Difference between revisions of "Mercenaries"

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{{Main Page announcement}}
 
[[File:Merc art1.jpg|right|300px]]
 
[[File:Merc art1.jpg|right|300px]]
  
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=Starting your own Mercenary force=
 
=Starting your own Mercenary force=
 
===Introduction===
 
===Introduction===
Mercenaries are the largest, most expansive faction with no central unifying theme. Pirates, dwarfs, holy warriors, divine manifestations, undead and clockwork angels are all considered mercenaries, but all fight for different reasons, so there is no concise way to sum it up.
+
Mercenaries are the largest, most expansive faction with no central unifying theme. Pirates, dwarfs, holy warriors, divine manifestations, undead, and clockwork angels are all considered mercenaries, but all fight for different reasons, so there is no concise way to sum it up.
  
 
===Playstyle===
 
===Playstyle===
 
There is so much variety in the faction that essentially any playstyle is possible. You will never shoot as well as Cygnar or fight as well as Grymkin or Cryx, so combined arms is usually the best way to go.
 
There is so much variety in the faction that essentially any playstyle is possible. You will never shoot as well as Cygnar or fight as well as Grymkin or Cryx, so combined arms is usually the best way to go.
  
Mercenaries have the best inventory of heavy warjacks in the game point for point. The lights and colossals are solid as well, though not the best.
+
Mercenary warjacks tend to be cheap and no-frils.
  
 
Mercenary warcasters tend to be low focus (usually 6), support-oriented, and most have unusual and very powerful feats. Few are capable caster-killers.  
 
Mercenary warcasters tend to be low focus (usually 6), support-oriented, and most have unusual and very powerful feats. Few are capable caster-killers.  
  
Mercenaries do not feature fire, ice, lightning, force or corrosion themes like the other Warmachine factions, but they do have the most blast weapons of any faction by a huge margin.
+
Mercenaries do not feature fire, ice, lightning, force, or corrosion themes like the other Warmachine factions, but they do have the most blast weapons of any faction by a huge margin.
  
 
===Starter Sets===
 
===Starter Sets===
No mercenary starter set exists or likely ever will again. In Mk1 over a decade ago there where 2 [[Magnus1]] and [[Gorten]] both had a battlebox, but due to the nature of mercenaries as a faction its difficult to say these where aimed at beginners.
+
No mercenary starter set exists or likely ever will.
  
 
===Worthwhile early purchases===
 
===Worthwhile early purchases===
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It is best to pick your favorite caster and build around them. Research which theme forces they play in (the [[Talion Charter]] theme only allows [[Privateer]] warcasters, for example) and make a plan to build your army for those themes.  
 
It is best to pick your favorite caster and build around them. Research which theme forces they play in (the [[Talion Charter]] theme only allows [[Privateer]] warcasters, for example) and make a plan to build your army for those themes.  
  
After your warcaster you'll need to buy a battlegroup. Human, [[Rhulic]] and [[Cephalyx]] casters are restricted to different types of models in their battlegroup. Human casters cannot run Rhulic warjacks and vice-versa. Cephalyx run only monstrosities.
+
After your warcaster you'll need to buy a battlegroup. Human, [[Rhulic]] and [[Cephalyx]] casters are restricted to different types of models in their battlegroup. Human casters cannot run Rhulic warjacks and vice-versa. Cephalyx can run only monstrosities.
  
 
* All the human merc warjacks are solid picks. For those on a budget, get 3 [[Nomad]] kits and magnetize the arms.
 
* All the human merc warjacks are solid picks. For those on a budget, get 3 [[Nomad]] kits and magnetize the arms.
Line 43: Line 44:
 
* Cephalyx monstrosities can also be magnetized so 3 heavies will start you off on the right foot.
 
* Cephalyx monstrosities can also be magnetized so 3 heavies will start you off on the right foot.
  
* Rhulic players should start with 2 [[Driller]]s and 4 [[Gunner]]s, then buy 4 [[Blaster]] gun bits from the Privateer Press online store and magnetise the Gunner/Blasters.
+
* Rhulic players should start with 1-2 [[Driller]]s and 4 [[Gunner]]s, then ask the Privateer Press online store if they sell you 4 [[Blaster]] gun bits to magnetize the Gunner/Blasters.
  
 
Unit and solo purchases are far more theme-dependent. In brief, your first purchases for each theme should be:
 
Unit and solo purchases are far more theme-dependent. In brief, your first purchases for each theme should be:
  
* The Irregulars - Two units of [[Kayazy Eliminators]], [[Nemo4]], [[Hermit of Henge Hold]], [[Harlowe Holdemhigh]], [[Anastasia]], [[Asphyxious4]], [[Scythe]].
+
* The Irregulars - Two units of [[Kayazy Eliminators]], [[Hermit of Henge Hold]], [[Gastone Crosse]], [[Anastasia di Bray]], [[Asphyxious4]], [[Scythe]]
  
* Soldiers of Fortune - Two units of [[Steelhead Halberdiers]], 1 unit of [[Steelhead Heavy Cavalry]], [[Stannis Brocker]], [[Anastasia]], [[Gorman]], [[Alexia2]] (with 3 [[Thrall Warriors]]), [[Sergeant Nicholas Verendrye]] and the [[Steelhead Arcanist]].
+
* Soldiers of Fortune - Two units of [[Steelhead Halberdiers]], one unit of [[Steelhead Heavy Cavalry]], [[Stannis Brocker]], [[Anastasia]], [[Gorman1]], [[Alexia2]] (with three [[Thrall Warrior]]s), [[Sergeant Nicholas Verendrye]] and the [[Steelhead Arcanist]]
  
