on a budget, which is something the list lacks. |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
=Other= | =Other= |
Revision as of 19:41, 6 August 2019
Constance Blaize, Knight of the Prophet |
Constance Blaize is a resolute champion of Morrow who leads her Precursor Knights into battle against the unholy terrors that threaten all of mankind. Her greatest foes are the sprawling nightmare empire of Cryx and the vile servants of the dark god Thamar. Empowered by her faith, Blaize fights for her god and her nation with fervor inspired by the holy ascendants she reveres.
Basic Info
Blaize1 | |||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
|
- Mercenary - Will work for Cygnar.
- Partisan [ Cygnar ] - When included in a Cygnar army, this model/unit is a Cygnar model/unit instead of a Mercenary model/unit.
Abilities
- Warcaster - All warcasters come with a stack of standard special rules - most notably being awesome. Click here for a newbie-friendly recap, or click here for the full rules.
- Soul Taker: Reclaim - This model can gain souls. When a friendly living Faction model is destroyed by a continuous effect, an enemy attack, or collateral damage from an enemy attack while in this model's control range, this model gains the destroyed model's soul token. After this model replenishes its focus during your next Control Phase, replace each soul token with 1 focus point.
- Blessing of Morrow - While in the spellcaster’s control range during their activations, friendly non-warcaster Morrowan warrior models can spend focus points on this model to boost one melee attack or melee damage roll for each focus point spent.
- Flank [ Morrowan ] - When this model makes a melee attack against an enemy model in the melee range of a friendly Morrowan model, this model gains +2 to attack rolls and gains an additional damage die.
Weapons
- Sun Spear - 2" reach, P+S 13 melee weapon.
Spells
COST | RNG | AOE | POW | DUR | OFF | ||
---|---|---|---|---|---|---|---|
Crusader's Call
|
3 | SELF | Control | - | Turn | No | |
Friendly Faction models beginning a charge as part of its Normal Movement in the spellcaster’s control range gain +2˝ movement. Crusader’s Call Lasts for one turn. | |||||||
Flashing Blade
|
1 | SELF | - | - | - | No | |
The spellcaster immediately makes one basic attack with one of its melee weapons against each enemy model in its LOS that is in the weapon's melee range. These attacks are simultaneous. | |||||||
Fortune
|
2 | 6 | - | - | Upkeep | No | |
Target friendly Faction model/unit can reroll its missed attack rolls. Each attack roll can be rerolled only once as a result of Fortune. | |||||||
Repudiate
|
2 | 10 | - | - | - | Yes | |
Enemy upkeep spells and animi spells on the model/unit directly hit by Repudiate immediately expire. When an upkeep spell expires as a result of Repudiate, the model maintaining the spell suffers d3 damage points. | |||||||
Sunburst
|
3 | 10 | 3 | 13 | - | Yes | |
Sunburst blast damage affects only enemy models. Models boxed by Sunburst are removed from play. |
Feat : Divine Intervention
Her feat has two effects and lasts for a round:
- While in her control range, friendly Faction warrior models gain +1 ARM for each soul token currently on Blaize.
- While in Blaize's control range Morrowan models gain Divine Inspiration
- Divine Inspiration - This model gains an additional die on melee attack and melee damage rolls. Discard the lowest die of each roll.
Theme Forces
- Mercenary
- Flame in the Darkness. She gains access to Cygnar and Khador warjacks in this theme.
- Soldiers of Fortune
- The Irregulars
- Cygnar
- Flame in the Darkness. She gains access to Mercenary and Khador warjacks in this theme.
- Gravediggers
- Heavy Metal
- Sons of the Tempest
- Storm Division. Constance gains Immunity: Electricity in this theme.
Recent Changes
2019.08 Dynamic Update
- Added to the Flames in the Darkness theme force
- Divine Inspiration added to the feat.
