Category:'Jack Marshal
See also 101 - Card Icons
'Jack Marshal for newbies
Refer to the basic training article LPG - 'Jack Marshal and/or the Rules Clarifications section below.
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Official Rules
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'Jack Marshal Page 84 of the 2021.08 edition of the core rules. ’Jack marshals are models with the ’Jack Marshal advantage. They are specialists who command their warjacks through a combination of gestures and commands shouted across the battlefield. Though not as efficient or as powerful as a warcaster’s, a ’jack marshal’s skills can guide a warjack to perform maneuvers it normally would not be able to manage on its own. ’Jack marshals can begin the game controlling warjacks. These warjacks are not part of any warcaster’s battlegroup. A ’jack marshal can control up to one Faction warjack at a time. Mercenary ’jack marshals can control and reactivate only Mercenary warjacks.
Once during each of its activations while in its controller’s command range, a warjack controlled by a ’jack marshal can gain one of the following benefits:
A warjack cannot gain one of these benefits while its cortex is crippled or its controlling ’ jack marshal is knocked down or stationary. If a ’jack marshal is destroyed or removed from the table, its warjack becomes autonomous (p. 67) but does not become inert. A ’jack marshal can reactivate inert friendly Faction warjacks (see p. 59 for details). The reactivated warjack comes under the ’jack marshal’s control unless the ’jack marshal already controls a warjack; in that case, the reactivated warjack becomes autonomous. A ’jack marshal can also take control of an autonomous friendly Faction warjack (see p. 67 for details) if it is not already controlling another warjack. If an effect causes your ’jack marshal to fall under your opponent’s control, while your ’jack marshal is controlled by your opponent, the warjack under its control remain under your control and becomes autonomous. If you regain control of your ’jack marshal, the ’jack marshal resumes control of the warjack unless another model has already taken control of it. If an effect causes your ’jack marshaled warjack to fall under your opponent’s control, when you regain control of your ’jack, the ’jack marshal resumes control of it unless the ’jack marshal has already taken control of another warjack. In that case the warjack becomes autonomous. 'Jack Marshal Death (Autonomous warjack) Page 67 of the 2021.08 edition of the core rules. An autonomous warjack is a warjack that does not have a controller and is not part of a battlegroup. A warjack becomes autonomous when its controlling ’jack marshal (p. 84) is destroyed or removed from play or while its controller is under an opponent’s control. An autonomous warjack acts normally but does not gain the benefits of being marshaled or being part of a battlegroup. A warjack must have a controller at the start of the game; it cannot begin the game autonomous. A friendly Faction model with the Battlegroup Commander special rule, such as a warcaster, or a friendly Faction model with ’Jack Marshal can take control of an autonomous warjack. A ’jack marshal that is already controlling a warjack cannot take control of an autonomous warjack. To take control of an autonomous warjack, a friendly Faction model with the Battlegroup Commander special rule must spend 1 focus point during its activation while base-to-base with the warjack. A ’jack marshal can take control of an autonomous friendly Faction warjack during its activation by forfeiting its Combat Action while base-to-base with the warjack. If the model taking control of the warjack has the Battlegroup Commander special rule, the warjack becomes a part of its battlegroup. |
Rules Clarifications
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Rules Clarification : 'Jack Marshal (Edit)
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See Also
- Category: Drive
- Editors only: Template: 'Jack Marshal
Pages in category "'Jack Marshal"
The following 23 pages are in this category, out of 23 total.