* Kingmaker's Army - [[Trencher Infantry]], [[Trencher Long Gunners]], [[Kell Bailoch]], [[Orin Midwinter]] and [[Steelhead Halberdiers]].
+
* Kingmaker's Army - [[Trencher Infantry]], [[Trencher Long Gunners]], [[Boomhowler, Solo Artist]] [[Kell Bailoch]], [[Orin Midwinter]] and [[Steelhead Halberdiers]]
  
* Llaelese Resistance - [[Ragman]], [[Gorman]], [[Anastasia]], [[Major Harrison Gibbs]], two [[Morrowan Archon]]s, two [[Thamarite Archon]]s.
+
* Llaelese Resistance - [[Ragman]], [[Gorman1]], [[Anastasia]], [[Major Harrison Gibbs]], two [[Morrowan Archon]]s, two [[Thamarite Archon]]s
  
* Hammer Strike - [[Horgenhold Forge Guard]] (maybe two units), [[Hammerfall Siege Crawler]], [[Harlowe Holdemhigh]], [[Ogrun Bokur]], two units of [[Horgenhold Artillery Corps]].
+
* Hammer Strike - 1-2 units of [[Horgenhold Forge Guard]] with [[Stone Lord Guvul Godor]], 1 [[Hammerfall Siege Crawler]], 2 units of [[Horgenhold Artillery Corps]], [[Harlowe Holdemhigh]] and [[Gudrun the Wasted]]
  
* Talion Charter - Three [[Powder Monkey]]s, [[Aiyana and Holt]], [[Lord Rockbottom]], [[First Mate Hawk]], [[Bosun Grogspar]], [[Doc Killingsworth]], [[The Commodore Cannon & Crew]], one each of [[Scharde Pirates]], [[Press Gangers]] and [[Sea Dog Pirates]] with Mr. Walls.
+
* Talion Charter - Three [[Powder Monkey]]s, [[Aiyana and Holt]], [[Lord Rockbottom]], [[First Mate Hawk]], [[Bosun Grogspar]], [[Doc Killingsworth]], [[The Commodore Cannon & Crew]], one each of [[Scharde Pirates]]with their CA, [[Press Gangers]] and [[Sea Dog Pirates]] with Mr. Walls
  
* Operating Theater - [[Cephalyx Overlords]], [[Cephalyx Mind Slaver & Drudges]], [[Cephalyx Mind Bender & Drudges]], [[Cephalyx Agitator]]s.
+
* Operating Theater - [[Asphyxious4]], two [[Void Archon]]s, [[Cephalyx Dominator]], [[Doctor Stygius]]
  
* Flame in the Darkness - Three [[Morrowan Battle Priest]]s, [[Precursor Knights]], [[Legion of Lost Souls]], [[Thamarite Archon]], [[Alexia3]], [[Hermit of Henge Hold]], [[Grand Master Gabriel Throne]], [[Morrowan Archon]].
+
* Flame in the Darkness - Three [[Morrowan Battle Priest]]s, [[Precursor Knights]], two [[Thamarite Archon]]s, [[Hermit of Henge Hold]], [[Grand Master Gabriel Throne]], and two [[Morrowan Archon]]s.
  
* Strange Bedfellows - [[Asphyxious4]], [[Prefect Hypatia]], [[Hermit of Henge Hold]], three units of [[Negation Angels]], two [[Void Archon]]s.
+
* Strange Bedfellows - [[Asphyxious4]], [[Prefect Hypatia]], [[Hermit of Henge Hold]], three units of [[Negation Angels]], two [[Void Archon]]s
 +
{{LOSbox|[https://www.loswarmachine.com/brawlmachine/2021/2/5/brawlmachine-list-building-mercenaries Brawlmachine List Building - Mercenaries]
 +
|In 2021.02 Phillip Melvin, one of the LOS authors, wrote an excellent article for how to start Mercenaries. It is based on the newbie-friendly [[Brawlmachine]] format (25 point limit). <br>The article contains a different list for each Mercenary theme, and advice on how to expand those lists beyond 25 points.}}
  
 
===Conclusion===
 
===Conclusion===
 
[[File:Merc art5.jpg|right|300px]]
 
[[File:Merc art5.jpg|right|300px]]
Given the sprawl, there is quite a bloat of models to collect in the Mercenary faction. You can mix-and-match so many different permutations of models/units and it is perfectly fine to field an army with Humans, Trollbloods, Dwarves, Undead, Gatormen, Ogrun, Farrow, Iosans and Nyss. You can do almost anything. On top of all these options, a mercenary player has access to almost every unit from Cygnar, Protectorate and Crucible Guard in the Llaelese Resistance theme force, and even a bit of Cryx, Khador and Convergence at your disposal in other themes making the options nearly endless.
+
Given the sprawl, there is quite a bloat of models to collect in the Mercenary faction. You can mix-and-match so many different permutations of models/units and it is perfectly fine to field an army with Humans, Trollbloods, Dwarves, Undead, Gatormen, Ogrun, Farrow, Iosans, and Nyss. You can do almost anything. On top of all these options, a mercenary player has access to almost every unit from Cygnar, Protectorate, and Crucible Guard in the Llaelese Resistance theme force, and even a bit of Cryx, Khador, and Convergence at your disposal in other themes making the options nearly endless.
  
