Asphyxious the Sanctified & Annihilation Servitors
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| Asphyxious the Sanctified & Annihilation Servitors |
Mark IV Status: Mixed - How usable this model is in Mk IV depends on the Faction:
You can view the Mk3 models that made it into a Legacy Army at this page.
Once one of the most feared of Cryx’s generals and hell-bent on the total domination of western Immoren, the Iron Lich Asphyxious now stands against the infernal threat in an effort to protect humanity from the Claiming. His body rebuilt by Convergence engineers, Asphyxious is formed anew and equipped with a host of new abilities and hardware, including a trio of annihilation servitors to extend his destructive reach.
- 1 Basic Info
- 2 Thoughts on Asphyxious4
- 3 Other
- Partisan [ Convergence ] - When included in a Convergence army, this model/unit is a Convergence model/unit instead of a Mercenary model/unit.
- Partisan [ Cryx ] - When included in a Cryx army, this model/unit is a Cryx model/unit instead of a Mercenary model/unit.
This unit consists of Asphyxious and 3 Annihilation Servitors.
- Activate Annihilation Servitor - At the end of your Control Phase, you can put into play one Annihilation Servitor completely within 2˝ of this model if there are fewer than three Annihilation Servitors in play in this unit.
- Battlegroup Controller - (1) This model is not a warcaster but has the following warcaster special rules: Battlegroup Commander, Focus Manipulation, Power Field, and Spellcaster. (2) This model must have at least one warjack in its battlegroup at the start of the game.
- Limited Battlegroup - The only warjacks that can be in this model's battlegroup are non-character Convergence, non-character Cryx, non-character Mercenary warjacks, and warjacks with Bond [Asphyxious]. Warjacks in its battlegroup are considered to be the same Faction as this unit..
- Malign Alignment - (1) While this model is in play, models in its unit that are in formation and warjacks in its battlegroup gain Dark Shroud. (2) Additionally, while B2B with this model, a warjack in its battlegroup can spend focus points on it. (Dark Shroud - While in the melee range of a model with Dark Shroud, enemy models suffer -2 ARM.)
- Soul Taker: Cull Soul - This model can gain soul tokens. When a living enemy model is destroyed within 2" of this model, this model gains the destroyed model's soul token. After this model replenishes focus during your next Control Phase, replace each soul token with 1 focus point.
| Caustic Mist
|Place a 3" AOE cloud effect completely within the spellcaster's control range. A model entering or ending its activation in the AOE suffers the Corrosion continuous effect. Caustic Mist lasts for one round.|
|Models disabled by Hellfire cannot make a Tough roll. Models boxed by Hellfire are removed from play.|
|Place the spellcaster anywhere completely within 3" of its current location. Vanish can only be cast once per activation.|
- Dark Matrix - When this model destroys a living enemy model while in Asphyxious’ control range, Asphyxious gains the destroyed model’s soul token.
- Murderous - This model gains an additional die on melee attack rolls against warrior models.
- Steady - This model cannot become knocked down.
Thoughts on Asphyxious4
Asphyxious4 in a nutshell
Asphyxious4 is a melee beatstick, and provides cloud wall tech, and brings an out-of-Faction warjack to your list, and brings an easily-applied ARM debuff.
Just in and of himself he has a 14" threat range (9" charge + 3" vanish + 2" reach) that ignores intervening models thanks to Flight, and arrives at his target with MAT 7 P+S 18 and at least 4 focus to buy/boost attacks (more if you didn't cast Vanish and/or got souls the previous turn). In other words, he hits as hard as a heavy. If used right, he is virtually guaranteed to take an enemy heavy off the table and there's not really much the other player can do about it. Even if they can do something, they still need to chew through his impressive DEF/ARM/hitpoints statline and any focus he is camping - he is as hard to kill as most full warcasters.
On top of that he spreads Dark Shroud, his Servitors spread Dark Shroud, and his warjacks spread Dark Shroud which is a great passive debuff.
