LPG - Theme Forces

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This article is part of Warmachine University's Learning to Play the Game (LPG) series, which is "Intermediate Training" aimed at new players who are still learning the core rules.
(See also Basic Training and Advanced Training.)


Most of this article is an introduction to Theme Forces. The in-game rules for Theme Forces are near the bottom of this article.

Theme Forces are rules for creating your army. Theme Forces are considered the default way to play Warmachine and Hordes in the current edition, by both the players that use theme forces and also the developers that design the game.

Theme Forces restrict which models you have access to, but give you bonuses in return. The restrictions are normally fluff-driven, and the models you get are thematically tied together (such as "all the Man-o-War models" or "all the Satyxis models"). The bonuses vary from theme to theme, but are normally along these lines:

  • All themes get to add models to your army free of cost. The bigger the game, the more free models you get.
  • Most themes get a deployment benefit (such as getting to reroll the dice that determine who goes first; a unit gains Ambush; etcetera)
  • Most themes get an in-game benefit (such as all warrior models gaining Tough; or all warjacks gaining Hyper-Aggressive; etcetera).
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For a list of all the theme forces currently in the game, refer to Category:Theme Force and/or the Game Rules section of PP's website.

What a New Player needs to know

Are Theme Forces compulsory?

Technically No, but realistically Yes.

No because there isn't any rule in the game saying you must play in a theme force. So if you don't want to, you don't have to.
Yes because if you play a non-theme army vs a theme army, you've got slim odds of winning. You miss out on all the extra benefits, and in a small 25 point game you'll have a 6 point handicap. In a full-size 75 point game you'll have an 18 point handicap!

When you first start out don't worry about it too much. At smaller point levels, and versus other new players, whether you're in or out of theme won't make much difference.

Are all Theme Forces equally powerful?

There used to be a lot of disparity in power level, but with the 2019 theme remix hopefully we'll see less "dud" themes. At the time of writing (2019.07) this remains to be seen.

Are there Theme Force boxsets you can buy?

Gravediggers box set
Scourge of the Broken Coast box set (formerly known as Slaughter Fleet Raiders)

Yes.

They're priced with a slight discount and have decent contents, so they're worth buying if you're starting out. But if you already have some of the models, then you'll get duplicates you probably don't want and any cost-savings will evaporate.

Note, these Theme Boxes are not starter sets as such because they don't contain warcasters/warjacks or warlocks/warbeasts.

At the time of writing (2019.08) there are 7 boxsets available:

Should I buy a Theme right away?

Yes and No.

Yes because everyone plays in themes and you will want to, too.
No because, until you play a bit with a theme, you won't know if you like that theme.

Lots of models can only be used in one theme. To avoid potentially wasting money on models for a theme that you later learn you don't like, there's a few strategies. You can use one or more of these ideas:

  • Proxy the models before you buy them.
  • Start with a 25 point theme list, to minimise the amount you need to buy.
  • Buy extra warjacks/warbeasts because they can be re-used in other themes.
If you buy too many, though, you'll need either:
  • a warcaster/warlock that is good at running a large battlegroup, or
  • invest in a "Junior Warcaster" or Lesser Warlock who can control these extra warjacks/warbeasts.
  • Buy extra "support models" (they can often go in 2+ themes).
  • Buy a couple Mercenary/Minion models (most themes allow at least one solo and one unit, so you can re-use them).
  • Use Partisan models. They are like Mercenary/Minion models but with the added benefit that they count as "friendly Faction" so can be targeted with more buffs.

Note that some of these strategies might lead you to have an unbalanced force - for example if you buy heaps of multi-theme support models and skip the single-theme combat troops.

