Algorithmic Dispersion Optifex

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Convergence Logo.jpg Algorithmic Dispersion Optifex

Convergence Priest Solo

Among the most important but demanding tasks carried out by the living priests of the Convergence is the deployment of algorithmic dispersion arrays—devices that increase the reach of a warcaster’s arcane spells well beyond normal tolerances. By carefully modulating the dispersion array’s frequencies, the optifex acts as a transmitter through which the warcaster can bolster his battlegroup or strike down enemy targets.

Basic Info

Algorithmic Dispersion Optifex
Missing Info
AlgorithmicDispersionOptifex WEB.jpg
COST {{{cacost}}}
UNIT SIZE {{{casize}}}
FA {{{cafa}}}
Warcaster 0
BASE Small
SPD 5
STR 5
MAT {{{mat}}}
RAT N/A
M.A. N/A
DEF 13
ARM 12
CMD 5
ESSENCE {{{essence}}}
FOCUS N/A
FURY N/A
THRS N/A
HP 5
F. Field N/A
WJP {{{wjp}}}
WBP {{{wbp}}}
IHP {{{ihp}}}
FA 4
UNIT SIZE N/A
COST 2
N/A
N/A
N/A
Warcaster 1
COST N/A
N/A
Understanding
the Statblock

Abilities

  • Living Convergence - Note that this model is a living model (unlike most of Convergence's forces).
  • Channeler [Friendly Faction warcaster] - While this model is in a friendly Faction warcaster's control range, the warcaster can channel spells through this model.
  • Induction Relay - While in this model’s command range, when a friendly Faction warjack with an interface node gives focus to another warjack, increase the Focus Induction range by 3˝.
  • Iron Sentinel - While B2B with a friendly Faction warjack, this model gains +2 DEF and ARM and cannot become knocked down.

Weapons

  • Unarmed - This model has no weapons.

Theme Forces

  • Other Factions
    • Mercenary players can also use this model via the Strange Bedfellows theme. As before it gains Swift Vengeance.

Recent Changes

No changes since 2020.02

Thoughts on Algorithmic Dispersion Optifex

Algorithmic Dispersion Optifex in a nutshell

Four words: very cheap arc node. Cue mad scientist cackling. If you are playing a spell slinger or need to run a large battlegroup you will want them, if you are playing someone like Axis you probably won’t. With a 3 for 1 Requisition option in Destruction Initiative they offer great versatility, especially when cycling buffs and in Strange Bedfellows they are surprisingly nimble with swift vengeance, allowing for some very aggressive spell casting.

The improved induction range allows you to spread your battlegroup further and when B2B with a Vector they are harder to kill than you may think, unfortunately to use both of these abilities to their maximum potential requires a bit of finesse with your order of activation.

Combos & Synergies

  • Syntherion always needs a couple: his armies are vector-heavy, so you need to extend your casting range to support them.
    • Magnetic Hold is a powerful spell but has medium-short range, so casting it directly will often get him killed.
  • Locke with her out of activation movement the increased range of induction helps keep the army ticking.
    • casting Jackhammer can be tough with a range of 6, channelling it makes things so much easier.
  • Other warcasters (except Directrix who should just try and squeeze in a Diffuser or Galvanizer) will want to extend their casting range.
  • Although they can’t attack swift vengeance from Strange Bedfellows is a great threat extension for a spell based assassination.
  • A big problem vectors have is that melee vectors often want to charge too far forward to induct backwards. An extra 3" of range really helps.

Drawbacks & Downsides

  • It has no offensive output whatsoever - don't overload your army with support pieces!
  • It's very fragile, even an Electroleap is enough to kill it if it is not hugging a nearby Vector.
  • Iron Sentinel wants you close to Vectors and Induction Relay needs you away from them to apply the effect to as many Vectors as possible.
  • Induction Relay is only useful if you are running multiple Jacks with induction nodes which is less likely in strange bedfellows.

Tricks & Tips

  • You can run and channel. So they are faster than they look.
  • They can be kept back and used to apply buffs so you can split your battlegroup.