 
=Theme Forces=
 
=Theme Forces=
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{{FitD models}}
 
{{FitD models}}
 +
 +
Here are some examples of the model aesthetic for this theme
 +
 +
<Gallery>
 +
File:Legion of Lost Souls.jpg
 +
File:Thamarite Advocate.jpg
 +
File:Morrowan Archon.jpg
 +
File:Constance Blaize.jpeg
 +
File:AlexiaMistress.jpg
 +
</Gallery>
  
 
===[[Hammer Strike]]===
 
===[[Hammer Strike]]===
Rhul is a nation of Dwarves and Ogrun, located in an impregnable mountainous region between Khador, Llael and Ios. Primarily a trade empire, Rhul has a military on par with any of the Iron Kingdoms, and they defend their own borders meticulously, but only involve themselves in the conflicts of the other nations to keep the trade lanes open and provide combat experience to its troops. On the tabletop, Hammer Strike plays to all the standard tropes of dwarves: slow, sturdy, well-trained, and well-equipped.
+
Rhul is a nation of Dwarves and Ogrun located in an impregnable mountainous region between Khador, Llael, and Ios. Primarily a trade empire, Rhul has a military on par with any of the Iron Kingdoms, and they defend their own borders meticulously, but only involve themselves in the conflicts of the other nations to keep the trade lanes open and provide combat experience to its troops. On the tabletop, Hammer Strike plays to all the standard tropes of dwarves: slow, sturdy, well-trained, and well-equipped.
  
 
{{HS models}}
 
{{HS models}}
 +
 +
Here are some examples of the model aesthetic for this theme
 +
 +
<Gallery>
 +
File:Gorten Grundback.png
 +
File:Ghordson Basher.jpeg
 +
File:Horgenhold Forge Guard.jpeg
 +
File:41063 ThorSteinhammer WEB.jpg
 +
File:Ghordson Avalancher.jpeg
 +
</Gallery>
  
 
===[[Llaelese Resistance]]===
 
===[[Llaelese Resistance]]===
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{{LR models}}
 
{{LR models}}
 +
 +
Here are some examples of the model aesthetic for this theme
 +
 +
<Gallery>
 +
File:Ashylynn alt.jpg
 +
File:Gibbs.jpg
 +
File:Rhupert.jpg
 +
File:Taryn.png
 +
File:Thorn-Gun-Mages.jpg
 +
</Gallery>
  
 
===[[Operating Theater]]===
 
===[[Operating Theater]]===
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[[File:Merc art2.jpg|right|300px]]
 
[[File:Merc art2.jpg|right|300px]]
Cephalyx are a reclusive and pitiless race of psychically powerful creatures that live underground. They capture and experiment upon live creatures, turning them into lobotomized brutes to wage their wars for them. On the tabletop, they play as a swarm of expendable infantry interspersed with hulking Monstrosities and backed by powerful psychic overlords.  
+
Cephalyx are a reclusive and pitiless race of psychically powerful creatures that live underground. They capture and experiment upon live creatures, turning them into lobotomized brutes to wage their wars for them. On the tabletop, they are meant to play as a swarm of expendable infantry interspersed with hulking Monstrosities and backed by powerful psychic overlords. However, the best armies have Asphyxious4 and Void Archons as mainstays.
  
 
{{OT models}}
 
{{OT models}}
 +
 +
Here are some examples of the model aesthetic for this theme
 +
 +
<Gallery>
 +
File:Thexus1.jpg
 +
File:Wrecker.jpg
 +
File:Dr Stygius.jpg
 +
File:Cephalyx-Overlords.jpg
 +
File:Cephalyx Mind Bender & Drudges.jpeg
 +
</Gallery>
  
 
===[[Theme - Soldiers of Fortune|Soldiers of Fortune]]===
 
===[[Theme - Soldiers of Fortune|Soldiers of Fortune]]===
Soldiers of Fortune represents the professional mercenary companies of the famed Steelheads, with a few free agents tagging along. The theme places a heavy emphasis on combined-arms and features some of the best artillery in the game.
+
Soldiers of Fortune represents the professional mercenary companies of the famed Steelheads, with a few free agents tagging along. The theme places a heavy emphasis on combined arms and features some of the best artillery in the game.
  
 
{{SH models}}
 
{{SH models}}
 +
 +
Here are some examples of the model aesthetic for this theme
 +
 +
<Gallery>
 +
File:Steelhead Heavy Cavalry.jpeg
 +
File:Rocinante.JPG
 +
File:Steelhead Arcanist.jpg
 +
File:Steelhead Ironhead.jpg
 +
File:Steelhead Heavy Halberdiers.jpeg
 +
</Gallery>
  
 
===[[Strange Bedfellows]]===
 
===[[Strange Bedfellows]]===
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{{SB models}}
 
{{SB models}}
 +
 +
Here are some examples of the model aesthetic for this theme
 +
 +
<Gallery>
 +
File:AuroraNumenofAerogenesis WEB.jpg
 +
File:Negation Angels.jpg
 +
File:Void Archon.jpg
 +
File:34121 Soulhunters WEB.jpg
 +
File:Asphyxious4.jpg
 +
</Gallery>
  
 
===[[The Irregulars]]===
 
===[[The Irregulars]]===
A catch-all theme for the weirdos who won't work for the other themes. This theme allows Mercenary character models/units and a few non-character partisan units. It gives bonuses to marshalled warjacks. If you want to field the lesser warlocks, this is the place. It is less-cohesive than the other themes, but has more solos than you can shake a stick at to hand out the bonuses you want.
+
A catch-all theme for the weirdos who won't work for the other themes. This theme allows Mercenary character models/units and a few non-character partisan units. It gives bonuses to marshaled warjacks. If you want to field the lesser warlocks, this is the place. It is less cohesive than the other themes, but has more solos than you can shake a stick at to hand out the bonuses you want.
  