Brief History

Theme Forces didn't exist at all in Mk1 (2003 to 2010), and functioned differently in Mk2 (2010 to 2016). In Mk3, however, Theme Forces were redesigned from the ground up to be an integral part of how players play the game. The reason PP did this is really quite simple - the game was getting too big. After 13 years of constant releases all of the core factions were well fleshed-out, and it was becoming difficult to add new and interesting models to the line-up without it stepping on the toes of something already available in-faction, and/or blurring the lines that define one faction from another. Also it was harder to identify a potentially broken combination of rules.

Pros & Cons of the Theme System

With Warmachine & Hordes now in a place where everyone is expected to be playing "In-Theme", there are several advantages to the overall game system:

  • Unit duplication
    • Consider the scenario where PP want to give a Faction a new unit which is a bit different to an existing unit, but which fundamentally just does the same task. Before themes, players would work out which of those two units did the task better for its points cost and then never touch the losing unit ever again. After themes, these two units are placed in different themes and the comparison is not so straight forward. Sometimes you'll want to take the "losing" unit because it is in a "better" theme.
    • Some players will say unit duplication can go too far (the most egregious example being Long Gunners vs Trencher Long Gunners) to which I counter: Yeah you're probably right. I'm glad we haven't seen a repeat of such blatant duplication since those Trenchers, though.
  • Narrow scope for testing purposes
    • Consider the scenario where PP want to release a new model with a unique special rule. Before themes, you'd have to check it vs 75-ish other models in the same Faction to see if there was a new over-powered combo. After themes, you only need to check it vs the 30-ish models in the same Theme. This greatly reduces the chance of an undesirable, unforeseen, overpowered combination accidentally making it out of playtests and into the final rules.
    • Some players will say that this happens anyway (for example Lord of the Feast) but in counter I say: in a theme-less world, more Feast-like mistakes would be made.


However, it's not all sunshine and roses. There are several disadvantages too:

  • It's harder for a player to 'dabble' in a new Faction, new players especially.
    • If you play out of theme, you're at a disadvantage.
    • But to play in theme you have to invest heavily in one style of aesthetic & playstyle that they may not like in the long run.
      Remember how hard it was to pick your first Faction? Imagine that, multiplied by 10.
  • It can stagnate list-building creativity.
    Some themes have very few options available, and everyones lists start looking the same because there's simply no other option.

Theme Rules

Short version

  • Models allowed
    • A theme force can include only the models and units described in its rules.
    • If a unit is allowed, any and all of its attachments are also allowed.
      Exception: Ranking Officer command attachments cannot be included in a theme force unless the rules of that theme force specifically allow it.
  • Character warjacks/warbeasts
    • Character warjacks/warbeasts with a Bond can always be taken in a theme force whether or not that theme normally allows them, but only if they're in their bonded model's battlegroup.
  • Mercenary/Minion models
    • Mercenary/Minion models are not allowed in theme forces by default, but most themes allow "Up to one Mercenary solo and one Mercenary unit". Some themes allow zero, some allow infinite. But most only allow one of each.
    • Partisan units/solos can go in any theme, but most of the time they'll use up the "Up to one Mercenary" slot.
    • Partisan warcasters can go in any theme.
    • If a Mercenary you hire can control warjacks, then you can add warjacks without breaking the "Up to one Mercenary" rule. Similarily for Lesser Warlocks.
    • If a Mercenary you hire comes with a Companion, then the Companion will be added without breaking the "Up to one Mercenary" rule. Similarily for Minons.
  • Requistion Points
    • Requistion Points are spent to get free models. Each theme will list which sorts of models you can spend RP on.
    • You earn one RP for each 25 points of game size. Your warjack points / warbeast points don't count towards the game size. So, in a normal 75 point game, you'll get three freebies.
    • You get RP for the game size, not your army size. For instance if you happen to have a 24 point army in a 25 point game, you still get your RP.

Official Version

From page 24 of the 2019.12 edition of the core rules.

