| Skarlock Thrall |
Skarlock thralls are insidious creatures of blackest sorcery. Linked to their warcasters by bonds so powerful they can act in their master's stead, skarlocks move against enemies with a confidence born of a baleful intelligence.
- Undead - This model is an undead model and not a living model.
- Attached - Before the start of the game, attach this model/unit to a friendly Faction warcaster/warlock for the rest of the game. Each warcaster/warlock can only have one model/unit attached to it.
- Soul Taker: Soul Cage - This model collects souls from living enemies who die within 2" of it. This model can store up to three souls and spend them for the following:
- Strength of Death - During its Combat Action, this model can spend soul tokens to boost one attack or damage roll for each token spent.
- Magic Ability [ 6 ] - This model can use its Combat Action to cast spells. Offensive spells are a (★ Attack) and friendly spells are a (★ Action).
- Dark Fire (★ Attack) - 10" range, POW 12 attack. If this spell destoys a living enemy model then the caster gets the soul token regardless of the proximity of other Soul Takers.
- Spell Slave (★ Action) or (★ Attack) - While in its controlling warcaster/warlock's control range, this model may cast a single spell from their boss's spell list with a COST of 3 or less, excluding upkeep spells and spells with a RNG of "SELF" or "CTRL".
- Claws - 0.5" reach, P+S 6 melee weapon
Thoughts on Skarlock Thrall
Skarlock Thrall in a nutshell
The Skarlock is an offensive solo that pops off Dark Fire and other "zap" spells each turn, and occasionally moonlights as a support solo with non-offensive spells.
With the severe restrictions that Spell Slave has (see below) it is best to think of this model as a way to increase your ranged presence with Dark Fire, and to consider any spells it gains via your warcaster as just icing on the cake. In saying that, though, there are a few casters where it can act in a full-blown support role quite well. Spamming Ghost Walk for Deneghra1, for example.
The Skarlock directly competes with the WSC who also have Spell Slave, but also have three times the Dark Fires, provide a free upkeep, and provide Puppet Master. However they cost 5 points more, so very occasionally a Skarlock can work as a budget option.
Combos & Synergies
Some casters could do with a Spell Slave, but don't need the full suite of abilities that the WSC bring.
- Pirate Queen Skarre only needs a spell slave to cast Ritual Sacrifice. She also has 1 upkeep, but it doesn't get cast most games. Therefore for her the Skarlock is a better choice than the WSC.
- A Skarlock can cast Ritual Sacrifice on itself. So it plus three Scrap Thralls gets you 4 turns of the spell at a very low cost.
- Deneghra1 has two spells a slave can cast: Ghostwalk (super useful) and Venom (which only very occasionally you'll want to Spell Slave).
She has two upkeeps so on paper the WSC are a better choice, but these upkeeps are so deadly that often you don't need to upkeep them. Therefore for her the Skarlock is a comparable choice than the WSC.
Drawbacks & Downsides
- As well as the "obvious" restrictions listed on the card (no upkeeps, no SELF, no CTRL, no COST 4+), you're also limited by the definition of "spellcaster" which renders almost every support spell the Skarlock could cast as near-useless. Why? Well basically if the spell description includes a sentence that has "the spellcaster's battlegroup" or "the spellcaster's control area" you have to mentally delete that sentence from the spell effects, because the Skarlock has neither. For example:
- Excarnate lets you RFP an enemy and create a free grunt in your control area? Nope! The Skarlock gets to RFP them but he can't create a freebie.
- Siphon Bolt lets you remove focus from the enemy and have the spellcaster gain it? Nope! The Skarlock gets to remove the point of focus but no one gets to gain it.
- And so on and so forth.
- The Skarlock is made largely redundant by the Withershadow Combine. The only reason to take the Skarlock is if you're trying to save 5 points.
Tricks & Tips
- Keep him safe casting support spells until the late game, when you can risk (and/or need to risk him) getting him forward and casting an offensive spell.
- Originally released in Warmachine: Prime (2003)
- Sculptor: Chaz Elliot
Other Cryx models
| Explanatory Note
Who does the casting
When/how does a Spell Slave cast
What spells can they choose to cast
How can they boost the spell