 
{{IRR models}}
 
{{IRR models}}
 +
 +
Here are some examples of the model aesthetic for this theme
 +
 +
<Gallery>
 +
File:Anastasia.jpg
 +
File:LadyAiyanaandMasterHolt.jpg
 +
File:GobberTinker.jpg
 +
File:Harlowe.jpg
 +
File:Vizkova.jpg
 +
</Gallery>
  
 
===[[The Kingmaker's Army]]===
 
===[[The Kingmaker's Army]]===
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{{TKA models}}
 
{{TKA models}}
 +
 +
Here are some examples of the model aesthetic for this theme
 +
<Gallery>
 +
File:Rangers.jpg
 +
File:Captain Damiano.jpg
 +
File:41034 KellBailoch WEB.jpg
 +
File:Boomhowler10man.jpg
 +
File:Steelhead Riflemen.jpeg
 +
</Gallery>
  
 
===[[The Talion Charter]]===
 
===[[The Talion Charter]]===
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{{TTC models}}
 
{{TTC models}}
 +
 +
Here are some examples of the model aesthetic for this theme
 +
<Gallery>
 +
File:Captain Bartolo Montador.jpg
 +
File:Blockader.jpg
 +
File:Scharde Pirates.jpg
 +
File:Powder Monkey.jpg
 +
File:Commodore Cannon.jpg
 +
</Gallery>
  
 
= Models =
 
= Models =
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=== Warcasters ===
 
=== Warcasters ===
 
{| class="wikitable"
 
{| class="wikitable"
!colspan=2| Human
+
!colspan=3| Human
{{WN|Ashlynn1| Ashlynn d'Elyse}}
+
{{WN|Ashlynn1| Ashlynn d'Elyse}}||
{{WN|Ashlynn2|Ashlynn d’Elyse, the Queen’s Blade}}
+
{{WN|Ashlynn2|Ashlynn d’Elyse, the Queen’s Blade}}||
 
{{GAP}}
 
{{GAP}}
{{WN|Aurora1| Aurora, Numen of Aerogenesis}} ([[Strange Bedfellows]] only)
+
|-
{{WN|Aurora2| Archnumen Aurora}} (Convergence Partisan)
+
|Aurora1
 +
|''[[Aurora, Numen of Aerogenesis]]''
 +
|[[Strange Bedfellows]] theme only
 +
{{WN|Aurora2| Archnumen Aurora}}
 +
|Convergence Partisan
 
{{GAP}}
 
{{GAP}}
{{WN|Blaize1|Constance Blaize, Knight of the Prophet}} (Cygnar Partisan)
+
{{WN|Blaize1|Constance Blaize, Knight of the Prophet}}  
 +
|Cygnar Partisan
 
{{GAP}}
 
{{GAP}}
 
|-
 
|-
{{WN|Caine3|Caine's Hellslingers}} (Cygnar Partisan)
+
{{WN|Caine3|Caine's Hellslingers}}
 +
|Cygnar Partisan
 
{{GAP}}
 
{{GAP}}
 
|-
 
|-
{{WN|Crosse2 |Lieutenant Gastone Crosse}}
+
{{WN|Crosse2 |Lieutenant Gastone Crosse}}||
 
{{GAP}}
 
{{GAP}}
{{WN|Damiano1| Captain Damiano}}
+
{{WN|Damiano1| Captain Damiano}}||
 
{{GAP}}
 
{{GAP}}
{{WN|Fiona1|Fiona the Black}}
+
{{WN|Fiona1|Fiona the Black}}||
 
{{GAP}}
 
{{GAP}}
{{WN|Macbain1|Drake MacBain}}
+
{{WN|Macbain1|Drake MacBain}}||
 
{{GAP}}
 
{{GAP}}
{{WN|Magnus1| Magnus the Traitor}}
+
{{WN|Magnus1| Magnus the Traitor}}||
{{WN|Magnus2| Magnus the Warlord}}
+
{{WN|Magnus2| Magnus the Warlord}}||
 
{{GAP}}
 
{{GAP}}
{{WN|Montador1| Captain Bartolo Montador}}
+
{{WN|Montador1| Captain Bartolo Montador}}||
 
{{GAP}}
 
{{GAP}}
{{WN|Mortenebra1|Master Necrotech Mortenebra & Deryliss}} ([[Strange Bedfellows]] only)
+
|-
{{WN|Mortenebra2|Mortenebra, Numen of Necrogenesis}} ([[Strange Bedfellows]] only)
+
|Mortenebra1
 +
|''[[Master Necrotech Mortenebra & Deryliss]]''
 +
|[[Strange Bedfellows]] theme only
 +
|-
 +
|Mortenebra2
 +
|''[[Mortenebra, Numen of Necrogenesis]]''
 +
|[[Strange Bedfellows]] theme only
 
{{GAP}}
 
{{GAP}}
{{WN|Rahera1|Captain Rahera, Terror of the Wailing Sea}} (Cryx Partisan)
+
{{WN|Rahera1|Captain Rahera, Terror of the Wailing Sea}}  
 +
|Cryx Partisan
 
{{GAP}}
 
{{GAP}}
{{WN|Shae1|Captain Phinneus Shae}}
+
{{WN|Shae1|Captain Phinneus Shae}}||
 
{{GAP}}
 
{{GAP}}
{{WN|Stryker -1|Steelhead Captain Stryker}} ''(Not tournament legal)''
+
|-
 +
|Stryker -1
 +
|''[[Steelhead Captain Stryker]]
 +
|Not tournament legal
 
{{GAP}}&nbsp;
 
