Bloat Thrall

From LOS Warmachine University
Jump to: navigation, search
Please help review these models: (and/or the rest) (Edit)  

Cryx Logo.jpg Bloat Thrall

Cryx Solo

The bloat thrall is crudely assembled from the bodies of half a dozen men with no regard for anatomy, only usefulness. Necrotechs then select as many as a dozen humans and animals to be skinned alive in order to provide the epidermis necessary to cover these monstrosities. The flesh, left uncured, is stretched over the thrall's mechanikal skeletal armature. Finally, the disgusting necromantic construct is fitted with a thick iron valve mounted directly into its bowels. Before each battle, massive storage tanks are latched to the valve and their bodies are pumped full of caustic sludge. The bloat thrall is an abomination in both form and function, and the armies of the living are wise to fear it.

Basic Info

Bloat Thrall
Missing Info
Bloat Thrall.jpg
COST {{{cacost}}}
UNIT SIZE {{{casize}}}
FA {{{cafa}}}
Warcaster 0
BASE Medium
M.A. N/A
DEF 10
ARM 14
ESSENCE {{{essence}}}
HP 8
F. Field N/A
WJP {{{wjp}}}
WBP {{{wbp}}}
IHP {{{ihp}}}
FA 2
Warcaster 1
the Statblock



  • Bludgeon - 0.5" reach, P+S 10 melee attack
  • Despoiler - 12" range, 4" AOE, POW 14 ranged attack

Theme Forces

Recent Changes

2021.10 Mega Update

  • -2 points

Thoughts on Bloat Thrall

Bloat Thrall in a Nutshell

Ranged combat solo that plays more akin to an artillery piece. Also basically a big fat Bile Thrall. With a 16 inch threat range on an Aoe gun they can do work, but they are so slow that positioning to get that shot off can be an issue, but at only two points this isn't a major problem.

Combos & Synergies

  • They kind of need Mobius.
  • Anything that can help them shoot better and hit harder.
  • Aurora1 in Strange Bedfellows greatly improves their threat range. On feat turn after shooting you can also escape backwards for another round of shooting

Drawbacks & Downsides

  • Not a great model for its points cost.
    • The lack of speed really hurts in a game as aggressive as Warmachine.
    • It's not great at shooting. It's trying to be a shooty model in a non-shooty faction.
  • Fragile. Don't be fooled by their 8 HP and ARM 14. They will die to any two direct hits and with DEF 10, even the most inaccurate model will hit them on average dice.
  • Death blast isn’t that great, because the enemy models won’t actually take corrosion damage until next turn if the enemy killed it.

Tricks & Tips

  • Activate and shoot it first, before charging your army in. Otherwise you're likely to drift AOEs on top of your own troops.



Other Cryx models

Cryx Logo.jpg       Cryx Index       (Edit)            
Battlegroup & Similar

Agathia - Aiakos2 - Asphyxious1 - Asphyxious2 - Asphyxious3 - Coven - Deathjack2 - Deneghra1 - Deneghra2 - Deneghra3 - Goreshade1 - Goreshade2 - Goreshade3 - Mortenebra1 - Mortenebra2 - Rahera - Scaverous - Skarre1 - Skarre2 - Skarre3 - Sturgis2 - Terminus - Venethrax

Warcaster attachments

The Withershadow Combine - Satyxis Blood Priestess - Skarlock Thrall - Doctor Stygius (Partisan) - Madelyn Corbeau (Mercenary)

Other Warjack Controllers

Jack Marshals: Iron Lich Overseer       "Junior Warcasters": Aiakos1 - Asphyxious4 - Deneghra0


Cankerworm - Deathripper - Defiler - Helldiver - Nightwretch - Ripjaw - Scavenger - Shrike - Stalker


Barathrum - Corruptor - Deathjack1 - Desecrator - Erebus - Harrower - Kharybdis - Inflictor - Leviathan - Malice - Nightmare - Reaper - Seether - Slayer

Colossal Kraken - Sepulcher
Units, Solos, Battle Engines, & Structures

Asphyxious4 - Bane Knights - Bane Riders - Bane Warriors - Bile Thralls - BO Boarding Party - BO Ironmongers - BO Smog Belchers - Blackbane's Ghost Raiders - Bloodgorgers - Marauders - Carrion Thralls - Cephalyx Drudges - Cephalyx Overlords - Mechanithralls - Necrosurgeon - Revenant Cannon - Revenant Crew - Satyxis Gunslingers - Satyxis Blood Witches - Satyxis Raiders - Scharde Dirge Seers - Scharde Pirates - Soulhunters - The Devil's Shadow Mutineers - The Withershadow Combine


Aiakos1 - Agrimony - Axiara - Bane Lord Tartarus - Bloat Thrall - BTO Mobius - Captain Rengrave - Darragh Wrathe - Doctor Stygius - Deneghra0 - Gerlak - Hellslinger - Iron Lich Overseer - Machine Wraith - Master Gurglepox - Misery Cage - Necrotech - Ol' Grim - Pistol Wraith - Satyxis Blood Priestess - Satyxis Raider Captain - Scrap Thrall - Skarlock Thrall - Severa Blacktide - Soul Trapper - Warwitch Siren

Battle Engines & Structures Wraith Engine
Theme Forces
Black Industries - Dark Host - The Ghost Fleet - Scourge of the Broken Coast
Refer to Who Works for Whom and/or Category: Cryx Mercenary
This index was last updated: 2021.11

Rules Clarifications

RC symbol.png

Rules Clarification : Arcing Fire      (Edit)

  • Arcing Fire lets you ignore models but not terrain. You don't ignore clouds, forests or buildings.
RC symbol.png

Rules Clarification : Corrosion      (Edit)

  • If you deploy in corrosion hazard terrain (Acid Pool), then you get corroded before the game starts.
Deploying a model in a hazard counts as being "put into play" in the hazard. Being put into play counts as "entering". When you enter a hazard, you trigger the hazard.
  • A weapon can inflict continuous corrosion without itself being a corrosion damage weapon (for example, the Acidic Touch animus). In this case, the attack can hurt models with Immunity: Corrosion it just won't apply the continuous effect.

Rules Clarification : Undead - None yet. (Edit)

RC symbol.png

Rules Clarification : Steady      (Edit)

  • If you are hit by a knockdown effect during your own turn then ... nothing happens. Unless it was a Slam or a Throw that knocked you down.
    In that situation, there is a core rule that says "models immune to knockdown that become knocked down from a slam or throw must forfeit either movement or action when they activate". But that core rule doesn't apply to other knockdowns (lots of players assume it does)
  • Steady models are still susceptible to other effects of knock-down attacks (if there are any). For instance, a Head Butt attack causes damage and knockdown - a Steady model would still take the damage.
  • A knocked down model that gains Steady will remain knocked down, because the "cannot be knocked down" is not retroactively applied.
  • Steady models who make a tough check during an advance can continue advancing. (Locked Thread)

Rules Clarification : Death Blast - None yet. (Edit)