- Soul collection removed from the feat, but she gained Soultaker: Reclaim as a base ability instead
- Radiance of Morrow spell was removed and replaced with a re-worded Blessing of Morrow. The new version of Blessing is almost the same thing as Radiance, but it no longer works on ranged attacks and non-warrior models (sorry Gallant!)
- Blessing of Morrow no longer debuffs Undead models.
- Gained Fortune
- Lost Animosity
Thoughts on Constance
Constance in a Nutshell
Blaize is a dual-faction caster that runs an infantry brick which hits hard and charges quite far. She is designed to work with Morrowan models for whom she provides a passive boosting mechanic, which makes her quite strong.. She also brings a Remove From Play spell and upkeep removal which are rare in both Mercenaries and Cygnar. She is played in Flame in the Darkness where Vengeance and Crusader's call, plus her innate pile of focus make her a force to be reckoned with.
Feat thoughts
Ideally you march a large mass of infantry towards the enemy. On the turn which you expect to be hit, feat. Your opponent will be forced to choose between killing you or not. If they attack, Connie will mass up a large volume of souls and your army will become progressively harder and harder to kill until their progress grinds to a halt. The coming counter attack will allow Constance to move up protected by a large stack of focus from the souls she collected in the previous turn. She can use her wealth of focus to slaughter whatever is near her with Flashing Blade/Flank or have her Morrowan models boost with Radiance of Morrow. On the other hand, if your opponent chooses to withhold the attack, you should have a mostly intact army ready to kill 'em all anyway.
A common mistake players make is to take low ARM models to feed her souls for more focus post-feat. Intentionally losing bodies and attacks is not a good strategy in a game of attrition, and you may find she has more focus than she can use if you give up too much.
Spell thoughts
- Crusader's Call - The movement buff of this spell can affect your entire army. The extra range can be devastating. Typically, after your feat you should be in a good position to charge, this spell will let you engage harder.
- Flashing Blade - If paired with Flank, this can be quite strong but it requires forward play where Blaize will not live long.
- Fortune - This could go almost anywhere and be decent. Probably best on her non-Gallant warjack or Vigilants.
- Repudiate - You can force an enemy to recast an upkeep, or prevent them from cycling one. Works on your own units if you need to tear off debuff spells.
- Sunburst - This spell has two uses. The first is utility removals from play (e.g. finishing off one of Thagrosh1's beasts so he can't feat it back) and the second is when things have gone really wrong in a turn she may end up with a huge stack of focus; this turns it into an assassination play
Drawbacks & Downsides
- She's a special order model.
- Armies like Cryx are adept at soul collecting; Soul Trappers and Harrowers gathering the souls before she does, and basically shutting down her feat. A Morrowan Archon can stop this.
- Any form of RFP effect that triggers before the Destroyed step will leave no soul token behind to be collected.
- Fixed damage dealing attacks (Anatomical Precision, Sniper, Corrosion, Puncture, etc.) get around her units' ARM bonus. The feat also won't be triggered on non-attack related damages, like electro leaps.
- She is simple to predict and has no sneaky tricks. She also lacks personal agency in the late game without putting herself on the line. She's a blunt instrument, though an extremely accurate and hard-hitting one.
Tricks & Tips
- Combined with Flashing Blade and long reach, you can potentially cut down a small handful of infantry, even in Shield Wall.
- You can cast Flashing Blade even if you sacrificed your Combat Action. It's a spell that generates melee attacks, as opposed to something that happens in your Combat Aciton.
- It's situational, but sometimes if you're knocked down it is better to forfeit your Combat Action, move, and cast Flashing Blade than it is to spend focus to Shake knockdown.
- You can also Flashing Blade to clear enemies next to you, then move or even charge before Flashing Blade again against other enemies.
- Constance has to be the closest eligible model if she wants to Reclaim souls.
List Building Advice
Strategy
Constance is an infantry caster. Her playstyle is very straightforward. Run high ARM infantry up the board, feat to keep them alive, cast Crusader's Call post-feat and punch back harder than she got hit. Your aim should be to overwhelm your opponent.