{{GAP}}&nbsp;
 
|-
 
|-
!colspan=2| Cephalyx
+
!colspan=3| Cephalyx
{{WN|Cyphon1 | Cognifex Cyphon}}
+
{{WN|Cyphon1 | Cognifex Cyphon}}||
 
{{GAP}}
 
{{GAP}}
{{WN|Thexus1| Exulon Thexus}}
+
{{WN|Thexus1| Exulon Thexus}}||
 
{{GAP}}&nbsp;
 
{{GAP}}&nbsp;
 
|-
 
|-
!colspan=2| Rhulic
+
!colspan=3| Rhulic
{{WN|Durgen1|Durgen Madhammer}}
+
{{WN|Durgen1|Durgen Madhammer}}||
 
{{GAP}}
 
{{GAP}}
{{WN|Gorten1|Gorten Grundback}}
+
{{WN|Gorten1|Gorten Grundback}}||
 
{{GAP}}
 
{{GAP}}
{{WN|Ossrum1|General Ossrum}}
+
{{WN|Ossrum1|General Ossrum}}||
 
|}
 
|}
  
 
=== Warjacks & Monstrosities ===
 
=== Warjacks & Monstrosities ===
 
* {{FH4|Gobber Warjack}}
 
* {{FH4|Gobber Warjack}}
**'' [[Malvin & Mayhem]]
+
** Malvin1 & Mayhem1: ''[[Malvin & Mayhem]]
 +
** Malvin2: Refer solos
  
 
* {{FH4|Human Warjacks}}
 
* {{FH4|Human Warjacks}}
Line 231: Line 339:
 
: ''(Asphyxious1 to 3 are [[Cryx]] warcasters)''
 
: ''(Asphyxious1 to 3 are [[Cryx]] warcasters)''
 
* Boomhowler1: ''[[Greygore Boomhowler & Co.]]
 
* Boomhowler1: ''[[Greygore Boomhowler & Co.]]
* Boomhowler2: See solos, below
+
* Boomhowler2, Boomhowler3: See solos, below
 
*[[Cephalyx Mind Bender & Drudges]]
 
*[[Cephalyx Mind Bender & Drudges]]
 
*[[Cephalyx Mind Slaver & Drudges]] - (Cryx Partisan)
 
*[[Cephalyx Mind Slaver & Drudges]] - (Cryx Partisan)
Line 243: Line 351:
 
*[[Horgenhold Artillery Corps]]
 
*[[Horgenhold Artillery Corps]]
 
*[[Horgenhold Forge Guard]]
 
*[[Horgenhold Forge Guard]]
 +
**CA - ''Stone Lord Guval Godor
 
*[[Idrian Skirmishers]] - (Protectorate Partisan)
 
*[[Idrian Skirmishers]] - (Protectorate Partisan)
 
**CA - Chieftain & Guide
 
**CA - Chieftain & Guide
Line 287: Line 396:
 
* ''[[Anastasia di Bray]]
 
* ''[[Anastasia di Bray]]
 
* ''[[Balthazar Bamfist]]
 
* ''[[Balthazar Bamfist]]
* ''[[Black Bella, Duchess of Dread]]
+
*Bella1 ''[[Black Bella, Duchess of Dread]]
 +
*Bella2 ''[[Stonecold Black Bella]]
 
* ''[[Bloody Bradigan]]
 
* ''[[Bloody Bradigan]]
 
* Boomhowler1: Refer to units
 
* Boomhowler1: Refer to units
 
* Boomhowler2: ''[[Boomhowler, Solo Artist]]'' (Trollblood Partisan)
 
* Boomhowler2: ''[[Boomhowler, Solo Artist]]'' (Trollblood Partisan)
 +
* Boomhowler3: ''[[Boomhowler, the Destroyer]]'' (Trollblood Partisan)
 
* ''[[Bosun Grogspar]]
 
* ''[[Bosun Grogspar]]
 
* ''[[Brun Cragback & Lug]]'' ([[Lesser Warlock]] & Companion Warbeast)
 
* ''[[Brun Cragback & Lug]]'' ([[Lesser Warlock]] & Companion Warbeast)
Line 299: Line 410:
 
* Crosse2: Refer to Warcasters
 
* Crosse2: Refer to Warcasters
 
* ''[[Dahlia Hallyr & Skarath]]'' ([[Lesser Warlock]] & Companion Warbeast)
 
* ''[[Dahlia Hallyr & Skarath]]'' ([[Lesser Warlock]] & Companion Warbeast)
* ''[[Dez]]
+
* [[Death Archon]]
 +
* Dez1: ''[[Dez]]
 +
* Dez2: ''[[Dez & Gubbin, Dynamite Duo]]
 
* ''[[Dirty Meg]]'' ([['Jack Marshal]])
 
* ''[[Dirty Meg]]'' ([['Jack Marshal]])
 
* ''[[Doc Killingsworth]]
 
* ''[[Doc Killingsworth]]
Line 310: Line 423:
 
* Eiryss4: ''[[Eiryss, Fortune Hunter of Ios]]'' (Retribution Partisan)
 
* Eiryss4: ''[[Eiryss, Fortune Hunter of Ios]]'' (Retribution Partisan)
 
* ''[[First Mate Hawk]]
 
* ''[[First Mate Hawk]]
* ''[[Flubbin]]
+
* Flubbin1: ''[[Flubbin]]
 +
* Flubbin2: ''[[Dreyfus & Flubbin, Storm Patrol]]
 
* ''[[Flugwug the Filcher]]
 
* ''[[Flugwug the Filcher]]
 
* ''[[Glyn Cormier, Illuminated One]]'' (Cygnar Partisan)
 
