Emboldened from the wounds inflicted by the impure, Exemplar Cinerators move ahead of their brothers in arms, the Bastions, to breach enemy ranks with flame and steel. Cinerators channel the agony of their wounds into holy rage and are armed with ancient blades and shields passed down from fallen Knights through the centuries. An unquenchable flame flickers across the blade, blazing white-hot when wielded in battle.
Cinerator officers lead their brethren knights to the sound of ceaseless praise to the Creator of Man. These prayers are drawn from passages of the Litany of Fire, which exhorts the faithful to shun impure acts and can itself unravel the spells of enemy sorcerers. These cinerators urge their charges to march up the field with shields interlocked, all the while craving the moment when they can plunge their burning swords into the flesh of an unworthy foe.
- 1 Basic Info
- 2 Thoughts on Exemplar Cinerators
- 3 Other
- Entire unit
- Vengeance - During your Maintenance Phase, if one or more models in a unit with Vengeance were damaged by enemy attacks during the last round, each model in the unit can advance 3" and make one basic melee attack.
- Immunity: Fire - This model does not suffer fire damage, nor the continuous fire effect.
- Officer only
- He has +1 MAT & CMD and 3 additional damage boxes.
- Officer - This model is the unit commander even if the unit has a Leader model.
- Defensive Formation (Minifeat) - This model can use DF once per game at any time during the unit's activation. When it does, models in the unit currently in formation gain Reposition [5"] for one turn. Additionally, at the end of the unit's activation any previous orders expire and the unit is affected by the Shield Wall order instead. (Reposition [5"] - At the end of an activation in which it did not run or fail a charge, this model can advance up to 5", then its activation ends.)
- Shield Wall (Order) - Until the start of their next activation, each affected model gains +4 ARM while B2B with another affected model in its unit. This bonus does not apply to damage originating in the model's back arc. Models in this unit can begin the game affected by Shield Wall.
- Tactics: Take Down - Models in this unit gain Take Down. (Take Down - Models disabled by a melee attack made by a model with Take Down cannot make a Tough roll. Models boxed by a melee attack made by a model with Take Down are removed from play.)
- Blazing Sword - 2" reach, P+S 11 melee weapon.
- Weapon Master - When attacking with this weapon, add an additional die to its damage rolls.
- Damage Type: Magical - This weapon deals Magical damage.
- Continuous Fire - A model hit by this attack is set on fire. A model on fire suffers a POW 12 fire damage roll in Maintenance phase of owner's turn until the fire expires.
2018.07 Exemplar Errata
- Gained the Officer
- Points decreased to 8/13 (from 10/16)
- +1 CMD, -1 POW
Thoughts on Exemplar Cinerators
Exemplar Cinerators in a nutshell
Exemplar Cinerators are a solid front line unit and good choice if you're using flamethrowers. Although only SPD 4, Vengeance can help them get up the field faster than Bastions; it also potentially gives them a greater volume of attacks as well. To maximize their survivability and speed, you'll want to take their Command Attachment. While they have second lowest damage output of all exemplars (errants have lower, but you don't take errants to murder heavies), they are still POW11 weapon masters so they can wreck the enemy's day as a second line unit and they provide perfect walking bunker for a lot of casters (just watch out for blast damage, especially if you play low ARM casters like Sevy).
Thoughts on the CA
The Cinerator Officer brings a plethora of utility options to the Cinerators. Through his Shield Wall order, the Cinerator can become a very durable multi-would unit. Combined with the other defensive abilities of the protectorate arsenal this unit can become very difficult to dislodge from scenario zones. Also his mini feat allows them to shield wall even after a run or charge (which isespecially good on a unit with SPD4), another popular trick is to just walk them up and then reposition (as it covers more ground than running, especially fun with casters that can speed them up and/or Gravus).
Tactics: Take Down is another utility piece to add to the many options of the unit, especially against list that collect tokens from their units or run a lot of tough models like Trolls.
