|99% of this website is about Mark 3 (mk3), which is the previous edition of the game (2016 to 2022). The reasons for this are explained here.|
1% of the website is about Mark 4 (mk4), but only in regards to which mk3 models are useable in mk4 Prime and which are mk4 Unlimited. See Legacy Armies for more detail.
| Reflex Servitors |
This model is available in one Prime Army, Convergence of Cyriss. It can also be used in the Unlimited game mode. You can view the other Mk3 models that made it into a Legacy Army at this page.
Note that the rest of this page is about the model's Mark III rules.
The reflex servitor represents precise function given deadly form. In many respects, its efficiency and lethality perfectly embody the Convergence’s basic combat doctrine. Though it is programmed to eliminate enemies through its own detonation, it does not sacrifice itself randomly. Indeed, the reflex servitor resembles a predator stalking prey, waiting for the proper moment to strike.
- Advance Deployment
- Countercharge - When an enemy model advances and ends its movement within 6" of this model and in its LOS, this model can immediately charge it. This model can use Countercharge only once per round and not while engaged.
- Dig In (★ Action) - This model gains cover, does not suffer blast damage, and does not block LOS. The model remains dug in until it moves, is placed, or is engaged. It can begin the game dug in.
- Steady - This model cannot become knocked down.
- Probability Mine – 0.5" reach, P+S 3. Only P+S three?! That's probably not going to hurt ... right?
- Detonation - (HIT) If this attack directly hits, instead of dealing damage normally, center a 4" AOE on the model hit and RFP this model. The model hit suffers an unboostable POW 14 damage roll. (MISS) If the attack misses, center the AOE on this model and RFP this model. (BLAST) Models in the AOE other than the model directly hit are hit and suffer an unboostable POW 7 blast damage roll. Blast damage from this attack is not considered to have been caused by an attack. Detonation damage is unboostable.
- Destruction Initiative. This model gains Shield Guard in this theme.
- Strange Bedfellows
- Other Factions
- Mercenary players can also use this model via the Strange Bedfellows theme.
Thoughts on Reflex Servitors
Reflex Servitors in a nutshell
One of two Advance Deployers in Convergence, Reflex servitors are highly annoying proximity mines. It excels when threatening high DEF skirmishers, thus restricting their movement and attracting enemy fire.
Combos & Synergies
- Prime Axiom : Actually, axiom can spawn these little buggers where they hurt the most. Considering Reflex servitors are expensive to field, it is somewhat reasonable to just 'create' a solo while boasting a colossal.
- Inverter : Whether you're placing them with Axis or Lucant, an Inverter shrouded with Reflex servitors are hard to crack. Even better in Destruction Initiative, as they're shield guards with dig in.
- Iron Mother Directrix : Her main support action, aperture beam, can increase servitor's detonation damage. A well-placed servitor can wipe out half a squad in this way, particularly useful when facing Infantry hordes.
- Axis, The Harmonic Enforcer : Countercharge for everyone! They're great screening your main vectors, forcing them to calculate countercharge lanes.
Drawbacks & Downsides
- Expensive to field ... per attack. They cost just the same as Attunement Servitors, but you're only getting 3 attacks the entire game.
- Their main role is to harass the enemy, but this task goes hard when your enemy bring beefy units. You can't make a scratch.
- Likewise, don't expect it survive throughout the game. If this happens, something is wrong. Whether it is you or your opponent.
Tricks & Tips
- In Destruction Initiative, these little fellas are free, dig-in able, AD able shield guards. Best friends with Conservator.
- Their AD, and great MOV means that these guys are perfect friendly-fire target. Flare, craters are essential to our game-making. If you cannot hit enemy's nimble solo, how about blast damage?
- In the scenario-focused SR2017 they are great to contest zones, even if they are not able to control it. Imagine a dig-in Reflex Servitor on a hill or way behind a forest at the edge of your opponent's own zone. It will need an annoying amount of ressources to get rid of a 0-point model denying scoring for him.
- Don't forget that after they attacked an enemy model, they are gone. So no jammming up the opponent after that.
- released in Forces of Warmachine: Convergence of Cyriss (2013)
Other Convergence models
|Convergence Index (Edit)|
Aurora1 - Aurora2 - Axis - Directrix - Locke - Lucant - Orion - Syntherion
Corollary (Attached) - Diffuser - Galvanizer - Mitigator - Negator - Tesselator
Assimilator - Cipher - Conservator - Inverter - Modulator - Monitor
|Units, Solos, & Battle Engines|
Clockwork Angels -
Optifex Directive -
Negation Angels -
Accretion Servitors - Algorithmic Dispersion Optifex - Attunement Servitors - Destructotron 3000 - Elimination Servitors - Enigma Foundry - Frustum Locus - J.A.I.M.s - Prefect Hypatia - Reflex Servitors - Steelsoul Protector - Widget, Mathlete Archeologist
|Clockwork Legions - Destruction Initiative - Strange Bedfellows|
|This index was last updated: 2021.11|
Rules Clarification : Detonation and/or Death Burst (Edit)
Rules Clarification : Construct - None yet. (Edit)
Rules Clarification : Advance Deployment (Edit)
Rules Clarification : Pathfinder (Edit)
Rules Clarification: : Countercharge (Edit)
| Timing |
Attacks, Boosting, & Other Triggers
After the Countercharge
Rules Clarification : Dig In and/or Foxhole Buddy (Edit)
Rules Clarification : Steady (Edit)