Other

Trivia

Released in Forces of Warmachine: Convergence of Cyriss (2013)

Other Convergence models

Convergence Logo.jpg       Convergence Index       (Edit)            
Battlegroup
Warcasters

Aurora1 - Aurora2 - Axis - Directrix - Locke - Lucant - Orion - Syntherion

Light

Corollary (Attached) - Diffuser - Galvanizer - Mitigator - Negator - Tesselator

Heavy

Assimilator - Cipher - Conservator - Inverter - Modulator - Monitor

Colossals

Prime Axiom - Prime Conflux

Units, Solos, & Battle Engines
Units

Asphyxious4 - Clockwork Angels - Eradicators - Obstructors - Optifex Directive - Negation Angels - Perforators - Reciprocators - Reductors
Special CA [Any Unit] : Transverse Enumerator

Solos

Accretion Servitors - Algorithmic Dispersion Optifex - Attunement Servitors - Destructotron 3000 - Elimination Servitors - Enigma Foundry - Frustum Locus - J.A.I.M.s - Prefect Hypatia - Reflex Servitors - Steelsoul Protector

Battle Engines

Nemo4 - TEP

Theme Forces Mercenaries
Clockwork Legions - Destruction Initiative - Strange Bedfellows

Refer to Category: Convergence of Cyriss Mercenary

This index was last updated: 2020.08

Rules Clarifications

RC symbol.png

Rules Clarification : Unarmed      (Edit)

  • Since this model has no weapons it does not have a melee range.
    • This means it can't engage other models, declare charges, or make free strikes
    • Also it can't gain abilities that require a melee range (such as Ragman granting this model Dark Shroud).
  • However, other models that do have melee weapons can engage this model. So this model can still gain the "target in melee" shooting bonus.


RC symbol.png

Rules Clarification : Channeler  and/or Arc Node     (Edit)
Channeling in melee

  • A channeler that is engaged by an enemy model can not channel.
  • A channeler that is engaging an enemy model can channel. (For example, the channeler is standing in the enemy's back arc.)

Channeler - LOS

  • You use the channeler's abilities when determining LOS (such as whether you can see your target through a forest).
    • If the channeler has an ability to ignore LOS or DEF bonuses (such as Eyeless Sight), then you only apply that "ignorance" to LOS.

Caster - Attack roll

  • You use the caster's abilities when determining attack roll modifiers (such as whether a target standing in a forest gets +2 DEF or not).
    • If the caster has an ability to ignore LOS or DEF bonuses (such as Eyeless Sight), then you only apply that "ignorance" to the dice roll.

Stealth - It affects both LOS and the attack roll

  • Since Stealth has both a LOS modifier (stealth models more than 5" away aren't intervening models) and an attack roll modifier (stealth models more than 5" away are auto-missed) things get a little complicated.
  • If only the channeler ignores stealth, then all stealth models count as intervening models and block LOS, but the caster will auto-miss models more than 5" from the channeler.
  • If only the caster ignores stealth, then only models within 5" of the channeler block LOS, but the caster won't auto-miss no matter what you target.
  • If both channeler and caster ignore Stealth, it works as you'd expect.
  • Stealth Examples     [Show/Hide]
    • Caster has Eyeless Sight, channeler does not.
      1. Stealth model is within 5" of channeler
        • LOS - The model counts as an intervening model, as per the normal Stealth rules
        • Attack roll - If you attack it then you don't auto-miss, as per the normal Stealth rules
      2. Stealth model is more than 5" away from channeler
        • LOS - The model does not count as an intervening model, as per the normal Stealth rules.
        • Attack roll - If you attack it then you don't auto-miss, as the attacking model has Eyeless Sight.
      3. Stealth model is more than 5" away from channeler, and you want to target a model behind it.
        • LOS - The front model doesn't block LOS
        • Attack roll - Doesn't auto-miss
     
    • Caster hasn't got Eyeless Sight, channeler does.
      1. Stealth model is within 5" of channeler
        • LOS - The model counts as an intervening model, as per the normal Stealth rules
        • Attack roll - If you attack it then you don't auto-miss, as per the normal Stealth rules
      2. Stealth model is more than 5" away from channeler
        • LOS - The model counts as an intervening model, because the model drawing LOS ignores Stealth.
        • Attack roll - If you attack it then you will auto-miss, as the attacker doesn't ignore Stealth.
      3. Stealth model is more than 5" away from channeler, and you want to target a model behind it.
        • LOS - The front model blocks LOS, so you can't target the rear model.
        • Attack roll - N/A

Rules Clarification : Induction Relay - None yet. (Edit)
Rules Clarification : Iron Sentinel - None yet. (Edit)