Theme forces are rules that allow a player to field a themed army made up of a limited selection of models but with special rules that support the theme. A theme force can include only the models and units described in its entry. If a theme force can include a given unit, you can add any attachments to the unit that are available to it, subject to normal FA restrictions. Ranking Officer command attachments, however, cannot be included in theme force armies unless the rules of the theme force specifically allow for the Ranking Officer and the unit it attaches to.

Theme foces and their requirements and benefits can be found at privateerpress.com/rules and in the War Room app.

Many character warjacks and warbeasts have Bond special rules representing an affinity with a particular warcaster or warlock. An army made using a theme force can include any character warjacks or warbeasts that can be bonded to a particular model as part of that model’s battlegroup whether or not the warjack or warbeast can normally be included in armies made using the theme force.

EXAMPLE: Jason uses the Jaws of the Wolf theme force to create an army with Kommander Sorscha as its warcaster. Sorscha’s battlegroup can include Beast 09 even if the warjack is not on the theme force list because Beast 09 has a special rule stating it is bonded to Sorscha.

Mercenary warcasters and Minion warlocks with the Partisan special rule can be included in the theme forces of the Factions they are partisan to.

If a Mercenary or Minion model that can control warjacks or warbeasts is included in an army made using a theme force, the army can include non-character warjacks or warbeasts controlled by that model. If a model has a companion character, that companion can always be included in the same army. For example, if an army made using a theme force includes the Mercenary solo Gastone Crosse, the army can also include Mercenary warjacks controlled by Crosse. Similarly, the Mercenary Minion solo Brun Cragback and his warbeast Lug can be included in any Cygnar or Khador army made using a theme force that allows the inclusion of a Mercenary solo.

    Theme Forces & Requisitions    

In addition to the other benefits that they provide, each theme force also includes a list of free models/units that can be Requisitioned, or added to the army for free. The number of free options that players can take depends on the encounter level they are playing (see “Encounter Level,” p. 20). If they are playing a 25-point Rapid Assault, each player has one Requisition option. If they are playing a 50-point Clash of Arms, each player has two Requisition options, and so on. Each Requisition option can be selected more than once, but the FA of models in the army cannot be exceeded as a result of Requisitions. Requisitioned models must be selected from among those allowed in the army composition section of the theme force.

EXAMPLE: Jeff uses The Blindwater Congregation theme force to create a 75-point army for a Pitched Battle. At that encounter level, Jeff can select three Requisition options. He selects two Bull Snappers and a Boil Master & Spirit Cauldron to add to his army for free.

Rules Clarifications

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Rules Clarification: Theme Forces     (Edit)

Themes that change a model's Faction   [Show/Hide]
  • Many themes swap which Faction a model counts as. They're slightly inconsistent with how exactly this is worded. Despite this inconsistency - whenever a model is considered a different faction to normal, it will not be its original faction. (Infernal Ruling)
For instance Lukas stops being a Crucible Guard model when taken in an Infernal army, and as a consequence he cannot take Toros or Vanguards in Infernals. (Infernal Ruling)
Rerolling the starting roll   [Show/Hide]
  • You cannot use the theme benefit to reroll if it is a draw. Instead both players reroll until there is a loser, and then the loser can use their reroll benefit (if they have it). (Infernal Ruling)
  • If both players have a reroll, first the original loser uses their reroll.
    • If the original loser still loses, fine.
    • If the original loser now wins, the other player can use their reroll.
    • If it is now a draw, both players reroll until there is a loser. Then the player that hasn't used their theme benefit reroll can still use it, if they want.
Warjacks/Warbeasts with bonds   [Show/Hide]
  • A warjack/warbeast with a bond can always be included in a theme force, whether or not they're in the list of allowed models, but only if they're controlled by that bonded model.
  • This applies even if that bonded model isn't a full warcaster/warlock (changed as of 2018.06).
Including Mercenaries   [Show/Hide]

Number of Mercenaries

  • If your "up to one Merc" ...
    • ... can take warbeasts/warjacks, then you can add warbeast(s)/warjack(s) (without exceeding your "up to one" allowance)
    • ... comes with a Companion model, then you'll get that Companion (without exceeding your "up to one" allowance)
  • There is a bug in Warroom that allows you to not only take one Merc solo/unit, but the entire FA of that Merc solo/unit. It's a bug.