The normal use for Asphyxious is to have him hang back and cast cloud walls, while his Servitors and/or warjacks go forward to spread Dark Shroud. Then, when the opportunity presents itself, send Asphxyious in to delete something from the enemy battleline. The next turn he'll probably die, but he'll absorb more enemy resources than he has any right to (if he survives the counterpunch, that is just icing on the cake).
No matter what Faction he is fielded in, he has access to three Factions worth of jacks. In general, Asphyxious4 wants to avoid Convergence warjacks, he prefers Mercenary heavies over Cryx heavies, and likes Cryx and MErc lights equally.
He wants to avoid Convergence warjacks because, with the way Induction works, you need at least two Vectors in your battlegroup before you get any benefit, the points investment for 3+ Vectors quickly gets excessive, and he doesn't actually want to be allocating out focus to warjacks. Also his RAT 3 sucks.
In particular, the warjacks that have proven good with Gaspy4 are (sorted by points cost and faction so you can gauge how many extra points you'll want to spend on him):
All merc jacks are solid, though none beats a single Cryx Scavenger if you're after a cheap expendable 'jack. The merc heavies are especially good in the Cryx Black Industries theme where they gain Carapace.
- The Talon is a cheap jack with reach and a shield. Simple and effective.
- The Freebooter is a budget beatstick heavy that can hit way above its price tag with Dark Shroud, especially if it gets to Trash a knocked down target. And its Jury Rigged gives it a startling turn of speed.
- The Toro is a mid-price beatstick heavy, and is considered a fantastic jack for its points cost. P+S 18, 2" reach and countercharge combine well with Dark Shroud and a heavy with a shield takes a beating. Great pick for Black Industries.
- The Mariner is a heavy with a 15" range gun and a 2" reach melee weapon with P+S 17 when it gets as far as melee. If your game plan calls for a shooty heavy this is probably your pick. Drones can be loaders.
- Rover - He does not really need protection as he is about as hard to take down as your average warcaster, but if you want to lay it on thick or your local meta really hates him (which is not unlikely), the Rover is a beefy Shield Guard and loves Dark Shroud to be able to pull its weight in melee.
Not recommended, as above. However the options remain as:
- The Galvaniser is the cheapest possible warjack, making it the cheapest way to get Asphyxious4 in your army. Honestly though, unless you're replacing a unit of mechaniks, just spend an extra point and get a decent jack.
- The Diffuser can give you +2" charge range. You'll just need to cope with it's cruddy RAT 3. It gets a free reroll, but still.
- Take 1 Negator and just send it in to apply Dark Shroud and Flank for Aurora2's Negators if that's the kind of army you want to run.
- The Conservator, a relatively cheap beat stick with Dark Shroud and Hand of Vengeance.
- A Helldiver or two can function as a great independent piece that pops up at inopportune moments for your opponent and apply Dark Shroud 30" across from your table edge. It also allows Gaspy to be greedy with focus and run a round as a super solo. In Strange Bedfellows it can even be taken as a Requisition Option.
- A Scavenger is a cheap light that can go in with POW 13 finisher attacks and mess things up. It even flies.
- The Stalker has good SPD, Jump, and Extended Control Range. This makes it a great way to apply Dark Shroud to something. It also brings anti-healing to your list. On the other hand at ARM 13 and 18 damage boxes even Stealth and DEF 15 won't keep it alive long.
- He can bring Cankerworm in any theme he's in, and the worm is a light jack of great quality.
- A Slayer is normally considered a light on steroids that can get in one really good blow. Bumping its P+S to an effective 18/18/14 makes it a slightly breakable heavy, more than capable of shattering armour
Combos & Synergies
- Both Auroras, as he provides melee threat and damage buffs. He also flies himself so Aurora2's Battle Plans and her feat affect him, too, meaning he can go to town with an effective P+S 20 spear, then reposition away to apply dark shroud for something else.
- J.A.I.M.s - As a pure melee combat solos she likes Dark Shroud.
- Gabriel Throne - Despite having spent centuries in mechanikal bodies no blood is coursing through, the grand master can still use Stir the Blood on him for even more damage on his spear. Or he can make Gaspy Tough with Heroic Call (even though there is nothing heroic about Gaspy...).