Close the distance with the enemy using a large force of melee troops, threaten objectives. Use your feat to survive an aggressive placement on the board. Crusader's Call is the last piece of the puzzle allowing you to then charge the enemy in a long reaching charge to punish the enemy for either killing too many guys thus giving you focus or killing not enough thus giving you troops. As the lines closes together Connie should be able to put her own personal combat skill to good use, preferably under the protection of Gallant.
Connie likes infantry. Her feat is built to keep her army alive, and none of her spells directly support jacks. Crusader's call can be exceptionally useful to add much-needed distance to charge attacks, allowing you a potential alpha strike, but otherwise, our favourite Knight wants to hang back a bit and support her army.
Only Morrowan models can benefit from Radiance of Morrow. Naturally, she wants lots of Morrowans.
Theme Thoughts
The Irregulars
Precursor Knights and Legion of Lost Souls are allowed, but no Resolutes, Vigilants or Archons. No way you play her in this theme.
Heavy Metal
The theme only really allows Precursors until the other Partisan models are released, and even then you will have to pick between Vigilants or Resolutes as they will take up your Mercenary unit slot. It does give access to Sword Knights, which are good for generating souls and can be buffed to be relatively hardy. The main reason to consider this theme is if you want more than 2 Cygnar warjacks or their other faction-specific tech such as the Squire or Journeyman Warcaster. The lack of Vengeance will impinge the effectiveness of playing an offensive army.
This is where you will most likely play her. 4 Morrowan Units as well as very powerful solos to augment the damage output of her army while she provides accuracy. Vengeance on all units further increases her threat range and deters the enemy from killing your models on feat turn. Vigilants and Resolutes bring their guns along with Versh and Cormier allowing her some ranged support. The Morrowan Archon protects her souls and makes the army more accurate. Her army moves fast and hits like a truck.
- Precursor Knights - It only takes a few of them to reach their target and they will blow it up. Vengeance and Crusader's Call plus her feat makes this easier. These are also the cheapest infantry in the theme. You probably want 2 units as the core of the army.
- Legion of Lost Souls - They threat an inch farther than the Precursors and have CMA instead of Blessed. They can also get a boost from Alexia3. They grant souls when the die and can also come back. 1 unit is worth it. 2 is expensive and Alexia3 can't support both.
- Order of Illumination Resolutes - While she can boost both their melee attacks, they are 5 bodies for 13 points vs 10 for 14 with Precursors, which means fewer souls. They come with a Kick Me sign on her feat turn as it makes sense to devote attention to multi-wound models to minimize the souls she gets.
- Order of Illumination Vigilants - They bring some of the shooting power the list other wise lacks.
- Alexia and the Risen - Not a lot of reason to bring them. No souls. No Alexia3. She does get corpses though. Alexia is still good for generating contesting pieces consistently and, unlike Alexia2, doesn't compete for souls, but the same can be said for Alexia3 at half the price.
- Field Mechaniks - You should have 2 warjacks and as many Morrowans as possible. No need for these guys.
- Devil's Shadow Mutineers - A poor choice for Blaize, but they do run themselves like all the Thamarites.
- Harlan Versh, Illuminated One - He has Purgation and Blessed on his gun with multiple shots. He's a bit more specialized than the other options.
- Glyn Cormier - Is probably one of your requisition choices granting True Sight to Vigilants and turning her targets around with Banishment.
- Alexia2 - Competes directly with Blaize for souls. Not a great pick.
- Alexia3 - If you brought the Legion, you bring her for the extra damage. She's also a good requisition choice.
- Savio Acosta - Your most expensive Requisition choice, and a self-contained murder machine.
- Gabriel Throne - You will likely need both Pathfinder and Stir the Blood.
- Ragman - One of the most useful solos in the game and he stacks with the other two damage buffs.