* ''[[Glyn Cormier, Illuminated One]]'' (Cygnar Partisan)
Line 317: Line 431:
 
* Gorman1: ''[[Gorman di Wulfe, Rogue Alchemist]]'' (Crucible Guard Partisan)
 
* Gorman1: ''[[Gorman di Wulfe, Rogue Alchemist]]'' (Crucible Guard Partisan)
 
* Gorman2: ''[[Gorman the Mad]]'' (Crucible Guard Partisan)
 
* Gorman2: ''[[Gorman the Mad]]'' (Crucible Guard Partisan)
* ''[[Gubbin]]
+
* Gubbin1: ''[[Gubbin]]
* ''[[Gudrun the Wanderer]]
+
* Gubbin2: ''[[Dez & Gubbin, Dynamite Duo]]
 +
* Gudrun1: ''[[Gudrun the Wanderer]]
 +
* Gudrun2: ''[[Gudrun the Wasted]]
 
* ''[[Harlan Versh, Illuminated One]]'' (Cygnar Partisan)
 
* ''[[Harlan Versh, Illuminated One]]'' (Cygnar Partisan)
 
* ''[[Harlowe Holdemhigh]]
 
* ''[[Harlowe Holdemhigh]]
Line 331: Line 447:
 
* ''[[Madelyn Corbeau, Ordic Courtesan]]'' ([[Attached|Warcaster Attachment]])
 
* ''[[Madelyn Corbeau, Ordic Courtesan]]'' ([[Attached|Warcaster Attachment]])
 
* ''[[Major Harrison Gibbs]]'' (Cygnar Partisan)
 
* ''[[Major Harrison Gibbs]]'' (Cygnar Partisan)
 +
* Malvin1: Refer warjacks
 +
* Malvin2: ''[[Malvin, Revenge Artist]]
 
* ''[[Master Gunner Dougal MacNaile]]
 
* ''[[Master Gunner Dougal MacNaile]]
 
* [[Menite Archon]] (Protectorate Partisan)
 
* [[Menite Archon]] (Protectorate Partisan)
Line 338: Line 456:
 
* Orin2: Refer to [[Infernal]] units
 
* Orin2: Refer to [[Infernal]] units
 
* [[Powder Monkey]]
 
* [[Powder Monkey]]
 +
* ''[[Princess Delores Graciela]]
 
* ''[[Ragman]]
 
* ''[[Ragman]]
 
* ''[[Raluk Moorclaw, the Ironmonger]]'' ([['Jack Marshal]])
 
* ''[[Raluk Moorclaw, the Ironmonger]]'' ([['Jack Marshal]])
Line 358: Line 477:
 
* [[Thamarite Archon]]
 
* [[Thamarite Archon]]
 
* ''[[Thor Steinhammer]]'' ([['Jack Marshal]])
 
* ''[[Thor Steinhammer]]'' ([['Jack Marshal]])
 +
* ''[[Tubbin]]
 +
* ''[[Underboss Vizkova]]'' (Khador Partisan)
 
* ''[[Viktor Pendrake]]'' (Cygnar Partisan)
 
* ''[[Viktor Pendrake]]'' (Cygnar Partisan)
 
* [[Void Archon]]
 
* [[Void Archon]]
 
* ''[[Weird Wendell, Gremlin Wrangler]]'' (Grymkin Partisan)
 
* ''[[Weird Wendell, Gremlin Wrangler]]'' (Grymkin Partisan)
* ''[[Widget, Tinker Extraordinaire]]
+
* Widget1: ''[[Widget, Tinker Extraordinaire]]
 +
* Widget2: ''[[Widget, Mathlete Archaeologist]]
 
* ''[[Wrong Eye & Snapjaw]]'' ([[Lesser Warlock]] & Companion Warbeast)
 
* ''[[Wrong Eye & Snapjaw]]'' ([[Lesser Warlock]] & Companion Warbeast)
  

Latest revision as of 00:48, 30 August 2022

Merc art1.jpg

Mercenary models are normally allowed to be included in the armies of other factions as friendly, non-faction models on a theme-by-theme basis where they are seen onesy-twosey.

As a faction unto itself, Mercenaries are comprised of NINE mostly unrelated theme forces that allow wildly different models from nearly every faction in the game.

The Mercenary "faction" serves as a way for players to branch out and expand their collections. A Cygnar or Protectorate player could build a Llaelese Resistance army. A Cryx or Convergence player could expand into Strange Bedfellows. And once you have one of those forces built, an army in The Irregulars theme is usually easy to acquire. And so it goes.


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Tip !
New players often misunderstand how they can include Mercenary models in a non-Mercenary Faction (especially how they can include Mercenary warjacks/warcasters).

  • Mercenary warjacks can only be controlled by a Mercenary model.
    In a normal game, this means other Factions need to hire a Mercenary 'Jack Marshal or a Mercenary "Junior Warcaster".
  • A Mercenary warcaster can only be put in a non-Mercenary army if you're playing a 2+ caster game.
    If you're only playing with 1 caster, and that caster is a Mercenary warcaster, then by definition you're playing a Mercenary force.
  • Mercenary units, solos, and battle engines can hire themselves out to any non-Mercenary army that is listed on their card.
    Most non-Mercenary Theme Forces place a limit on how many Mercenaries can be included.

There are many exceptions to the above rules, such as Partisan, Limited Employment, and Maker's Mark.


Starting your own Mercenary force

Introduction

Mercenaries are the largest, most expansive faction with no central unifying theme. Pirates, dwarfs, holy warriors, divine manifestations, undead, and clockwork angels are all considered mercenaries, but all fight for different reasons, so there is no concise way to sum it up.