Mercenaries and Ranking Officers

  • Adding a Ranking Officer to a Merc unit doesn't increase the number of Merc units you can take.

Other

  • See also the section on Partisans
Including Partisan Mercenaries   [Show/Hide]

Partisans & Theme Forces (Edit)

  • Since Partisans are Mercenary/Minion models, there are two ways you can add them to a theme force:
    1. If they are on the list of allowed models, then you can take as many as you want, plus another Mercenary unit/solo.(Infernal Ruling)
      They can be explicitly allowed (for example: Cephalyx in Black Industries or Kayazy in Jaws of the Wolf).
      They can be implicitly allowed (for example Scourge of the Broken Coast allows "living Cryx models" and Partisan Cephalyx fit that criteria). (Infernal Ruling)
    2. If the Partisan isn't on the list of allowed models, it does use up your "Up to one mercenary" slot, and you can only take one.
  • Whether you used option 1 or 2 above, once they're in your theme force they count as a Faction model and so:
    • They can be taken as a Requistion Option (if they fit the Requistion description).
    For example Eiryss1 can be taken as a free solo in the Legion of Dawn theme. (Infernal Ruling)
    • They will get any theme benefit that they fit the description for.
    For example Storm Division gives all Cygnar models Immunity Electricity, so Partisan Mercs in that theme get immunity too.
    For example Nemo4's Mechaniks get Reposition [3] in Heavy Metal. (Infernal Ruling)
Requisition Points   [Show/Hide]
  • You can choose the same Requisition option as many times as you like, as long as it doesn't put you over a FA limit.
  • You can't mix and match models from different options. Say one option allows 3 Machine Wraiths and another allows 3 Necrotechs. You can't use your Requisition Point to get 2 Wraiths and 1 Necrotech.
  • If you have an option that allows one other solo, you can't use it to get something already on the list. For instance, Ghost Fleet allows 3 Misery Cages (which are FA 4) for one Requistion Point, and it allows 1 other solo. That "other solo" can't be a 4th Cage.
  • If your theme allows "3 weapon attachments" as a Requistion Option, you can spread them into different units. (Locked Thread)
Free models and Specialists (ADR)    [Show/Hide]
  • If your theme only allows one merc solo, you can't have one in your main list and a different one in your specialists.
Unit Attachments   [Show/Hide]
  • If a unit is allowed in a theme, any-and-all of its attachments are allowed too. Exception: Ranking Officers are not allowed unless explicitily mentioned.
  • If the theme force gives a benefit to a specific unit, any-and-all attachments to that unit will benefit too. Even if it is a "generic" attachment like the Void Leech. (Infernal Ruling)
    For example, a Trollkin Sorcerer will gain Serenity if its attached to a Dhunian Knot unit in a Power of Dhunia theme force.
  • If your theme allows "3 weapon attachments" as a Requistion Option, you can spread them into different units. (Locked Thread)
When to apply theme benefits   [Show/Hide]
  • Theme force benefits are applied when you construct your list and models keep the benefit for the whole game. You don't gain/lose theme benefits due to in-game changes.
    Also, if you put a new model into play midgame, they immediately gain any relevant benefits too. (Infernal Ruling)
    • For example, Scourge of the Broken Coast gives Dodge to "models in the army." If your opponent takes control of one of them, it keeps Dodge even though it's currently not "in the army".
    • For example, Storm Division gives lightning immunity to "Cygnar models in the army." If you include a Mercenary unit with a Ranking Officer, they will get the theme benefit and also keep it even after the Ranking Officer dies.

