Steelsoul Protector

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Convergence Logo.jpg Steelsoul Protector

Convergence Solo

The primary purpose of a steelsoul protector is to serve as a shield against any harm intended for the priests of Cyriss. The shell of the vessel is engineered to be light enough to allow its bearer to move with startling speed while also being tremendously durable. The vessel’s frame possesses the strength necessary to employ the protector’s massive iron glaive to deflect incoming blows and deliver surprisingly swift counterstrikes. Only the most worthy members of the Convergence are afforded the tremendous honor of being chosen for soul transfer into one of these revered vessels.


CID icon.jpg

Rules subject to change.
This is an existing model/theme, but it is being updated.

This model is part of the current CID cycle (What is CID?) and the information shown below does not represent its final rules.

This is a existing model/theme, and the information here is the rules it had before the CID cycle.

If you wish to document the CID changes before they're finalised, please do so under the Recent Changes heading only.

SOM icon.jpg

Special Order Model
This model is not "Out of Production". But this model is "Only produced when a customer orders one".

As a result it is no longer available through normal US distributors (as of 2018.04). Instead your local game store needs to contact PP Retailer Support.

International distributors can still access the entire catalog of models.

See also the Official Press Release and/or Category: Special Order Model.

Basic Info

Steelsoul Protector
Missing Info
SteelsoulProtector WEB 0.jpg
COST {{{cacost}}}
UNIT SIZE {{{casize}}}
FA {{{cafa}}}
Warcaster 0
BASE Medium
SPD 5
STR 8
MAT 6
RAT N/A
M.A. N/A
DEF 12
ARM 17
CMD N/A
ESSENCE {{{essence}}}
FOCUS N/A
FURY N/A
THRS N/A
HP 8
F. Field N/A
WJP {{{wjp}}}
WBP {{{wbp}}}
IHP {{{ihp}}}
UNIT SIZE N/A
COST 4
N/A
N/A
FA 3
N/A
Warcaster 1
BASE N/A
SPD N/A
STR N/A
MAT N/A
RAT N/A
DEF N/A
ARM N/A
CMD N/A
FOCUS N/A
FURY N/A
THRS N/A
HP N/A
WJP N/A
WBP N/A
UNIT SIZE N/A
COST N/A
FA N/A
N/A
Understanding
the Statblock

Abilities

  • Construct symbol.jpg Construct
  • Defensive Strike - Once per turn, when an enemy enters and ends their movement in this model's melee range, it may make one basic melee attack against it.
  • Shield Guard - Once per round, when a friendly model is directly hit by a non-spray ranged attack during your opponent's turn while within 3" of this model, you can choose to have this model directly hit instead. This model is automatically hit and suffers all damage and effects. This model cannot use Shield Guard while it is incorporeal, knocked down, or stationary.
  • Soul Vessel - This model generates soul tokens as if it were a living model.

Weapons

Theme Forces

Recent Changes

2019.11 Strange Bedfellows CID (not finalised yet)

  • +1 MAT
  • They are in the new theme


Thoughts on Steelsoul Protector

Steelsoul Protector in a nutshell

The fluff blurb actually sums this model up very well: The primary purpose of a steelsoul protector is to serve as a shield against any harm intended for the priests of Cyriss.

She's ablative armour, plain and simple.

Combos & Synergies

  • Aurora can allow this model to boost damage for a total of 4 dice of damage on an attack.

Drawbacks & Downsides

  • It's a special order model.
  • If you're thinking about protecting your caster or vectors, you're better off using the Destruction Initiative theme force instead. It has lots more Shield Guards.

Tricks & Tips

  • Keep one (or more) around to shield guard your caster. Her long melee range and Defensive Strike means she can also stand next to a model with counter charge and free it up should they enemy try to jam them, but don't rely on it too much.
  • Grievous Wounds at range from Alten Ashley is crushing to some of our vectors. A Steelsoul protector can prevent Alten Ashley from applying it to his intended target.


Other

Trivia

Limited Edition sculpt.

Other Convergence models

Convergence Logo.jpg       Convergence Index       (Edit)            
Battlegroup
Warcasters

Aurora1 - Aurora2 - Axis - Directrix - Locke - Lucant - Orion - Syntherion

Light

Corollary (Attached) - Diffuser - Galvanizer - Mitigator - Negator - Tesselator

Heavy

Assimilator - Cipher - Conservator - Inverter - Modulator - Monitor

Colossals

Prime Axiom - Prime Conflux

Units, Solos, & Battle Engines
Units

Asphyxious4 - Clockwork Angels - Eradicators - Obstructors - Optifex Directive - Negation Angels - Perforators - Reciprocators - Reductors
Special CA [Any Unit] : Transverse Enumerator

Solos

Accretion Servitors - Algorithmic Dispersion Optifex - Attunement Servitors - Destructotron 3000 - Elimination Servitors - Enigma Foundry - Frustum Locus - J.A.I.M.s - Prefect Hypatia - Reflex Servitors - Steelsoul Protector

Battle Engines

Nemo4 - TEP

Theme Forces Mercenaries
Clockwork Legions - Destruction Initiative - Strange Bedfellows

Refer to Category: Convergence of Cyriss Mercenary

This index was last updated: 2019.11

Rules Clarifications

Rules Clarification : Weapon Master - None yet. (Edit)
Rules Clarification : Construct - None yet. (Edit)

RC symbol.png

Rules Clarification : Defensive Strike     (Edit)

  • If an enemy doesn't stop in your melee range, but continue all the way through it and out the other side, you won't get to make a Defensive Strike.
    You will get to make a free strike as per normal, though.
RC symbol.png

Rules Clarification : Shield Guardand/or Shadow Guardian     (Edit)

  • You can't use this ability vs spells.
  • You shift all effects onto the new model, including stuff that triggers on "when this attack hits".
  • When you use this ability vs an AOE attack, the template moves too. Because, with reference to Apdx A, the hit 'moves' at Step 6 and the template placement is determined at Step 7.
  • This ability doesn't work vs Point Blank attacks. Because Point Blank attacks are melee attacks that are made using a ranged weapon.
    • On the other hand, it will work vs Gunfighter attacks.
  • Shield Guard only
    • You can link Shield Guards together. Model A is hit, Model B uses Shield Guard to take the hit from A, then model C uses Shield Guard to take the hit from B, etc. (Infernal Ruling)
    • Since Shield Guard specifies "opponent's turn", it can't be used against stuff that shoots in your own turn (such as Watcher or Counterblast).
    • The Shield Guard does not necessarily need to be in the attacker's LOS or range.
    • The Shield Guarder is always hit even if they have an ability that makes them automatically get missed, such as Stealth. (Automatically missing is determined earlier in the timing sequence than the Shield Guard moving the hit.) (Infernal Ruling)
RC symbol.png

Rules Clarification : Soul Vessel     (Edit)

  • A Soul Vessel is not a living model in any way, so it will not trigger anything like Bloodthirst or Poison.
  • The only thing Soul Vessel means is that it produces a soul when it is destroyed, as if it were a living model.
    • This does lead to the odd situation where an ability that would normally RFP a living model and prevent a soul token being generated (such as Snacking) will not work vs a Soul Vessel. So the Vessel can't get snacked and will produce a soul.