Playstyle

There is so much variety in the faction that essentially any playstyle is possible. You will never shoot as well as Cygnar or fight as well as Grymkin or Cryx, so combined arms is usually the best way to go.

Mercenary warjacks tend to be cheap and no-frils.

Mercenary warcasters tend to be low focus (usually 6), support-oriented, and most have unusual and very powerful feats. Few are capable caster-killers.

Mercenaries do not feature fire, ice, lightning, force, or corrosion themes like the other Warmachine factions, but they do have the most blast weapons of any faction by a huge margin.

Starter Sets

No mercenary starter set exists or likely ever will.

Worthwhile early purchases

The Mercenary faction has nine theme forces, each at least as large as a mini-faction. Most factions have four or five. There is also very little model overlap between the themes so you need to plan your first purchases carefully.

It is best to pick your favorite caster and build around them. Research which theme forces they play in (the Talion Charter theme only allows Privateer warcasters, for example) and make a plan to build your army for those themes.

After your warcaster you'll need to buy a battlegroup. Human, Rhulic and Cephalyx casters are restricted to different types of models in their battlegroup. Human casters cannot run Rhulic warjacks and vice-versa. Cephalyx can run only monstrosities.

  • All the human merc warjacks are solid picks. For those on a budget, get 3 Nomad kits and magnetize the arms.
  • Cephalyx monstrosities can also be magnetized so 3 heavies will start you off on the right foot.
  • Rhulic players should start with 1-2 Drillers and 4 Gunners, then ask the Privateer Press online store if they sell you 4 Blaster gun bits to magnetize the Gunner/Blasters.

Unit and solo purchases are far more theme-dependent. In brief, your first purchases for each theme should be:

LOS logo.jpg

Line of Sight article : Brawlmachine List Building - Mercenaries
In 2021.02 Phillip Melvin, one of the LOS authors, wrote an excellent article for how to start Mercenaries. It is based on the newbie-friendly Brawlmachine format (25 point limit).
The article contains a different list for each Mercenary theme, and advice on how to expand those lists beyond 25 points.

Conclusion

Merc art5.jpg

Given the sprawl, there is quite a bloat of models to collect in the Mercenary faction. You can mix-and-match so many different permutations of models/units and it is perfectly fine to field an army with Humans, Trollbloods, Dwarves, Undead, Gatormen, Ogrun, Farrow, Iosans, and Nyss. You can do almost anything. On top of all these options, a mercenary player has access to almost every unit from Cygnar, Protectorate, and Crucible Guard in the Llaelese Resistance theme force, and even a bit of Cryx, Khador, and Convergence at your disposal in other themes making the options nearly endless.

Theme Forces

Flame in the Darkness

This theme represents the Thamarite and Morrowan forces putting aside their ideological differences and teaming up to fight off the Infernal invasion. It is shared with Cygnar and Khador and grants access to their warjacks. It is a very melee-oriented force featuring angels and holy warriors.

The models allowed in Flame in the Darkness are:   [Show/Hide]

This list was last updated: 2020.12   (Edit)

Warcasters - For Mercenary players

Warcasters - For Cygnar players

Warcasters - For Khador players

Warjacks
Note: All warcasters get the same warjacks to choose from, regardless of their original Faction:

  • All non-character Mercenary warjacks (except the Rhulic ones)
  • Up to two non-character Cygnar or Khador warjacks (one of each is legal).
  • Gallant
  • Other character warjacks can be taken, but only if they have a bond and they're in their bonded model's battlegroup.

Units

Solos

Here are some examples of the model aesthetic for this theme

Hammer Strike

Rhul is a nation of Dwarves and Ogrun located in an impregnable mountainous region between Khador, Llael, and Ios. Primarily a trade empire, Rhul has a military on par with any of the Iron Kingdoms, and they defend their own borders meticulously, but only involve themselves in the conflicts of the other nations to keep the trade lanes open and provide combat experience to its troops. On the tabletop, Hammer Strike plays to all the standard tropes of dwarves: slow, sturdy, well-trained, and well-equipped.

Here are some examples of the model aesthetic for this theme

Llaelese Resistance

A guerilla force made up of Llaelese patriots engaged in a desperate struggle to restore Khadoran-occupied Llael as a free and independent nation. Most importantly, it grants you access to any 2 units from any one of Cygnar, Protectorate or Crucible Guard, which is super exciting.

Merc art3.jpg
The models allowed in Llaelese Resistance are:   [Show/Hide]

This list was last updated: 2022.04   (Edit)

Warcasters

Warjacks

  • All non-character Mercenary warjacks
  • Character warjacks can be taken, but only if they have a bond and they're in their bonded model's battlegroup.

Solos

Mercenary Units

Non-Mercenary Units
You can also include up to two non-character units from one of Cygnar, the Protectorate, or the Crucible Guard. (Note: The two units have to be from the same Faction.)

Here are some examples of the model aesthetic for this theme

Operating Theater

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Important
Unlike other Mercenary models, Cephalyx may only be played in this theme force. They cannot even be played in an out-of-theme list.

Merc art2.jpg

Cephalyx are a reclusive and pitiless race of psychically powerful creatures that live underground. They capture and experiment upon live creatures, turning them into lobotomized brutes to wage their wars for them. On the tabletop, they are meant to play as a swarm of expendable infantry interspersed with hulking Monstrosities and backed by powerful psychic overlords. However, the best armies have Asphyxious4 and Void Archons as mainstays.