- Shae - Gaspy can run a privateer jack for him, Shae also notoriously struggles with high arm, which Dark Shroud helps with and Storm Rager turns Gaspy into a true angel of death!
- He and his unit are fantastic enablers for Flank in the Irregulars. Also a Diffuser beacon also can allow a marshalled jack to get a free charge.
- Damiano brings Death March or Sure foot and his feat, making him a very scary melee fighter. With Sure Foot you can make him no-knock down tough with the help of Gabriel Throne, while Death March means you will get a "free" 3" move on Gaspy if one of the servitors dies. Which they will do because you are encouraged to always have them engaged to something, on top of making him MAT 9. Note that his feat also works on all jacks Gaspy is able to bring. +3 ARM and STR will make any melee jack, even lights like the Stalker, a serious threat to most things.
- If you are ever worried about a Diffuser beacon not hitting due to RAT 3, just have Damiano cast Dead Eye on it.
- Crosse2 has a very good Dauntless target in him, making Gaspy ARM 20 and giving him Tough. A turn of stealth from his feat also goes a long way of protecting him from shooting, while Ghost Walk and Flight let Gaspy go where ever he pleases. In return Gaspy functions as a damage fixer for Crosses's army, who has none himself.
- Ashlynn2 - Gaspy is basically another heavy she doesn't have to fuel, brings damage fixes, and there is hardly a model that benefits more from True Path than Gaspy. You can also put HoF for lots and lots of damage on him.
- Thexus - Telekinesis casters are very, very deadly together with Gaspy, as they can clear charge langes and/or extend them but TKing intervening models, a potential charge target or Gaspy himself. Decel is also wonderful against shooting and Thexus feat extends threat ranges even further.
- Cyphon - Perseverance is a plain old ARM buff and prevents Gaspy from being pushed/moved, which can be very effective on Gaspy. Gallows is also a form of threat extension.
- In Scourge of the Broken Coast his jacks gain Gang Fighter, which stacks with Dark Shroud, for some very scary melee prowess.
- In Black Industries his heavies gain Carapace. Carapace is really good on beefy merc jacks like the Toro or Nomad. On the Shield Guards Swabber and Rover it becomes almost abusive.
- Deneghra3 - Gaspy collects souls so he has natural synergies with dragon Denny. More importantly they can stack Dark Shroud and Mortality for a -4 ARM swing and Denny will hardly find a better target for Grave Wind, making Gaspy almost impossible to take down. Naturally, Ghostly and Flight is also a great combo, enabling him to bring the hurt where he pleases.
- Grave Wind can also be put on Cankerworm, making it hilariously difficult to remove. Gaspy can bring Cankerworm into any theme he's allowed in.
- Another rather cute synergy is that fact that he can bring a Freebooter as a follow-up for her Scourges, with Dark Shroud, Gang Fighter and Thrash it will wreck almost anything it gets its pincers on!
- Skarre1 - She only really wants two things: Models that are durable for their cost, and threat extension. Gaspy4 is very durable in his own right and lets you bring the much tankier Merc jacks and his own threat extension. He can also kill practically anything under her feat and Dark Guidance on him, and quite likely survive the counterattack.
- Also his servitors can be used for her Ritual Sacrifice spell.
- Skarre2 - The main draws here are the fact that he can bring a Blockader for her, which in turn will be living the dream with her Black Spot and feat. Gaspy also benefits from this, of course, especially from the +5 DEF part of the feat.
- Skarre3 - Pretty much anything on her card works well with him, Dash, Dark Waves and Draconic Blessing make him a massive threat and since you will likely play her in Scourge of the Broken Coast aynway, he and his Servitors will be fantastic enablers of Gang Fighter due to their Dark Shroud.
- Scaverous normally struggles with damage so appreciates the Dark Shroud Gaspy brings, and in return he can buff Gaspy several ways:
- He brings TK (like Thexus above) and thus can manipulate the battlefield to give Gaspy and/or his jacks good charge angles.
- He can give Gaspy rerolls via Knowledge of the Damned (if Scaverous can ever get souls in the Age of Archons).