- Morrowan Archon - The soul protection won't come up much unless you're fighting a lot of Cryx or Infernals. Still not a bad pick and he bumps your DEF 13 Precursors to DEF 15 when nearby (until he dies).
- Blaize benefits from its Veteran Leader, so those Sunbursts can be a whole lot more accurate and if you pull off a Flank with another model, she's a pretty terrifying MAT10.
- Thamarite Archon - It requires no support to do what it does, but Blaize already has good guns with True Sight if you bring Vigilants and Cormier.
- Thamarite Advocate - Not the most useful pick, but not bad if you've three points to spare.
- Hermit of Henge Hold - Probably not as useful as Ragman or Throne for an ARM debuff. Blaize does not need Telemetry.
Battlegroup
Blaize has 29 WJP and Gallant eats 17. You have the entirety of Mercenaries, Khador and Cygnar lineup to choose the rest of her battlegroup (assuming you're in Flames, which you should be). She'll want to minimise any extra points on 'jacks, because she wants to maximise infantry. Any heavy jack in the 11-14 point range makes for a fine second jack.
- Gallant - Cannot benefit from Blessing of Morrow any more, but he'll be in her list anyway since he can keep her safe from spells when B2B. Also he's just a good warjack.
- The Mariner has a good gun with great range on a budget, which is something the list lacks.
Other
Trivia
- Originally released in the Warmachine: Wrath expansion (2011)
Which warjacks can she take?
When she is included in a Cygnar army Blaize has access to the full range of Cygnar warjacks, but she cannot include any Mercenary warjacks in her battlegroup.
When she is included in a Mercenary army Blaize has to choose from the "Human" Mercenary warjacks shown below, but she cannot include any Cygnar warjacks in her battlegroup.
Either way, she can always take her pet warjack Gallant who will always be the same Faction as her.
Mercenary Warjacks (Human) (Edit) | |
Light | Buccaneer - Renegade (Magnus only) - Scallywag - Swashbuckler - Talon - Vanguard |
Heavy | Freebooter - Gallant - Mangler - Mariner - Mule - Nomad - Rocinante - Rover - Toro - Swabber |
Colossal | Blockader - Galleon |
Other Faction models
Rules Clarifications
Rules Clarification: : Partisan (Edit) | |
Which Faction am I?
Attachments
Partisan warcasters
Partisans & Theme Forces (Edit)
|
Rules Clarification: : Warcaster (Edit) | |||||
|
Rules Clarification : Reclaim (Edit)
|
Rules Clarification : Blessing of Morrow - None yet. (Edit)
Rules Clarification : Flank (Edit)
|
Rules Clarification : Blessed and/or Creator's Wrath (Edit)
|
Rules Clarification: : Magical Damage (Edit) | |
* The "Damage Type: Magical" is not inherited by "secondary" damage from a weapon. That is, stuff like arcs (Electro Leap) or hazards (Scather). (Infernal Ruling)
|
Rules Clarification : Crusader's Call - None yet. (Edit)
Rules Clarification : Flashing Blade (Edit)
Some have Infernal Rulings that pertain only to themselves, but the clarifications below are applicable to all of these abilities: [Show/Hide]
|
Rules Clarification : Fortune - None yet. (Edit)
Rules Clarification : Repudiate (Edit)
|
Rules Clarification : Sunburst (Edit)
|
Rules Clarification : Divine Inspiration (Edit)
|
- Mercenary
- Cygnar
- Morrowan
- Model
- Cygnar Mercenary
- Partisan
- Warcaster
- Soul Taker
- Reclaim
- Blessing of Morrow
- Flank
- Blessed
- Magical Damage
- Crusader's Call
- Flashing Blade
- Fortune
- Repudiate
- Sunburst
- Divine Inspiration Feat
- Flame in the Darkness
- Soldiers of Fortune
- The Irregulars
- Gravediggers
- Heavy Metal
- Sons of the Tempest
- Storm Division