The models allowed in Operating Theater are:   [Show/Hide]

This list was last updated: 2020.02   (Edit)

Warcasters

Monstrosities

Warjacks

Solos

Units

Here are some examples of the model aesthetic for this theme

Soldiers of Fortune

Soldiers of Fortune represents the professional mercenary companies of the famed Steelheads, with a few free agents tagging along. The theme places a heavy emphasis on combined arms and features some of the best artillery in the game.

Here are some examples of the model aesthetic for this theme

Strange Bedfellows

During the Infernal invasion, Aurora, and her followers broke away from the Convergence along with Nemo in an attempt to save humanity. This theme is shared with the Convergence and it allows you to mix Cryx, Convergence, Mercenary, and Cygnar models in the same force. It allows only Aurora and Mortenebra warcasters and features a mix of Clockwork Angels, Stormsmiths and Thralls.

The models allowed in Strange Bedfellows are:   [Show/Hide]

This list was last updated: 2021.02   (Edit)

Warcasters

Warjacks

  • All non-character Convergence warjacks
  • All non-character Mercenary warjacks
  • Mortenebra only: all non-character Cryx warjacks
  • Character warjacks can be taken, but only if they have a bond and they're in their bonded model's battlegroup.
Note 1: Warcasters can take any mix of warjacks they like, regardless of their original Faction.
Note 2: Vectors keep their Induction node, and Warjacks keep their Cortex, regardless of who their controller is.
Note 3: Asphyxious4 and Nemo4 can also take Cryx or Cygnar warjacks respectively, due to their own special rules.

Battle Engines

Units

Solos

Here are some examples of the model aesthetic for this theme

The Irregulars

A catch-all theme for the weirdos who won't work for the other themes. This theme allows Mercenary character models/units and a few non-character partisan units. It gives bonuses to marshaled warjacks. If you want to field the lesser warlocks, this is the place. It is less cohesive than the other themes, but has more solos than you can shake a stick at to hand out the bonuses you want.

The models allowed in Irregulars are:   [Show/Hide]

This list was last updated: 2020.12   (Edit)

Warcasters

  • All Mercenary warcasters, except the Cephalyx ones.

Warjacks

  • All non-character Mercenary warjacks,
  • Character warjacks can be taken, but only if they have a bond and they're in their bonded model's battlegroup.

Battle Engines

Units

(★) The Commodore Cannon can only be included if your warcaster is a Privateer.

Solos

Here are some examples of the model aesthetic for this theme

The Kingmaker's Army

Cygnaran rebels and hired sellswords led by Magnus in his ultimately successful effort to install a new king of Cygnar. Very similar to Soldiers of Fortune, but with a few Cygnaran units thrown in. Trencher Infantry, most importantly.

The models allowed in The Kingmaker's Army are:   [Show/Hide]

This list was last updated: 2021.11   (Edit)

Warcasters

Warjacks

  • Non-character Mercenary warjacks (only the "Human" ones)
  • Character warjacks can be taken, but only if they're in their bonded model's battlegroup.

Units

Solos


(★) These models are normally Cygnar models, but become Mercenary models when taken in this theme.

Here are some examples of the model aesthetic for this theme

The Talion Charter

The Charter is a group of pirates and privateers who also happen to sell their services as armies for hire. It is named after Captain Shae's ship. The only non-privateer models allowed are warjacks. Cryx Scharde units may be taken as privateers in this theme.

The models allowed in The Talion Charter are:   [Show/Hide]

This list was last updated: 2021.02   (Edit)

Warcasters

Warjacks

  • All non-character warjacks (human only, not the Rhulic ones)
  • Scallywag
  • Other character warjacks can be taken, but only if they have a bond and they're in their bonded model's battlegroup.

Solos

Units


(★) indicates Scharde models which are normally Cryx.

Here are some examples of the model aesthetic for this theme

Models

Merc art4.png

Warcasters

Human
Ashlynn1 Ashlynn d'Elyse
Ashlynn2 Ashlynn d’Elyse, the Queen’s Blade
Aurora1 Aurora, Numen of Aerogenesis Strange Bedfellows theme only
Aurora2 Archnumen Aurora Convergence Partisan
Blaize1 Constance Blaize, Knight of the Prophet Cygnar Partisan
Caine3 Caine's Hellslingers Cygnar Partisan
Crosse2 Lieutenant Gastone Crosse
Damiano1 Captain Damiano
Fiona1 Fiona the Black
Macbain1 Drake MacBain
Magnus1 Magnus the Traitor
Magnus2 Magnus the Warlord
Montador1 Captain Bartolo Montador
Mortenebra1 Master Necrotech Mortenebra & Deryliss Strange Bedfellows theme only
Mortenebra2 Mortenebra, Numen of Necrogenesis Strange Bedfellows theme only
Rahera1 Captain Rahera, Terror of the Wailing Sea Cryx Partisan
Shae1 Captain Phinneus Shae
Stryker -1 Steelhead Captain Stryker Not tournament legal

 

Cephalyx
Cyphon1 Cognifex Cyphon
Thexus1 Exulon Thexus

 

Rhulic
Durgen1 Durgen Madhammer
Gorten1 Gorten Grundback
Ossrum1 General Ossrum

Warjacks & Monstrosities

Battle Engines

(Nemo1 to 3 are Cygnar warcasters)

Units

(Asphyxious1 to 3 are Cryx warcasters)

Special Attachments

Solos

Other

Mercenary Minion models

These models are both Mercenary models and Minion models, making them perfect for a player that wants to expand their collection from one to the other.

-NOTE- This list is badly out of date.

Solos

Units

Official Short Stories

See Lore - Source Material#Short Stories