See also these Theme-Specific Rulings   [Show/Hide]
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Rules Clarification : Black Industries      (Edit)

  • The entry which allows "Cephalyx models/units" only applies to Partisan Cephalyx. That's because the theme's rules start off with "this army can only include the following Cryx models"​. Partisan Cephalyx are the only ones that fill that condition.
  • The Cephalyx Agitator also works for Cryx and can go in Black Industries but, because it is not a Partisan, it will use up your Mercenary solo slot.
  • (Infernal Ruling)
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Rules Clarification : The Creator's Might      (Edit)

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Rules Clarification : Flame in the Darkness      (Edit)

  • You can take any number of Mercenary jacks. You can also select two additional jacks from Khador and Cygnar in any combination you like. Character warjacks with a bond don't count against this limit of 2. (Infernal Ruling)
  • There is a bug in Warroom that allows you to take two Cygnar and two Khador jacks.
  • Morrowan Battle Priest:
    • If your warcaster is a Cygnar model that makes every unit you take a Cygnar unit, and Battle Priests can be attached to any unit.
      Warroom has a known bug where it doesn't allow this interaction.
    • If your warcaster is a Mercenary or Khador model, though, the only units the Battle Priest can attach to are the Morrow ones.
    • If you attach the Battle Priest to The Devil's Shadows Mutineers then it can be returned via Blood Bound. (Infernal Ruling)
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Rules Clarification : Llaelese Resistance      (Edit)

  • It is 2 Cruicible or 2 Cygnar or 2 Menoth.
    You can't take more than 2, and you can't mix and match from multiple Factions. (Infernal Ruling)
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Rules Clarification : The Talion Charter      (Edit)

  • The 3rd benefit is "Sac Pawn [Sea Dog trooper]", not just any Sea Dog. (Infernal ruling)
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Rules Clarification : The Bones of Orboros      (Edit)

  • Una1 cannot be taken in this theme (yet) due to the conflict between the theme's "Only Construct warbeasts allowed" and Una1's "Must take warbeasts with flight". There are no construct warbeasts with flight (yet). But if/when there is, then Una1 can be taken in this theme. (Infernal Ruling)
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Rules Clarification : The Devourer's Host      (Edit)

  • Bradigus1 is not legal in this theme. The theme only allows living warbeasts, his rules only allow construct warbeasts, and you can't just 'skip' his battlegroup - you have to spend your warbeast points.
  • If you create a new model mid-game (ie with the Well of Orboros and that model can have corpse tokens, that model does not enter play with a corpse. Because it's not the beginning of the game. (Locked thread)
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Rules Clarification : The Wild Hunt      (Edit)

  • The animus benefit doesn't apply to enemy warbeasts. (Infernal Ruling)
  • The animus benefit doesn't stack with the Druid Wilder's Herding ability. (Infernal Ruling)
  • When it comes to other things that alter COST (such as Lamentation), follow basic maths: Double/halve first, then add/subtract.
  • Due to the way Tanith's feat is worded, during her feat turn the COST of animi cannot drop below 1. (Infernal Ruling (2019))
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Rules Clarification : The Exalted      (Edit)

  • If a Construct model loses the Construct advantage mid-game, it keeps the theme benefit anyway. (Infernal Ruling)
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Rules Clarification : Band of Heroes      (Edit)

  • Boomhowler uses up your Minion slot. His Fell Calls ability is not enough to make him a "Fell Caller model/unit". (Infernal Ruling)
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Rules Clarification : The Blindwater Congregation      (Edit)

  • Void Leeches attached to a Gatorman Posse will gain Snacking, but they won't gain extra hitpoints. (Infernal Ruling)
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Rules Clarification : Magnum Opus      (Edit)

  • If Mosby is attached to a Mercenary weapon crew unit, they would gain 3" reposition and would not lose it if Mosby is no longer in the unit. (Infernal Ruling)
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Rules Clarification : Hearts of Darkness      (Edit)


List of All Theme Forces