Combos & Synergies
In Protectorate Armies
- They like ARM buffs (as even with DEF buffs, most things will have no problem hitting them), Inviolable Resolve seems to be the best as it limits the options then enemy has for getting them out of zone or getting rid of their shield wall bonus.
- Grand Scrutator Severius, High Exemplar Kreoss or Vice Scrutator Vindictus give them Defenders Ward. Additionally, Vindictus' feat can keep them safe from melee, spells, and non-magical shooting.
- Cyrenia provides an ARM buff via Inviolable Resolve, and Rock Wall makes them harder to dislodge; when combined with her feat and behind the wall, they reach a respectable DEF of 15 in melee and 17 against shooting. Granting them Reposition 3" via her Battle Plan also speeds them up. You can also use the movement from her feat to keep the shield wall bonus for longer during the enemy turn, move them to the key areas (so they still still contest/block LOS etc) or position them for better vengeance.
- Thyra can provide a plethora of buffs; Occultation to stop them from getting shot, Silence of Death to increase their POW, and Carnage to make them MAT 9. Her feat gives them additional non-linear movement as well.
- At SPD 4, Cinerators will appreciate any SPD buff that can be provided, such as Dash from Cyrenia, True Path from Vindictus, and Crusader's Call from Harbinger. Gravus can also give them Desperate Pace, which stacks with the previously mentioned spells.
- Rhupert Carvolo, Piper of Ord gives them Tough or Pathfinder.
- Use them as targets with Vanquishers or any other model with Fire attacks when facing high DEF/low ARM and let the fire burn them the Menoth way.
- Grand Exemplar Kreoss gives them Tough, can bump up their ARM with Inviolable Resolve while hiding behind them and can get them up to 3 attacks each between his feat and Vengeance.
- High Exemplar Gravus grants them immunity to stationary and knockdown while in his command range.
- The Shrine of the Lawgiver can resurrect them. Although the returned models can't make any attacks, they *can* move and attack from Vengeance during the Maintenance Phase, since those attacks don't happen during their combat action.
- While High Executioner Servath Reznik can hide behind these guys as he is tough enough to eat a couple of leaps or blasts, they can clear a chaff in front of him and then get out of way. Also they benefit a lot from ignite.
In Llaelese Resistance
- Lieutenant Crosse, Resistance Fighter can use them to ask the opponent really difficult to answer questions. Among Pathfinder from the theme, Tough and +3 ARM through Dauntless Resolve, Feign Death and Repo 3 from Gibbs, Mini feat and Vengeance, Ghostly and feat induced stealth and Lifebound Devil Dogs to screen, they actually get into the fight despite SPD 4. Once they are there your opponent has an ARM 24 Tough unit to deal with, only to realize that Major Harrison Gibbs will just heal them up after they have taken damage, another full unit of Cinerators or Vengers is waiting behind them, as well as 3-4 angry Nomads and Crosse himself will probably be loaded up with souls if enough Devil Dogs died.
Drawbacks & Downsides
- Because of their heavy armor, they're slow and can accidentally block friendly models from passing.
- If they bunch together for Shield Wall, they're easier targets for effects such as sprays and AoEs with the Ice Cage effect.
Tricks & Tips
- Utilize the threat with Vengeance. If you can force your opponent to either focus on the Cinerators or ignore them because Vengeance will cause mayhem in his/her ranks, you'll be at an advantage
- Because Cinerators are immune to fire damage, you don't have to worry of hurting them with friendly fire from Fire damage shooting (like Cleansers and Vanquishers). Use this rule to your favour!
- Unit released in Warmachine: Protectorate of Menoth (2010.04)
- CA released in the Exemplar CID (2018.05)
Other Protectorate models
| * The "Damage Type: Magical" is not inherited by "secondary" damage from a weapon. That is, stuff like arcs (Electro Leap) or hazards (Scather). (Infernal Ruling)
Note to Editors