- He can give Gaspy or his jack Death Ward for +2 ARM. +2 ARM on an already beefy Merc jack is good.
- On feat turn Gaspy will gain boosted to-hits with his Hellfires.
- Lastly, you can put Soul Harvester on Gaspy and all the souls Gaspy or his servitors gather will be hoovered up by Scaverous. Not the best, because then Gaspy will get zero, but still it's an option.
- Karchev & Deathjack - Karjack does not have a damage buff, so Gaspy as a Dark Shroud bot is pretty much required.
Drawbacks & Downsides
- With the way Asphyxious's version of Limited Battlegroup is worded, Cankerworm is the only character warjack he can take. He can't take Deathjack in Black Industries, for instance.
- His poor RAT of 3 means ranged vectors are extremely unattractive to him, as they will almost never hit unless you target a model with a severe DEF debuff like knock down or paralysis on it. Buccaneers and Negation Angels are good sources for these debuffs.
- If you want to run the Servitors into position to apply Dark Shroud, then Asphyxious has to run or charge. He can't cast spells if he runs. And if he charges, Flight means that he will just zip over everything and probably leave himself exposed near the frontlines.
- If he is taken in Destruction Initiative his servitors sadly do not get Shield Guard since the theme specifies that only servitor solos get the benefit.
Tricks & Tips
- You can give a warjack a "free" charge - Load up one of his warjacks with 3 focus, then move Asphyxious B2B with it. The warjack can then use Malign Alignment to spend Asphxious's focus to charge, and keep the other 3 to buy/boost attacks.
- Limited Battlegroup means his warjacks "swap" Factions. So for example his heavy warjacks will gain Carapace in Black Industries, and all his jacks will gain Gang Fighter in Scourge of the Broken Coast, regardless of whether they started as Cryx, Mercenary, or Convergence.
- His Servitors don't have the Companion rule so they will stay in play even after Asphyxious dies.
- If you add a Transverse Enumerator then the TE becomes the unit commander (see #Rules Clarifications). If you push the formation rules to the limit, you can have the Servitors apply Dark Shroud a long way from Gaspy.
Press Forward & Spellcasting
- How the trick works:
- Issue the Press Forward order.
- Run/charge with the Servitors.
- Cast Vanish with Asphyxious, and turn him around so he has not got LOS to a valid charge target.
- Cast 1 or 2 clouds.
- Now Asphyxious must Run or Charge (as per Press Forward); can't Run (because he cast spells); and can't Charge (because he has no target).
- So instead he forfeits Combat Action, uses his Normal Movement to make a full advance, then his activation ends.
Note that you cannot cast more spells after the advance.
- See the Rules Clarifications below for the Infernal Ruling confirming this.
- Why you'd do it: So you can run/charge with the Servitors (to apply Dark Shroud), and cast clouds, and avoid Asphyxious charging 9" forwards to expose himself to assassination.
- If you don't want to cast clouds, just skip the whole thing. Camp all your focus and instead run Asphyxious where you want him.
- Released 2020.03
- Nicknames: Gaspy4, Lich4, some players will also just audibly groan if you mention him.
Other Faction models
|Convergence Index (Edit)|
|Units, Solos, & Battle Engines|
Accretion Servitors - Algorithmic Dispersion Optifex - Attunement Servitors - Destructotron 3000 - Elimination Servitors - Enigma Foundry - Frustum Locus - J.A.I.M.s - Prefect Hypatia - Reflex Servitors - Steelsoul Protector - Widget, Mathlete Archeologist
|Clockwork Legions - Destruction Initiative - Strange Bedfellows|
|This index was last updated: 2021.11|
Rules Clarification : Asphyxious4
|This summary is specific to Warcaster/Warlock units. You may also want to check the Warcaster and Warlock pages respectively, for the "regular" rules clarifications.
|Which Faction am I?
Partisans & Theme Forces (Edit)
|* The "Damage Type: Magical" is not inherited by "secondary" damage from a weapon. That is, stuff like arcs (Electro Leap) or hazards (Scather). (Infernal Ruling)
Note to Editors